粤嵌gec6818LED屏幕上画图 太极图 图片显示 电子相册 2048小游戏 实现识别触摸坐标的识别 电子自助点餐设计等项目

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交叉开发
    在一个有编辑/编译功能的PC机上进行编辑/编译,生成的可执行文件通过
    交叉开发工具下载到目标机(GEC-6818)
    
    开发板 --- Linux内核 --- Linux指令
    首先创建自己的工作目录
    
    mkdir xxx
    
    下载交叉编译生成的可执行文件:
        rx 可执行文件名
        传输 --- 发送xmodem --- 浏览到我们所要发送的文件 --- 选中 --- 发送
        如果发送的是一个可执行文件,没有可执行的权限
            chmod +x 可执行文件名  --- 再去运行
        !!! 下载可执行文件必须是交叉编译生成的
        arm-linux-gcc 源文件名 -o 可执行文件名    

2 屏幕操作
    屏幕分辨率:800*480
    800 一行有800个像素点 480行
    像素点:显示颜色的最小单位
    颜色:ARGB --- 每个分量一个字节 
        A:透明度
        R:红色分量 0 - ff
        G:绿色分量
        B:蓝色分量
                
        绿色:0x0000ff00        
                
    如果我们想要绿屏:
        每个像素点全部显示绿色:0x0000ff00
        
    打开屏幕
        int lcd_fd = open("/dev/fb0",O_RDWR);
        if(lcd_fd == -1)
        
            perror("open lcd fail");
            return -1;
        
    操作屏幕
        //写入数据
        int color[800*480]=0;
        for(int i=0;i<480;i++)
        
            for(int j=0;j<800;j++)
            
                color[i*800+j]=0x0000ff00;
            
        
        write(lcd_fd,color,800*480*4);
    关闭屏幕
        close(lcd_fd);

因为引用了 #include<math.h> 

切记 切记 Liunx 编译时 要加 -lm

类似 arm-linux-gcc 1.c -lm

画太极图

#include<stdio.h>
#include<sys/types.h>
#include<sys/stat.h>
#include<fcntl.h>
#include <sys/mman.h>
#include<unistd.h>
#include<math.h> 
int *plcd = NULL;
#define WHITE 0x00FFFFFF 
#define BLAK 0x00000000 
void draw_point(int x, int y, int color)

	if (x >= 0 && x<800 && y >= 0 && y<480)
	
		*(plcd + y * 800 + x) = color;
	
	


void draw_circle(int x, int y,double r ,int color)

	if (x >= 0 && x<480 && y >= 0 && y<800)
	
		for (double i = 0; i < 480; i++)
    
		for (double j = 0; j < 800; j++)
			
				double all=(i-x)*(i-x)+(j-y)*(j-y);
				double fc=sqrt(all);
				if(r>fc)
				
						draw_point(j, i, color);
					//	printf("fc=%lf\\n",fc);
				
			
	
	
	


void draw_circle_b(int x, int y,double r ,int color)

	if (x >= 0 && x<480 && y >= 0 && y<800)
	
		for (double i = 0; i < 480; i++)
    
		for (double j = 0; j < 800; j++)
			
				if(i<x)
					double all=(i-x)*(i-x)+(j-y)*(j-y);
					double fc=sqrt(all);
					if(r>fc)
					
						draw_point(j, i, color);
					//	printf("fc=%lf\\n",fc);
										
				
			
	
	
	


void clear(int color)

	int x,y;
	for(y=0;y<480;y++)
	
		for(x=0;x<800;x++)
		
			draw_point(x,y,color);
		
	


int main()

	int lcd_fd = open("/dev/fb0",O_RDWR);
	if (lcd_fd == -1)
	
		perror("open lcd fail");
	
	plcd = mmap(NULL, 800 * 480 * 4, PROT_READ | PROT_WRITE, MAP_SHARED,lcd_fd,0);
	if (plcd==NULL)
	
		perror("mmao  fail");
	
	int color = 0x0000FFFF;
	
    clear(0x00666666);
	draw_circle(240, 400,200, BLAK);
	draw_circle_b(240, 400,200, WHITE);
    draw_circle(240, 300,100, WHITE); 
    draw_circle(240, 500,100, BLAK); 
    draw_circle(240, 300,25, BLAK); 
    draw_circle(240, 500,25, WHITE); 

//	draw_circle(240, 400,50, color);  
	close(lcd_fd);
	munmap(plcd,800*480*4);
	return 0;






画笑脸

#include<stdio.h>
#include<sys/types.h>
#include<sys/stat.h>
#include<fcntl.h>
#include <sys/mman.h>
#include<unistd.h>
#include<math.h> 

#define WHITE 0x00FFFFFF 
#define BLAK 0x00000000 
#define org 0x00CDAD00
#define gray 0x00CD853F 

int *plcd = NULL;  

void draw_point(int x, int y, int color)

	if (x >= 0 && x<800 && y >= 0 && y<480)
	
		*(plcd + y * 800 + x) = color;
	
