通过FFMpeg将MOV视频转为黑白通道的mp4(可设置上下/左右)

Posted 小白球滚芝麻

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主要是先获取视频的码率,因为在转换过程中需要视频的码率,然后根据命令进行转换。
转完之后的mp4用Avpro去播放具体查Avpro怎么播放黑白通道视频吧。

PlaneVideoLoadTip 是提示进度预制体,自行修改吧。

这个是FFmpeg的下载要放在StreamingAssets文件夹下:
https://download.csdn.net/download/qq_42223582/87051539

using LitJson;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Threading;
using UnityEngine;
using Debug = UnityEngine.Debug;

/// <summary>
/// 透明视频转换
/// </summary>
public class PlaneVideoFormatConvertMgr : MonoBehaviour

    private static PlaneVideoFormatConvertMgr _Instance;

    public static PlaneVideoFormatConvertMgr Instance
    
        get
        
            if (_Instance == null)
            
                GameObject obj = Instantiate(Resources.Load<GameObject>("VideoFormatConvertMgr"));
                _Instance = obj.GetComponent<PlaneVideoFormatConvertMgr>();
            
            return _Instance;
        
    

    /// <summary>
    /// FFMpeg路径
    /// </summary>
    public string mFFMpegPath;
    public string mFFprobePath;
    /// <summary>
    /// 当前转换进度
    /// </summary>
    public float mCurrentProcessValue;
    /// <summary>
    /// FFmpeg转换数据
    /// </summary>
    private FFmpegVideoInfo mFFmpegVideoInfo;
    /// <summary>
    /// 输出信息
    /// </summary>
    public string mDebugMessage = string.Empty;
    /// <summary>
    /// FFmpeg返回错误原因列表
    /// </summary>
    public List<string> mFFmpegErrorList = new List<string>();
    /// <summary>
    /// 获取视频码率
    /// </summary>
    private bool mIsGetVideoRate = false;
    /// <summary>
    /// 是否转换结束
    /// </summary>
    private bool mIsConvertEnd = false;
    /// <summary>
    /// 当前视频参数
    /// </summary>
    public VideoChangeData mCurrentVideoChangeData = new VideoChangeData();
    /// <summary>
    /// 当前转换所需数据
    /// </summary>
    public ConvertVideoData mCurrentConvertVideoData = new ConvertVideoData();
    /// <summary>
    /// FFMpeg线程
    /// </summary>
    private Thread mRunFFmpegThread;
    /// <summary>
    /// 转换视频进程
    /// </summary>
    private Process mFFMpegConvertVideoProcess;
    /// <summary>
    /// 转换结束
    /// bool:是否成功
    /// string:转换后的路径
    /// </summary>
    Action<bool, string> mActionChangeEnd;

    void Awake()
    
        mFFMpegPath = Application.streamingAssetsPath + "/FFmpeg/bin/ffmpeg.exe";
        mFFprobePath = Application.streamingAssetsPath + "/FFmpeg/bin/ffprobe.exe";
    

    /// <summary>
    /// 开始转换视频
    /// </summary>
    /// <param name="videoChangeData"></param>
    /// <param name="actionChangeEnd"></param>
    public void StartChangeVideo(VideoChangeData videoChangeData,Action<bool,string> actionChangeEnd)
    
        mFFmpegErrorList.Clear();
        mDebugMessage = string.Empty;
        mIsGetVideoRate = false;

        mActionChangeEnd = actionChangeEnd;
        StartCoroutine(StartInitVideo(videoChangeData));
    

    /// <summary>
    /// 初始化视频数据
    /// </summary>
    /// <param name="videoChangeData"></param>
    /// <returns></returns>
    IEnumerator StartInitVideo(VideoChangeData videoChangeData)
    
        if (string.IsNullOrEmpty(videoChangeData.videoPath))
        
            Debug.Log("mov转换视频路径为空");
            yield break;
        
        mCurrentVideoChangeData = videoChangeData;
        PlaneVideoLoadTip.Instance.SetPanelState(true);
        PlaneVideoLoadTip.Instance.SetCancelAction(() => 
            mCurrentProcessValue = 0.0f;
            DeleteElement();
        );
        GetcodeRate();
        yield return new WaitUntil(()=>true == mIsGetVideoRate);
        StartConvertVideo(videoChangeData);
    

