[MAUI 项目实战] 音乐播放器:播放内核

Posted 林晓lx

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了[MAUI 项目实战] 音乐播放器:播放内核相关的知识,希望对你有一定的参考价值。

播放控制服务

IMusicControlService:
播放控制类,用于当前平台播放器对象的操作,对当前所播放曲目的暂停/播放,下一首/上一首,快进快退(寻迹),随机、单曲模式等功能的控制。

播放控制类包含一个平台特定的播放器,由于要制作通用的播放控制类,IMusicControlService不开放播放器对象的公共访问,而是通过暴露方法操作播放器对象。

在跨平台中的实现:

  • android平台使用Android.Media.MediaPlayer类
  • ios平台使用AVFoundation.AVAudioPlayer类
  • Windows平台使用Windows.Media.Playback.MediaPlayer类

虽然不同平台的播放器类都提供了诸如播放,暂停,寻迹的功能,但不同平台存在着微小差别。
比如停止功能 - Stop:

在iOS中的实现:

public partial void Stop()

    if (!IsInitFinished())  return; 

    if (CurrentIosPlayer.Playing)
    
        CurrentIosPlayer.Stop();
        OnPlayStatusChanged?.Invoke(this, false);

    

在Android中,由于Android.Media.MediaPlayer没有提供Stop方法,所以停止的逻辑用寻迹至0位置暂停实现的

public partial void Stop()

    if (CurrentAndroidPlayer.IsPlaying)
    
        CurrentAndroidPlayer.SeekTo(0);
        CurrentAndroidPlayer.Pause();

    

又如寻迹功能 - SeekTo
在iOS中的实现,postion参数为曲目开始后的时间值,单位秒。改变播放位置是通过直接赋值AVFoundation.AVAudioPlayer.CurrentTime实现的

public partial void SeekTo(double position)


    if (!IsInitFinished())  return; 
    CurrentIosPlayer.CurrentTime = position;

在Android中,Android.Media.MediaPlayer提供了SeekTo方法,传入值是毫秒,因此要做一下转换:

public partial void SeekTo(double position)

    CurrentAndroidPlayer.SeekTo((int)position * 1000);


在传统播放器随机播放时,如果下一曲不是我想听的,我仍然想听上一曲,由于上一曲按钮是随机触发的时机,你可能找不到它了,不得不再音乐列表再搜索它。这可能是个遗憾

我在这个随机模型中引入随机播放映射表,使得在随机模式中,上一曲/下一曲仍然能发挥其作用。

刷新随机列表:
increment为跳转步数,例如increment = 1时相当于下一曲,increment = -1 时相当于上一曲:

private partial int GetShuffleMusicIndex(int originItem, int increment)

    var originItemIndex = 0;

    foreach (var item in ShuffleMap)
    
        if (originItem == item)
        
            break;
        
        originItemIndex++;
    
    var newItemIndex = originItemIndex + increment;
    if (newItemIndex < 0)
    
        newItemIndex = LastIndex;
    
    if (newItemIndex > LastIndex)
    
        newItemIndex = 0;
    
    var shuffleMapCount = shuffleMap.Count();

    var musicInfosCount = MusicInfos.Count();

    if (shuffleMapCount != musicInfosCount)
    
        shuffleMap = CommonHelper.GetRandomArry(0, LastIndex);
        shuffleMapCount = shuffleMap.Count();
    

    if (shuffleMapCount > 0 && newItemIndex < shuffleMapCount)
    
        var resultContent = ShuffleMap[newItemIndex];
        return resultContent;
    
    else
    
        return -1;
    



GetRandomArry 方法将产生一个指定最小值到最大值连续数列的随机数组

public static int[] GetRandomArry(int minval, int maxval)


    int[] arr = new int[maxval - minval + 1];
    int i;
    //初始化数组
    for (i = 0; i <= maxval - minval; i++)
    
        arr[i] = i + minval;
    
    //随机数
    Random r = new Random();
    for (int j = maxval - minval; j >= 1; j--)
    
        int address = r.Next(0, j);
        int tmp = arr[address];
        arr[address] = arr[j];
        arr[j] = tmp;
    
    //输出
    foreach (int k in arr)
    
        Debug.WriteLine(k + " ");
    
    return arr;


关键属性:

  • ShuffleMap - 随机播放映射表
  • MusicInfos - 播放器音频列表
  • LastIndex - 当前播放曲目位于器音频列表位置角标

关键方法:

