[MAUI 项目实战] 音乐播放器:播放内核
Posted 林晓lx
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播放控制服务
IMusicControlService:
播放控制类,用于当前平台播放器对象的操作,对当前所播放曲目的暂停/播放,下一首/上一首,快进快退(寻迹),随机、单曲模式等功能的控制。
播放控制类包含一个平台特定的播放器,由于要制作通用的播放控制类,IMusicControlService
不开放播放器对象的公共访问,而是通过暴露方法操作播放器对象。
在跨平台中的实现:
- android平台使用Android.Media.MediaPlayer类
- ios平台使用AVFoundation.AVAudioPlayer类
- Windows平台使用Windows.Media.Playback.MediaPlayer类
虽然不同平台的播放器类都提供了诸如播放,暂停,寻迹的功能,但不同平台存在着微小差别。
比如停止功能 - Stop:
在iOS中的实现:
public partial void Stop()
if (!IsInitFinished()) return;
if (CurrentIosPlayer.Playing)
CurrentIosPlayer.Stop();
OnPlayStatusChanged?.Invoke(this, false);
在Android中,由于Android.Media.MediaPlayer没有提供Stop方法,所以停止的逻辑用寻迹至0位置暂停实现的
public partial void Stop()
if (CurrentAndroidPlayer.IsPlaying)
CurrentAndroidPlayer.SeekTo(0);
CurrentAndroidPlayer.Pause();
又如寻迹功能 - SeekTo
在iOS中的实现,postion
参数为曲目开始后的时间值,单位秒。改变播放位置是通过直接赋值AVFoundation.AVAudioPlayer.CurrentTime实现的
public partial void SeekTo(double position)
if (!IsInitFinished()) return;
CurrentIosPlayer.CurrentTime = position;
在Android中,Android.Media.MediaPlayer提供了SeekTo方法,传入值是毫秒,因此要做一下转换:
public partial void SeekTo(double position)
CurrentAndroidPlayer.SeekTo((int)position * 1000);
在传统播放器随机播放时,如果下一曲不是我想听的,我仍然想听上一曲,由于上一曲按钮是随机触发的时机,你可能找不到它了,不得不再音乐列表再搜索它。这可能是个遗憾
我在这个随机模型中引入随机播放映射表,使得在随机模式中,上一曲/下一曲仍然能发挥其作用。
刷新随机列表:
increment
为跳转步数,例如increment = 1时相当于下一曲,increment = -1 时相当于上一曲:
private partial int GetShuffleMusicIndex(int originItem, int increment)
var originItemIndex = 0;
foreach (var item in ShuffleMap)
if (originItem == item)
break;
originItemIndex++;
var newItemIndex = originItemIndex + increment;
if (newItemIndex < 0)
newItemIndex = LastIndex;
if (newItemIndex > LastIndex)
newItemIndex = 0;
var shuffleMapCount = shuffleMap.Count();
var musicInfosCount = MusicInfos.Count();
if (shuffleMapCount != musicInfosCount)
shuffleMap = CommonHelper.GetRandomArry(0, LastIndex);
shuffleMapCount = shuffleMap.Count();
if (shuffleMapCount > 0 && newItemIndex < shuffleMapCount)
var resultContent = ShuffleMap[newItemIndex];
return resultContent;
else
return -1;
GetRandomArry 方法将产生一个指定最小值到最大值连续数列的随机数组
public static int[] GetRandomArry(int minval, int maxval)
int[] arr = new int[maxval - minval + 1];
int i;
//初始化数组
for (i = 0; i <= maxval - minval; i++)
arr[i] = i + minval;
//随机数
Random r = new Random();
for (int j = maxval - minval; j >= 1; j--)
int address = r.Next(0, j);
int tmp = arr[address];
arr[address] = arr[j];
arr[j] = tmp;
//输出
foreach (int k in arr)
Debug.WriteLine(k + " ");
return arr;
关键属性:
- ShuffleMap - 随机播放映射表
- MusicInfos - 播放器音频列表
- LastIndex - 当前播放曲目位于器音频列表位置角标
关键方法:
- Play - 播放