	


void draw_circle(int x, int y,double r ,int color)//HUAYUAN

	if (x >= 0 && x<480 && y >= 0 && y<800)
	
		for (double i = 0; i < 480; i++)
    
		for (double j = 0; j < 800; j++)
			
				double all=(i-x)*(i-x)+(j-y)*(j-y);
				double fc=sqrt(all);
				if(r>fc)
				
						draw_point(j, i, color);
					//	printf("fc=%lf\\n",fc);
				
			
	
	
	


void draw_circle_b(int x, int y,double r ,int color)//BANYUAN

	if (x >= 0 && x<480 && y >= 0 && y<800)
	
		for (double i = 0; i < 480; i++)
    
		for (double j = 0; j < 800; j++)
			
				if(i<x)
					double all=(i-x)*(i-x)+(j-y)*(j-y);
					double fc=sqrt(all);
					if(r>fc)
					
						draw_point(j, i, color);
					//	printf("fc=%lf\\n",fc);
										
				
			
	
	
	


void draw_circle_c(int x, int y,double r ,int color)//BANYUAN

	if (x >= 0 && x<480 && y >= 0 && y<800)
	
		for (double i = 0; i < 480; i++)
    
		for (double j = 0; j < 800; j++)
			
				if(i>x)
					double all=(i-x)*(i-x)+(j-y)*(j-y);
					double fc=sqrt(all);
					if(r>fc)
					
						draw_point(j, i, color);
					//	printf("fc=%lf\\n",fc);
										
				
			
	
	
	


void clear(int color)

	int x,y;
	for(y=0;y<480;y++)
	
		for(x=0;x<800;x++)
		
			draw_point(x,y,color);
		
	



int main()

	int lcd_fd = open("/dev/fb0",O_RDWR);
	if (lcd_fd == -1)
	
		perror("open lcd fail");
	
	plcd = mmap(NULL, 800 * 480 * 4, PROT_READ | PROT_WRITE, MAP_SHARED,lcd_fd,0);
	if (plcd==NULL)
	
		perror("mmap  fail");
	
	int color = 0x0000FFFF;
	
    clear(0x00666666);
	draw_circle(240, 400,200, org);//画橙底 
	
	//draw_circle(180, 480,30, HUI);//眼睛1 
    //draw_circle(180, 320,30, HUI); //眼睛2 
    
    draw_circle_b(170, 300,50, gray); 
     draw_circle_b(170, 300,40, org);
     
     draw_circle_b(170, 500,50, gray); 
     draw_circle_b(170, 500,40, org);
	  
    //draw_circle(240, 300,25, BLAK); 
    //draw_circle(240, 500,25, WHITE); 
    draw_circle_c(250, 400,150, WHITE);
  
//	draw_circle(240, 400,50, color);  
  int x,y;
	for(y=0;y<480;y++)
	
		for(x=0;x<800;x++)
		
			if (x >=400 && x<402 && y >=250 && y<400 )
			draw_point(x,y,BLAK);
			if (x >=300 && x<302 && y >=250 && y<362 )
			draw_point(x,y,BLAK);
			if (x >=500 && x<502 && y >=250 && y<362 )
			draw_point(x,y,BLAK);
		
	
	close(lcd_fd);
	munmap(plcd,800*480*4);
	return 0;





画微笑

#include<stdio.h>
#include<sys/types.h>
#include<sys/stat.h>
#include<fcntl.h>
#include <sys/mman.h>
#include<unistd.h>
#include<math.h> 

#define WHITE 0x00FFFFFF 
#define BLAK 0x00000000 
#define org 0x00CDAD00
#define HUI 0x00CD853F 

int *plcd = NULL;  

void draw_point(int x, int y, int color)

	if (x >= 0 && x<800 && y >= 0 && y<480)
	
		*(plcd + y * 800 + x) = color;
	
	


void draw_circle(int x, int y,double r ,int color)//HUAYUAN

	if (x >= 0 && x<480 && y >= 0 && y<800)
	
		for (double i = 0; i < 480; i++)
    
		for (double j = 0; j < 800; j++)
			
				double all=(i-x)*(i-x)+(j-y)*(j-y);
				double fc=sqrt(all);
				if(r>fc)
				
						draw_point(j, i, color);
					//	printf("fc=%lf\\n",fc);
				
			
	
	
	


void draw_circle_b(int x, int y,double r ,int color)//BANYUAN

	if (x >= 0 && x<480 && y >= 0 && y<800)
	
		for (double i = 0; i < 480; i++)
    
		for (double j = 0; j < 800; j++)
			
				if(i>x)
					double all=(i-x)*(i-x)+(j-y)*(j-y);
					double fc=sqrt(all);
					if(r>fc)
					
						draw_point(j, i, color);
					//	printf("fc=%lf\\n",fc);
										
				
			
	
	
	


void clear(int color)

	int x,y;
	for(y=0;y<480;y++)
	
		for(x=0;x<800;x++)
		
			draw_point(x,y,color);
		