  • Play - 播放
  • PauseOrResume - 暂停/恢复
  • RebuildMusicInfos - 从播放列队中读取音频列表,刷新播放器队列
  • SeekTo - 快进快退(寻迹)
  • GetNextMusic - 获取下一首曲目信息
  • GetPreMusic - 获取上一首曲目信息
  • InitPlayer - 初始化播放器
  • UpdateShuffleMap - 更新随机播放映射表
  • SetRepeatOneStatus - 设置是否单曲循环
  • Duration - 获取当前曲目时长
  • CurrentTime - 获取当前曲目播放进度
  • IsPlaying - 获取是否在播放中
  • IsInitFinished - 获取是否完成播放器初始化

关键事件:

  • OnPlayFinished - 完成当前曲目播放时触发
  • OnRebuildMusicInfosFinished - 完成刷新播放器队列触发
  • OnProgressChanged - 播放进度更改时触发
  • OnPlayStatusChanged - 播放状态变更时触发

接口定义:

public interface IMusicControlService

    event EventHandler<bool> OnPlayFinished;
    event EventHandler OnRebuildMusicInfosFinished;
    event EventHandler<double> OnProgressChanged;
    event EventHandler<bool> OnPlayStatusChanged;
    public IMusicInfoManager MusicInfoManager  get; set; 

    int[] ShuffleMap  get; 
    List<MusicInfo> MusicInfos  get; 
    int LastIndex  get; 
    Task RebuildMusicInfos(Action callback);
    void SeekTo(double position);
    MusicInfo GetNextMusic(MusicInfo current, bool isShuffle);
    MusicInfo GetPreMusic(MusicInfo current, bool isShuffle);
    int GetMusicIndex(MusicInfo musicInfo);
    MusicInfo GetMusicByIndex(int index);
    Task InitPlayer(MusicInfo musicInfo);
    void Play(MusicInfo currentMusic);
    void Stop();
    void PauseOrResume();
    void PauseOrResume(bool status);
    Task UpdateShuffleMap();
    void SetRepeatOneStatus(bool isRepeatOne);
    double Duration();
    double CurrentTime();
    bool IsPlaying();
    bool IsInitFinished();

曲目管理器设计

IMusicInfoManager:
曲目管理类,用于歌曲队列,歌单的编辑;各曲目集合增加,删除等功能

歌曲队列,歌单等信息存在于本地数据库,曲目管理类将对这些数据增、删、查、改的操作,Abp框架实现的仓储模式为我们生成了Repository对象。

MusicInfoManager构造函数中注入各仓储依赖

public MusicInfoManager(IRepository<Queue, long> queueRepository,
    IRepository<PlaylistItem, long> playlistItemRepository,
    IRepository<Playlist, long> playlistRepository,
    IUnitOfWorkManager unitOfWorkManager
    )

    ...

读取播放队列

播放队列具有一定的代表性,歌单的逻辑与播放队列类似,所以本篇博文着重讲述播放队列的业务

播放队列存在于本地数据库的Queue表中,全部将他们读取。

播放队列的Entry项和设备中的媒体条目是一种弱关联,需要将他们“螯合”起来,连表左联查询后取得MusicInfo集合。

[UnitOfWork]
public async Task<List<MusicInfo>> GetQueueEntry()

    var queueEntrys = await queueRepository.GetAll().ToListAsync();
    if (_musicInfos == null || _musicInfos.Count == 0)
    
        var isSucc = await GetMusicInfos();
        if (!isSucc.IsSucess)
        
            //CommonHelper.ShowNoAuthorized();
        
        _musicInfos = isSucc.Result;

    
    var result =
        from queue in queueEntrys
        join musicInfo in _musicInfos
        on queue.MusicInfoId equals musicInfo.Id
        orderby queue.Rank
        select musicInfo;
    return result.ToList();


返回时依据Rank字段递增排序。

添加播放队列

播放整个专辑时,将整个专辑中的所有曲目添加到播放队列:

QueueAllAction在点击播放专辑时触发,首先清空当前播放队列,接着将当前页面绑定的曲目集合(Musics对象)插入到播放队列

private async void QueueAllAction(object obj)

    await MusicInfoManager.ClearQueue();
    var result = await MusicInfoManager.CreateQueueEntrys(Musics);

    ..

