扫雷游戏(利用最基础的C语言实现)
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扫雷
扫雷游戏
今天我们就要设计一款这样的游戏,首先需要设置棋盘,然后对棋盘进行随机布雷,最后在排雷。
1.菜单
首先制作一个简易菜单
int main()
int input;
srand((unsigned int)time(NULL));
do
menu();
printf("请选择:\\n");
scanf("%d", &input);
switch (input)
case 1:
game();
break;
case 0:
printf("退出游戏\\n");
break;
default:
printf("选择错误\\n");
break;
while(input);
return 0;
效果如下:
2.初始化棋盘
首先需要设置两个二维数组,分别存放雷的信息和排查出雷的信息
char mine[ROWS][COLS] = 0 ;//存放雷的信息
char show[ROWS][COLS] = 0 ;//存放排查出雷的信息
然后对其进行初始化
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
for (int i = 0;i < rows;i++)
for (int j = 0;j < cols;j++)
board[i][j] = set;
3.打印棋盘
棋盘的打印可以直接遍历二维数组,并加上一些分割线
void PrintBoard(char board[ROWS][COLS], int row, int col)
printf("--------扫雷--------\\n");
for (int i = 0;i <= 9;i++)
printf("%d ", i);
printf("\\n");
for (int i = 1;i < row+1 ;i++)
printf("%d ", i);
for (int j = 1;j < col+1;j++)
printf("%c ", board[i][j]);
printf("\\n");
printf("--------------------\\n");
打印出来的棋盘如下
4.布置雷
棋盘打印出来了,接下来就是在棋盘上随机布雷
void SetMine(char board[ROWS][COLS], int row, int col)
int count = EASY_COUNT;
while (count)
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (board[x][y] != '1')
board[x][y] = '1';
count--;
5.排查雷
排查雷采用玩家输入坐标,对比观察该坐标是否有雷并给出提示,提示显示该坐标周围有几个雷或者是否被炸死
//排查雷
int GetMineCount(char board[ROWS][COLS],int x,int y)
int count=0;
for (int i = x - 1;i <= x + 1;i++)
for (int j = y - 1;j <= y + 1;j++)
count += (board[i][j]-'0');
return count;
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
int x, y,win=0;
while (win<row*col-EASY_COUNT)
printf("请输入坐标\\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
if (mine[x][y] != '1')
int count = GetMineCount(mine,x,y);
show[x][y] = count + '0';
PrintBoard(show, ROW, COL);
win++;
else
printf("很遗憾,你被炸死了\\n");
PrintBoard(mine, ROW, COL);
break;
else
printf("坐标非法,请重新输入\\n");
if (win == row * col - EASY_COUNT)
printf("恭喜你,排雷成功\\n");
PrintBoard(mine, ROW, COL);
6.整体效果展示
7.代码分享
7.1 test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void menu()
printf("*********************************\\n");
printf("********* 1. play **********\\n");
printf("********* 0. exit **********\\n");
printf("*********************************\\n");
void game()
char mine[ROWS][COLS] = 0 ;//存放雷的信息
char show[ROWS][COLS] = 0 ;//存放排查出雷的信息
//初始化棋盘
InitBoard(mine, ROWS, COLS,'0');
InitBoard(show, ROWS, COLS,'*');
//打印棋盘
//PrintBoard(mine, ROW, COL);
PrintBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//PrintBoard(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
int main()
int input;
srand((unsigned int)time(NULL));
do
menu();
printf("请选择:\\n");
scanf("%d", &input);
switch (input)
case 1:
game();
break;
case 0:
printf("退出游戏\\n");
break;
default:
printf("选择错误\\n");
break;
while(input);
return 0;
7.2 game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
for (int i = 0;i < rows;i++)
for (int j = 0;j < cols;j++)
board[i][j] = set;
//打印棋盘
void PrintBoard(char board[ROWS][COLS], int row, int col)
printf("--------扫雷--------\\n");
for (int i = 0;i <= 9;i++)
printf("%d ", i);
printf("\\n");
for (int i = 1;i < row+1 ;i++)
printf("%d ", i);
for (int j = 1;j < col+1;j++)
printf("%c ", board[i][j]);
printf("\\n");
printf("--------------------\\n");
//设置雷
void SetMine(char board[ROWS][COLS], int row, int col)
int count = EASY_COUNT;
while (count)
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (board[x][y] != '1')
board[x][y] = '1';
count--;
//排查雷
int GetMineCount(char board[ROWS][COLS],int x,int y)
int count=0;
for (int i = x - 1;i <= x + 1;i++)
for (int j = y - 1;j <= y + 1;j++)
count += (board[i][j]-'0');
return count;
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
int x, y,win=0;
while (win<row*col-EASY_COUNT)
printf("请输入坐标\\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
if (mine[x][y] != '1')
int count = GetMineCount(mine,x,y);
show[x][y] = count + '0';
PrintBoard(show, ROW, COL);
win++;
else
printf("很遗憾,你被炸死了\\n");
PrintBoard(mine, ROW, COL);
break;
else
printf("坐标非法,请重新输入\\n");
if (win == row * col - EASY_COUNT)
printf("恭喜你,排雷成功\\n");
PrintBoard(mine, ROW, COL);
7.3 game.h
#pragma once
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
//打印棋盘
void PrintBoard(char board[ROWS][COLS], int row, int col);
//设置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char board1[ROWS][COLS], char board2[ROWS][COLS], int row, int col);
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