- PauseOrResume - 暂停/恢复
- RebuildMusicInfos - 从播放列队中读取音频列表,刷新播放器队列
- SeekTo - 快进快退(寻迹)
- GetNextMusic - 获取下一首曲目信息
- GetPreMusic - 获取上一首曲目信息
- InitPlayer - 初始化播放器
- UpdateShuffleMap - 更新随机播放映射表
- SetRepeatOneStatus - 设置是否单曲循环
- Duration - 获取当前曲目时长
- CurrentTime - 获取当前曲目播放进度
- IsPlaying - 获取是否在播放中
- IsInitFinished - 获取是否完成播放器初始化
关键事件:
- OnPlayFinished - 完成当前曲目播放时触发
- OnRebuildMusicInfosFinished - 完成刷新播放器队列触发
- OnProgressChanged - 播放进度更改时触发
- OnPlayStatusChanged - 播放状态变更时触发
接口定义:
public interface IMusicControlService
event EventHandler<bool> OnPlayFinished;
event EventHandler OnRebuildMusicInfosFinished;
event EventHandler<double> OnProgressChanged;
event EventHandler<bool> OnPlayStatusChanged;
public IMusicInfoManager MusicInfoManager get; set;
int[] ShuffleMap get;
List<MusicInfo> MusicInfos get;
int LastIndex get;
Task RebuildMusicInfos(Action callback);
void SeekTo(double position);
MusicInfo GetNextMusic(MusicInfo current, bool isShuffle);
MusicInfo GetPreMusic(MusicInfo current, bool isShuffle);
int GetMusicIndex(MusicInfo musicInfo);
MusicInfo GetMusicByIndex(int index);
Task InitPlayer(MusicInfo musicInfo);
void Play(MusicInfo currentMusic);
void Stop();
void PauseOrResume();
void PauseOrResume(bool status);
Task UpdateShuffleMap();
void SetRepeatOneStatus(bool isRepeatOne);
double Duration();
double CurrentTime();
bool IsPlaying();
bool IsInitFinished();
曲目管理器设计
IMusicInfoManager:
曲目管理类,用于歌曲队列,歌单的编辑;各曲目集合增加,删除等功能
歌曲队列,歌单等信息存在于本地数据库,曲目管理类将对这些数据增、删、查、改的操作,Abp框架实现的仓储模式为我们生成了Repository对象。
在MusicInfoManager
构造函数中注入各仓储依赖
public MusicInfoManager(IRepository<Queue, long> queueRepository,
IRepository<PlaylistItem, long> playlistItemRepository,
IRepository<Playlist, long> playlistRepository,
IUnitOfWorkManager unitOfWorkManager
)
...
读取播放队列
播放队列具有一定的代表性,歌单的逻辑与播放队列类似,所以本篇博文着重讲述播放队列的业务
播放队列存在于本地数据库的Queue表中,全部将他们读取。
播放队列的Entry项和设备中的媒体条目是一种弱关联,需要将他们“螯合”起来,连表左联查询后取得MusicInfo集合。
[UnitOfWork]
public async Task<List<MusicInfo>> GetQueueEntry()
var queueEntrys = await queueRepository.GetAll().ToListAsync();
if (_musicInfos == null || _musicInfos.Count == 0)
var isSucc = await GetMusicInfos();
if (!isSucc.IsSucess)
//CommonHelper.ShowNoAuthorized();
_musicInfos = isSucc.Result;
var result =
from queue in queueEntrys
join musicInfo in _musicInfos
on queue.MusicInfoId equals musicInfo.Id
orderby queue.Rank
select musicInfo;
return result.ToList();
返回时依据Rank
字段递增排序。
添加播放队列
播放整个专辑时,将整个专辑中的所有曲目添加到播放队列:
QueueAllAction
在点击播放专辑时触发,首先清空当前播放队列,接着将当前页面绑定的曲目集合(Musics
对象)插入到播放队列
private async void QueueAllAction(object obj)
await MusicInfoManager.ClearQueue();
var result = await MusicInfoManager.CreateQueueEntrys(Musics);
..