MusicInfoManager.cs 中定义了清空播放队列ClearQueue,和歌单中创建曲目集合方法CreateQueueEntrys:

[UnitOfWork]
public async Task ClearQueue()

    await queueRepository.DeleteAsync(c => true);


[UnitOfWork]
public async Task<bool> CreateQueueEntrys(List<MusicInfo> musicInfos)

    var lastItemRank = queueRepository.GetAll().OrderBy(c => c.Rank).Select(c => c.Rank).LastOrDefault();
    var entrys = new List<Queue>();
    foreach (var music in musicInfos)
    
        var entry = new Queue(music.Title, lastItemRank, music.Id);
        lastItemRank++;
        entrys.Add(entry);
    
    await queueRepository.GetDbContext().AddRangeAsync(entrys);
    return true;

需要注意的是,Rank字段将在队列最后一条后继续递增

曲目排序

曲目排序,原理是通过交换位置实现的,iOS和Android平台都有自己的可排序列表控件,在对选中的条目进行排序(往往是提起条目-拖拽-释放)的过程中,触发事件往往提供当前条目oldMusicInfo,和排斥条目newMusicInfo,调用ReorderQueue时将这辆个参数传入,将这两个MusicInfo的Rank值交换:

[UnitOfWork]
public void ReorderQueue(MusicInfo oldMusicInfo, MusicInfo newMusicInfo)

    var oldMusic = queueRepository.FirstOrDefault(c => c.MusicTitle==oldMusicInfo.Title);
    var newMusic = queueRepository.FirstOrDefault(c => c.MusicTitle==newMusicInfo.Title);
    if (oldMusic ==null || newMusic==null)
    
        return;
    
    var oldRank = oldMusic.Rank;
    oldMusic.Rank=newMusic.Rank;
    newMusic.Rank=oldRank;
    queueRepository.Update(oldMusic);
    queueRepository.Update(newMusic);

下一首播放

下一首播放将播放队列中,指定的曲目排在当前播放曲目之后,实现方式是线确保目标曲目存在于播放队列。同样,用到了排序逻辑,再将他的排序(Rank值)与当前播放曲目之后的做交换。

public partial async Task<bool> InsertToEndQueueEntry(MusicInfo musicInfo)

    var result = false;
    var isSuccessCreate = false;
    //如果没有则先创建
    if (!await GetIsQueueContains(musicInfo.Title))
    
        isSuccessCreate = await CreateQueueEntry(musicInfo);
        await unitOfWorkManager.Current.SaveChangesAsync();
    
    else
    
        isSuccessCreate = true;
    
    //确定包含后与下一曲交换位置
    if (isSuccessCreate)
    
        var current = currentMusic;
        Queue newMusic = null;
        var lastItem = await queueRepository.FirstOrDefaultAsync(c => c.MusicTitle==current.Title);
        if (lastItem!=null)
        
            newMusic = await queueRepository.FirstOrDefaultAsync(c => c.Rank==lastItem.Rank+1);
        

        var oldMusic = await queueRepository.FirstOrDefaultAsync(c => c.MusicTitle==musicInfo.Title);

        if (oldMusic ==null || newMusic==null)
        
            return true;
        
        var oldRank = oldMusic.Rank;
        oldMusic.Rank=newMusic.Rank;
        newMusic.Rank=oldRank;
        queueRepository.Update(oldMusic);
        queueRepository.Update(newMusic);

        result = true;
    
    else
    
        result = false;
    
    return result;


其它关键方法:

  • ClearQueue - 从播放队列中清除所有曲目
  • CreatePlaylist - 创建歌单
  • CreatePlaylistEntry - 歌单中创建曲目
  • CreatePlaylistEntrys - 歌单中创建曲目集合
  • CreatePlaylistEntrysToMyFavourite - “我最喜爱”中插入曲目集合
  • CreateQueueEntry - 播放队列中创建曲目
  • CreateQueueEntrys - 播放队列中创建曲目集合
  • DeleteMusicInfoFormQueueEntry - 从队列中删除指定曲目
  • DeletePlaylist - 删除歌单
  • DeletePlaylistEntry - 从歌单中删除曲目
  • DeletePlaylistEntryFromMyFavourite - 从“我最喜爱”中删除曲目
  • GetMusicInfos - 获取曲目集合
  • GetAlbumInfos - 获取专辑集合
  • GetArtistInfos - 获取艺术家集合
  • GetAlphaGroupedMusicInfo - 获取分组包装好的曲目集合
  • GetAlphaGroupedAlbumInfo - 获取分组包装好的专辑集合
  • GetAlphaGroupedArtistInfo - 获取分组包装好的艺术家集合
  • GetIsMyFavouriteContains - 曲目是否包含在"我最喜爱"中
  • GetIsPlaylistContains - 曲目是否包含在歌单中
  • GetIsQueueContains - 曲目是否包含在播放队列中
  • GetPlaylist - 获取歌单列表
  • GetPlaylistEntry - 获取歌单列表
  • GetPlaylistInfo - 获取歌单中的曲目
  • GetQueueEntry - 获取播放队列中的曲目
  • InsertToEndQueueEntry - 插入曲目到播放队列中的末尾
  • InsertToEndQueueEntrys - 插入曲目集合到播放队列中的末尾
  • InsertToNextQueueEntry - 插入曲目到队列中的下一曲(下一首播放)
  • UpdatePlaylist - 更新歌单信息

