leetcode-简易银行系统
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参考技术A 你的任务是为一个很受欢迎的银行设计一款程序,以自动化执行所有传入的交易(转账,存款和取款)。银行共有 n 个账户,编号从 1 到 n 。每个账号的初始余额存储在一个下标从 0 开始的整数数组 balance 中,其中第 (i + 1) 个账户的初始余额是 balance[i] 。请你执行所有 有效的 交易。如果满足下面全部条件,则交易 有效 :
指定的账户数量在 1 和 n 之间,且
取款或者转账需要的钱的总数 小于或者等于 账户余额。
实现 Bank 类:
Bank(long[] balance) 使用下标从 0 开始的整数数组 balance 初始化该对象。
boolean transfer(int account1, int account2, long money) 从编号为 account1 的账户向编号为 account2 的账户转帐 money 美元。如果交易成功,返回 true ,否则,返回 false 。
boolean deposit(int account, long money) 向编号为 account 的账户存款 money 美元。如果交易成功,返回 true ;否则,返回 false 。
boolean withdraw(int account, long money) 从编号为 account 的账户取款 money 美元。如果交易成功,返回 true ;否则,返回 false 。
示例:
输入:
["Bank", "withdraw", "transfer", "deposit", "transfer", "withdraw"]
[[[10, 100, 20, 50, 30]], [3, 10], [5, 1, 20], [5, 20], [3, 4, 15], [10, 50]]
输出:
[null, true, true, true, false, false]
解释:
Bank bank = new Bank([10, 100, 20, 50, 30]);
bank.withdraw(3, 10); // 返回 true ,账户 3 的余额是 10 。
// 账户 3 余额为 10 = 30 ,所以可以转账 30 - 10 ,账户 1 的余额为 20 = 20 。
// 账户 5 的余额为 20 = 10 。
// 所以无法转账 $15 。
bank.withdraw(10, 50); // 返回 false ,交易无效,因为账户 10 并不存在。
提示:
n == balance.length
1 <= n, account, account1, account2 <= 105
0 <= balance[i], money <= 1012
transfer, deposit, withdraw 三个函数,每个 最多调用 10^4 次
简易银行管理系统(XML)
本代码修改自某位“郭大神”的原创作品。
头文件部分:
/*
* Copyright (c) 2016,烟台大学计算机与控制工程学院
* All rights reserved.
* 文件名称:User.h
* 作 者:<span style="font-family: Arial, Helvetica, sans-serif;">思卿</span><span style="font-family: Arial, Helvetica, sans-serif;"> </span>
* 完成时间:2016年6月30日
* 版 本 号:v1.0
*/
#ifndef USER_H_INCLUDED
#define USER_H_INCLUDED
#include <string>
#include <iostream>
using namespace std;
class User
public:
User():name(""),idCard(""),password(""),money(0),VIP(0)
User(string nam,string card,string paword,double mon,int vip):
name(nam),idCard(card),password(paword),money(mon),VIP(vip)
User(const User& use):name(use.name),idCard(use.idCard),password(use.password),
money(use.money),VIP(use.VIP)
string getPassword() return password;
string getName() return name;
string getidCard() return idCard;
double getMoney() return money;
int getVIP() return VIP;
void setData();
void saveMoney();
void takeMoney();
void displayInfo();
private:
string name;
string idCard;
string password;
double money;
int VIP;
;
struct Middle
Middle():next(NULL)
Middle(User& p):person(p),next(NULL)
User person;
Middle* next;
;
class ListUser
public:
ListUser();
~ListUser();
Middle* push(User&);
void ldelete(User&);
bool check(User&);
Middle* login(string& name,string& pword);
private:
Middle* head;
;
#endif // USER_H_INCLUDED
/*
* Copyright (c) 2016,烟台大学计算机与控制工程学院
* All rights reserved.
* 文件名称:tinystr.h
* 作 者:思卿
* 完成时间:2016年6月30日
* 版 本 号:v1.0
*/
/*
www.sourceforge.net/projects/tinyxml
Original file by Yves Berquin.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
/*
* THIS FILE WAS ALTERED BY Tyge Lovset, 7. April 2005.
*
* - completely rewritten. compact, clean, and fast implementation.
* - sizeof(TiXmlString) = pointer size (4 bytes on 32-bit systems)
* - fixed reserve() to work as per specification.
* - fixed buggy compares operator==(), operator<(), and operator>()
* - fixed operator+=() to take a const ref argument, following spec.
* - added "copy" constructor with length, and most compare operators.
* - added swap(), clear(), size(), capacity(), operator+().
*/
#ifndef TIXML_USE_STL
#ifndef TIXML_STRING_INCLUDED
#define TIXML_STRING_INCLUDED
#include <assert.h>
#include <string.h>
/* The support for explicit isn't that universal, and it isn't really
required - it is used to check that the TiXmlString class isn't incorrectly
used. Be nice to old compilers and macro it here:
*/
#if defined(_MSC_VER) && (_MSC_VER >= 1200 )
// Microsoft visual studio, version 6 and higher.
#define TIXML_EXPLICIT explicit
#elif defined(__GNUC__) && (__GNUC__ >= 3 )
// GCC version 3 and higher.s
#define TIXML_EXPLICIT explicit
#else
#define TIXML_EXPLICIT
#endif
/*
TiXmlString is an emulation of a subset of the std::string template.
Its purpose is to allow compiling TinyXML on compilers with no or poor STL support.
Only the member functions relevant to the TinyXML project have been implemented.
The buffer allocation is made by a simplistic power of 2 like mechanism : if we increase
a string and there's no more room, we allocate a buffer twice as big as we need.
*/
class TiXmlString
public :
// The size type used
typedef size_t size_type;
// Error value for find primitive
static const size_type npos; // = -1;
// TiXmlString empty constructor
TiXmlString () : rep_(&nullrep_)
// TiXmlString copy constructor
TiXmlString ( const TiXmlString & copy) : rep_(0)
init(copy.length());
memcpy(start(), copy.data(), length());
// TiXmlString constructor, based on a string
TIXML_EXPLICIT TiXmlString ( const char * copy) : rep_(0)
init( static_cast<size_type>( strlen(copy) ));
memcpy(start(), copy, length());
// TiXmlString constructor, based on a string
TIXML_EXPLICIT TiXmlString ( const char * str, size_type len) : rep_(0)
init(len);
memcpy(start(), str, len);
// TiXmlString destructor
~TiXmlString ()
quit();
// = operator
TiXmlString& operator = (const char * copy)
return assign( copy, (size_type)strlen(copy));
// = operator
TiXmlString& operator = (const TiXmlString & copy)
return assign(copy.start(), copy.length());
// += operator. Maps to append
TiXmlString& operator += (const char * suffix)
return append(suffix, static_cast<size_type>( strlen(suffix) ));
// += operator. Maps to append
TiXmlString& operator += (char single)
return append(&single, 1);
// += operator. Maps to append
TiXmlString& operator += (const TiXmlString & suffix)
return append(suffix.data(), suffix.length());
// Convert a TiXmlString into a null-terminated char *
const char * c_str () const return rep_->str;
// Convert a TiXmlString into a char * (need not be null terminated).
const char * data () const return rep_->str;
// Return the length of a TiXmlString
size_type length () const return rep_->size;
// Alias for length()
size_type size () const return rep_->size;
// Checks if a TiXmlString is empty
bool empty () const return rep_->size == 0;
// Return capacity of string
size_type capacity () const return rep_->capacity;
// single char extraction
const char& at (size_type index) const
assert( index < length() );
return rep_->str[ index ];
// [] operator
char& operator [] (size_type index) const
assert( index < length() );
return rep_->str[ index ];
// find a char in a string. Return TiXmlString::npos if not found
size_type find (char lookup) const
return find(lookup, 0);
// find a char in a string from an offset. Return TiXmlString::npos if not found
size_type find (char tofind, size_type offset) const
if (offset >= length()) return npos;
for (const char* p = c_str() + offset; *p != '\\0'; ++p)
if (*p == tofind) return static_cast< size_type >( p - c_str() );
return npos;
void clear ()
//Lee:
//The original was just too strange, though correct:
// TiXmlString().swap(*this);
//Instead use the quit & re-init:
quit();
init(0,0);
/* Function to reserve a big amount of data when we know we'll need it. Be aware that this
function DOES NOT clear the content of the TiXmlString if any exists.
