Js烟花代码分享
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先展示下图
下面附上代码,仅供娱乐,下面的代码直接复制就能用。
打开网页后是黑色的,需要点击才会发射。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>发射烟花</title>
<script src="https://code.jquery.com/jquery-3.1.1.min.js"></script>
<script>
var canvas = document.getElementById('canvas'),
ctx = canvas.getContext('2d'),
w = canvas.width = window.innerWidth,
h = canvas.height = window.innerHeight,
hue = 217,
stars = [],
count = 0,
maxStars = 1300;//星星数量
var canvas2 = document.createElement('canvas'),
ctx2 = canvas2.getContext('2d');
canvas2.width = 100;
canvas2.height = 100;
var half = canvas2.width / 2,
gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);
gradient2.addColorStop(0.025, '#CCC');
gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');
gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');
gradient2.addColorStop(1, 'transparent');
ctx2.fillStyle = gradient2;
ctx2.beginPath();
ctx2.arc(half, half, half, 0, Math.PI * 2);
ctx2.fill();
// End cache
function random(min, max)
if (arguments.length < 2)
max = min;
min = 0;
if (min > max)
var hold = max;
max = min;
min = hold;
return Math.floor(Math.random() * (max - min + 1)) + min;
function maxOrbit(x, y)
var max = Math.max(x, y),
diameter = Math.round(Math.sqrt(max * max + max * max));
return diameter / 2;
//星星移动范围,值越大范围越小,
var Star = function ()
this.orbitRadius = random(maxOrbit(w, h));
this.radius = random(60, this.orbitRadius) / 8;
//星星大小
this.orbitX = w / 2;
this.orbitY = h / 2;
this.timePassed = random(0, maxStars);
this.speed = random(this.orbitRadius) / 50000;
//星星移动速度
this.alpha = random(2, 10) / 10;
count++;
stars[count] = this;
Star.prototype.draw = function ()
var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,
y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,
twinkle = random(10);
if (twinkle === 1 && this.alpha > 0)
this.alpha -= 0.05;
else if (twinkle === 2 && this.alpha < 1)
this.alpha += 0.05;
ctx.globalAlpha = this.alpha;
ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius);
this.timePassed += this.speed;
for (var i = 0; i < maxStars; i++)
new Star();
function animation()
ctx.globalCompositeOperation = 'source-over';
ctx.globalAlpha = 0.5; //尾巴
ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 2)';
ctx.fillRect(0, 0, w, h)
ctx.globalCompositeOperation = 'lighter';
for (var i = 1, l = stars.length; i < l; i++)
stars[i].draw();
canvas2.style.cssText = "display:none";
;
window.requestAnimationFrame(animation);
animation();
</script>
<script>
$(function ()
var Fireworks = function ()
var self = this;
var rand = function (rMi, rMa) return ~~((Math.random() * (rMa - rMi + 1)) + rMi);
var hitTest = function (x1, y1, w1, h1, x2, y2, w2, h2) return !(x1 + w1 < x2 || x2 + w2 < x1 || y1 + h1 < y2 || y2 + h2 < y1); ;
window.requestAnimFrame = function () return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (a) window.setTimeout(a, 1E3 / 60) ();
self.init = function ()
self.canvas = document.createElement('canvas');
self.canvas.width = self.cw = $(window).innerWidth();
self.canvas.height = self.ch = $(window).innerHeight();
self.particles = [];
self.partCount = 150;
self.fireworks = [];
self.mx = self.cw / 2;
self.my = self.ch / 2;
self.currentHue = 30;
self.partSpeed = 5;
self.partSpeedVariance = 10;
self.partWind = 50;
self.partFriction = 5;
self.partGravity = 1;
self.hueMin = 0;
self.hueMax = 360;
self.fworkSpeed = 4;
self.fworkAccel = 10;
self.hueVariance = 30;
self.flickerDensity = 25;
self.showShockwave = true;