    /// <summary>
    /// 开始转换视频
    /// </summary>
    /// <param name="videoChangeData"></param>
    private void StartConvertVideo(VideoChangeData videoChangeData)
    
        mFFmpegVideoInfo = null;
        if (mCurrentConvertVideoData == null)
        
            mCurrentConvertVideoData = new ConvertVideoData();
        
        mRunFFmpegThread = new Thread(RunFFmpegExe);
        mCurrentConvertVideoData.thread = mRunFFmpegThread;
        mCurrentConvertVideoData.inputMovFileName = videoChangeData.videoPath;
        switch (videoChangeData.splitType)
        
            case 1:
                mCurrentConvertVideoData.outVideoFileName = videoChangeData.videoPath.Replace(".mov", "UD.mp4");
                break;
            case 2:
                mCurrentConvertVideoData.outVideoFileName = videoChangeData.videoPath.Replace(".mov", "RL.mp4");
                break;
        
        mRunFFmpegThread.Start(mCurrentConvertVideoData);
    
    /// <summary>
    /// FFmpeg执行转换
    /// </summary>
    /// <param name="obj"></param>
    private void RunFFmpegExe(object obj)
    
        mFFMpegConvertVideoProcess = new Process();
        mFFMpegConvertVideoProcess.StartInfo.FileName = mFFMpegPath;
        if (mCurrentVideoChangeData.splitType == 2)
        
            //转换为左右分离的视频
            //p.StartInfo.Arguments = $"-i data.inputMovFileName -c:v libvpx-vp9 data.outVideoFileName";
            mFFMpegConvertVideoProcess.StartInfo.Arguments = $"-i \\"mCurrentConvertVideoData.inputMovFileName\\" -c:v libvpx-vp9  -vf  \\"scale=trunc(iw/2)*2:trunc(ih/2)*2\\" -vf \\"split[a], pad = iw * 2:ih[b], [a] alphaextract, [b] overlay=w\\" -b mCurrentConvertVideoData.code k -r mCurrentConvertVideoData.frameRate -y \\"mCurrentConvertVideoData.outVideoFileName\\"";
        
        else if (mCurrentVideoChangeData.splitType == 1)
        
            //转换成上下分离的视频
            //p.StartInfo.Arguments = $"-i data.inputMovFileName -c:v libvpx-vp9 data.outVideoFileName";
            mFFMpegConvertVideoProcess.StartInfo.Arguments = $"-i \\"mCurrentConvertVideoData.inputMovFileName\\" -c:v libvpx-vp9  -vf  \\"scale=trunc(iw/2)*2:trunc(ih/2)*2\\" -vf \\"split[a], pad = iw:ih * 2[b], [a] alphaextract, [b] overlay=0:h\\" -b mCurrentConvertVideoData.code k -r mCurrentConvertVideoData.frameRate -y \\"mCurrentConvertVideoData.outVideoFileName\\"";
        

        mFFMpegConvertVideoProcess.StartInfo.UseShellExecute = false;
        mFFMpegConvertVideoProcess.StartInfo.RedirectStandardOutput = true;
        mFFMpegConvertVideoProcess.StartInfo.CreateNoWindow = true;

        mFFMpegConvertVideoProcess.StartInfo.RedirectStandardInput = true;//接受来自调用程序的输入信息
        mFFMpegConvertVideoProcess.StartInfo.RedirectStandardOutput = true;//由调用程序获取输出信息
        mFFMpegConvertVideoProcess.StartInfo.RedirectStandardError = true;
        mFFMpegConvertVideoProcess.ErrorDataReceived += new DataReceivedEventHandler(Output);
        mFFMpegConvertVideoProcess.Start();
        mIsConvertEnd = false;
        mFFMpegConvertVideoProcess.BeginErrorReadLine();//开始异步读取
        mFFMpegConvertVideoProcess.WaitForExit();
        mIsConvertEnd = true;
        mFFMpegConvertVideoProcess.Close();
        mFFMpegConvertVideoProcess = null;
        mCurrentConvertVideoData.isConvertEnd = true;
        mCurrentConvertVideoData.thread.Abort();
    

    private void Output(object sendProcess, DataReceivedEventArgs output)
    
        if (!string.IsNullOrEmpty(output.Data))
        
            string log = output.Data;
            GetFFMpegProcessInfo(log);

            if (mFFmpegVideoInfo != null && mFFmpegVideoInfo.nowProcessFrame > 20 && mFFmpegVideoInfo.videoDuration > 0)
            
                float ConcatintProcessValue = mFFmpegVideoInfo.nowProcessTime / mFFmpegVideoInfo.videoDuration;
                double j = Math.Round(ConcatintProcessValue, 2);
                float tempValue = (float)j * 100.0f;
                mCurrentProcessValue = tempValue;
                //UnityEngine.Debug.Log("当前进度:" + tempValue);
            
        
    

    private void Update()
    
        if (mIsConvertEnd)
        
            bool mIsError = false;
            if (mFFmpegErrorList.Count > 0)
            
                for (int i = 0; i < mFFmpegErrorList.Count; i++)
                