*/
void reserve (size_type cap);
TiXmlString& assign (const char* str, size_type len);
TiXmlString& append (const char* str, size_type len);
void swap (TiXmlString& other)
Rep* r = rep_;
rep_ = other.rep_;
other.rep_ = r;
private:
void init(size_type sz) init(sz, sz);
void set_size(size_type sz) rep_->str[ rep_->size = sz ] = '\\0';
char* start() const return rep_->str;
char* finish() const return rep_->str + rep_->size;
struct Rep
size_type size, capacity;
char str[1];
;
void init(size_type sz, size_type cap)
if (cap)
// Lee: the original form:
// rep_ = static_cast<Rep*>(operator new(sizeof(Rep) + cap));
// doesn't work in some cases of new being overloaded. Switching
// to the normal allocation, although use an 'int' for systems
// that are overly picky about structure alignment.
const size_type bytesNeeded = sizeof(Rep) + cap;
const size_type intsNeeded = ( bytesNeeded + sizeof(int) - 1 ) / sizeof( int );
rep_ = reinterpret_cast<Rep*>( new int[ intsNeeded ] );
rep_->str[ rep_->size = sz ] = '\\0';
rep_->capacity = cap;
else
rep_ = &nullrep_;
void quit()
if (rep_ != &nullrep_)
// The rep_ is really an array of ints. (see the allocator, above).
// Cast it back before delete, so the compiler won't incorrectly call destructors.
delete [] ( reinterpret_cast<int*>( rep_ ) );
Rep * rep_;
static Rep nullrep_;
;
inline bool operator == (const TiXmlString & a, const TiXmlString & b)
return ( a.length() == b.length() ) // optimization on some platforms
&& ( strcmp(a.c_str(), b.c_str()) == 0 ); // actual compare
inline bool operator < (const TiXmlString & a, const TiXmlString & b)
return strcmp(a.c_str(), b.c_str()) < 0;
inline bool operator != (const TiXmlString & a, const TiXmlString & b) return !(a == b);
inline bool operator > (const TiXmlString & a, const TiXmlString & b) return b < a;
inline bool operator <= (const TiXmlString & a, const TiXmlString & b) return !(b < a);
inline bool operator >= (const TiXmlString & a, const TiXmlString & b) return !(a < b);
inline bool operator == (const TiXmlString & a, const char* b) return strcmp(a.c_str(), b) == 0;
inline bool operator == (const char* a, const TiXmlString & b) return b == a;
inline bool operator != (const TiXmlString & a, const char* b) return !(a == b);
inline bool operator != (const char* a, const TiXmlString & b) return !(b == a);
TiXmlString operator + (const TiXmlString & a, const TiXmlString & b);
TiXmlString operator + (const TiXmlString & a, const char* b);
TiXmlString operator + (const char* a, const TiXmlString & b);
/*
TiXmlOutStream is an emulation of std::ostream. It is based on TiXmlString.
Only the operators that we need for TinyXML have been developped.
*/
class TiXmlOutStream : public TiXmlString
public :
// TiXmlOutStream << operator.
TiXmlOutStream & operator << (const TiXmlString & in)
*this += in;
return *this;
// TiXmlOutStream << operator.
TiXmlOutStream & operator << (const char * in)
*this += in;
return *this;
;
#endif // TIXML_STRING_INCLUDED
#endif // TIXML_USE_STL
/*
* Copyright (c) 2016,烟台大学计算机与控制工程学院
* All rights reserved.
* 文件名称:tinyxml.h
* 作 者:思卿
* 完成时间:2016年6月30日
* 版 本 号:v1.0
*/
/*
www.sourceforge.net/projects/tinyxml
Original code (2.0 and earlier )copyright (c) 2000-2006 Lee Thomason (www.grinninglizard.com)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#ifndef TINYXML_INCLUDED
#define TINYXML_INCLUDED
#ifdef _MSC_VER
#pragma warning( push )
#pragma warning( disable : 4530 )
#pragma warning( disable : 4786 )
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
// Help out windows:
#if defined( _DEBUG ) && !defined( DEBUG )
#define DEBUG
#endif
#ifdef TIXML_USE_STL
#include <string>
#include <iostream>
#include <sstream>
#define TIXML_STRING std::string
#else
#include "tinystr.h"
#define TIXML_STRING TiXmlString
#endif
// Deprecated library function hell. Compilers want to use the
// new safe versions. This probably doesn't fully address the problem,
// but it gets closer. There are too many compilers for me to fully
// test. If you get compilation troubles, undefine TIXML_SAFE
#define TIXML_SAFE
#ifdef TIXML_SAFE
#if defined(_MSC_VER) && (_MSC_VER >= 1400 )
// Microsoft visual studio, version 2005 and higher.
#define TIXML_SNPRINTF _snprintf_s
#define TIXML_SNSCANF _snscanf_s
#define TIXML_SSCANF sscanf_s
#elif defined(_MSC_VER) && (_MSC_VER >= 1200 )
// Microsoft visual studio, version 6 and higher.
//#pragma message( "Using _sn* functions." )
#define TIXML_SNPRINTF _snprintf
#define TIXML_SNSCANF _snscanf
#define TIXML_SSCANF sscanf
#elif defined(__GNUC__) && (__GNUC__ >= 3 )
// GCC version 3 and higher.s
//#warning( "Using sn* functions." )
#define TIXML_SNPRINTF snprintf
#define TIXML_SNSCANF snscanf
#define TIXML_SSCANF sscanf
#else
#define TIXML_SSCANF sscanf
#endif
#endif
class TiXmlDocument;
class TiXmlElement;
class TiXmlComment;
class TiXmlUnknown;
class TiXmlAttribute;
class TiXmlText;
class TiXmlDeclaration;
class TiXmlParsingData;
const int TIXML_MAJOR_VERSION = 2;
const int TIXML_MINOR_VERSION = 5;
const int TIXML_PATCH_VERSION = 3;
/* Internal structure for tracking location of items
in the XML file.
*/
struct TiXmlCursor
TiXmlCursor() Clear();
void Clear() row = col = -1;
int row; // 0 based.
int col; // 0 based.
;
/**
If you call the Accept() method, it requires being passed a TiXmlVisitor
class to handle callbacks. For nodes that contain other nodes (Document, Element)
you will get called with a VisitEnter/VisitExit pair. Nodes that are always leaves
are simple called with Visit().
If you return 'true' from a Visit method, recursive parsing will continue. If you return
false, <b>no children of this node or its sibilings</b> will be Visited.
All flavors of Visit methods have a default implementation that returns 'true' (continue
visiting). You need to only override methods that are interesting to you.
Generally Accept() is called on the TiXmlDocument, although all nodes suppert Visiting.