	


int main()

	int lcd_fd = open("/dev/fb0",O_RDWR);
	if (lcd_fd == -1)
	
		perror("open lcd fail");
	
	plcd = mmap(NULL, 800 * 480 * 4, PROT_READ | PROT_WRITE, MAP_SHARED,lcd_fd,0);
	if (plcd==NULL)
	
		perror("mmao  fail");
	
	int color = 0x0000FFFF;
	
    clear(0x00666666);
	draw_circle(240, 400,200, org);//画橙底 
	
	draw_circle(180, 480,30, HUI);//眼睛1 
    draw_circle(180, 320,30, HUI); //眼睛2 
    
    draw_circle_b(270, 400,50, HUI); 
     draw_circle_b(270, 400,40, org); 
    //draw_circle(240, 300,25, BLAK); 
    //draw_circle(240, 500,25, WHITE); 

//	draw_circle(240, 400,50, color);  
	close(lcd_fd);
	munmap(plcd,800*480*4);
	return 0;






 四叶草 彩虹

#include<stdio.h>
#include<sys/types.h>
#include<sys/stat.h>
#include<fcntl.h>
#include <sys/mman.h>
#include<unistd.h>
#include<math.h> 

#define WHITE 0x00FFFFFF 
#define BLAK 0x00000000 
#define org 0x00CDAD00
#define HUI 0x00CD853F 

int *plcd = NULL;  

void draw_point(int x, int y, int color)

	if (x >= 0 && x<800 && y >= 0 && y<480)
	
		*(plcd + y * 800 + x) = color;
	
	


void draw_circle(int x, int y,double r ,int color)//HUAYUAN

	if (x >= 0 && x<480 && y >= 0 && y<800)
	
		for (double i = 0; i < 480; i++)
    
		for (double j = 0; j < 800; j++)
			
				double all=(i-x)*(i-x)+(j-y)*(j-y);
				double fc=sqrt(all);
				if(r>fc)
				
						draw_point(j, i, color);
					//	printf("fc=%lf\\n",fc);
				
			
	
	
	


void draw_circle_b(int x, int y,double r ,int color)//BANYUAN

	if (x >= 0 && x<480 && y >= 0 && y<800)
	
		for (double i = 0; i < 480; i++)
    
		for (double j = 0; j < 800; j++)
			
				if(i>x)
					double all=(i-x)*(i-x)+(j-y)*(j-y);
					double fc=sqrt(all);
					if(r>fc)
					
						draw_point(j, i, color);
					//	printf("fc=%lf\\n",fc);
										
				
			
	
	
	


void clear(int color)

	int x,y;
	for(y=0;y<480;y++)
	
		for(x=0;x<800;x++)
		
			draw_point(x,y,color);
		
	


int main()

	int lcd_fd = open("/dev/fb0",O_RDWR);
	if (lcd_fd == -1)
	
		perror("open lcd fail");
	
	plcd = mmap(NULL, 800 * 480 * 4, PROT_READ | PROT_WRITE, MAP_SHARED,lcd_fd,0);
	if (plcd==NULL)
	
		perror("mmao  fail");
	
	int color = 0x0000FFFF;
	
    clear(0x00666666);
   while(1)
   
 
     int x,y; 
   
   for(x=0;x<800;x++)
		for(y=0;y<480;y++)
			if(y<160)
				*(plcd + y * 800 + x) = 0x0000ff00;
			else if(y<320)
				*(plcd + y * 800 + x) = 0x000000ff;
			else
				*(plcd + y * 800 + x) = 0x00ff0000;


	draw_circle(240, 400,200, org);//画橙底 
	
    draw_circle_b(270, 400,50, HUI); 
     draw_circle_b(270, 400,40, org); 
    

    draw_circle(180, 480,30, HUI);//眼睛1 
    draw_circle(180, 320,30, HUI); //眼睛2 
    
	
	int i,j;
    int cir_color[480][800];
	for(i=0;i<480;i++)
	
		for(j=0;j<800;j++)
		
			if((i-480)*(i-480) + (j-400)*(j-400)<51*51)
				cir_color[i][j]=0x00FF0033;
			else if((i-480)*(i-480) + (j-400)*(j-400)<107*107)
				cir_color[i][j]=0x00FF6600;
			else if((i-480)*(i-480) + (j-400)*(j-400)<168*168)
				cir_color[i][j]=0x00FFFF00;
			else if((i-480)*(i-480) + (j-400)*(j-400)<234*234)
				cir_color[i][j]=0x0000FF00;
			else if((i-480)*(i-480) + (j-400)*(j-400)<307*307)
				cir_color[i][j]=0x0000FFFF;
			else if((i-480)*(i-480) + (j-400)*(j-400)<385*385)
				cir_color[i][j]=0x000000FF;
			else
				cir_color[i][j]=0x00FF00CC;
					
	

    lcd_fd = open("/dev/fb0",O_RDWR);
	if(-1 == lcd_fd)
	
		printf("open lcd error\\n");
	
	write(lcd_fd,cir_color,800*480*4);

sleep(2);
   
    int si_color[480][800];
	for(i=0;i<480;i++)
	
