OpenHarmony音频开发
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1、OpenHarmony音频开发简介
音频播放开发的主要工作是将音频数据转码为可听见的音频模拟信号,并通过输出设备进行播放,同时对播放任务进行管理,包括开始播放、暂停播放、停止播放、释放资源、设置音量、跳转播放位置、获取轨道信息等功能控制。
2、OpenHarmony音频运行机制
音频播放状态变化示意图如图1.1所示:
音频播放外部模块交互图如图1.2所示:
说明:三方应用通过调用JS接口层提供的js接口实现相应功能时,框架层会通过Native Framework的媒体服务,调用音频部件,将软件解码后的音频数据输出至硬件接口层的音频HDI,实现音频播放功能。
开发指导
详细API含义可参考:媒体服务API文档AudioPlayer
说明:
path路径在FA模型和Stage模型下的获取方式不同,示例代码中仅给出pathDir示例,具体的path路径请开发者根据实际情况获取。获取方式请参考应用沙箱路径使用说明。
(1)、全流程场景
音频播放的全流程场景包含:
创建实例,设置uri,播放音频,跳转播放位置,设置音量,暂停播放,获取轨道信息,停止播放,重置,释放资源等流程。
AudioPlayer支持的src媒体源输入类型可参考:src属性说明
import media from '@ohos.multimedia.media'
import fileIO from '@ohos.fileio'
// 打印码流轨道信息
function printfDescription(obj)
for (let item in obj)
let property = obj[item];
console.info('audio key is ' + item);
console.info('audio value is ' + property);
// 设置播放器回调函数
function setCallBack(audioPlayer)
audioPlayer.on('dataLoad', () => // 设置'dataLoad'事件回调,src属性设置成功后,触发此回调
console.info('audio set source success');
audioPlayer.play(); // 需等待'dataLoad'事件回调完成后,才可调用play进行播放,触发'play'事件回调
);
audioPlayer.on('play', () => // 设置'play'事件回调
console.info('audio play success');
audioPlayer.pause(); // 触发'pause'事件回调,暂停播放
);
audioPlayer.on('pause', () => // 设置'pause'事件回调
console.info('audio pause success');
audioPlayer.seek(5000); // 触发'timeUpdate'事件回调,seek到5000ms处播放
);
audioPlayer.on('stop', () => // 设置'stop'事件回调
console.info('audio stop success');
audioPlayer.reset(); // 触发'reset'事件回调后,重新设置src属性,可完成切歌
);
audioPlayer.on('reset', () => // 设置'reset'事件回调
console.info('audio reset success');
audioPlayer.release(); // audioPlayer资源被销毁
audioPlayer = undefined;
);
audioPlayer.on('timeUpdate', (seekDoneTime) => // 设置'timeUpdate'事件回调
if (typeof(seekDoneTime) == 'undefined')
console.info('audio seek fail');
return;
console.info('audio seek success, and seek time is ' + seekDoneTime);
audioPlayer.setVolume(0.5); // 触发'volumeChange'事件回调
);
audioPlayer.on('volumeChange', () => // 设置'volumeChange'事件回调
console.info('audio volumeChange success');
audioPlayer.getTrackDescription((error, arrlist) => // 通过回调方式获取音频轨道信息
if (typeof (arrlist) != 'undefined')
for (let i = 0; i < arrlist.length; i++)
printfDescription(arrlist[i]);
else
console.log(`audio getTrackDescription fail, error:$error.message`);
audioPlayer.stop(); // 触发'stop'事件回调,停止播放
);
);
audioPlayer.on('finish', () => // 设置'finish'事件回调,播放完成触发
console.info('audio play finish');
);
audioPlayer.on('error', (error) => // 设置'error'事件回调
console.info(`audio error called, errName is $error.name`);
console.info(`audio error called, errCode is $error.code`);
console.info(`audio error called, errMessage is $error.message`);
);
async function audioPlayerDemo()
// 1. 创建实例
let audioPlayer = media.createAudioPlayer();