You should never change the document from a callback.
@sa TiXmlNode::Accept()
*/
class TiXmlVisitor
public:
virtual ~TiXmlVisitor()
/// Visit a document.
virtual bool VisitEnter( const TiXmlDocument& /*doc*/ ) return true;
/// Visit a document.
virtual bool VisitExit( const TiXmlDocument& /*doc*/ ) return true;
/// Visit an element.
virtual bool VisitEnter( const TiXmlElement& /*element*/, const TiXmlAttribute* /*firstAttribute*/ ) return true;
/// Visit an element.
virtual bool VisitExit( const TiXmlElement& /*element*/ ) return true;
/// Visit a declaration
virtual bool Visit( const TiXmlDeclaration& /*declaration*/ ) return true;
/// Visit a text node
virtual bool Visit( const TiXmlText& /*text*/ ) return true;
/// Visit a comment node
virtual bool Visit( const TiXmlComment& /*comment*/ ) return true;
/// Visit an unknow node
virtual bool Visit( const TiXmlUnknown& /*unknown*/ ) return true;
;
// Only used by Attribute::Query functions
enum
TIXML_SUCCESS,
TIXML_NO_ATTRIBUTE,
TIXML_WRONG_TYPE
;
// Used by the parsing routines.
enum TiXmlEncoding
TIXML_ENCODING_UNKNOWN,
TIXML_ENCODING_UTF8,
TIXML_ENCODING_LEGACY
;
const TiXmlEncoding TIXML_DEFAULT_ENCODING = TIXML_ENCODING_UNKNOWN;
/** TiXmlBase is a base class for every class in TinyXml.
It does little except to establish that TinyXml classes
can be printed and provide some utility functions.
In XML, the document and elements can contain
other elements and other types of nodes.
@verbatim
A Document can contain: Element (container or leaf)
Comment (leaf)
Unknown (leaf)
Declaration( leaf )
An Element can contain: Element (container or leaf)
Text (leaf)
Attributes (not on tree)
Comment (leaf)
Unknown (leaf)
A Decleration contains: Attributes (not on tree)
@endverbatim
*/
class TiXmlBase
friend class TiXmlNode;
friend class TiXmlElement;
friend class TiXmlDocument;
public:
TiXmlBase() : userData(0)
virtual ~TiXmlBase()
/** All TinyXml classes can print themselves to a filestream
or the string class (TiXmlString in non-STL mode, std::string
in STL mode.) Either or both cfile and str can be null.
This is a formatted print, and will insert
tabs and newlines.
(For an unformatted stream, use the << operator.)
*/
virtual void Print( FILE* cfile, int depth ) const = 0;
/** The world does not agree on whether white space should be kept or
not. In order to make everyone happy, these global, static functions
are provided to set whether or not TinyXml will condense all white space
into a single space or not. The default is to condense. Note changing this
value is not thread safe.
*/
static void SetCondenseWhiteSpace( bool condense ) condenseWhiteSpace = condense;
/// Return the current white space setting.
static bool IsWhiteSpaceCondensed() return condenseWhiteSpace;
/** Return the position, in the original source file, of this node or attribute.
The row and column are 1-based. (That is the first row and first column is
1,1). If the returns values are 0 or less, then the parser does not have
a row and column value.
Generally, the row and column value will be set when the TiXmlDocument::Load(),
TiXmlDocument::LoadFile(), or any TiXmlNode::Parse() is called. It will NOT be set
when the DOM was created from operator>>.
The values reflect the initial load. Once the DOM is modified programmatically
(by adding or changing nodes and attributes) the new values will NOT update to
reflect changes in the document.
There is a minor performance cost to computing the row and column. Computation
can be disabled if TiXmlDocument::SetTabSize() is called with 0 as the value.
@sa TiXmlDocument::SetTabSize()
*/
int Row() const return location.row + 1;
int Column() const return location.col + 1; ///< See Row()
void SetUserData( void* user ) userData = user; ///< Set a pointer to arbitrary user data.
void* GetUserData() return userData; ///< Get a pointer to arbitrary user data.
const void* GetUserData() const return userData; ///< Get a pointer to arbitrary user data.
// Table that returs, for a given lead byte, the total number of bytes
// in the UTF-8 sequence.
static const int utf8ByteTable[256];
virtual const char* Parse( const char* p,
TiXmlParsingData* data,
TiXmlEncoding encoding /*= TIXML_ENCODING_UNKNOWN */ ) = 0;
/** Expands entities in a string. Note this should not contian the tag's '<', '>', etc,
or they will be transformed into entities!
*/
static void EncodeString( const TIXML_STRING& str, TIXML_STRING* out );
enum
TIXML_NO_ERROR = 0,
TIXML_ERROR,
TIXML_ERROR_OPENING_FILE,
TIXML_ERROR_OUT_OF_MEMORY,
TIXML_ERROR_PARSING_ELEMENT,
TIXML_ERROR_FAILED_TO_READ_ELEMENT_NAME,
TIXML_ERROR_READING_ELEMENT_VALUE,
TIXML_ERROR_READING_ATTRIBUTES,
TIXML_ERROR_PARSING_EMPTY,
TIXML_ERROR_READING_END_TAG,
TIXML_ERROR_PARSING_UNKNOWN,
TIXML_ERROR_PARSING_COMMENT,
TIXML_ERROR_PARSING_DECLARATION,
TIXML_ERROR_DOCUMENT_EMPTY,
TIXML_ERROR_EMBEDDED_NULL,
TIXML_ERROR_PARSING_CDATA,
TIXML_ERROR_DOCUMENT_TOP_ONLY,
TIXML_ERROR_STRING_COUNT
;
protected:
static const char* SkipWhiteSpace( const char*, TiXmlEncoding encoding );
inline static bool IsWhiteSpace( char c )
return ( isspace( (unsigned char) c ) || c == '\\n' || c == '\\r' );
inline static bool IsWhiteSpace( int c )
if ( c < 256 )
return IsWhiteSpace( (char) c );
return false; // Again, only truly correct for English/Latin...but usually works.
#ifdef TIXML_USE_STL
static bool StreamWhiteSpace( std::istream * in, TIXML_STRING * tag );
static bool StreamTo( std::istream * in, int character, TIXML_STRING * tag );
#endif
/* Reads an XML name into the string provided. Returns
a pointer just past the last character of the name,
or 0 if the function has an error.
*/
static const char* ReadName( const char* p, TIXML_STRING* name, TiXmlEncoding encoding );
/* Reads text. Returns a pointer past the given end tag.
Wickedly complex options, but it keeps the (sensitive) code in one place.
*/
static const char* ReadText( const char* in, // where to start
TIXML_STRING* text, // the string read
bool ignoreWhiteSpace, // whether to keep the white space
const char* endTag, // what ends this text
bool ignoreCase, // whether to ignore case in the end tag
TiXmlEncoding encoding ); // the current encoding
// If an entity has been found, transform it into a character.
static const char* GetEntity( const char* in, char* value, int* length, TiXmlEncoding encoding );
// Get a character, while interpreting entities.
// The length can be from 0 to 4 bytes.
inline static const char* GetChar( const char* p, char* _value, int* length, TiXmlEncoding encoding )
assert( p );
if ( encoding == TIXML_ENCODING_UTF8 )
*length = utf8ByteTable[ *((const unsigned char*)p) ];
assert( *length >= 0 && *length < 5 );
else
*length = 1;
if ( *length == 1 )
if ( *p == '&' )
return GetEntity( p, _value, length, encoding );
*_value = *p;
return p+1;
else if ( *length )
//strncpy( _value, p, *length ); // lots of compilers don't like this function (unsafe),
// and the null terminator isn't needed
for( int i=0; p[i] && i<*length; ++i )
_value[i] = p[i];
return p + (*length);
else
// Not valid text.
return 0;
// Return true if the next characters in the stream are any of the endTag sequences.