		//遍历二维数组每一行的每一列
		for(j=0;j<800;j++)
		
			int a =  (i-150)*(i-150) + (j-300)*(j-300);
			int b = (i-330)*(i-330) + (j-300)*(j-300);
			int c = (i-150)*(i-150) + (j-500)*(j-500);
			int d = (i-330)*(i-330) + (j-500)*(j-500);
			int r2 = 150*150;
 
			if (a<r2 && b<r2)
				si_color[i][j]=0x00FF0033;
			else if(a<r2 && c<r2)
				si_color[i][j]=0x00FF6600;
			else if(b<r2 && d<r2)
				si_color[i][j]=0x00FFFF00;
			else if(c<r2 && d<r2)
				si_color[i][j]=0x0000FF00;
			else
				si_color[i][j]=0x00FF00CC;
					
	
lcd_fd = open("/dev/fb0",O_RDWR);
	if(-1 == lcd_fd)
	
		printf("open lcd error\\n");
	
	write(lcd_fd,si_color,800*480*4);

   
   sleep(1);


   
	close(lcd_fd);
	munmap(plcd,800*480*4);
	return 0;





切记 切记 Liunx 编译时 要加 -lm

电子相册代码实现

#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <stdio.h>
#include <sys/mman.h>
#include <math.h>
#include <stdlib.h>
int * p = NULL ;

void draw_point(int x,int y,int color)

	if(x>=0 && x<800 && y>=0 && y<480 )
	
		*(p+800*y+x) = color ;
	


void show_bmp (char * pathname ,int x ,int y)

	int fd = open(pathname,O_RDONLY);
	if(fd == -1)
	
		perror("open error\\n");
		return ;
	
	int fd1 = open("/dev/fb0",O_RDWR);
	if(fd1 == -1)
	
		perror("open error\\n");
		return ;
	
	printf("open success\\n");
	
	p = mmap(NULL,800*480*4,PROT_READ | PROT_WRITE,MAP_SHARED ,fd1,0);
	if(p == NULL )
	
		perror("mmap error\\n");
		return ;
	
	int width,height;
	short depth;
	unsigned char buf[4] ;
	//读取宽度
	lseek(fd,0x12,SEEK_SET);
	read(fd,buf,4);
	width = buf[3]<<24 | buf[2]<< 16 | buf[1] << 8 | buf[0];
	//读取高度
	read(fd,buf,4);
	height  = buf[3]<<24 | buf[2]<< 16 | buf[1] << 8 | buf[0];
	//读取色深
	lseek(fd,0x1c,SEEK_SET);
	read(fd,buf,2);
	depth = buf[1] << 8  | buf[0];
	//打印信息
	printf("width = %d  height = %d  depth = %d \\n",width,height,depth);

	
	int line_valid_bytes = abs(width) * depth / 8 ; 
	int laizi=0;
	if( (line_valid_bytes % 4) !=0   )
	
		laizi =  4 - line_valid_bytes%4;
	
	int line_bytes = line_valid_bytes  +  laizi ;
	
	int total_bytes = line_bytes * abs(height) ; 
	
	unsigned char * p1  = malloc(total_bytes);
	
	lseek(fd,54,SEEK_SET);
	read(fd,p1,total_bytes);
	
	
	unsigned char a ,r ,g, b ;
	int i = 0;
	int x0=0,y0=0; 
	int color ;
	for(y0=0;y0<abs(height);y0++)
	
		for(x0=0;x0<abs(width);x0++)
		
			
		
			b = p1[i++];
			g = p1[i++];
			r = p1[i++];
			if(depth == 32)
			
				a=p1[i++];
			
			if(depth == 24)
			
				a = 0;
			
			color = a << 24 | r << 16 | g << 8 | b ;
			draw_point(width>0?x+x0:abs(width)+x-1-x0,
					height>0? y+height-1-y0 : y+y0,color);
			
			
		
		i = i +laizi ;
			
	
	free(p1);
	close(fd1);
	munmap(p,800*480*4);
	close(fd);
	

int main()

	while(1)
	
	
	show_bmp("1.bmp",0 ,0);// 自己存储的图片
	sleep(2);
	show_bmp("2.bmp",0 ,0);
	sleep(2);
	show_bmp("3.bmp",0 ,0);
	sleep(2);
	show_bmp("4.bmp",0 ,0);
	sleep(2);
	show_bmp("5.bmp",0 ,0);
	sleep(2);

	return 0;

横行打开

#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <stdio.h>
#include <sys/mman.h>
#include <math.h>
#include <stdlib.h>
#define RGB_SIZE 800*480*3
#define LCD_SIZE 800*480
int *plcd=NULL;
int photo(char *a)

	
	
	// 1. 打开触摸屏文件
	int lcd_fd = open("/dev/fb0", O_RDWR);
	if (lcd_fd == -1)
	
		printf("Open lcd failed!!\\n");
		return -1;
	
	
	// 2. 打开bmp图片
	int bmp_fd = open(a, O_RDWR);
	
	
	// 3. 偏移bmp格式头, 54个字节
	off_t offset = lseek(bmp_fd, 54, SEEK_SET);
	if (offset == -1)
	
		printf("Offset failed!\\n");
		return -1;
	
	
	// 4. 读取bmp图片的RGB值,将读到的值存进bmp_rgb数组中
	char bmp_buf[RGB_SIZE] = ;
	size_t re_ret = read(bmp_fd, bmp_buf, RGB_SIZE);
	