                    Debug.Log("mIsConvertEnd:"+ mFFmpegErrorList[i]);
                    switch (mFFmpegErrorList[i])
                    
                        //case "Conversion failed!":
                        case "Input string was not in a correct format.":
                            SpringWindow.Instance.SetTipPanel("视频错误,请检查视频是否按照正确格式导出!");
                            break;
                        //case "Conversion failed!":
                        //    SpringWindow.Instance.SetTipPanel("视频格式错误,默认转为普通视频!");
                        //    break;
                        case "CreateInputBuffer failed!":
                        case "CreateInputBuffer failed":
                        case "CreateBitstreamBuffer failed!":
                        case "CreateBitstreamBuffer failed":
                            SpringWindow.Instance.SetTipPanel("视频读取失败,内存不足!");
                            break;
                        case "InitializeEncoder failed!":
                        case "InitializeEncoder failed":
                            SpringWindow.Instance.SetTipPanel("编辑器出错,请重新启动编辑器!");
                            break;
                    
                
                mIsError = true;
            
            //如果没有错误,转换下一个
            if (!mIsError)
            
                //转换完成
                PlaneVideoLoadTip.Instance.SetPanelState(false);
                mIsConvertEnd = false;
                mActionChangeEnd(true, mCurrentConvertVideoData.outVideoFileName);
            
            else
            
                //转换出错
                mIsConvertEnd = false;
                PlaneVideoLoadTip.Instance.SetPanelState(false);
                mActionChangeEnd(false,"");
                mCurrentConvertVideoData.isConvertEnd = false;
                CloseGameObject();
                Destroy(gameObject);
            
            mCurrentProcessValue = 0.0f;
        
        else
        
            if (mCurrentProcessValue != 0.0f)
            
                PlaneVideoLoadTip.Instance.SetProess(mCurrentProcessValue);
                if (mCurrentProcessValue == 100)
                
                    mCurrentProcessValue = 0.0f;
                
            
        
    

    private void DeleteElement()
    
        Destroy(Instance.gameObject);
        CloseGameObject();
    

    #region 获取FFMpage转换数据

    /// <summary>
    /// 获取控制进度
    /// </summary>
    /// <param name="output"></param>
    private void GetFFMpegProcessInfo(string output)
    
        try
        
            if (string.IsNullOrEmpty(output))
            
                return;
            
            if (mFFmpegVideoInfo == null)
            
                mFFmpegVideoInfo = new FFmpegVideoInfo();
            
            //UnityEngine.Debug.Log(output);
            mDebugMessage = output;
            //获取视频详细信息
            if (output.Contains("Duration"))
            
                //  Duration: 00:00:57.30, start: 0.000000, bitrate: 107512 kb/s
                var time = output.Split(',')[0].Remove(0, 11);
                var data = time.Split(':');
                mFFmpegVideoInfo.videoDuration = ((int.Parse(data[0].Trim()) * 60.0f * 60.0f) + (int.Parse(data[1].Trim()) * 60.0f) + float.Parse(data[2].Trim())) * 1000;
            
            else if (output.Contains("Stream #0:0(und):Audio:"))
            

            
            else if (output.Contains("Stream #0:0(und):"))
            
                var video_info_group = output.Split(',');
                if (video_info_group.Length > 7)
                
                    mFFmpegVideoInfo.resolution = video_info_group[2];
                    mFFmpegVideoInfo.bitRate = video_info_group[3];
                    mFFmpegVideoInfo.frameRate = int.Parse(video_info_group[4].Replace("fps", "").Trim());
                    mFFmpegVideoInfo.tbn = video_info_group[5].Replace("tbn", "");
                    mFFmpegVideoInfo.tbc = video_info_group[6].Replace("(default)", "");
                    mFFmpegVideoInfo.nowProcessTime = 0;
                    mFFmpegVideoInfo.nowProcessFrame = 0;
                    if (output.Contains("hevc"))
                    
                        mFFmpegVideoInfo.videoType = "h265";
                    
                    else if (output.Contains("h264"))
                    
                        mFFmpegVideoInfo.videoType = "h264";
                    
                
              
            
            else if (output.Contains("fps") && output.Contains("bitrate") && output.Contains("time"))
            
                int len = output.IndexOf("bitrate");
                int start = output.IndexOf("time");
                if (len - start - 5 > 0)
                
                    string time = output.Substring(start + 5, len - start - 5).Trim();
                    var data = time.Split(':');
                    //UnityEngine.Debug.Log("时间为" + time);
                    mFFmpegVideoInfo.nowProcessTime = ((int.Parse(data[0].Trim()) * 60.0f * 60.0f) + (int.Parse(data[1].Trim()) * 60.0f) + float.Parse(data[2].Trim())) * 1000;
                
                len =<

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