// Ignore case only works for english, and should only be relied on when comparing
// to English words: StringEqual( p, "version", true ) is fine.
static bool StringEqual( const char* p,
const char* endTag,
bool ignoreCase,
TiXmlEncoding encoding );
static const char* errorString[ TIXML_ERROR_STRING_COUNT ];
TiXmlCursor location;
/// Field containing a generic user pointer
void* userData;
// None of these methods are reliable for any language except English.
// Good for approximation, not great for accuracy.
static int IsAlpha( unsigned char anyByte, TiXmlEncoding encoding );
static int IsAlphaNum( unsigned char anyByte, TiXmlEncoding encoding );
inline static int ToLower( int v, TiXmlEncoding encoding )
if ( encoding == TIXML_ENCODING_UTF8 )
if ( v < 128 ) return tolower( v );
return v;
else
return tolower( v );
static void ConvertUTF32ToUTF8( unsigned long input, char* output, int* length );
private:
TiXmlBase( const TiXmlBase& ); // not implemented.
void operator=( const TiXmlBase& base ); // not allowed.
struct Entity
const char* str;
unsigned int strLength;
char chr;
;
enum
NUM_ENTITY = 5,
MAX_ENTITY_LENGTH = 6
;
static Entity entity[ NUM_ENTITY ];
static bool condenseWhiteSpace;
;
/** The parent class for everything in the Document Object Model.
(Except for attributes).
Nodes have siblings, a parent, and children. A node can be
in a document, or stand on its own. The type of a TiXmlNode
can be queried, and it can be cast to its more defined type.
*/
class TiXmlNode : public TiXmlBase
friend class TiXmlDocument;
friend class TiXmlElement;
public:
#ifdef TIXML_USE_STL
/** An input stream operator, for every class. Tolerant of newlines and
formatting, but doesn't expect them.
*/
friend std::istream& operator >> (std::istream& in, TiXmlNode& base);
/** An output stream operator, for every class. Note that this outputs
without any newlines or formatting, as opposed to Print(), which
includes tabs and new lines.
The operator<< and operator>> are not completely symmetric. Writing
a node to a stream is very well defined. You'll get a nice stream
of output, without any extra whitespace or newlines.
But reading is not as well defined. (As it always is.) If you create
a TiXmlElement (for example) and read that from an input stream,
the text needs to define an element or junk will result. This is
true of all input streams, but it's worth keeping in mind.
A TiXmlDocument will read nodes until it reads a root element, and
all the children of that root element.
*/
friend std::ostream& operator<< (std::ostream& out, const TiXmlNode& base);
/// Appends the XML node or attribute to a std::string.
friend std::string& operator<< (std::string& out, const TiXmlNode& base );
#endif
/** The types of XML nodes supported by TinyXml. (All the
unsupported types are picked up by UNKNOWN.)
*/
enum NodeType
DOCUMENT,
ELEMENT,
COMMENT,
UNKNOWN,
TEXT,
DECLARATION,
TYPECOUNT
;
virtual ~TiXmlNode();
/** The meaning of 'value' changes for the specific type of
TiXmlNode.
@verbatim
Document: filename of the xml file
Element: name of the element
Comment: the comment text
Unknown: the tag contents
Text: the text string
@endverbatim
The subclasses will wrap this function.
*/
const char *Value() const return value.c_str ();
#ifdef TIXML_USE_STL
/** Return Value() as a std::string. If you only use STL,
this is more efficient than calling Value().
Only available in STL mode.
*/
const std::string& ValueStr() const return value;
#endif
const TIXML_STRING& ValueTStr() const return value;
/** Changes the value of the node. Defined as:
@verbatim
Document: filename of the xml file
Element: name of the element
Comment: the comment text
Unknown: the tag contents
Text: the text string
@endverbatim
*/
void SetValue(const char * _value) value = _value;
#ifdef TIXML_USE_STL
/// STL std::string form.
void SetValue( const std::string& _value ) value = _value;
#endif
/// Delete all the children of this node. Does not affect 'this'.
void Clear();
/// One step up the DOM.
TiXmlNode* Parent() return parent;
const TiXmlNode* Parent() const return parent;
const TiXmlNode* FirstChild() const return firstChild; ///< The first child of this node. Will be null if there are no children.
TiXmlNode* FirstChild() return firstChild;
const TiXmlNode* FirstChild( const char * value ) const; ///< The first child of this node with the matching 'value'. Will be null if none found.
/// The first child of this node with the matching 'value'. Will be null if none found.
TiXmlNode* FirstChild( const char * _value )
// Call through to the const version - safe since nothing is changed. Exiting syntax: cast this to a const (always safe)
// call the method, cast the return back to non-const.
return const_cast< TiXmlNode* > ((const_cast< const TiXmlNode* >(this))->FirstChild( _value ));
const TiXmlNode* LastChild() const return lastChild; /// The last child of this node. Will be null if there are no children.
TiXmlNode* LastChild() return lastChild;
const TiXmlNode* LastChild( const char * value ) const; /// The last child of this node matching 'value'. Will be null if there are no children.
TiXmlNode* LastChild( const char * _value )
return const_cast< TiXmlNode* > ((const_cast< const TiXmlNode* >(this))->LastChild( _value ));
#ifdef TIXML_USE_STL
const TiXmlNode* FirstChild( const std::string& _value ) const return FirstChild (_value.c_str ()); ///< STL std::string form.
TiXmlNode* FirstChild( const std::string& _value ) return FirstChild (_value.c_str ()); ///< STL std::string form.
const TiXmlNode* LastChild( const std::string& _value ) const return LastChild (_value.c_str ()); ///< STL std::string form.
TiXmlNode* LastChild( const std::string& _value ) return LastChild (_value.c_str ()); ///< STL std::string form.
#endif
/** An alternate way to walk the children of a node.
One way to iterate over nodes is:
@verbatim
for( child = parent->FirstChild(); child; child = child->NextSibling() )
@endverbatim
IterateChildren does the same thing with the syntax:
@verbatim
child = 0;
while( child = parent->IterateChildren( child ) )
@endverbatim
IterateChildren takes the previous child as input and finds
the next one. If the previous child is null, it returns the
first. IterateChildren will return null when done.
*/
const TiXmlNode* IterateChildren( const TiXmlNode* previous ) const;
TiXmlNode* IterateChildren( const TiXmlNode* previous )
return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->IterateChildren( previous ) );
/// This flavor of IterateChildren searches for children with a particular 'value'
const TiXmlNode* IterateChildren( const char * value, const TiXmlNode* previous ) const;
TiXmlNode* IterateChildren( const char * _value, const TiXmlNode* previous )
return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->IterateChildren( _value, previous ) );
#ifdef TIXML_USE_STL
const TiXmlNode* IterateChildren( const std::string& _value, const TiXmlNode* previous ) const return IterateChildren (_value.c_str (), previous); ///< STL std::string form.
TiXmlNode* IterateChildren( const std::string& _value, const TiXmlNode* previous ) return IterateChildren (_value.c_str (), previous); ///< STL std::string form.
#endif
/** Add a new node related to this. Adds a child past the LastChild.
Returns a pointer to the new object or NULL if an error occured.