	
	// 5. 24位数据-->32位数据:bmp图片rgb占3个字节,lcdargb占4个字节. char占1个字节大小,int占4个字节大小
	int lcd_buf[LCD_SIZE] = ;
	int i;
	for (i=0; i<LCD_SIZE; i++)
	
		lcd_buf[i] = bmp_buf[i*3+2]<<16 | bmp_buf[i*3+1]<<8 | bmp_buf[i*3+0]<<0;
	
	
	// 6. 翻转180°
	int fli_buf[LCD_SIZE];
	int x, y;
	for(y = 0; y < 480; y++)
	
		for(x = 0; x < 800; x++)
		
			fli_buf[y*800+x] = lcd_buf[(479-y)*800+x];
		
		
	
	
	// 7. 写入LCD
	
	plcd=mmap(NULL,800*480*4,PROT_READ|PROT_WRITE,MAP_SHARED,lcd_fd,0);
		if(plcd == NULL)
		
			perror("mmap fail");
		
		for(int x=0;x<800;x++)
		
			for(int y=0;y<480;y++)
			
				*(plcd+x+y*800)=fli_buf[x+y*800];
							
			sleep(0.1);
			
	// 8. 关闭文件
	close(lcd_fd);
	close(bmp_fd);	
	return 0;

int photo2(char *a)

	
	
	// 1. 打开触摸屏文件
	int lcd_fd = open("/dev/fb0", O_RDWR);
	if (lcd_fd == -1)
	
		printf("Open lcd failed!!\\n");
		return -1;
	
	
	// 2. 打开bmp图片
	int bmp_fd = open(a, O_RDWR);
	
	
	// 3. 偏移bmp格式头, 54个字节
	off_t offset = lseek(bmp_fd, 54, SEEK_SET);
	if (offset == -1)
	
		printf("Offset failed!\\n");
		return -1;
	
	
	// 4. 读取bmp图片的RGB值,将读到的值存进bmp_rgb数组中
	char bmp_buf[RGB_SIZE] = ;
	size_t re_ret = read(bmp_fd, bmp_buf, RGB_SIZE);
	
	
	// 5. 24位数据-->32位数据:bmp图片rgb占3个字节,lcdargb占4个字节. char占1个字节大小,int占4个字节大小
	int lcd_buf[LCD_SIZE] = ;
	int i;
	for (i=0; i<LCD_SIZE; i++)
	
		lcd_buf[i] = bmp_buf[i*3+2]<<16 | bmp_buf[i*3+1]<<8 | bmp_buf[i*3+0]<<0;
	
	
	// 6. 翻转180°
	int fli_buf[LCD_SIZE];
	int x, y;
	for(y = 0; y < 480; y++)
	
		for(x = 0; x < 800; x++)
		
			fli_buf[y*800+x] = lcd_buf[(479-y)*800+x];
		
		
	
	
	// 7. 写入LCD
	
			plcd=mmap(NULL,800*480*4,PROT_READ|PROT_WRITE,MAP_SHARED,lcd_fd,0);
		if(plcd == NULL)
		
			perror("mmap fail");
		
		
			for(int y=0;y<480;y++)
		
			for(int x=0;x<800;x++)
			
				*(plcd+x+y*800)=fli_buf[x+y*800];
				
				
			sleep(0.1);
		
	
	// 8. 关闭文件
	close(lcd_fd);
	close(bmp_fd);
	
	
	return 0;

int photo3(char *a)

	
	
	// 1. 打开触摸屏文件
	int lcd_fd = open("/dev/fb0", O_RDWR);
	if (lcd_fd == -1)
	
		printf("Open lcd failed!!\\n");
		return -1;
	
	
	// 2. 打开bmp图片
	int bmp_fd = open(a, O_RDWR);
	
	
	// 3. 偏移bmp格式头, 54个字节
	off_t offset = lseek(bmp_fd, 54, SEEK_SET);
	if (offset == -1)
	
		printf("Offset failed!\\n");
		return -1;
	
	
	// 4. 读取bmp图片的RGB值,将读到的值存进bmp_rgb数组中
	char bmp_buf[RGB_SIZE] = ;
	size_t re_ret = read(bmp_fd, bmp_buf, RGB_SIZE);
	
	
	// 5. 24位数据-->32位数据:bmp图片rgb占3个字节,lcdargb占4个字节. char占1个字节大小,int占4个字节大小
	int lcd_buf[LCD_SIZE] = ;
	int i;
	for (i=0; i<LCD_SIZE; i++)
	
		lcd_buf[i] = bmp_buf[i*3+2]<<16 | bmp_buf[i*3+1]<<8 | bmp_buf[i*3+0]<<0;
	
	
	// 6. 翻转180°
	int fli_buf[LCD_SIZE];
	int x, y;
	for(y = 0; y < 480; y++)
	
		for(x = 0; x < 800; x++)
		
			fli_buf[y*800+x] = lcd_buf[(479-y)*800+x];
		
		
	
	
	// 7. 写入LCD
	
	plcd=mmap(NULL,800*480*4,PROT_READ|PROT_WRITE,MAP_SHARED,lcd_fd,0);
		if(plcd == NULL)
		
			perror("mmap fail");
		
		
		for(int x=0;x<400;x++)
		
			for(int y=0;y<240;y++)
			