setCallBack(audioPlayer); // 设置事件回调
// 2. 用户选择音频,设置uri
let fdPath = 'fd://'
let pathDir = "/data/storage/el2/base/haps/entry/files" // pathDir在FA模型和Stage模型的获取方式不同,请参考开发步骤首行的说明,根据实际情况自行获取。
// path路径的码流可通过"hdc file send D:\\xxx\\01.mp3 /data/app/el2/100/base/ohos.acts.multimedia.audio.audioplayer/haps/entry/files" 命令,将其推送到设备上
let path = pathDir + '/01.mp3'
await fileIO.open(path).then((fdNumber) =>
fdPath = fdPath + '' + fdNumber;
console.info('open fd success fd is' + fdPath);
, (err) =>
console.info('open fd failed err is' + err);
).catch((err) =>
console.info('open fd failed err is' + err);
);
audioPlayer.src = fdPath; // 设置src属性,并触发'dataLoad'事件回调
(2)、正常场景播放
import media from '@ohos.multimedia.media'
import fileIO from '@ohos.fileio'
export class AudioDemo
// 设置播放器回调函数
setCallBack(audioPlayer)
audioPlayer.on('dataLoad', () => // 设置'dataLoad'事件回调,src属性设置成功后,触发此回调
console.info('audio set source success');
audioPlayer.play(); // 调用play方法开始播放,触发'play'事件回调
);
audioPlayer.on('play', () => // 设置'play'事件回调
console.info('audio play success');
);
audioPlayer.on('finish', () => // 设置'finish'事件回调,播放完成触发
console.info('audio play finish');
audioPlayer.release(); // audioPlayer资源被销毁
audioPlayer = undefined;
);
async audioPlayerDemo()
let audioPlayer = media.createAudioPlayer(); // 创建一个音频播放实例
this.setCallBack(audioPlayer); // 设置事件回调
let fdPath = 'fd://'
let pathDir = "/data/storage/el2/base/haps/entry/files" // pathDir在FA模型和Stage模型的获取方式不同,请参考开发步骤首行的说明,根据实际情况自行获取。
// path路径的码流可通过"hdc file send D:\\xxx\\01.mp3 /data/app/el2/100/base/ohos.acts.multimedia.audio.audioplayer/haps/entry/files" 命令,将其推送到设备上
let path = pathDir + '/01.mp3'
await fileIO.open(path).then((fdNumber) =>
fdPath = fdPath + '' + fdNumber;
console.info('open fd success fd is' + fdPath);
, (err) =>
console.info('open fd failed err is' + err);
).catch((err) =>
console.info('open fd failed err is' + err);
);
audioPlayer.src = fdPath; // 设置src属性,并触发'dataLoad'事件回调
(3)、切歌模式
import media from '@ohos.multimedia.media'
import fileIO from '@ohos.fileio'
export class AudioDemo
// 设置播放器回调函数
private isNextMusic = false;
setCallBack(audioPlayer)
audioPlayer.on('dataLoad', () => // 设置'dataLoad'事件回调,src属性设置成功后,触发此回调
console.info('audio set source success');
audioPlayer.play(); // 调用play方法开始播放,触发'play'事件回调
);
audioPlayer.on('play', () => // 设置'play'事件回调
console.info('audio play success');
audioPlayer.reset(); // 调用reset方法,触发'reset'事件回调
);
audioPlayer.on('reset', () => // 设置'reset'事件回调
console.info('audio play success');
if (!this.isNextMusic) // 当isNextMusic 为false时,实现切歌功能
this.nextMusic(audioPlayer); // 实现切歌功能
else
audioPlayer.release(); // audioPlayer资源被销毁
audioPlayer = undefined;
);
async nextMusic(audioPlayer)
this.isNextMusic = true;