MusicInfoManager.cs
中定义了清空播放队列ClearQueue,和歌单中创建曲目集合方法CreateQueueEntrys:
[UnitOfWork]
public async Task ClearQueue()
await queueRepository.DeleteAsync(c => true);
[UnitOfWork]
public async Task<bool> CreateQueueEntrys(List<MusicInfo> musicInfos)
var lastItemRank = queueRepository.GetAll().OrderBy(c => c.Rank).Select(c => c.Rank).LastOrDefault();
var entrys = new List<Queue>();
foreach (var music in musicInfos)
var entry = new Queue(music.Title, lastItemRank, music.Id);
lastItemRank++;
entrys.Add(entry);
await queueRepository.GetDbContext().AddRangeAsync(entrys);
return true;
需要注意的是,Rank
字段将在队列最后一条后继续递增
曲目排序
曲目排序,原理是通过交换位置实现的,iOS和Android平台都有自己的可排序列表控件,在对选中的条目进行排序(往往是提起条目-拖拽-释放)的过程中,触发事件往往提供当前条目oldMusicInfo
,和排斥条目newMusicInfo
,调用ReorderQueue时将这辆个参数传入,将这两个MusicInfo的Rank
值交换:
[UnitOfWork]
public void ReorderQueue(MusicInfo oldMusicInfo, MusicInfo newMusicInfo)
var oldMusic = queueRepository.FirstOrDefault(c => c.MusicTitle==oldMusicInfo.Title);
var newMusic = queueRepository.FirstOrDefault(c => c.MusicTitle==newMusicInfo.Title);
if (oldMusic ==null || newMusic==null)
return;
var oldRank = oldMusic.Rank;
oldMusic.Rank=newMusic.Rank;
newMusic.Rank=oldRank;
queueRepository.Update(oldMusic);
queueRepository.Update(newMusic);
下一首播放
下一首播放将播放队列中,指定的曲目排在当前播放曲目之后,实现方式是线确保目标曲目存在于播放队列。同样,用到了排序逻辑,再将他的排序(Rank
值)与当前播放曲目之后的做交换。
public partial async Task<bool> InsertToEndQueueEntry(MusicInfo musicInfo)
var result = false;
var isSuccessCreate = false;
//如果没有则先创建
if (!await GetIsQueueContains(musicInfo.Title))
isSuccessCreate = await CreateQueueEntry(musicInfo);
await unitOfWorkManager.Current.SaveChangesAsync();
else
isSuccessCreate = true;
//确定包含后与下一曲交换位置
if (isSuccessCreate)
var current = currentMusic;
Queue newMusic = null;
var lastItem = await queueRepository.FirstOrDefaultAsync(c => c.MusicTitle==current.Title);
if (lastItem!=null)
newMusic = await queueRepository.FirstOrDefaultAsync(c => c.Rank==lastItem.Rank+1);
var oldMusic = await queueRepository.FirstOrDefaultAsync(c => c.MusicTitle==musicInfo.Title);
if (oldMusic ==null || newMusic==null)
return true;
var oldRank = oldMusic.Rank;
oldMusic.Rank=newMusic.Rank;
newMusic.Rank=oldRank;
queueRepository.Update(oldMusic);
queueRepository.Update(newMusic);
result = true;
else
result = false;
return result;
其它关键方法:
- ClearQueue - 从播放队列中清除所有曲目
- CreatePlaylist - 创建歌单
- CreatePlaylistEntry - 歌单中创建曲目
- CreatePlaylistEntrys - 歌单中创建曲目集合
- CreatePlaylistEntrysToMyFavourite - “我最喜爱”中插入曲目集合
- CreateQueueEntry - 播放队列中创建曲目
- CreateQueueEntrys - 播放队列中创建曲目集合
- DeleteMusicInfoFormQueueEntry - 从队列中删除指定曲目
- DeletePlaylist - 删除歌单
- DeletePlaylistEntry - 从歌单中删除曲目
- DeletePlaylistEntryFromMyFavourite - 从“我最喜爱”中删除曲目
- GetMusicInfos - 获取曲目集合
- GetAlbumInfos - 获取专辑集合
- GetArtistInfos - 获取艺术家集合
- GetAlphaGroupedMusicInfo - 获取分组包装好的曲目集合
- GetAlphaGroupedAlbumInfo - 获取分组包装好的专辑集合
- GetAlphaGroupedArtistInfo - 获取分组包装好的艺术家集合
- GetIsMyFavouriteContains - 曲目是否包含在"我最喜爱"中
- GetIsPlaylistContains - 曲目是否包含在歌单中
- GetIsQueueContains - 曲目是否包含在播放队列中
- GetPlaylist - 获取歌单列表
- GetPlaylistEntry - 获取歌单列表
