Java小游戏
Posted ~victor~
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这是一个飞机躲避子弹的小游戏,其中有许多干货
这是蒟蒻我第二次做,请各位大佬多多指教
目录
1.游戏主窗口的创建
2.图形绘制_文本绘制_颜色改变_图像对象的加载
3.线程内部类实现动画
4.游戏物体根类的实现
5.面向对象思想重构飞机类设计
6.键盘控制游戏物体原理
7.面向对象重构飞机类的键盘控制代码
8.炮弹类设计_任意角度飞行
9.容器或数组产生多发炮弹
10.双缓冲解决闪烁问题_矩形检测原理
11.炮弹和飞机的碰撞检测_飞机死掉
12.爆炸类_图片数组轮播处理
13.099_主窗口画出爆炸类
14.100_飞机死亡和计时功能
//创建类 public class Constant { public static final int GAME_WIDTH = 500; public static final int GAME_HEIGHT = 500; }
当飞机与子弹发生碰撞时的爆炸效果的实现
import java.awt.Graphics; import java.awt.Image; /* * 爆炸类 */ public class Explode { double x, y; static Image[] imgs = new Image[16]; static { for (int i = 0; i < 16; i++) { imgs[i] = GameUtil.getImage("images/explode/e" + (i + 1) + ".gif"); imgs[i].getWidth(null); } } int count; public void draw(Graphics g) { if (count <= 15) { g.drawImage(imgs[count], (int) x, (int) y, null); count++; } } public Explode(double x, double y) { this.x = x; this.y = y; } }
游戏物体
package cn.sxt.game; import java.awt.Graphics; import java.awt.Image; import java.awt.Rectangle; /** * 游戏物体的父类 * @author VictorDW * */ public class GameObject { Image img; double x,y; int speed; int width, height; public void drawSelf(Graphics g){ g.drawImage(img, (int)x,(int) y, null); } public GameObject(Image img, double x, double y, int speed, int width, int height) { super(); this.img = img; this.x = x; this.y = y; this.speed = speed; this.width = width; this.height = height; } public GameObject(Image img, double x, double y) { super(); this.img = img; this.x = x; this.y = y; } public GameObject() { } /** * 返回物体所在的矩形。便于后续的碰撞检测 * @return */ public Rectangle getRect(){ return new Rectangle((int)x, (int)y, width, height); } }
import java.awt.Image; import java.awt.image.BufferedImage; import java.io.IOException; import java.net.URL; import javax.imageio.ImageIO; public class GameUtil { // 工具类最好将构造器私有化。 private GameUtil() { } /** * 返回指定路径文件的图片对象 * @param path * @return */ public static Image getImage(String path) { BufferedImage bi = null; try { URL u = GameUtil.class.getClassLoader().getResource(path); bi = ImageIO.read(u); } catch (IOException e) { e.printStackTrace(); } return bi; } }
飞机
import java.awt.Graphics; import java.awt.Image; import java.awt.event.KeyEvent; public class Plane extends GameObject { boolean left,up,right,down; boolean live = true; public void drawSelf(Graphics g){ if(live){ g.drawImage(img, (int)x,(int) y, null); if(left){ x -=speed; } if(right){ x += speed; } if(up){ y -=speed; //y = y-speed; } if(down){ y += speed; } }else{ } } public Plane(Image img, double x, double y){ this.img = img; this.x = x; this.y = y; this.speed = 5; this.width = img.getWidth(null) ; this.height = img.getHeight(null); } //按下某个键,增加相应的方向 public void addDirection(KeyEvent e){ switch (e.getKeyCode()) { case KeyEvent.VK_LEFT: left = true; break; case KeyEvent.VK_UP: up = true; break; case KeyEvent.VK_RIGHT: right = true; break; case KeyEvent.VK_DOWN: down = true; break; } } //按下某个键,取消相应的方向 public void minusDirection(KeyEvent e){ switch (e.getKeyCode()) { case KeyEvent.VK_LEFT: left = false; break; case KeyEvent.VK_UP: up = false; break; case KeyEvent.VK_RIGHT: right = false; break; case KeyEvent.VK_DOWN: down = false; break; } } }