let nextFdPath = 'fd://'
let pathDir = "/data/storage/el2/base/haps/entry/files" // pathDir在FA模型和Stage模型的获取方式不同,请参考开发步骤首行的说明,根据实际情况自行获取。
// path路径的码流可通过"hdc file send D:\\xxx\\02.mp3 /data/app/el2/100/base/ohos.acts.multimedia.audio.audioplayer/haps/entry/files" 命令,将其推送到设备上
let nextpath = pathDir + '/02.mp3'
await fileIO.open(nextpath).then((fdNumber) =>
nextFdPath = nextFdPath + '' + fdNumber;
console.info('open fd success fd is' + nextFdPath);
, (err) =>
console.info('open fd failed err is' + err);
).catch((err) =>
console.info('open fd failed err is' + err);
);
audioPlayer.src = nextFdPath; // 设置src属性,并重新触发触发'dataLoad'事件回调
async audioPlayerDemo()
let audioPlayer = media.createAudioPlayer(); // 创建一个音频播放实例
this.setCallBack(audioPlayer); // 设置事件回调
let fdPath = 'fd://'
let pathDir = "/data/storage/el2/base/haps/entry/files" // pathDir在FA模型和Stage模型的获取方式不同,请参考开发步骤首行的说明,根据实际情况自行获取。
// path路径的码流可通过"hdc file send D:\\xxx\\01.mp3 /data/app/el2/100/base/ohos.acts.multimedia.audio.audioplayer/haps/entry/files" 命令,将其推送到设备上
let path = pathDir + '/01.mp3'
await fileIO.open(path).then((fdNumber) =>
fdPath = fdPath + '' + fdNumber;
console.info('open fd success fd is' + fdPath);
, (err) =>
console.info('open fd failed err is' + err);
).catch((err) =>
console.info('open fd failed err is' + err);
);
audioPlayer.src = fdPath; // 设置src属性,并触发'dataLoad'事件回调
(4)、单曲循环场景
import media from '@ohos.multimedia.media'
import fileIO from '@ohos.fileio'
export class AudioDemo
// 设置播放器回调函数
setCallBack(audioPlayer)
audioPlayer.on('dataLoad', () => // 设置'dataLoad'事件回调,src属性设置成功后,触发此回调
console.info('audio set source success');
audioPlayer.loop = true; // 设置循环播放属性
audioPlayer.play(); // 调用play方法开始播放,触发'play'事件回调
);
audioPlayer.on('play', () => // 设置'play'事件回调,开始循环播放
console.info('audio play success');
);
async audioPlayerDemo()
let audioPlayer = media.createAudioPlayer(); // 创建一个音频播放实例
this.setCallBack(audioPlayer); // 设置事件回调
let fdPath = 'fd://'
let pathDir = "/data/storage/el2/base/haps/entry/files" // pathDir在FA模型和Stage模型的获取方式不同,请参考开发步骤首行的说明,根据实际情况自行获取。
// path路径的码流可通过"hdc file send D:\\xxx\\01.mp3 /data/app/el2/100/base/ohos.acts.multimedia.audio.audioplayer/haps/entry/files" 命令,将其推送到设备上
let path = pathDir + '/01.mp3'
await fileIO.open(path).then((fdNumber) =>
fdPath = fdPath + '' + fdNumber;
console.info('open fd success fd is' + fdPath);
, (err) =>
console.info('open fd failed err is' + err);
).catch((err) =>
console.info('open fd failed err is' + err);
);
audioPlayer.src = fdPath; // 设置src属性,并触发'dataLoad'事件回调
相关实例:
针对音频播放开发,有以下相关实例可供参考:
- JsDistributedMusicPlayer:分布式音乐播放(JS)(API8)(Full SDK)
- JsAudioPlayer:音频播放和管理(JS)(API8)
- eTsAudioPlayer: 音频播放器(ArkTS)(API8)
- 音频播放器(ArkTS)(API9)
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