- GetPlaylistInfo - 获取歌单中的曲目
- GetQueueEntry - 获取播放队列中的曲目
- InsertToEndQueueEntry - 插入曲目到播放队列中的末尾
- InsertToEndQueueEntrys - 插入曲目集合到播放队列中的末尾
- InsertToNextQueueEntry - 插入曲目到队列中的下一曲(下一首播放)
- UpdatePlaylist - 更新歌单信息
接口定义:
public interface IMusicInfoManager
Task ClearQueue();
Task<bool> CreatePlaylist(Playlist playlist);
Task<bool> CreatePlaylistEntry(MusicInfo musicInfo, long playlistId);
Task<bool> CreatePlaylistEntrys(List<MusicInfo> musics, long playlistId);
Task<bool> CreatePlaylistEntrys(MusicCollectionInfo musicCollectionInfo, long playlistId);
Task<bool> CreatePlaylistEntrysToMyFavourite(List<MusicInfo> musics);
Task<bool> CreatePlaylistEntrysToMyFavourite(MusicCollectionInfo musicCollectionInfo);
Task<bool> CreatePlaylistEntryToMyFavourite(MusicInfo musicInfo);
Task<bool> CreateQueueEntry(MusicInfo musicInfo);
Task<bool> CreateQueueEntrys(List<MusicInfo> musicInfos);
Task<bool> CreateQueueEntrys(MusicCollectionInfo musics);
Task<bool> DeleteMusicInfoFormQueueEntry(MusicInfo musicInfo);
Task<bool> DeleteMusicInfoFormQueueEntry(string musicTitle);
Task<bool> DeletePlaylist(long playlistId);
Task<bool> DeletePlaylist(Playlist playlist);
Task<bool> DeletePlaylistEntry(MusicInfo musicInfo, long playlistId);
Task<bool> DeletePlaylistEntry(string musicTitle, long playlistId);
Task<bool> DeletePlaylistEntryFromMyFavourite(MusicInfo musicInfo);
Task<InfoResult<List<AlbumInfo>>> GetAlbumInfos();
Task<AlphaGroupedObservableCollection<AlbumInfo>> GetAlphaGroupedAlbumInfo();
Task<AlphaGroupedObservableCollection<ArtistInfo>> GetAlphaGroupedArtistInfo();
Task<AlphaGroupedObservableCollection<MusicInfo>> GetAlphaGroupedMusicInfo();
Task<InfoResult<List<ArtistInfo>>> GetArtistInfos();
Task<bool> GetIsMyFavouriteContains(MusicInfo musicInfo);
Task<bool> GetIsMyFavouriteContains(string musicTitle);
Task<bool> GetIsPlaylistContains(MusicInfo musicInfo, long playlistId);
Task<bool> GetIsPlaylistContains(string musicTitle, long playlistId);
Task<bool> GetIsQueueContains(string musicTitle);
Task<InfoResult<List<MusicInfo>>> GetMusicInfos();
Task<List<Playlist>> GetPlaylist();
Task<List<MusicInfo>> GetPlaylistEntry(long playlistId);
Task<List<MusicInfo>> GetPlaylistEntryFormMyFavourite();
Task<List<PlaylistInfo>> GetPlaylistInfo();
Task<List<MusicInfo>> GetQueueEntry();
Task<bool> InsertToEndQueueEntry(MusicInfo musicInfo);
Task<bool> InsertToEndQueueEntrys(List<MusicInfo> musicInfos);
Task<bool> InsertToNextQueueEntry(MusicInfo musicInfo, MusicInfo currentMusic);
Task<bool> UpdatePlaylist(Playlist playlist);
获取本地音乐
Android中的实现
在Android平台中MatoMusic.Core\\Platforms\\Android\\MusicInfoManager.cs
MediaStore类是Android平台的多媒体数据库,它包含了音频,视频,图片等所有多媒体文件信息。
Android扫描服务会在后台自动扫描设备文件资源,将设备上的音乐媒体信息加入到MediaStore数据库中。应用程序通过Android平台提供的ContentProvider包含的API直接从MediaStore中读取相应的媒体信息。
获取设备多媒体信息的实现方式如下:
public IList<MusicInfo> GetAllSongs()
IList<MusicInfo> songs = new ObservableCollection<MusicInfo>();
ICursor mediaCursor, genreCursor, albumCursor;
mediaCursor = Application.Context.ContentResolver.Query(
MediaStore.Audio.Media.ExternalContentUri,