*/
TiXmlNode* InsertEndChild( const TiXmlNode& addThis );
/** Add a new node related to this. Adds a child past the LastChild.
NOTE: the node to be added is passed by pointer, and will be
henceforth owned (and deleted) by tinyXml. This method is efficient
and avoids an extra copy, but should be used with care as it
uses a different memory model than the other insert functions.
@sa InsertEndChild
*/
TiXmlNode* LinkEndChild( TiXmlNode* addThis );
/** Add a new node related to this. Adds a child before the specified child.
Returns a pointer to the new object or NULL if an error occured.
*/
TiXmlNode* InsertBeforeChild( TiXmlNode* beforeThis, const TiXmlNode& addThis );
/** Add a new node related to this. Adds a child after the specified child.
Returns a pointer to the new object or NULL if an error occured.
*/
TiXmlNode* InsertAfterChild( TiXmlNode* afterThis, const TiXmlNode& addThis );
/** Replace a child of this node.
Returns a pointer to the new object or NULL if an error occured.
*/
TiXmlNode* ReplaceChild( TiXmlNode* replaceThis, const TiXmlNode& withThis );
/// Delete a child of this node.
bool RemoveChild( TiXmlNode* removeThis );
/// Navigate to a sibling node.
const TiXmlNode* PreviousSibling() const return prev;
TiXmlNode* PreviousSibling() return prev;
/// Navigate to a sibling node.
const TiXmlNode* PreviousSibling( const char * ) const;
TiXmlNode* PreviousSibling( const char *_prev )
return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->PreviousSibling( _prev ) );
#ifdef TIXML_USE_STL
const TiXmlNode* PreviousSibling( const std::string& _value ) const return PreviousSibling (_value.c_str ()); ///< STL std::string form.
TiXmlNode* PreviousSibling( const std::string& _value ) return PreviousSibling (_value.c_str ()); ///< STL std::string form.
const TiXmlNode* NextSibling( const std::string& _value) const return NextSibling (_value.c_str ()); ///< STL std::string form.
TiXmlNode* NextSibling( const std::string& _value) return NextSibling (_value.c_str ()); ///< STL std::string form.
#endif
/// Navigate to a sibling node.
const TiXmlNode* NextSibling() const return next;
TiXmlNode* NextSibling() return next;
/// Navigate to a sibling node with the given 'value'.
const TiXmlNode* NextSibling( const char * ) const;
TiXmlNode* NextSibling( const char* _next )
return const_cast< TiXmlNode* >( (const_cast< const TiXmlNode* >(this))->NextSibling( _next ) );
/** Convenience function to get through elements.
Calls NextSibling and ToElement. Will skip all non-Element
nodes. Returns 0 if there is not another element.
*/
const TiXmlElement* NextSiblingElement() const;
TiXmlElement* NextSiblingElement()
return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->NextSiblingElement() );
/** Convenience function to get through elements.
Calls NextSibling and ToElement. Will skip all non-Element
nodes. Returns 0 if there is not another element.
*/
const TiXmlElement* NextSiblingElement( const char * ) const;
TiXmlElement* NextSiblingElement( const char *_next )
return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->NextSiblingElement( _next ) );
#ifdef TIXML_USE_STL
const TiXmlElement* NextSiblingElement( const std::string& _value) const return NextSiblingElement (_value.c_str ()); ///< STL std::string form.
TiXmlElement* NextSiblingElement( const std::string& _value) return NextSiblingElement (_value.c_str ()); ///< STL std::string form.
#endif
/// Convenience function to get through elements.
const TiXmlElement* FirstChildElement() const;
TiXmlElement* FirstChildElement()
return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->FirstChildElement() );
/// Convenience function to get through elements.
const TiXmlElement* FirstChildElement( const char * _value ) const;
TiXmlElement* FirstChildElement( const char * _value )
return const_cast< TiXmlElement* >( (const_cast< const TiXmlNode* >(this))->FirstChildElement( _value ) );
#ifdef TIXML_USE_STL
const TiXmlElement* FirstChildElement( const std::string& _value ) const return FirstChildElement (_value.c_str ()); ///< STL std::string form.
TiXmlElement* FirstChildElement( const std::string& _value ) return FirstChildElement (_value.c_str ()); ///< STL std::string form.
#endif
/** Query the type (as an enumerated value, above) of this node.
The possible types are: DOCUMENT, ELEMENT, COMMENT,
UNKNOWN, TEXT, and DECLARATION.
*/
int Type() const return type;
/** Return a pointer to the Document this node lives in.
Returns null if not in a document.
*/
const TiXmlDocument* GetDocument() const;
TiXmlDocument* GetDocument()
return const_cast< TiXmlDocument* >( (const_cast< const TiXmlNode* >(this))->GetDocument() );
/// Returns true if this node has no children.
bool NoChildren() const return !firstChild;
virtual const TiXmlDocument* ToDocument() const return 0; ///< Cast to a more defined type. Will return null if not of the requested type.
virtual const TiXmlElement* ToElement() const return 0; ///< Cast to a more defined type. Will return null if not of the requested type.
virtual const TiXmlComment* ToComment() const return 0; ///< Cast to a more defined type. Will return null if not of the requested type.
virtual const TiXmlUnknown* ToUnknown() const return 0; ///< Cast to a more defined type. Will return null if not of the requested type.
virtual const TiXmlText* ToText() const return 0; ///< Cast to a more defined type. Will return null if not of the requested type.
virtual const TiXmlDeclaration* ToDeclaration() const return 0; ///< Cast to a more defined type. Will return null if not of the requested type.
virtual TiXmlDocument* ToDocument() return 0; ///< Cast to a more defined type. Will return null if not of the requested type.
virtual TiXmlElement* ToElement() return 0; ///< Cast to a more defined type. Will return null if not of the requested type.
virtual TiXmlComment* ToComment() return 0; ///< Cast to a more defined type. Will return null if not of the requested type.
virtual TiXmlUnknown* ToUnknown() return 0; ///< Cast to a more defined type. Will return null if not of the requested type.
virtual TiXmlText* ToText() return 0; ///< Cast to a more defined type. Will return null if not of the requested type.
virtual TiXmlDeclaration* ToDeclaration() return 0; ///< Cast to a more defined type. Will return null if not of the requested type.
/** Create an exact duplicate of this node and return it. The memory must be deleted
by the caller.
*/
virtual TiXmlNode* Clone() const = 0;
/** Accept a hierchical visit the nodes in the TinyXML DOM. Every node in the
XML tree will be conditionally visited and the host will be called back
via the TiXmlVisitor interface.
This is essentially a SAX interface for TinyXML. (Note however it doesn't re-parse
the XML for the callbacks, so the performance of TinyXML is unchanged by using this
interface versus any other.)
The interface has been based on ideas from:
- http://www.saxproject.org/
- http://c2.com/cgi/wiki?HierarchicalVisitorPattern
Which are both good references for "visiting".
An example of using Accept():
@verbatim
TiXmlPrinter printer;
tinyxmlDoc.Accept( &printer );
const char* xmlcstr = printer.CStr();
@endverbatim
*/
virtual bool Accept( TiXmlVisitor* visitor ) const = 0;
protected:
TiXmlNode( NodeType _type );
// Copy to the allocated object. Shared functionality between Clone, Copy constructor,
// and the assignment operator.
void CopyTo( TiXmlNode* target ) const;
#ifdef TIXML_USE_STL
// The real work of the input operator.
virtual void StreamIn( std::istream* in, TIXML_STRING* tag ) = 0;
#endif
// Figure out what is at *p, and parse it. Returns null if it is not an xml node.