炮弹
import java.awt.Color; import java.awt.Graphics; /** * 炮弹类 * * */ public class Shell extends GameObject { double degree; public Shell(){ x = 200; y = 200; width=10; height = 10; speed = 3; degree = Math.random()*Math.PI*2; } public void draw(Graphics g){ Color c = g.getColor(); g.setColor(Color.YELLOW); g.fillOval((int)x,(int) y, width, height); //炮弹沿着任意角度去飞 x += speed*Math.cos(degree); y += speed*Math.sin(degree); if(x<0||x>Constant.GAME_WIDTH-width){ degree = Math.PI - degree; } if(y<30||y>Constant.GAME_HEIGHT-height){ degree = - degree; } g.setColor(c); } }
主类
import java.awt.Color; import java.awt.Font; import java.awt.Frame; import java.awt.Graphics; import java.awt.Image; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.util.Date; /** * 飞机游戏的主窗口 * @author VictorDW * */ public class MyGameFrame extends Frame { Image planeImg = GameUtil.getImage("images/plane.png"); Image bg = GameUtil.getImage("images/bg.jpg"); Plane plane = new Plane(planeImg,250,250); Shell[] shells = new Shell[30]; Explode bao ; Date startTime = new Date(); Date endTime; int period; //游戏持续的时间 @Override public void paint(Graphics g) { //自动被调用。 g相当于一只画笔 Color c = g.getColor(); g.drawImage(bg, 0, 0, null); plane.drawSelf(g); //画飞机 //画出所有的炮弹 for(int i=0;i<shells.length;i++){ shells[i].draw(g); //飞机和炮弹的碰撞检测!!! boolean peng = shells[i].getRect().intersects(plane.getRect()); if(peng){ plane.live = false; if(bao ==null){ bao = new Explode(plane.x, plane.y); endTime = new Date(); period = (int)((endTime.getTime()-startTime.getTime())/1000); } bao.draw(g); } //计时功能,给出提示 if(!plane.live){ g.setColor(Color.red); Font f = new Font("宋体", Font.BOLD, 50); g.setFont(f); g.drawString("时间:"+period+"秒", (int)plane.x, (int)plane.y); } } g.setColor(c); } //帮助我们反复的重画窗口! class PaintThread extends Thread { @Override public void run() { while(true){ repaint(); //重画 try { Thread.sleep(40); //1s=1000ms } catch (InterruptedException e) { e.printStackTrace(); } } } } //定义键盘监听的内部类 class KeyMonitor extends KeyAdapter { @Override public void keyPressed(KeyEvent e) { plane.addDirection(e); } @Override public void keyReleased(KeyEvent e) { plane.minusDirection(e); } } /** * 初始化窗口 */ public void launchFrame(){ this.setTitle("躲避byYD"); this.setVisible(true); this.setSize(Constant.GAME_WIDTH , Constant.GAME_HEIGHT); this.setLocation(300, 300); this.addWindowListener(new WindowAdapter() { @Override public void windowClosing(WindowEvent e) { System.exit(0); } }); new PaintThread().start(); //启动重画窗口的线程 addKeyListener(new KeyMonitor()); //给窗口增加键盘的监听 //初始化50个炮弹 for(int i=0;i<shells.length;i++){ shells[i] = new Shell(); } } public static void main(String[] args) { MyGameFrame f = new MyGameFrame(); f.launchFrame(); } private Image offScreenImage = null; public void update(Graphics g) { if(offScreenImage == null) offScreenImage = this.createImage(Constant.GAME_WIDTH,Constant.GAME_HEIGHT);//这是游戏窗口的宽度和高度 Graphics gOff = offScreenImage.getGraphics(); paint(gOff); g.drawImage(offScreenImage, 0, 0, null); } }
以下是背景与模型,可以自己修改与更换
背景图
飞机模型
爆炸效果
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