_mediaProjections, null, null,
MediaStore.Audio.Media.InterfaceConsts.TitleKey);
int artistColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.Artist);
int albumColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.Album);
int titleColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.Title);
int durationColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.Duration);
int uriColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.Data);
int idColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.Id);
int isMusicColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.IsMusic);
int albumIdColumn = mediaCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.AlbumId);
int isMusic;
ulong duration, id;
string artist, album, title, uri, genre, artwork, artworkId;
if (mediaCursor.MoveToFirst())
do
isMusic = int.Parse(mediaCursor.GetString(isMusicColumn));
if (isMusic != 0)
ulong.TryParse(mediaCursor.GetString(durationColumn),out duration);
artist = mediaCursor.GetString(artistColumn);
album = mediaCursor.GetString(albumColumn);
title = mediaCursor.GetString(titleColumn);
uri = mediaCursor.GetString(uriColumn);
ulong.TryParse(mediaCursor.GetString(idColumn), out id);
artworkId = mediaCursor.GetString(albumIdColumn);
genreCursor = Application.Context.ContentResolver.Query(
MediaStore.Audio.Genres.GetContentUriForAudioId("external", (int)id),
_genresProjections, null, null, null);
int genreColumn = genreCursor.GetColumnIndex(MediaStore.Audio.Genres.InterfaceConsts.Name);
if (genreCursor.MoveToFirst())
genre = genreCursor.GetString(genreColumn) ?? string.Empty;
else
genre = string.Empty;
//https://stackoverflow.com/questions/63181820/why-is-album-art-the-only-field-that-returns-null-from-mediastore-when-others-ar
ImageSource artworkImage = null;
if (DeviceInfo.Version.Major < 10)
albumCursor = Application.Context.ContentResolver.Query(
MediaStore.Audio.Albums.ExternalContentUri,
_albumProjections,
$"MediaStore.Audio.Albums.InterfaceConsts.Id=?",
new string[] artworkId ,
null);
int artworkColumn = albumCursor.GetColumnIndex(MediaStore.Audio.Media.InterfaceConsts.AlbumArt);
if (albumCursor.MoveToFirst())
artwork = albumCursor.GetString(artworkColumn) ?? string.Empty;
else
artwork = String.Empty;
albumCursor?.Close();
artworkImage = artwork;
else
var extUrl = MediaStore.Audio.Albums.ExternalContentUri;
var albumArtUri = ContentUris.WithAppendedId(extUrl, long.Parse(artworkId));
try
//var art = System.IO.Path.Combine (Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "albumart" + artworkId + ".jpg");
var art = System.IO.Path.Combine(Android.OS.Environment.GetExternalStoragePublicDirectory(Android.OS.Environment.DirectoryDocuments).AbsolutePath, "albumart" + artworkId + ".jpg");
var bitmap = Application.Context.ContentResolver.LoadThumbnail(albumArtUri, new Android.Util.Size(1024, 1024), null);
var h = bitmap.Height;
var w = bitmap.Width;
var bb = bitmap.ByteCount;
using (Stream ms = new FileStream(art, FileMode.Create))
bitmap.Compress(Bitmap.CompressFormat.Png, 100, ms);
bitmap.Recycle();