TiXmlNode* Identify( const char* start, TiXmlEncoding encoding );
TiXmlNode* parent;
NodeType type;
TiXmlNode* firstChild;
TiXmlNode* lastChild;
TIXML_STRING value;
TiXmlNode* prev;
TiXmlNode* next;
private:
TiXmlNode( const TiXmlNode& ); // not implemented.
void operator=( const TiXmlNode& base ); // not allowed.
;
/** An attribute is a name-value pair. Elements have an arbitrary
number of attributes, each with a unique name.
@note The attributes are not TiXmlNodes, since they are not
part of the tinyXML document object model. There are other
suggested ways to look at this problem.
*/
class TiXmlAttribute : public TiXmlBase
friend class TiXmlAttributeSet;
public:
/// Construct an empty attribute.
TiXmlAttribute() : TiXmlBase()
document = 0;
prev = next = 0;
#ifdef TIXML_USE_STL
/// std::string constructor.
TiXmlAttribute( const std::string& _name, const std::string& _value )
name = _name;
value = _value;
document = 0;
prev = next = 0;
#endif
/// Construct an attribute with a name and value.
TiXmlAttribute( const char * _name, const char * _value )
name = _name;
value = _value;
document = 0;
prev = next = 0;
const char* Name() const return name.c_str(); ///< Return the name of this attribute.
const char* Value() const return value.c_str(); ///< Return the value of this attribute.
#ifdef TIXML_USE_STL
const std::string& ValueStr() const return value; ///< Return the value of this attribute.
#endif
int IntValue() const; ///< Return the value of this attribute, converted to an integer.
double DoubleValue() const; ///< Return the value of this attribute, converted to a double.
// Get the tinyxml string representation
const TIXML_STRING& NameTStr() const return name;
/** QueryIntValue examines the value string. It is an alternative to the
IntValue() method with richer error checking.
If the value is an integer, it is stored in 'value' and
the call returns TIXML_SUCCESS. If it is not
an integer, it returns TIXML_WRONG_TYPE.
A specialized but useful call. Note that for success it returns 0,
which is the opposite of almost all other TinyXml calls.
*/
int QueryIntValue( int* _value ) const;
/// QueryDoubleValue examines the value string. See QueryIntValue().
int QueryDoubleValue( double* _value ) const;
void SetName( const char* _name ) name = _name; ///< Set the name of this attribute.
void SetValue( const char* _value ) value = _value; ///< Set the value.
void SetIntValue( int _value ); ///< Set the value from an integer.
void SetDoubleValue( double _value ); ///< Set the value from a double.
#ifdef TIXML_USE_STL
/// STL std::string form.
void SetName( const std::string& _name ) name = _name;
/// STL std::string form.
void SetValue( const std::string& _value ) value = _value;
#endif
/// Get the next sibling attribute in the DOM. Returns null at end.
const TiXmlAttribute* Next() const;
TiXmlAttribute* Next()
return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttribute* >(this))->Next() );
/// Get the previous sibling attribute in the DOM. Returns null at beginning.
const TiXmlAttribute* Previous() const;
TiXmlAttribute* Previous()
return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttribute* >(this))->Previous() );
bool operator==( const TiXmlAttribute& rhs ) const return rhs.name == name;
bool operator<( const TiXmlAttribute& rhs ) const return name < rhs.name;
bool operator>( const TiXmlAttribute& rhs ) const return name > rhs.name;
/* Attribute parsing starts: first letter of the name
returns: the next char after the value end quote
*/
virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding );
// Prints this Attribute to a FILE stream.
virtual void Print( FILE* cfile, int depth ) const
Print( cfile, depth, 0 );
void Print( FILE* cfile, int depth, TIXML_STRING* str ) const;
// [internal use]
// Set the document pointer so the attribute can report errors.
void SetDocument( TiXmlDocument* doc ) document = doc;
private:
TiXmlAttribute( const TiXmlAttribute& ); // not implemented.
void operator=( const TiXmlAttribute& base ); // not allowed.
TiXmlDocument* document; // A pointer back to a document, for error reporting.
TIXML_STRING name;
TIXML_STRING value;
TiXmlAttribute* prev;
TiXmlAttribute* next;
;
/* A class used to manage a group of attributes.
It is only used internally, both by the ELEMENT and the DECLARATION.
The set can be changed transparent to the Element and Declaration
classes that use it, but NOT transparent to the Attribute
which has to implement a next() and previous() method. Which makes
it a bit problematic and prevents the use of STL.
This version is implemented with circular lists because:
- I like circular lists
- it demonstrates some independence from the (typical) doubly linked list.
*/
class TiXmlAttributeSet
public:
TiXmlAttributeSet();
~TiXmlAttributeSet();
void Add( TiXmlAttribute* attribute );
void Remove( TiXmlAttribute* attribute );
const TiXmlAttribute* First() const return ( sentinel.next == &sentinel ) ? 0 : sentinel.next;
TiXmlAttribute* First() return ( sentinel.next == &sentinel ) ? 0 : sentinel.next;
const TiXmlAttribute* Last() const return ( sentinel.prev == &sentinel ) ? 0 : sentinel.prev;
TiXmlAttribute* Last() return ( sentinel.prev == &sentinel ) ? 0 : sentinel.prev;
const TiXmlAttribute* Find( const char* _name ) const;
TiXmlAttribute* Find( const char* _name )
return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttributeSet* >(this))->Find( _name ) );
#ifdef TIXML_USE_STL
const TiXmlAttribute* Find( const std::string& _name ) const;
TiXmlAttribute* Find( const std::string& _name )
return const_cast< TiXmlAttribute* >( (const_cast< const TiXmlAttributeSet* >(this))->Find( _name ) );
#endif
private:
//*ME: Because of hidden/disabled copy-construktor in TiXmlAttribute (sentinel-element),
//*ME: this class must be also use a hidden/disabled copy-constructor !!!
TiXmlAttributeSet( const TiXmlAttributeSet& ); // not allowed
void operator=( const TiXmlAttributeSet& ); // not allowed (as TiXmlAttribute)
TiXmlAttribute sentinel;
;
/** The element is a container class. It has a value, the element name,
and can contain other elements, text, comments, and unknowns.
Elements also contain an arbitrary number of attributes.
*/
class TiXmlElement : public TiXmlNode
public:
/// Construct an element.
TiXmlElement (const char * in_value);
#ifdef TIXML_USE_STL
/// std::string constructor.
TiXmlElement( const std::string& _value );
#endif
TiXmlElement( const TiXmlElement& );
void operator=( const TiXmlElement& base );
virtual ~TiXmlElement();
/** Given an attribute name, Attribute() returns the value
for the attribute of that name, or null if none exists.
*/
const char* Attribute( const char* name ) const;
/** Given an attribute name, Attribute() returns the value
for the attribute of that name, or null if none exists.
If the attribute exists and can be converted to an integer,
the integer value will be put in the return 'i', if 'i'
is non-null.
*/
const char* Attribute( const char* name, int* i ) const;
/** Given an attribute name, Attribute() returns the value
for the attribute of that name, or null if none exists.
If the attribute exists and can be converted to an double,
the double value will be put in the return 'd', if 'd'
is non-null.
*/
const char* Attribute( const char* name, double* d ) const;
/** QueryIntAttribute examines the attribute - it is an alternative to the
Attribute() method with richer error checking.