				*(plcd+x+y*800)=fli_buf[x+y*800];
							
			sleep(0.1);
		
		for(int x=400;x<800;x++)
		
			for(int y=0;y<240;y++)
			
				*(plcd+x+y*800)=fli_buf[x+y*800];
							
			sleep(0.1);
		
		
		for(int x=0;x<400;x++)
		
			for(int y=240;y<480;y++)
			
				*(plcd+x+y*800)=fli_buf[x+y*800];
			
			sleep(0.1);
		
		for(int x=400;x<800;x++)
		
			for(int y=240;y<480;y++)
			
				*(plcd+x+y*800)=fli_buf[x+y*800];
			
			sleep(0.1);
		

	
	
	// 8. 关闭文件
	close(lcd_fd);
	close(bmp_fd);
	
	
	return 0;

void main()
	while(1)
        
	
	photo3("./1.bmp");
                sleep(0.5);
	photo3("./2.bmp");
	        sleep(0.5);
	photo("./3.bmp");
                sleep(0.5);
                
	
     

如何使用触摸屏
    Linux为输入事件提供了一个专门的结构体
    #include <linux/input.h>
    struct input_event
    
        struct timeval time;//记录事件发生的时间
        _u16 type;    //记录事件的类型
            type == EV_ABS  触摸屏事件
            type == EV_KEY    按键事件
        _u16 code;    //随着type的改变而改变
            type == EV_ABS
                code == ABS_X x轴
                code == ABS_y y轴
            type == EV_KEY
                code == BTN_TOUCH
        _s32 value;    //随着code的变化而变化
            code == ABS_X
                value = x x值
            code == ABS_Y
                value = y y值
            code == BTN_TOUCH
                value == 0    表示松开
                value == 1  表示按下
        
    

    触摸屏的获取
        获取坐标
        打开设备 --- 读取内容 --- 解析 --- 关闭设备
        int touch_fd = open("/dev/input/event0",O_RDONLY);
        if(touch_fd == -1)
        
            perror("open touch fail");
            return -1;
        
        struct input_event ev;
        int x=-1,y=-1;
        while(1)
        
            read(touch_fd,&ev,sizeof(ev));
            if(ev.type == EV_ABS && ev.code == ABS_X)
            
                x = ev.value;
            
            if(ev.type == EV_ABS && ev.code == ABS_Y)
            
                y = ev.value;
            
            if(ev.type == EV_KEY && ev.code == BTN_TOUCH)
            
                if(ev.value == 0)
                
                    printf("Release\\n");
                    break;
                
                else if(ev.value == 1)
                
                    printf("Press\\n");
                
            
        
        printf("x=%d y=%d\\n",x,y);
        
        close(touch_fd);

#include <stdio.h>//printf
#include <linux/input.h>//struct input_event
#include <sys/types.h>//open
#include <sys/stat.h>//open
#include <fcntl.h>//open
#include <unistd.h>//read
#include <stdlib.h>
#include <sys/mman.h>
#include<linux/fb.h>
#include <math.h>
int * p = NULL ;

void draw_point(int x,int y,int color)

	if(x>=0 && x<800 && y>=0 && y<480 )
	
		*(p+800*y+x) = color ;
	


void show_bmp (char * pathname ,int x ,int y)

	int fd = open(pathname,O_RDONLY);
	if(fd == -1)
	
		perror("open error\\n");
		return ;
	
	int fd1 = open("/dev/fb0",O_RDWR);
	if(fd1 == -1)
	
		perror("open error\\n");
		return ;
	
	printf("open success\\n");
	
	p = mmap(NULL,800*480*4,PROT_READ | PROT_WRITE,MAP_SHARED ,fd1,0);
	if(p == NULL )
	
		perror("mmap error\\n");
		return ;
	
	int width,height;
	short depth;
	unsigned char buf[4] ;
	//读取宽度
	lseek(fd,0x12,SEEK_SET);
	read(fd,buf,4);
	width = buf[3]<<24 | buf[2]<< 16 | buf[1] << 8 | buf[0];
	//读取高度
	read(fd,buf,4);
	height  = buf[3]<<24 | buf[2]<< 16 | buf[1] << 8 | buf[0];
	//读取色深
	lseek(fd,0x1c,SEEK_SET);
	read(fd,buf,2);
	depth = buf[1] << 8  | buf[0];
	//打印信息
	printf("width = %d  height = %d  depth = %d \\n",width,height,depth);

	
	int line_valid_bytes = abs(width) * depth / 8 ; 
	int laizi=0;
	if( (line_valid_bytes % 4) !=0   )
	
		laizi =  4 - line_valid_bytes%4;
	
	int line_bytes = line_valid_bytes  +  laizi ;
	
	int total_bytes = line_bytes * abs(height) ; 
	
	unsigned char * p1  = malloc(total_bytes);
	
	lseek(fd,54,SEEK_SET);
	read(fd,p1,total_bytes);
	
	
	unsigned char a ,r ,g, b ;
	int i = 0;
	int x0=0,y0=0; 
	int color ;
	for(y0=0;y0<abs(height);y0++)
	
		for(x0=0;x0<abs(width);x0++)
		