artworkImage = art;
catch (Exception e)
System.Console.WriteLine(e.Message);
songs.Add(new MusicInfo()
Id = (int)id,
Title = title,
Artist = artist,
AlbumTitle = album,
Genre = genre,
Duration = duration / 1000,
Url = uri,
AlbumArt = artworkImage
);
genreCursor?.Close();
while (mediaCursor.MoveToNext());
mediaCursor?.Close();
return songs;
获取音乐信息集合
public partial async Task<InfoResult<List<MusicInfo>>> GetMusicInfos()
List<MusicInfo> musicInfos;
var result = false;
if (await MediaLibraryAuthorization())
musicInfos = await Task.Run(() =>
var Infos = (from item in GetAllSongs()
select new MusicInfo()
Id = item.Id,
Title = item.Title,
Duration = item.Duration,
Url = item.Url,
AlbumTitle = item.AlbumTitle,
Artist = item.Artist,
AlbumArt = item.AlbumArt,
GroupHeader = GetGroupHeader(item.Title),
IsFavourite = GetIsMyFavouriteContains(item.Title).Result,
IsInitFinished = true
).ToList();
return Infos;
);
result = true;
else
musicInfos = new List<MusicInfo>();
result = false;
return new InfoResult<List<MusicInfo>>(result, musicInfos);
iOS中的实现
在iOS平台中MatoMusic.Core\\Platforms\\iOS\\MusicInfoManager.cs
在iOS平台中获取音乐信息要简单得多,MPMediaQuery这个类获取通系统自带的‘音乐’软件下载的,或通过iTunes导入的本地歌曲文件
MPMediaQuery 类使用方式可以参考官方文档
获取音乐信息集合
public partial async Task<InfoResult<List<MusicInfo>>> GetMusicInfos()
List<MusicInfo> musicInfos;
var result = false;
if (await MediaLibraryAuthorization())
musicInfos = await Task.Run(() =>
var Infos = (from item in MediaQuery.Items
where item.MediaType == MPMediaType.Music
select new MusicInfo()
Id = (int)item.PersistentID,
Title = item.Title,
Url = item.AssetURL.ToString(),
Duration = Convert.ToUInt64(item.PlaybackDuration),
AlbumTitle = item.AlbumTitle,
Artist = item.Artist,
AlbumArt = GetAlbumArtSource(item),
GroupHeader = GetGroupHeader(item.Title),
IsFavourite = GetIsMyFavouriteContains(item.Title).Result,
IsInitFinished = true
).ToList();
return Infos;
);
result = true;
else
musicInfos = new List<MusicInfo>();
result = false;
return new InfoResult<List<MusicInfo>>(result, musicInfos);
Windows中的实现
在Windows设备中,需要指定一个主目录来扫描音乐文件,我们指定一个缺省目录,如“音乐”
文件夹(KnownFolders.MusicLibrary
),好跟之前两个平台的行为保持一致
private async Task<List<MusicInfo>> SetMusicListAsync(StorageFolder musicFolder = null)
var localSongs = new List<MusicInfo>();
List<StorageFile> songfiles = new List<StorageFile>();
if (musicFolder == null)
musicFolder = KnownFolders.MusicLibrary;
await GetLocalSongsAysnc(songfiles, musicFolder);
localSongs = await PopulateSongListAsync(songfiles);
return localSongs;
递归调用GetLocalSongsAysnc,遍历主目录以及其子目录的所有.mp3
文件
private async Task GetLocalSongsAysnc(List<StorageFile> songFiles, StorageFolder parent)
foreach (var item in await parent.GetFilesAsync())
if (item.FileType == ".mp3")
songFiles.Add(item);
foreach (var folder in await parent.GetFoldersAsync())
await GetLocalSongsAysnc(songFiles, folder);
从本地文件读取音频信息,转成曲目信息
private async Task<List<MusicInfo>> PopulateSongListAsync(List<StorageFile> songFiles)
var localSongs = new List<MusicInfo>();
int Id = 1;
foreach (var file in songFiles)
MusicInfo song = new MusicInfo();