If the attribute is an integer, it is stored in 'value' and
the call returns TIXML_SUCCESS. If it is not
an integer, it returns TIXML_WRONG_TYPE. If the attribute
does not exist, then TIXML_NO_ATTRIBUTE is returned.
*/
int QueryIntAttribute( const char* name, int* _value ) const;
/// QueryDoubleAttribute examines the attribute - see QueryIntAttribute().
int QueryDoubleAttribute( const char* name, double* _value ) const;
/// QueryFloatAttribute examines the attribute - see QueryIntAttribute().
int QueryFloatAttribute( const char* name, float* _value ) const
double d;
int result = QueryDoubleAttribute( name, &d );
if ( result == TIXML_SUCCESS )
*_value = (float)d;
return result;
#ifdef TIXML_USE_STL
/** Template form of the attribute query which will try to read the
attribute into the specified type. Very easy, very powerful, but
be careful to make sure to call this with the correct type.
NOTE: This method doesn't work correctly for 'string' types.
@return TIXML_SUCCESS, TIXML_WRONG_TYPE, or TIXML_NO_ATTRIBUTE
*/
template< typename T > int QueryValueAttribute( const std::string& name, T* outValue ) const
const TiXmlAttribute* node = attributeSet.Find( name );
if ( !node )
return TIXML_NO_ATTRIBUTE;
std::stringstream sstream( node->ValueStr() );
sstream >> *outValue;
if ( !sstream.fail() )
return TIXML_SUCCESS;
return TIXML_WRONG_TYPE;
/*
This is - in theory - a bug fix for "QueryValueAtribute returns truncated std::string"
but template specialization is hard to get working cross-compiler. Leaving the bug for now.
// The above will fail for std::string because the space character is used as a seperator.
// Specialize for strings. Bug [ 1695429 ] QueryValueAtribute returns truncated std::string
template<> int QueryValueAttribute( const std::string& name, std::string* outValue ) const
const TiXmlAttribute* node = attributeSet.Find( name );
if ( !node )
return TIXML_NO_ATTRIBUTE;
*outValue = node->ValueStr();
return TIXML_SUCCESS;
*/
#endif
/** Sets an attribute of name to a given value. The attribute
will be created if it does not exist, or changed if it does.
*/
void SetAttribute( const char* name, const char * _value );
#ifdef TIXML_USE_STL
const std::string* Attribute( const std::string& name ) const;
const std::string* Attribute( const std::string& name, int* i ) const;
const std::string* Attribute( const std::string& name, double* d ) const;
int QueryIntAttribute( const std::string& name, int* _value ) const;
int QueryDoubleAttribute( const std::string& name, double* _value ) const;
/// STL std::string form.
void SetAttribute( const std::string& name, const std::string& _value );
///< STL std::string form.
void SetAttribute( const std::string& name, int _value );
#endif
/** Sets an attribute of name to a given value. The attribute
will be created if it does not exist, or changed if it does.
*/
void SetAttribute( const char * name, int value );
/** Sets an attribute of name to a given value. The attribute
will be created if it does not exist, or changed if it does.
*/
void SetDoubleAttribute( const char * name, double value );
/** Deletes an attribute with the given name.
*/
void RemoveAttribute( const char * name );
#ifdef TIXML_USE_STL
void RemoveAttribute( const std::string& name ) RemoveAttribute (name.c_str ()); ///< STL std::string form.
#endif
const TiXmlAttribute* FirstAttribute() const return attributeSet.First(); ///< Access the first attribute in this element.
TiXmlAttribute* FirstAttribute() return attributeSet.First();
const TiXmlAttribute* LastAttribute() const return attributeSet.Last(); ///< Access the last attribute in this element.
TiXmlAttribute* LastAttribute() return attributeSet.Last();
/** Convenience function for easy access to the text inside an element. Although easy
and concise, GetText() is limited compared to getting the TiXmlText child
and accessing it directly.
If the first child of 'this' is a TiXmlText, the GetText()
returns the character string of the Text node, else null is returned.
This is a convenient method for getting the text of simple contained text:
@verbatim
<foo>This is text</foo>
const char* str = fooElement->GetText();
@endverbatim
'str' will be a pointer to "This is text".
Note that this function can be misleading. If the element foo was created from
this XML:
@verbatim
<foo><b>This is text</b></foo>
@endverbatim
then the value of str would be null. The first child node isn't a text node, it is
another element. From this XML:
@verbatim
<foo>This is <b>text</b></foo>
@endverbatim
GetText() will return "This is ".
WARNING: GetText() accesses a child node - don't become confused with the
similarly named TiXmlHandle::Text() and TiXmlNode::ToText() which are
safe type casts on the referenced node.
*/
const char* GetText() const;
/// Creates a new Element and returns it - the returned element is a copy.
virtual TiXmlNode* Clone() const;
// Print the Element to a FILE stream.
virtual void Print( FILE* cfile, int depth ) const;
/* Attribtue parsing starts: next char past '<'
returns: next char past '>'
*/
virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding );
virtual const TiXmlElement* ToElement() const return this; ///< Cast to a more defined type. Will return null not of the requested type.
virtual TiXmlElement* ToElement() return this; ///< Cast to a more defined type. Will return null not of the requested type.
/** Walk the XML tree visiting this node and all of its children.
*/
virtual bool Accept( TiXmlVisitor* visitor ) const;
protected:
void CopyTo( TiXmlElement* target ) const;
void ClearThis(); // like clear, but initializes 'this' object as well
// Used to be public [internal use]
#ifdef TIXML_USE_STL
virtual void StreamIn( std::istream * in, TIXML_STRING * tag );
#endif
/* [internal use]
Reads the "value" of the element -- another element, or text.
This should terminate with the current end tag.
*/
const char* ReadValue( const char* in, TiXmlParsingData* prevData, TiXmlEncoding encoding );
private:
TiXmlAttributeSet attributeSet;
;
/** An XML comment.
*/
class TiXmlComment : public TiXmlNode
public:
/// Constructs an empty comment.
TiXmlComment() : TiXmlNode( TiXmlNode::COMMENT )
/// Construct a comment from text.
TiXmlComment( const char* _value ) : TiXmlNode( TiXmlNode::COMMENT )
SetValue( _value );
TiXmlComment( const TiXmlComment& );
void operator=( const TiXmlComment& base );
virtual ~TiXmlComment()
/// Returns a copy of this Comment.
virtual TiXmlNode* Clone() const;
// Write this Comment to a FILE stream.
virtual void Print( FILE* cfile, int depth ) const;
/* Attribtue parsing starts: at the ! of the !--
returns: next char past '>'
*/
virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding );
virtual const TiXmlComment* ToComment() const return this; ///< Cast to a more defined type. Will return null not of the requested type.
virtual TiXmlComment* ToComment() return this; ///< Cast to a more defined type. Will return null not of the requested type.
/** Walk the XML tree visiting this node and all of its children.
*/
virtual bool Accept( TiXmlVisitor* visitor ) const;
protected:
void CopyTo( TiXmlComment* target ) const;
// used to be public
#ifdef TIXML_USE_STL
virtual void StreamIn( std::istream * in, TIXML_STRING * tag );
#endif
// virtual void StreamOut( TIXML_OSTREAM * out ) const;
private:
;
/** XML text. A text node can have 2 ways to output the next. "normal" output
and CDATA. It will default to the mode it was parsed from the XML file and
you generally want to leave it alone, but you can change the output mode with
SetCDATA() and query it with CDATA().