			
		
			b = p1[i++];
			g = p1[i++];
			r = p1[i++];
			if(depth == 32)
			
				a=p1[i++];
			
			if(depth == 24)
			
				a = 0;
			
			color = a << 24 | r << 16 | g << 8 | b ;
			draw_point(width>0?x+x0:abs(width)+x-1-x0,
					height>0? y+height-1-y0 : y+y0,color);		
		
		i = i +laizi ;
			
	
	
	free(p1);
	close(fd1);
	munmap(p,800*480*4);
	close(fd);
	
int main()
	
int touch_fd = open("/dev/input/event0",O_RDONLY);
		if(touch_fd == -1)
		
			perror("open touch fail");
			return -1;
		
		struct input_event ev;
		int x=-1,y=-1;
	while(1)

				while(1)
	
			
	
			read(touch_fd,&ev,sizeof(ev));
			if(ev.type == EV_ABS && ev.code == ABS_X)
			
				x = ev.value;
			
			if(ev.type == EV_ABS && ev.code == ABS_Y)
			
				y = ev.value;
			
			if(ev.type == EV_KEY && ev.code == BTN_TOUCH)
			
				if(ev.value == 0)
				
					printf("Release\\n");
					break;
				
				else if(ev.value == 1)
				
					printf("Press\\n");
				
			
		
		printf("x=%d y=%d\\n",x,y);
		
		if (x>0&& y<400)
		
			show_bmp("1.bmp", 0, 0);
		
		if (x>400 && y<800)
		
			show_bmp("2.bmp", 0, 0);
		


		close(touch_fd);
		
 		return 0;		

2048小游戏c语言代码

2048游戏规则:每次可以选择上下左右其中一个方向去滑动,每滑动一次,所有的数字方块都会往滑动的方向靠拢外,系统也会在空白的地方乱数出现一个数字方块,相同数字的方块在靠拢、相撞时会相加。不断的叠加最终拼凑出2048这个数字就算成功。

参考思路 :

第一步
    给屏幕上背景色(红、蓝....)
    
第二步
    中心画一个正方形400*400(这里也可以画大一点,每张图之间保留一点空隙,使游戏更美观)

第三步
    找11张100*100的图片(2,4,8,16...2048)
    
第四步
    初始化棋盘,游戏开始,在16个位置上随机出现2,4,8中的一张图片,共出现3张
    (概率自己弄,如出现2的概率50%,4个概率25%,8个概率25%)
    
第五步
    手指滑屏怎么实现图片的上下左右移动,同时相同的图片相加变成一张图片
    如,两张图片2变更成一张图片4
    
    同时,滑动后在没有图片的地方生成一张新的图片(同第四步,只是这里出现一张图)
    
第六步
    判断游戏结束
    
 

#include <stdlib.h>
#include <sys/types.h>
#include <stdio.h>
#include <linux/input.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <stdlib.h>
#include <sys/mman.h>
#include<linux/fb.h>
#include <math.h>
#include <errno.h>
#include <time.h>


int lcd_fd, ts_fd;
int *lcd_ptr;
int game_over;
int get_finger_direction();



struct bmp_header 		//14
	unsigned char type[2];
	unsigned long size;
	unsigned short reserverd1;
	unsigned short reserverd2;
	unsigned long offbit;
__attribute__((packed));		//字节对齐

struct bmp_info 	//40
	unsigned int size;
	unsigned int width;
	unsigned int height;
	unsigned short planes;
	unsigned short bitcount;
	unsigned int bitcompression;
	unsigned int sizeimg;
	unsigned int xpelspermeter;
	unsigned int ypelspermeter;
	unsigned int biclrused;
	unsigned int important;
__attribute__((packed));		//字节对齐


//数组初始化,将所有的图片保存在一个数组中
const char *bmp_files[] = 
	"/pic/bmp/digit_2.bmp", "/pic/bmp/digit_4.bmp",
	"/pic/bmp/digit_8.bmp", "/pic/bmp/digit_16.bmp",
	"/pic/bmp/digit_32.bmp", "/pic/bmp/digit_64.bmp",
	"/pic/bmp/digit_128.bmp", "/pic/bmp/digit_256.bmp",
	"/pic/bmp/digit_512.bmp", "/pic/bmp/digit_1024.bmp",
	"/pic/bmp/digit_2048.bmp", "/pic/bmp/digit_4096.bmp",
	"/pic/bmp/digit_8192.bmp", "/pic/bmp/digit_16384.bmp",
	"/pic/bmp/digit_32768.bmp", "/pic/bmp/digit_65536.bmp"
;

//棋盘矩阵的初始化
int array[4][4] = 0;

//根据要显示的数字来返回对应的文件名的下标
int get_bmp_files_index(int x)

	if (x == 2) 
		return 0;
	else if (x == 4) 
		return 1;
	else if (x == 8) 
		return 2;
	else if (x == 16) 
		return 3;
	else if (x == 32) 
		return 4;
	else if (x == 64) 
		return 5;
	else if (x == 128) 
		return 6;
	else if (x == 256) 
		return 7;
	else if (x == 512) 
		return 8;
	else if (x == 1024) 
		return 9;
	else if (x == 2048) 
		return 10;
	else if (x == 4096) 
		return 11;
	else if (x == 8192) 
		return 12;
	else if (x == 16384) 
		return 13;
	else if (x == 32768) 
		return 14;
	else if (x == 65536) 
		return 15;
	
	
	return -1;