接口定义:

public interface IMusicInfoManager

    Task ClearQueue();
    Task<bool> CreatePlaylist(Playlist playlist);
    Task<bool> CreatePlaylistEntry(MusicInfo musicInfo, long playlistId);
    Task<bool> CreatePlaylistEntrys(List<MusicInfo> musics, long playlistId);
    Task<bool> CreatePlaylistEntrys(MusicCollectionInfo musicCollectionInfo, long playlistId);
    Task<bool> CreatePlaylistEntrysToMyFavourite(List<MusicInfo> musics);
    Task<bool> CreatePlaylistEntrysToMyFavourite(MusicCollectionInfo musicCollectionInfo);
    Task<bool> CreatePlaylistEntryToMyFavourite(MusicInfo musicInfo);
    Task<bool> CreateQueueEntry(MusicInfo musicInfo);
    Task<bool> CreateQueueEntrys(List<MusicInfo> musicInfos);
    Task<bool> CreateQueueEntrys(MusicCollectionInfo musics);
    Task<bool> DeleteMusicInfoFormQueueEntry(MusicInfo musicInfo);
    Task<bool> DeleteMusicInfoFormQueueEntry(string musicTitle);
    Task<bool> DeletePlaylist(long playlistId);
    Task<bool> DeletePlaylist(Playlist playlist);
    Task<bool> DeletePlaylistEntry(MusicInfo musicInfo, long playlistId);
    Task<bool> DeletePlaylistEntry(string musicTitle, long playlistId);
    Task<bool> DeletePlaylistEntryFromMyFavourite(MusicInfo musicInfo);
    Task<InfoResult<List<AlbumInfo>>> GetAlbumInfos();
    Task<AlphaGroupedObservableCollection<AlbumInfo>> GetAlphaGroupedAlbumInfo();
    Task<AlphaGroupedObservableCollection<ArtistInfo>> GetAlphaGroupedArtistInfo();
    Task<AlphaGroupedObservableCollection<MusicInfo>> GetAlphaGroupedMusicInfo();
    Task<InfoResult<List<ArtistInfo>>> GetArtistInfos();
    Task<bool> GetIsMyFavouriteContains(MusicInfo musicInfo);
    Task<bool> GetIsMyFavouriteContains(string musicTitle);
    Task<bool> GetIsPlaylistContains(MusicInfo musicInfo, long playlistId);
    Task<bool> GetIsPlaylistContains(string musicTitle, long playlistId);
    Task<bool> GetIsQueueContains(string musicTitle);
    Task<InfoResult<List<MusicInfo>>> GetMusicInfos();
    Task<List<Playlist>> GetPlaylist();
    Task<List<MusicInfo>> GetPlaylistEntry(long playlistId);
    Task<List<MusicInfo>> GetPlaylistEntryFormMyFavourite();
    Task<List<PlaylistInfo>> GetPlaylistInfo();
    Task<List<MusicInfo>> GetQueueEntry();
    Task<bool> InsertToEndQueueEntry(MusicInfo musicInfo);
    Task<bool> InsertToEndQueueEntrys(List<MusicInfo> musicInfos);
    Task<bool> InsertToNextQueueEntry(MusicInfo musicInfo, MusicInfo currentMusic);
    Task<bool> UpdatePlaylist(Playlist playlist);


获取本地音乐

Android中的实现

在Android平台中MatoMusic.Core\\Platforms\\Android\\MusicInfoManager.cs

MediaStore类是Android平台的多媒体数据库,它包含了音频,视频,图片等所有多媒体文件信息。

Android扫描服务会在后台自动扫描设备文件资源,将设备上的音乐媒体信息加入到MediaStore数据库中。应用程序通过Android平台提供的ContentProvider包含的API直接从MediaStore中读取相应的媒体信息。