// 1. 获取文件信息
MusicProperties musicProperty = await file.Properties.GetMusicPropertiesAsync();
if (!string.IsNullOrEmpty(musicProperty.Title))
song.Title = musicProperty.Title;
else
song.Title = file.DisplayName;
StorageItemThumbnail currentThumb = await file.GetThumbnailAsync(ThumbnailMode.MusicView, 60, ThumbnailOptions.UseCurrentScale);
// 2.将文件信息转换为数据模型
string coverUri = "ms-appx:///Assets/Default/Default.jpg";
song.Id = Id;
song.Url = file.Path;
song.GroupHeader = GetGroupHeader(song.Title);
if (!string.IsNullOrEmpty(musicProperty.Artist))
song.Artist = musicProperty.Artist;
else
song.Artist = "未知歌手";
if (!string.IsNullOrEmpty(musicProperty.Album))
song.AlbumTitle = musicProperty.Album;
else
song.AlbumTitle = "未知唱片";
song.Duration = (ulong)musicProperty.Duration.TotalSeconds;
//3. 添加至UI集合中
var task01 = SaveImagesAsync(file, song);
var result = await task01;
var task02 = task01.ContinueWith((e) =>
if (result.IsSucess)
song.AlbumArtPath = result.Result;
else
song.AlbumArtPath = coverUri;
);
Task.WaitAll(task01, task02);
song.IsInitFinished = true;
localSongs.Add(song);
Id++;
return localSongs;
获取音乐信息集合
public partial async Task<InfoResult<List<MusicInfo>>> GetMusicInfos()
List<MusicInfo> musicInfos;
var result = false;
if (await MediaLibraryAuthorization())
musicInfos = await SetMusicListAsync();
result = true;
else
musicInfos = new List<MusicInfo>();
result = false;
return new InfoResult<List<MusicInfo>>(result, musicInfos);
获取专辑和艺术家
专辑信息包含了音乐集合
获取专辑和艺术家的跨平台的实现方式大同小异,以Android平台为例
GetAlbumInfos方法用于获取AlbumInfo集合
public partial async Task<InfoResult<List<AlbumInfo>>> GetAlbumInfos()
List<AlbumInfo> albumInfo;
var result = false;
if (await MediaLibraryAuthorization())
var isSucc = await GetMusicInfos();
if (!isSucc.IsSucess)
//CommonHelper.ShowNoAuthorized();
albumInfo = await Task.Run(() =>
var info = (from item in isSucc.Result
group item by item.AlbumTitle
into c
select new AlbumInfo()
Title = c.Key,
GroupHeader = GetGroupHeader(c.Key),
AlbumArt = c.FirstOrDefault().AlbumArt,
Musics = new ObservableCollection<MusicInfo>(c.Select(d => new MusicInfo()
Id = d.Id,
Title = d.Title,
Duration = d.Duration,
Url = d.Url,
AlbumTitle = d.AlbumTitle,
Artist = d.Artist,
AlbumArt = d.AlbumArt,
IsFavourite = GetIsMyFavouriteContains(d.Title).Result,
IsInitFinished = true
))
).ToList();
return info;
);
result = true;
else
albumInfo = new List<AlbumInfo>();
result = false;
return new InfoResult<List<AlbumInfo>>(result, albumInfo);
GetArtistInfos方法用于获取ArtistInfo集合
public partial async Task<InfoResult<List<ArtistInfo>>> GetArtistInfos()
List<ArtistInfo> artistInfo;
var result = false;
if (await MediaLibraryAuthorization())
var isSucc = await GetMusicInfos();
if (!isSucc.IsSucess)
//CommonHelper.ShowNoAuthorized();
artistInfo = await Task.Run(() =>
var info = (from item in isSucc.Result
group item by item.Artist
into c
select new ArtistInfo()
Title = c.Key,
GroupHeader = GetGroupHeader(c.Key),
Musics = new ObservableCollection<MusicInfo>(c.Select(d => new MusicInfo()
Id = d.Id,
Title = d.Title,