self.showTarget = false;
self.clearAlpha = 25;
$(document.body).append(self.canvas);
self.ctx = self.canvas.getContext('2d');
self.ctx.lineCap = 'round';
self.ctx.lineJoin = 'round';
self.lineWidth = 1;
self.bindEvents();
self.canvasLoop();
self.canvas.onselectstart = function ()
return false;
;
;
self.createParticles = function (x, y, hue)
var countdown = self.partCount;
while (countdown--)
var newParticle =
x: x,
y: y,
coordLast: [
x: x, y: y ,
x: x, y: y ,
x: x, y: y
],
angle: rand(0, 360),
speed: rand(((self.partSpeed - self.partSpeedVariance) <= 0) ? 1 : self.partSpeed - self.partSpeedVariance, (self.partSpeed + self.partSpeedVariance)),
friction: 1 - self.partFriction / 100,
gravity: self.partGravity / 2,
hue: rand(hue - self.hueVariance, hue + self.hueVariance),
brightness: rand(50, 80),
alpha: rand(40, 100) / 100,
decay: rand(10, 50) / 1000,
wind: (rand(0, self.partWind) - (self.partWind / 2)) / 25,
lineWidth: self.lineWidth
;
self.particles.push(newParticle);
;
self.updateParticles = function ()
var i = self.particles.length;
while (i--)
var p = self.particles[i];
var radians = p.angle * Math.PI / 180;
var vx = Math.cos(radians) * p.speed;
var vy = Math.sin(radians) * p.speed;
p.speed *= p.friction;
p.coordLast[2].x = p.coordLast[1].x;
p.coordLast[2].y = p.coordLast[1].y;
p.coordLast[1].x = p.coordLast[0].x;
p.coordLast[1].y = p.coordLast[0].y;
p.coordLast[0].x = p.x;
p.coordLast[0].y = p.y;
p.x += vx;
p.y += vy;
p.y += p.gravity;
p.angle += p.wind;
p.alpha -= p.decay;
if (!hitTest(0, 0, self.cw, self.ch, p.x - p.radius, p.y - p.radius, p.radius * 2, p.radius * 2) || p.alpha < .05)
self.particles.splice(i, 1);
;
;
self.drawParticles = function ()
var i = self.particles.length;
while (i--)
var p = self.particles[i];
var coordRand = (rand(1, 3) - 1);
self.ctx.beginPath();
self.ctx.moveTo(Math.round(p.coordLast[coordRand].x), Math.round(p.coordLast[coordRand].y));
self.ctx.lineTo(Math.round(p.x), Math.round(p.y));
self.ctx.closePath();
self.ctx.strokeStyle = 'hsla(' + p.hue + ', 100%, ' + p.brightness + '%, ' + p.alpha + ')';
self.ctx.stroke();
if (self.flickerDensity > 0)
var inverseDensity = 50 - self.flickerDensity;
if (rand(0, inverseDensity) === inverseDensity)
self.ctx.beginPath();
self.ctx.arc(Math.round(p.x), Math.round(p.y), rand(p.lineWidth, p.lineWidth + 3) / 2, 0, Math.PI * 2, false)
self.ctx.closePath();
var randAlpha = rand(50, 100) / 100;
self.ctx.fillStyle = 'hsla(' + p.hue + ', 100%, ' + p.brightness + '%, ' + randAlpha + ')';
self.ctx.fill();
;
;
self.createFireworks = function (startX, startY, targetX, targetY)
var newFirework =
x: startX,
y: startY,
startX: startX,
startY: startY,
hitX: false,
hitY: false,
coordLast: [
x: startX, y: startY ,
x: startX, y: startY ,
x: startX, y: startY
],
targetX: targetX,
targetY: targetY,
speed: self.fworkSpeed,
angle: Math.atan2(targetY - startY, targetX - startX),
shockwaveAngle: Math.atan2(targetY - startY, targetX - startX) + (90 * (Math.PI / 180)),
acceleration: self.fworkAccel / 100,
hue: self.currentHue,
brightness: rand(50, 80),
alpha: rand(50, 100) / 100,
lineWidth: self.lineWidth
;
self.fireworks.push(newFirework);
;
self.updateFireworks = function ()
var i = self.fireworks.length;
while (i--)
var f = self.fireworks[i];
self.ctx.lineWidth = f.lineWidth;
vx = Math.cos(f.angle) * f.speed,
vy = Math.sin(f.angle) * f.speed;
f.speed *= 1 + f.acceleration;
f.coordLast[2].x = f.coordLast[1].x;
f.coordLast[2].y = f.coordLast[1].y;
f.coordLast[1].x = f.coordLast[0].x;