获取设备多媒体信息的实现方式如下:

public IList<MusicInfo> GetAllSongs()


    IList<MusicInfo> songs = new ObservableCollection<MusicInfo>();
    ICursor mediaCursor, genreCursor, albumCursor;

    mediaCursor = Application.Context.ContentResolver.Query(
        MediaStore.Audio.Media.ExternalContentUri,
        _mediaProjections, null, null,
        MediaStore.Audio.Media.InterfaceConsts.TitleKey);

    int artistColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.Artist);
    int albumColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.Album);
    int titleColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.Title);
    int durationColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.Duration);
    int uriColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.Data);
    int idColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.Id);
    int isMusicColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.IsMusic);
    int albumIdColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.AlbumId);

    int isMusic;
    ulong duration, id;
    string artist, album, title, uri, genre, artwork, artworkId;

    if (mediaCursor.MoveToFirst())
    
        do
        
            isMusic = int.Parse(mediaCursor.GetString(isMusicColumn));
            if (isMusic != 0)
            
                ulong.TryParse(mediaCursor.GetString(durationColumn),out duration);
                artist = mediaCursor.GetString(artistColumn);
                album = mediaCursor.GetString(albumColumn);
                title = mediaCursor.GetString(titleColumn);
                uri = mediaCursor.GetString(uriColumn);
                ulong.TryParse(mediaCursor.GetString(idColumn), out id);
                artworkId = mediaCursor.GetString(albumIdColumn);

                genreCursor = Application.Context.ContentResolver.Query(
                    MediaStore.Audio.Genres.GetContentUriForAudioId("external", (int)id),
                    _genresProjections, null, null, null);
                int genreColumn = genreCursor.GetColumnIndex(MediaStore.Audio.Genres.InterfaceConsts.Name);
                if (genreCursor.MoveToFirst())
                
                    genre = genreCursor.GetString(genreColumn) ?? string.Empty;
                
                else
                
                    genre = string.Empty;
                
                //https://stackoverflow.com/questions/63181820/why-is-album-art-the-only-field-that-returns-null-from-mediastore-when-others-ar

                ImageSource artworkImage = null;

                if (DeviceInfo.Version.Major < 10)
                
                    albumCursor = Application.Context.ContentResolver.Query(
                        MediaStore.Audio.Albums.ExternalContentUri,
                        _albumProjections,
                        $"MediaStore.Audio.Albums.InterfaceConsts.Id=?",
                        new string[]  artworkId ,
                        null);
                    int artworkColumn = albumCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.AlbumArt);
                    if (albumCursor.MoveToFirst())
                    
                        artwork = albumCursor.GetString(artworkColumn) ?? string.Empty;
                    
                    else
                    
                        artwork = String.Empty;
                    

                    albumCursor?.Close();
                    artworkImage = artwork;

                
                else
                
                    var extUrl = MediaStore.Audio.Albums.ExternalContentUri;
                    var albumArtUri = ContentUris.WithAppendedId(extUrl, long.Parse(artworkId));

                    try
                    
                        //var art = System.IO.Path.Combine (Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "albumart" + artworkId + ".jpg");
                        var art = System.IO.Path.Combine(Android.OS.Environment.GetExternalStoragePublicDirectory(Android.OS.Environment.DirectoryDocuments).AbsolutePath, "albumart" + artworkId + ".jpg");

                        var bitmap = Application.Context.ContentResolver.LoadThumbnail(albumArtUri, new Android.Util.Size(1024, 1024), null);
                        var h = bitmap.Height;
                        var w = bitmap.Width;
                        var bb = bitmap.ByteCount;

                        using (Stream ms = new FileStream(art, FileMode.Create))
                        
                            bitmap.Compress(Bitmap.CompressFormat.Png, 100, ms);
                            bitmap.Recycle();
                        
                        artworkImage = art;
                    
                    catch (Exception e)
                    
                        System.Console.WriteLine(e.Message);
                    
                
                songs.Add(new MusicInfo()
                
                    Id = (int)id,
                    Title = title,
                    Artist = artist,
                    AlbumTitle = album,
                    Genre = genre,
                    Duration = duration / 1000,
                    Url = uri,
                    AlbumArt = artworkImage
                );
                genreCursor?.Close();
            
         while (mediaCursor.MoveToNext());
    
    mediaCursor?.Close();

    return songs;