*/
class TiXmlText : public TiXmlNode
friend class TiXmlElement;
public:
/** Constructor for text element. By default, it is treated as
normal, encoded text. If you want it be output as a CDATA text
element, set the parameter _cdata to 'true'
*/
TiXmlText (const char * initValue ) : TiXmlNode (TiXmlNode::TEXT)
SetValue( initValue );
cdata = false;
virtual ~TiXmlText()
#ifdef TIXML_USE_STL
/// Constructor.
TiXmlText( const std::string& initValue ) : TiXmlNode (TiXmlNode::TEXT)
SetValue( initValue );
cdata = false;
#endif
TiXmlText( const TiXmlText& copy ) : TiXmlNode( TiXmlNode::TEXT ) copy.CopyTo( this );
void operator=( const TiXmlText& base ) base.CopyTo( this );
// Write this text object to a FILE stream.
virtual void Print( FILE* cfile, int depth ) const;
/// Queries whether this represents text using a CDATA section.
bool CDATA() const return cdata;
/// Turns on or off a CDATA representation of text.
void SetCDATA( bool _cdata ) cdata = _cdata;
virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding );
virtual const TiXmlText* ToText() const return this; ///< Cast to a more defined type. Will return null not of the requested type.
virtual TiXmlText* ToText() return this; ///< Cast to a more defined type. Will return null not of the requested type.
/** Walk the XML tree visiting this node and all of its children.
*/
virtual bool Accept( TiXmlVisitor* content ) const;
protected :
/// [internal use] Creates a new Element and returns it.
virtual TiXmlNode* Clone() const;
void CopyTo( TiXmlText* target ) const;
bool Blank() const; // returns true if all white space and new lines
// [internal use]
#ifdef TIXML_USE_STL
virtual void StreamIn( std::istream * in, TIXML_STRING * tag );
#endif
private:
bool cdata; // true if this should be input and output as a CDATA style text element
;
/** In correct XML the declaration is the first entry in the file.
@verbatim
<?xml version="1.0" standalone="yes"?>
@endverbatim
TinyXml will happily read or write files without a declaration,
however. There are 3 possible attributes to the declaration:
version, encoding, and standalone.
Note: In this version of the code, the attributes are
handled as special cases, not generic attributes, simply
because there can only be at most 3 and they are always the same.
*/
class TiXmlDeclaration : public TiXmlNode
public:
/// Construct an empty declaration.
TiXmlDeclaration() : TiXmlNode( TiXmlNode::DECLARATION )
#ifdef TIXML_USE_STL
/// Constructor.
TiXmlDeclaration( const std::string& _version,
const std::string& _encoding,
const std::string& _standalone );
#endif
/// Construct.
TiXmlDeclaration( const char* _version,
const char* _encoding,
const char* _standalone );
TiXmlDeclaration( const TiXmlDeclaration& copy );
void operator=( const TiXmlDeclaration& copy );
virtual ~TiXmlDeclaration()
/// Version. Will return an empty string if none was found.
const char *Version() const return version.c_str ();
/// Encoding. Will return an empty string if none was found.
const char *Encoding() const return encoding.c_str ();
/// Is this a standalone document?
const char *Standalone() const return standalone.c_str ();
/// Creates a copy of this Declaration and returns it.
virtual TiXmlNode* Clone() const;
// Print this declaration to a FILE stream.
virtual void Print( FILE* cfile, int depth, TIXML_STRING* str ) const;
virtual void Print( FILE* cfile, int depth ) const
Print( cfile, depth, 0 );
virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding );
virtual const TiXmlDeclaration* ToDeclaration() const return this; ///< Cast to a more defined type. Will return null not of the requested type.
virtual TiXmlDeclaration* ToDeclaration() return this; ///< Cast to a more defined type. Will return null not of the requested type.
/** Walk the XML tree visiting this node and all of its children.
*/
virtual bool Accept( TiXmlVisitor* visitor ) const;
protected:
void CopyTo( TiXmlDeclaration* target ) const;
// used to be public
#ifdef TIXML_USE_STL
virtual void StreamIn( std::istream * in, TIXML_STRING * tag );
#endif
private:
TIXML_STRING version;
TIXML_STRING encoding;
TIXML_STRING standalone;
;
/** Any tag that tinyXml doesn't recognize is saved as an
unknown. It is a tag of text, but should not be modified.
It will be written back to the XML, unchanged, when the file
is saved.
DTD tags get thrown into TiXmlUnknowns.
*/
class TiXmlUnknown : public TiXmlNode
public:
TiXmlUnknown() : TiXmlNode( TiXmlNode::UNKNOWN )
virtual ~TiXmlUnknown()
TiXmlUnknown( const TiXmlUnknown& copy ) : TiXmlNode( TiXmlNode::UNKNOWN ) copy.CopyTo( this );
void operator=( const TiXmlUnknown& copy ) copy.CopyTo( this );
/// Creates a copy of this Unknown and returns it.
virtual TiXmlNode* Clone() const;
// Print this Unknown to a FILE stream.
virtual void Print( FILE* cfile, int depth ) const;
virtual const char* Parse( const char* p, TiXmlParsingData* data, TiXmlEncoding encoding );
virtual const TiXmlUnknown* ToUnknown() const return this; ///< Cast to a more defined type. Will return null not of the requested type.
virtual TiXmlUnknown* ToUnknown() return this; ///< Cast to a more defined type. Will return null not of the requested type.
/** Walk the XML tree visiting this node and all of its children.
*/
virtual bool Accept( TiXmlVisitor* content ) const;
protected:
void CopyTo( TiXmlUnknown* target ) const;
#ifdef TIXML_USE_STL
virtual void StreamIn( std::istream * in, TIXML_STRING * tag );
#endif
private:
;
/** Always the top level node. A document binds together all the
XML pieces. It can be saved, loaded, and printed to the screen.
The 'value' of a document node is the xml file name.
*/
class TiXmlDocument : public TiXmlNode
public:
/// Create an empty document, that has no name.
TiXmlDocument();
/// Create a document with a name. The name of the document is also the filename of the xml.
TiXmlDocument( const char * documentName );
#ifdef TIXML_USE_STL
/// Constructor.
TiXmlDocument( const std::string& documentName );
#endif
TiXmlDocument( const TiXmlDocument& copy );
void operator=( const TiXmlDocument& copy );
virtual ~TiXmlDocument()
/** Load a file using the current document value.
Returns true if successful. Will delete any existing
document data before loading.
*/
bool LoadFile( TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING );
/// Save a file using the current document value. Returns true if successful.
bool SaveFile() const;
/// Load a file using the given filename. Returns true if successful.
bool LoadFile( const char * filename, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING );
/// Save a file using the given filename. Returns true if successful.
bool SaveFile( const char * filename ) const;
/** Load a file using the given FILE*. Returns true if successful. Note that this method
doesn't stream - the entire object pointed at by the FILE*
will be interpreted as an XML file. TinyXML doesn't stream in XML from the current
file location. Streaming may be added in the future.
*/
///load form stream to parsing XML
bool LoadFromBuffer(char* pData,int nSize,TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING);
///
bool LoadFile( FILE*, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING );
/// Save a file using the given FILE*. Returns true if successful.
bool SaveFile( FILE* ) const;
#ifdef TIXML_USE_STL
bool LoadFile( const std::string& filename, TiXmlEncoding encoding = TIXML_DEFAULT_ENCODING ) ///< STL std::string version.
// StringToBuffer f( filename );
// return ( f.buffer && LoadFile( f.buffer, encoding ));
return LoadFile( filename.c_str(), encoding );
bool SaveFile( const std::string& filename ) const ///< STL std::string version.
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