f.coordLast[1].y = f.coordLast[0].y;
f.coordLast[0].x = f.x;
f.coordLast[0].y = f.y;
if (f.startX >= f.targetX)
if (f.x + vx <= f.targetX)
f.x = f.targetX;
f.hitX = true;
else
f.x += vx;
else
if (f.x + vx >= f.targetX)
f.x = f.targetX;
f.hitX = true;
else
f.x += vx;
if (f.startY >= f.targetY)
if (f.y + vy <= f.targetY)
f.y = f.targetY;
f.hitY = true;
else
f.y += vy;
else
if (f.y + vy >= f.targetY)
f.y = f.targetY;
f.hitY = true;
else
f.y += vy;
if (f.hitX && f.hitY)
self.createParticles(f.targetX, f.targetY, f.hue);
self.fireworks.splice(i, 1);
;
;
self.drawFireworks = function ()
var i = self.fireworks.length;
self.ctx.globalCompositeOperation = 'lighter';
while (i--)
var f = self.fireworks[i];
self.ctx.lineWidth = f.lineWidth;
var coordRand = (rand(1, 3) - 1);
self.ctx.beginPath();
self.ctx.moveTo(Math.round(f.coordLast[coordRand].x), Math.round(f.coordLast[coordRand].y));
self.ctx.lineTo(Math.round(f.x), Math.round(f.y));
self.ctx.closePath();
self.ctx.strokeStyle = 'hsla(' + f.hue + ', 100%, ' + f.brightness + '%, ' + f.alpha + ')';
self.ctx.stroke();
if (self.showTarget)
self.ctx.save();
self.ctx.beginPath();
self.ctx.arc(Math.round(f.targetX), Math.round(f.targetY), rand(1, 8), 0, Math.PI * 2, false)
self.ctx.closePath();
self.ctx.lineWidth = 1;
self.ctx.stroke();
self.ctx.restore();
if (self.showShockwave)
self.ctx.save();
self.ctx.translate(Math.round(f.x), Math.round(f.y));
self.ctx.rotate(f.shockwaveAngle);
self.ctx.beginPath();
self.ctx.arc(0, 0, 1 * (f.speed / 5), 0, Math.PI, true);
self.ctx.strokeStyle = 'hsla(' + f.hue + ', 100%, ' + f.brightness + '%, ' + rand(25, 60) / 100 + ')';
self.ctx.lineWidth = f.lineWidth;
self.ctx.stroke();
self.ctx.restore();
;
;
self.bindEvents = function ()
$(window).on('resize', function ()
clearTimeout(self.timeout);
self.timeout = setTimeout(function ()
self.canvas.width = self.cw = $(window).innerWidth();
self.canvas.height = self.ch = $(window).innerHeight();
self.ctx.lineCap = 'round';
self.ctx.lineJoin = 'round';
, 100);
);
$(self.canvas).on('mousedown', function (e)
self.mx = e.pageX - self.canvas.offsetLeft;
self.my = e.pageY - self.canvas.offsetTop;
self.currentHue = rand(self.hueMin, self.hueMax);
self.createFireworks(self.cw / 2, self.ch, self.mx, self.my);
$(self.canvas).on('mousemove.fireworks', function (e)
self.mx = e.pageX - self.canvas.offsetLeft;
self.my = e.pageY - self.canvas.offsetTop;
self.currentHue = rand(self.hueMin, self.hueMax);
self.createFireworks(self.cw / 2, self.ch, self.mx, self.my);
);
);
$(self.canvas).on('mouseup', function (e)
$(self.canvas).off('mousemove.fireworks');
);
self.clear = function ()
self.particles = [];
self.fireworks = [];
self.ctx.clearRect(0, 0, self.cw, self.ch);
;
self.canvasLoop = function ()
requestAnimFrame(self.canvasLoop, self.canvas);
self.ctx.globalCompositeOperation = 'destination-out';
self.ctx.fillStyle = 'rgba(0,0,0,' + self.clearAlpha / 100 + ')';
self.ctx.fillRect(0, 0, self.cw, self.ch);
self.updateFireworks();
self.updateParticles();
self.drawFireworks();
self.drawParticles();
;
self.init();
var fworks = new Fireworks();
);
</script>
</head>
<style>
canvas
position: fixed;
width: 100%;
height: 100%;
z-index: -1;
background: #000;
</style>
<body>
<div>
<canvas id="canvas"></canvas>
<canvas id="snow"></canvas>
<div class="am-g" style="position: fixed; bottom: 0px;">
<div class="am-u-sm-12">
<div style="z-index: 9999" id="player" class="aplayer">
</div>
</div>
</div>
</div>
</body>
</html>
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