获取音乐信息集合

public partial async Task<InfoResult<List<MusicInfo>>> GetMusicInfos()

    List<MusicInfo> musicInfos;

    var result = false;

    if (await MediaLibraryAuthorization())
    

        musicInfos = await Task.Run(() =>
        
            var Infos = (from item in GetAllSongs()

                            select new MusicInfo()
                            
                                Id = item.Id,
                                Title = item.Title,
                                Duration = item.Duration,
                                Url = item.Url,
                                AlbumTitle = item.AlbumTitle,
                                Artist = item.Artist,
                                AlbumArt = item.AlbumArt,
                                GroupHeader = GetGroupHeader(item.Title),
                                IsFavourite = GetIsMyFavouriteContains(item.Title).Result,
                                IsInitFinished = true
                            ).ToList();
            return Infos;
        );

        result = true;

    
    else
    
        musicInfos = new List<MusicInfo>();
        result = false;
    
    return new InfoResult<List<MusicInfo>>(result, musicInfos);



iOS中的实现

在iOS平台中MatoMusic.Core\\Platforms\\iOS\\MusicInfoManager.cs

在iOS平台中获取音乐信息要简单得多,MPMediaQuery这个类获取通系统自带的‘音乐’软件下载的,或通过iTunes导入的本地歌曲文件

MPMediaQuery 类使用方式可以参考官方文档

获取音乐信息集合

public partial async Task<InfoResult<List<MusicInfo>>> GetMusicInfos()

    List<MusicInfo> musicInfos;

    var result = false;
    if (await MediaLibraryAuthorization())
    
        musicInfos = await Task.Run(() =>
        
            var Infos = (from item in MediaQuery.Items
                            where item.MediaType == MPMediaType.Music
                            select new MusicInfo()
                            
                                Id = (int)item.PersistentID,
                                Title = item.Title,
                                Url = item.AssetURL.ToString(),
                                Duration = Convert.ToUInt64(item.PlaybackDuration),

                                AlbumTitle = item.AlbumTitle,
                                Artist = item.Artist,
                                AlbumArt = GetAlbumArtSource(item),
                                GroupHeader = GetGroupHeader(item.Title),
                                IsFavourite = GetIsMyFavouriteContains(item.Title).Result,
                                IsInitFinished = true

                            ).ToList();
            return Infos;
        );

        result = true;

    
    else
    
        musicInfos = new List<MusicInfo>();
        result = false;
    
    return new InfoResult<List<MusicInfo>>(result, musicInfos);



Windows中的实现

在Windows设备中,需要指定一个主目录来扫描音乐文件,我们指定一个缺省目录,如“音乐”文件夹(KnownFolders.MusicLibrary),好跟之前两个平台的行为保持一致

private async Task<List<MusicInfo>> SetMusicListAsync(StorageFolder musicFolder = null)


    var localSongs = new List<MusicInfo>();
    List<StorageFile> songfiles = new List<StorageFile>();
    if (musicFolder == null)
    
        musicFolder = KnownFolders.MusicLibrary;
    

    await GetLocalSongsAysnc(songfiles, musicFolder);
    localSongs = await PopulateSongListAsync(songfiles);

    return localSongs;


递归调用GetLocalSongsAysnc,遍历主目录以及其子目录的所有.mp3文件

private async Task GetLocalSongsAysnc(List<StorageFile> songFiles, StorageFolder parent)

    foreach (var item in await parent.GetFilesAsync())
    
        if (item.FileType == ".mp3")
            songFiles.Add(item);
    
    foreach (var folder in await parent.GetFoldersAsync())
    
        await GetLocalSongsAysnc(songFiles, folder);
    

从本地文件读取音频信息,转成曲目信息

private async Task<List<MusicInfo>> PopulateSongListAsync(List<StorageFile> songFiles)


    var localSongs = new List<MusicInfo>();
    int Id = 1;

    foreach (var file in songFiles)
    
        MusicInfo song = new MusicInfo();

        // 1. 获取文件信息
        MusicProperties musicProperty = await file.Properties.GetMusicPropertiesAsync();
        if (!string.IsNullOrEmpty(musicProperty.Title))
            song.Title = musicProperty.Title;
        else
        
            song.Title = file.DisplayName;
        

        StorageItemThumbnail currentThumb = await file.GetThumbnailAsync(ThumbnailMode.MusicView, 60, ThumbnailOptions.UseCurrentScale);

