cs地图制作问题
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我用Worldcraft,为什么没有放置任何灯光,进去地图是全亮的?
而且 放置和没有放置效果一样?
高手支支招 弄个暗图 或者是光线由亮变暗那种
谢谢额!
Executing...
**
Command:
Change
Directory
**
Parameters:
E:\单机游戏\CS1.5
**
Executing...
**
Command:
Copy
File
**
Parameters:
"C:\Documents
and
Settings\Administrator\桌面\新建文件夹\dff.map"
"C:\Documents
and
Settings\Administrator\桌面\valvehammereditor3.6中国高级版\tools\dff.map"
**
Executing...
**
Command:
C:\DOCUME~1\ADMINI~1\桌面\新建文~2\hlcsg.exe
**
Parameters:
"C:\Documents
and
Settings\Administrator\桌面\valvehammereditor3.6中国高级版\tools\dff"
hlcsg
v3.4
Final
(Feb
25
2006)
Zoner's
Half-Life
Compilation
Tools
--
Custom
Build
Based
on
code
modifications
by
Sean
'Zoner'
Cavanaugh
Based
on
Valve's
version,
modified
with
permission.
Submit
detailed
bug
reports
to
(amckern@yahoo.com)
-----
BEGIN
hlcsg
-----
Command
line:
C:\DOCUME~1\ADMINI~1\桌面\新建文~2\hlcsg.exe
"C:\Documents
and
Settings\Administrator\桌面\valvehammereditor3.6中国高级版\tools\dff"
Entering
C:\Documents
and
Settings\Administrator\桌面\valvehammereditor3.6中国高级版\tools\dff.map
Current
hlcsg
Settings
Name
|
Setting
|
Default
---------------------|-----------|-------------------------
threads
[
1
]
[
Varies
]
verbose
[
off
]
[
off
]
log
[
on
]
[
on
]
developer
[
0
]
[
0
]
chart
[
off
]
[
off
]
estimate
[
off
]
[
off
]
max
texture
memory
[
4194304
]
[
4194304
]
max
lighting
memory
[
6291456
]
[
6291456
]
priority
[
Normal
]
[
Normal
]
noclip
[
off
]
[
off
]
null
texture
stripping[
on
]
[
on
]
clipnode
economy
mode
[
on
]
[
on
]
clip
hull
type
[
legacy
]
[
legacy
]
onlyents
[
off
]
[
off
]
wadtextures
[
on
]
[
on
]
skyclip
[
on
]
[
on
]
hullfile
[
None
]
[
None
]
nullfile
[
None
]
[
None
]
min
surface
area
[
0.500
]
[
0.500
]
brush
union
threshold
[
0.000
]
[
0.000
]
Using
mapfile
wad
configuration
Wadinclude
list
:
[zhlt.wad]
0
brushes
(totalling
0
sides)
discarded
from
clipping
hulls
CreateBrush:
30%...
(0.00
seconds)
SetModelCenters:
30%...60%...
(0.00
seconds)
CSGBrush:
30%...
(0.02
seconds)
Using
Wadfile:
\单机游戏\cs1.5\cstrike\cs_dust.wad
-
Contains
0
used
textures,
0.00
percent
of
map
(28
textures
in
wad)
Using
Wadfile:
\单机游戏\cs1.5\cstrike\cs_cbble.wad
-
Contains
1
used
texture,
100.00
percent
of
map
(53
textures
in
wad)
Texture
usage
is
at
0.08
mb
(of
4.00
mb
MAX)
0.05
seconds
elapsed
-----
END
hlcsg
-----
**
Executing...
**
Command:
C:\DOCUME~1\ADMINI~1\桌面\VALVEH~1.6中\tools\hlbsp.exe
**
Parameters:
"C:\Documents
and
Settings\Administrator\桌面\valvehammereditor3.6中国高级版\tools\dff"
hlbsp
v3.4
Final
(Feb
25
2006)
Zoner's
Half-Life
Compilation
Tools
--
Custom
Build
Based
on
code
modifications
by
Sean
'Zoner'
Cavanaugh
Based
on
Valve's
version,
modified
with
permission.
