简单的自定义加载ProgressBar
Posted 流云易采
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控件效果图:一、在attr中自定义属性:
<resources>
<!--自定义一些属性-->
<declare-styleable name="LoadingProgressBarAttr">
<attr name="bar_angle" format="integer"></attr> <!--弧形的角度-->
<attr name="bar_height" format="dimension"></attr> <!--线的高度-->
<attr name="bar_color" format="color"></attr> <!--线的颜色-->
<attr name="bar_during" format="integer"/> <!--加载的时间-->
<attr name="circle_radius" format="dimension"/> <!--圆球的半径-->
<attr name="circle_color" format="color"/> <!--圆球的颜色-->
</declare-styleable>
</resources>
二、在布局中使用:
<hust.mytestview.LoadingProgressBar
android:id="@+id/myBar"
android:layout_width="300dp"
android:layout_height="wrap_content"
app:bar_angle="60"
app:bar_height="2dp"
app:bar_color="@color/colorPrimary"
app:bar_during="30000"
app:circle_radius="5dp"
app:circle_color="@color/colorAccent"
android:layout_centerInParent="true"
/>
三、自定义View:
public class LoadingProgressBar extends View
private static final String TAG = "TAG";
private int width, height; // 控件的宽与高
private double bar_angle; // 弧形的角度
private float bar_height; // 线的高度
private int bar_color; // 线的颜色
private int bar_during; // 加载的时长
private int circle_color; // 圆球的颜色
private float circle_radius; // 圆球的半径
private int radius; // 半径
private double swap_angle; // 当前扫过的角度
private int temp_dis;
private double angle_step;
// 默认值
private static final int DEFAULT_BAR_ANGLE = 150;
private static final float DEFAULT_BAR_HEIGHT = 4.0f;
private static final int DEFAULT_BAR_COLOR = Color.BLUE;
private static final int DEFAULT_BAR_DURING = 3 * 1000;
private Paint mPaint;
private long start_time;
private ArrayList<LoadingListener> listeners = new ArrayList<LoadingListener>();
public LoadingProgressBar(Context context)
super(context);
public LoadingProgressBar(Context context, AttributeSet attrs)
this(context, attrs, 0);
public LoadingProgressBar(Context context, AttributeSet attrs, int defStyleAttr)
super(context, attrs, defStyleAttr);
// 获取自定义的属性值
TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.LoadingProgressBarAttr);
bar_angle = typedArray.getInteger(R.styleable.LoadingProgressBarAttr_bar_angle, DEFAULT_BAR_ANGLE);
bar_height = typedArray.getDimension(R.styleable.LoadingProgressBarAttr_bar_height, DEFAULT_BAR_HEIGHT);
bar_color = typedArray.getColor(R.styleable.LoadingProgressBarAttr_bar_color, DEFAULT_BAR_COLOR);
bar_during = typedArray.getInteger(R.styleable.LoadingProgressBarAttr_bar_during, DEFAULT_BAR_DURING);
circle_radius = typedArray.getDimension(R.styleable.LoadingProgressBarAttr_circle_radius, 10);
circle_color = typedArray.getColor(R.styleable.LoadingProgressBarAttr_circle_color, Color.RED);
typedArray.recycle();
angle_step = bar_angle / (bar_during);
// 定义Paint
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mPaint.setColor(bar_color);
mPaint.setStrokeWidth(bar_height); // 设置线宽
start_time = System.currentTimeMillis();
// 通知Listener动画开始
if (listeners != null)
for (LoadingListener listener : listeners)
listener.onAnimationStart();
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
// 计算height大小
width = MeasureSpec.getSize(widthMeasureSpec);
radius = (int)((width / 2) / (Math.sin(angleToPi(bar_angle / 2)) ));
temp_dis = (int)((width / 2) / (Math.tan(angleToPi(bar_angle / 2))));
height = radius - temp_dis;
setMeasuredDimension((int) (width + circle_radius * 2), (int) (height + circle_radius * 2));
@Override
protected void onDraw(Canvas canvas)
super.onDraw(canvas);
if (swap_angle <= bar_angle)
// 绘制动画
int midX;
int midY;
double half_angle = bar_angle / 2;
// 根据几何公式计算圆所在位置
if (swap_angle <= half_angle)
midX = (int)((width / 2) - radius * Math.sin(angleToPi(half_angle - swap_angle)));
midY = (int)(radius * Math.cos(angleToPi(half_angle - swap_angle)) - temp_dis);
else
midX = (int)((width / 2) + radius * Math.sin(angleToPi(swap_angle - half_angle)));
midY = (int)(radius * Math.cos(angleToPi(swap_angle - half_angle)) - temp_dis);
midY += circle_radius;
// 绘制曲线
mPaint.setColor(bar_color);
canvas.drawLine(midX, midY, width, circle_radius, mPaint);
// 绘制中间圆心
mPaint.setColor(circle_color);
canvas.drawLine(0, circle_radius, midX, midY, mPaint);
canvas.drawCircle(midX, midY, circle_radius, mPaint);
// 定时刷新
swap_angle = angle_step * (System.currentTimeMillis() - start_time);
invalidate();
else
mPaint.setColor(circle_color);
canvas.drawLine(0, circle_radius, width, circle_radius, mPaint);
// 通知Listener动画结束
if (listeners != null)
for (LoadingListener listener : listeners)
listener.onAnimationEnd();
// 计算角度
private double angleToPi(double angle)
return angle * Math.PI / 180;
// 添加Listener判断动画是否结束
public interface LoadingListener
void onAnimationStart();
void onAnimationEnd();
// 添加删除Listener
public void setLoadingListener(LoadingListener listener)
if (listeners != null)
listeners.add(listener);
public void removeLoadingListener(LoadingListener listener)
if (listener != null)
listeners.remove(listener);
原理: 根据几何法计算中间点即可
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