        // 2.将文件信息转换为数据模型

        string coverUri = "ms-appx:///Assets/Default/Default.jpg";

        song.Id = Id;
        song.Url = file.Path;
        song.GroupHeader = GetGroupHeader(song.Title);
        if (!string.IsNullOrEmpty(musicProperty.Artist))
            song.Artist = musicProperty.Artist;
        else
            song.Artist = "未知歌手";
        if (!string.IsNullOrEmpty(musicProperty.Album))
            song.AlbumTitle = musicProperty.Album;
        else
            song.AlbumTitle = "未知唱片";
        song.Duration = (ulong)musicProperty.Duration.TotalSeconds;


        //3. 添加至UI集合中

        var task01 = SaveImagesAsync(file, song);
        var result = await task01;
        var task02 = task01.ContinueWith((e) =>
            
                if (result.IsSucess)
                
                    song.AlbumArtPath = result.Result;
                
                else
                
                    song.AlbumArtPath = coverUri;

                
            );

        Task.WaitAll(task01, task02);
        song.IsInitFinished = true;
        localSongs.Add(song);
        Id++;

    
    return localSongs;


获取音乐信息集合

public partial async Task<InfoResult<List<MusicInfo>>> GetMusicInfos()

    List<MusicInfo> musicInfos;
    var result = false;
    if (await MediaLibraryAuthorization())
    
        musicInfos = await SetMusicListAsync();
        result = true;
    
    else
    
        musicInfos = new List<MusicInfo>();
        result = false;
    
    return new InfoResult<List<MusicInfo>>(result, musicInfos);



获取专辑和艺术家

专辑信息包含了音乐集合

获取专辑和艺术家的跨平台的实现方式大同小异,以Android平台为例

GetAlbumInfos方法用于获取AlbumInfo集合

public partial async Task<InfoResult<List<AlbumInfo>>> GetAlbumInfos()

    List<AlbumInfo> albumInfo;
    var result = false;

    if (await MediaLibraryAuthorization())
    
        var isSucc = await GetMusicInfos();
        if (!isSucc.IsSucess)
        
            //CommonHelper.ShowNoAuthorized();

        
        albumInfo = await Task.Run(() =>
        
            var info = (from item in isSucc.Result
                        group item by item.AlbumTitle
                into c
                        select new AlbumInfo()
                        
                            Title = c.Key,
                            GroupHeader = GetGroupHeader(c.Key),

                            AlbumArt = c.FirstOrDefault().AlbumArt,
                            Musics = new ObservableCollection<MusicInfo>(c.Select(d => new MusicInfo()
                            
                                Id = d.Id,
                                Title = d.Title,
                                Duration = d.Duration,
                                Url = d.Url,
                                AlbumTitle = d.AlbumTitle,
                                Artist = d.Artist,
                                AlbumArt = d.AlbumArt,
                                IsFavourite = GetIsMyFavouriteContains(d.Title).Result,
                                IsInitFinished = true
                            ))

                        ).ToList();
            return info;
        );

        result = true;

    
    else
    
        albumInfo = new List<AlbumInfo>();
        result = false;
    
    return new InfoResult<List<AlbumInfo>>(result, albumInfo);


GetArtistInfos方法用于获取ArtistInfo集合

public partial async Task<InfoResult<List<ArtistInfo>>> GetArtistInfos()

    List<ArtistInfo> artistInfo;
    var result = false;
    if (await MediaLibraryAuthorization())
    
        var isSucc = await GetMusicInfos();
        if (!isSucc.IsSucess)
        
            //CommonHelper.ShowNoAuthorized();

        
        artistInfo = await Task.Run(() =>
        

            var info = (from item in isSucc.Result
                        group item by item.Artist
                into c
                        select new ArtistInfo()
                        
                            Title = c.Key,
                            GroupHeader = GetGroupHeader(c.Key),
                            Musics = new ObservableCollection<MusicInfo>(c.Select(d => new MusicInfo()
                            
                                Id = d.Id,
                                Title = d.Title,
                                Duration = d.Duration,
                                Url = d.Url,
                                AlbumTitle = d.AlbumTitle,
                                Artist = d.Artist,
                                AlbumArt = d.AlbumArt,
                                IsFavourite = GetIsMyFavouriteContains(d.Title).Result,
                                IsInitFinished = true

                            ))

                        ).ToList();
            return info;
        );
        result = true;

    
    else
    
        artistInfo = new List<ArtistInfo>();
        result = false;
    
    return new InfoResult<List<ArtistInfo>>(result, artistInfo);