Submit
detailed
bug
reports
to
(amckern@yahoo.com)
-----
BEGIN
hlbsp
-----
Command
line:
C:\DOCUME~1\ADMINI~1\桌面\VALVEH~1.6中\tools\hlbsp.exe
"C:\Documents
and
Settings\Administrator\桌面\valvehammereditor3.6中国高级版\tools\dff"
Current
hlbsp
Settings
Name
|
Setting
|
Default
-------------------|-----------|-------------------------
threads
[
1
]
[
Varies
]
verbose
[
off
]
[
off
]
log
[
on
]
[
on
]
developer
[
0
]
[
0
]
chart
[
off
]
[
off
]
estimate
[
off
]
[
off
]
max
texture
memory
[
4194304
]
[
4194304
]
priority
[
Normal
]
[
Normal
]
noclip
[
off
]
[
off
]
nofill
[
off
]
[
off
]
noopt
[
off
]
[
off
]
null
tex.
stripping
[
on
]
[
on
]
notjunc
[
off
]
[
off
]
subdivide
size
[
240
]
[
240
]
(Min
64)
(Max
512)
max
node
size
[
1024
]
[
1024
]
(Min
64)
(Max
8192)
SolidBSP
[hull
0]
7
(0.00
seconds)
Warning:
No
entities
exist
in
hull
0,
no
filling
performed
for
this
hull
SolidBSP
[hull
1]
7
(0.00
seconds)
Warning:
No
entities
exist
in
hull
1,
no
filling
performed
for
this
hull
SolidBSP
[hull
2]
7
(0.00
seconds)
Warning:
No
entities
exist
in
hull
2,
no
filling
performed
for
this
hull
SolidBSP
[hull
3]
7
(0.00
seconds)
Warning:
No
entities
exist
in
hull
3,
no
filling
performed
for
this
hull
0.02
seconds
elapsed
-----
END
hlbsp
-----
**
Executing...
**
Command:
C:\DOCUME~1\ADMINI~1\桌面\VALVEH~1.6中\tools\hlvis.exe
**
Parameters:
"C:\Documents
and
Settings\Administrator\桌面\valvehammereditor3.6中国高级版\tools\dff"
hlvis
v3.4
Final
(Feb
25
2006)
Zoner's
Half-Life
Compilation
Tools
--
Custom
Build
Based
on
code
modifications
by
Sean
'Zoner'
Cavanaugh
Based
on
Valve's
version,
modified
with
permission.
Submit
detailed
bug
reports
to
(amckern@yahoo.com)
-----
BEGIN
hlvis
-----
Command
line:
C:\DOCUME~1\ADMINI~1\桌面\VALVEH~1.6中\tools\hlvis.exe
"C:\Documents
and
Settings\Administrator\桌面\valvehammereditor3.6中国高级版\tools\dff"
Error:
Portal
file
'C:\Documents
and
Settings\Administrator\桌面\valvehammereditor3.6中国高级版\tools\dff.prt'
does
not
exist,
cannot
vis
the
map
-----
END
hlvis
-----
**
Executing...
**
Command:
C:\DOCUME~1\ADMINI~1\桌面\VALVEH~1.6中\tools\hlrad.exe
**
Parameters:
"C:\Documents
and
Settings\Administrator\桌面\valvehammereditor3.6中国高级版\tools\dff"
hlrad
v3.4
Final
(Feb
25
2006)
Zoner's
Half-Life
Compilation
Tools
--
Custom
Build
Based
on
code
modifications
by
Sean
'Zoner'
Cavanaugh
Based
on
Valve's
version,
modified
with
permission.
Submit
detailed
bug
reports
to
(amckern@yahoo.com)
-----
BEGIN
hlrad
-----
Command
line:
C:\DOCUME~1\ADMINI~1\桌面\VALVEH~1.6中\tools\hlrad.exe
"C:\Documents
and
Settings\Administrator\桌面\valvehammereditor3.6中国高级版\tools\dff"
>>
There
was
a
problem
compiling
the
map.
>>
Check
the
file
C:\Documents
and
Settings\Administrator\桌面\valvehammereditor3.6中国高级版\tools\dff.log
for
the
cause.
-----
END
hlrad
----- 参考技术A ...............没有灯光,编译系统不会编译RAD(光影效果)
而是直接显示纹理的颜色。
你可以放个太阳在外面,然后用个盒子把地图包起来,这样盒子里就是没光的了。。。。。 参考技术B 那是因为没有灯光但是有日光啊…灯光效果是dust2警家的灯管,日光可是dust2上空的太阳啊,当然亮了…具体怎么调我不知道 参考技术C 做个天空 做个太阳 就OK了
如何在photoshop中作45度角地图
我现在要用photoshop做一张儿童床,单人的那种,就要一张45度角的效果图,该如何确定这个角度
Ctrl+T,然后调整比例如下:顶面
W 92.5% H 92.5% 角度 45, H:22.5 V 22.5
前面
W 100% H 100% 角度 22.5 H 22.5 V 0
侧面
W 100% H 100% 角度 -22.5 H -22.5 V 0
不过做出来比例有点失真
用Illustrator里面的CAD tools好些
在Aiclub.cn有载
其他地方没发现 参考技术A 选择这个图层,按CTRL+T,在上面的参数栏里可以直接输入角度。 参考技术B Ctrl+T后旋转时加按shift
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