Duration = d.Duration,
Url = d.Url,
AlbumTitle = d.AlbumTitle,
Artist = d.Artist,
AlbumArt = d.AlbumArt,
IsFavourite = GetIsMyFavouriteContains(d.Title).Result,
IsInitFinished = true
))
).ToList();
return info;
);
result = true;
else
artistInfo = new List<ArtistInfo>();
result = false;
return new InfoResult<List<ArtistInfo>>(result, artistInfo);
项目地址
蓝懿IOS实战音乐播放器
今天刘国斌老师教了实战的一个demo,仿写音乐播放器
// 1、 如果在viewcontroller里跳转到别的页面里,另一个viewcontroller是storyboard拖出来的,初始化页面需要用self.stroy 再调用方法,instantiateViewControllerWithIdentifier
// 2、 但是如果在其他的页面不是viewcontroller里再跳转到另一个页面,那个页面也是用stroyboard拖出来的,那么就要用 UIStoryboard 通过自己的mainstoryboard标记“Main”先创建一个对象,在用这个对象去初始化另一个页面
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"Main" bundle:nil];
// 宏定义自动获取的屏幕的尺寸
#define SCREEN_SIZE [UIScreen mainScreen].bounds.size
// 功能实现从第一个页面跳转到tabbarcontroller
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
UIScrollView *sc=[[UIScrollView alloc]initWithFrame:[UIScreen mainScreen].bounds];
sc.pagingEnabled=YES;
for (int i=0; i<5; i++) {
UIImageView *iv=[[UIImageViewalloc]initWithFrame:CGRectMake(i*SCREEN_SIZE.width, 0, SCREEN_SIZE.width, SCREEN_SIZE.height)];
iv.image=[UIImage imageNamed:[NSStringstringWithFormat:@"Welcome_3.0_%d.jpg",i+1]];
[sc addSubview:iv];
}
CGRect bnFram=CGRectMake(0, 0, SCREEN_SIZE.width, SCREEN_SIZE.height);
UIButton *bn=[[UIButton alloc]initWithFrame:bnFram];
[bn addTarget:self action:@selector(moo) forControlEvents:UIControlEventTouchUpInside];
[sc addSubview:bn];
sc.delegate=self;
// 考虑到屏幕尺寸适配问题,这里的内容contentSize取动态的
sc.contentSize=CGSizeMake(5*SCREEN_SIZE.width, 667);
[self.view addSubview:sc];
}
-(void)moo{
tabONe *ta1=[tabONe new];
ta1.view.backgroundColor=[UIColor colorWithRed:.5 green:.5 blue:.6 alpha:.7];
[email protected]"原谅我这一生放荡不羁";
UINavigationController *nv1=[[UINavigationControlleralloc]initWithRootViewController:ta1];
[email protected]"我的音乐";
nv1.tabBarItem.image=[UIImage imageNamed:@"tabbar_item_my_music.png"];
tabTwo *ta2=[tabTwo new];
ta2.view.backgroundColor=[UIColor redColor];
[email protected]"辣么屌";
UINavigationController *nv2=[[UINavigationControlleralloc]initWithRootViewController:ta2];
[email protected]"网络";
nv2.tabBarItem.image=[UIImage imageNamed:@"tabbar_item_selected"];
tabThree *ta3=[tabThree new];
[email protected]"没文化,读书";
ta3.view.backgroundColor=[UIColor blueColor];
UINavigationController *nv3=[[UINavigationControlleralloc]initWithRootViewController:ta3];
[email protected]"本地";
nv3.tabBarItem.image=[UIImage imageNamed:@"tabbar_item_store_selected.png"];
tabFour *ta4=[tabFour new];
[email protected]"多么痛的领悟";
ta4.view.backgroundColor=[UIColor greenColor];
UINavigationController *nv4=[[UINavigationControlleralloc]initWithRootViewController:ta4];
[email protected]"更多";
nv4.tabBarItem.image=[UIImage imageNamed:@"tabbar_item_more.png"];
UITabBarController *tabBar=[[UITabBarController alloc]init];
[email protected][nv1,nv2,nv3,nv4];
[self presentViewController:tabBar animated:YES completion:nil];
}
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17 Android Studio开发实战:音乐播放器——浪花音乐