项目地址

GitHub:MatoMusic

蓝懿IOS实战音乐播放器

 今天刘国斌老师教了实战的一个demo,仿写音乐播放器

 // 1、 如果在viewcontroller里跳转到别的页面里,另一个viewcontroller是storyboard拖出来的,初始化页面需要用self.stroy 再调用方法,instantiateViewControllerWithIdentifier

    // 2、 但是如果在其他的页面不是viewcontroller里再跳转到另一个页面,那个页面也是用stroyboard拖出来的,那么就要用 UIStoryboard 通过自己的mainstoryboard标记“Main”先创建一个对象,在用这个对象去初始化另一个页面

    UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil];

// 宏定义自动获取的屏幕的尺寸

#define SCREEN_SIZE [UIScreen mainScreen].bounds.size

// 功能实现从第一个页面跳转到tabbarcontroller 

@implementation ViewController

 

- (void)viewDidLoad {

    [super viewDidLoad];

    UIScrollView *sc=[[UIScrollView alloc]initWithFrame:[UIScreen mainScreen].bounds];

    sc.pagingEnabled=YES;

    for (int i=0; i<5; i++) {

        UIImageView *iv=[[UIImageViewalloc]initWithFrame:CGRectMake(i*SCREEN_SIZE.width, 0, SCREEN_SIZE.width, SCREEN_SIZE.height)];

        iv.image=[UIImage imageNamed:[NSStringstringWithFormat:@"Welcome_3.0_%d.jpg",i+1]];

        [sc addSubview:iv];

    }

    CGRect bnFram=CGRectMake(0, 0, SCREEN_SIZE.width, SCREEN_SIZE.height);

    UIButton *bn=[[UIButton alloc]initWithFrame:bnFram];

    [bn addTarget:self action:@selector(moo) forControlEvents:UIControlEventTouchUpInside];

    [sc addSubview:bn];

    sc.delegate=self;

    //  考虑到屏幕尺寸适配问题,这里的内容contentSize取动态的

    sc.contentSize=CGSizeMake(5*SCREEN_SIZE.width, 667);

    [self.view addSubview:sc];

}

-(void)moo{

    tabONe *ta1=[tabONe new];

    ta1.view.backgroundColor=[UIColor colorWithRed:.5 green:.5 blue:.6 alpha:.7];

    [email protected]"原谅我这一生放荡不羁";

    UINavigationController *nv1=[[UINavigationControlleralloc]initWithRootViewController:ta1];

    [email protected]"我的音乐";

    nv1.tabBarItem.image=[UIImage imageNamed:@"tabbar_item_my_music.png"];

    

    tabTwo *ta2=[tabTwo new];

    ta2.view.backgroundColor=[UIColor redColor];

    [email protected]"辣么屌";

    UINavigationController *nv2=[[UINavigationControlleralloc]initWithRootViewController:ta2];

    

    [email protected]"网络";

    nv2.tabBarItem.image=[UIImage imageNamed:@"tabbar_item_selected"];

    

    tabThree *ta3=[tabThree new];

    [email protected]"没文化,读书";

    ta3.view.backgroundColor=[UIColor blueColor];

    UINavigationController *nv3=[[UINavigationControlleralloc]initWithRootViewController:ta3];

    [email protected]"本地";

    nv3.tabBarItem.image=[UIImage imageNamed:@"tabbar_item_store_selected.png"];

    

    tabFour *ta4=[tabFour new];

    [email protected]"多么痛的领悟";

    ta4.view.backgroundColor=[UIColor greenColor];

    UINavigationController *nv4=[[UINavigationControlleralloc]initWithRootViewController:ta4];

    [email protected]"更多";

    nv4.tabBarItem.image=[UIImage imageNamed:@"tabbar_item_more.png"];

    

    UITabBarController *tabBar=[[UITabBarController alloc]init];

    [email protected][nv1,nv2,nv3,nv4];

    [self presentViewController:tabBar animated:YES completion:nil];

    

    

}

以上是关于[MAUI 项目实战] 音乐播放器:播放内核的主要内容,如果未能解决你的问题,请参考以下文章

实战React音乐播放器

17 Android Studio开发实战:音乐播放器——浪花音乐

[MAUI]模仿网易云音乐黑胶唱片的交互实现

Vue快速入门(附实战小项目:记事本天气预报音乐播放器)

swift 音乐播放器项目-《lxy的杰伦情歌》开发实战演练

Andriod小项目——在线音乐播放器