//求棋盘矩阵里面有多少个0
int rectangle_get_zero_num()

	int i, j, count = 0;
	for (i = 0; i < 4; i++) 
		for (j = 0; j < 4; j++) 
			if (array[i][j] == 0) 
				count++;
			
		
	
	
	return count;


int rectangle_set_value(int z, int value)

	int i, j, count = 0;
	for (i = 0; i < 4; i++) 
		for (j = 0; j < 4; j++) 
				if (array[i][j] == 0) 
					count++;
					if (count == z) 
						array[i][j] = value;
						return 0;
					
				
				
		
	


//触摸屏滑屏算法实现
int get_xy_v2()

	struct input_event ts;
	int x1 = -1, y1 = -1;
	int x2, y2;
	int x_read = 0, y_read =1;
	// x1, y1, x2,y2
	
	//2, read coord
	while (1) 
		read(ts_fd, &ts, sizeof(ts));
		
		if (ts.type == EV_ABS && ts.code == ABS_X && x_read == 0)   
			if (x1 == -1) 
				x1 = ts.value;
			
			x2 = ts.value;
			x_read = 1;
			y_read = 0;
		
		
		if (ts.type == EV_ABS && ts.code == ABS_Y && y_read == 0) 
			if (y1 == -1) 
				y1 = ts.value;
			
			y2 = ts.value;
			x_read = 0;
			y_read = 1;
		
		
		if (x_read && y_read) 
			break;
		
		
		if (ts.type == EV_KEY && ts.code == BTN_TOUCH && ts.value == KEY_RESERVED) 
			int num1 = x2-x1;
			int num2 = y2-y1;
			
			if (num1 > 0) 
				return 1;
			else if (num1 < 0) 
				return 2;
			
			
			if (num2 < 0) 
				return 3;
			else if (num2 > 0) 
				return 4;
			
			break;
		
	


/*
	fin_left:手指左划后棋子移动及合并的方式
*/
void fin_left()

	int i, j;//i为矩阵行下标,j为矩阵列下标
	int value, save_zero;
	for(i = 0; i < 4; i++)
	
		value = 0;
		save_zero= 0;
		for(j = 0; j < 4 ; j++)
		
			if (array[i][j] == 0)
				continue;
			
			if (value == 0)
				value = array[i][j];
			else
			
				if (value == array[i][j])
				
					array[i][save_zero++] = value * 2;
					value = 0;
				 else 
					array[i][save_zero++] = value;
					value = array[i][j];
				
			
			array[i][j] = 0;
		

		if (value != 0)
			array[i][save_zero] = value;

	
		

	//draw_matrix();
/*
	fin_right:手指上划后棋子移动及合并的方式
*/
void fin_right()

	int i, j;//i为矩阵行下标,j为矩阵列下标
	int value;
	int save_zero;
	for (i = 0; i < 4; i++)
	
		value = 0;
		save_zero = 4 -1;
		for (j = 4 - 1; j >= 0 ; j--)
		
			if(array[i][j] == 0)
			
				continue;
			
			if(value == 0)
			
				value = array[i][j];
			
			else
			
				if(value == array[i][j])
				
					array[i][save_zero--] = 2 * value;
					value = 0;
				
				else
				
					array[i][save_zero--] = value;
					value = array[i][j];
				
			
			array[i][j] = 0;
		
		if(value != 0)
		
			array[i][save_zero] = value;
		
	
	

/*
	fin_up:手指上划后棋子移动及合并的方式
*/
void fin_up()


	int i, j;//i为矩阵行下标,j为矩阵列下标
	int value;
	int save_zero;

	for(j = 0; j < 4; j++)
	
		value = 0;
		save_zero= 0;
		for(i = 0; i < 4 ; i++)
		
		
			if(array[i][j] == 0)
			
				continue;
			
			if(value == 0)
			
				value = array[i][j];
			
			else
			
				if(value == array[i][j])
				
					array[save_zero++][j] =2 * value;
					value = 0;
				
				else
				
					array[save_zero++][j] = value;
					value = array[i][j];
				
			
			array[i][j] = 0;
		
		if(value != 0)
		
			array[save_zero][j] = value;
		

	


	
	//draw_matrix();
/*
	fin_down:手指上划后棋子移动及合并的方式
*/
void fin_down()

	int i, j;//i为矩阵行下标,j为矩阵列下标
	int value;
	int save_zero;
	
	for(j = 0; j < 4; j++)
	
		value = 0;
		save_zero = 4 - 1;
		for(i = 4 - 1; i >= 0 ; i--)
		
			if(array[i][j] == 0)
			
				continue;
			
			if(value == 0)
			
				value = array[i][j];
			
			else
			
				if(value == array[i][j])
				
					array[save_zero--][j] = 2 * value;
					value = 0;
				
				else
				
					array[save_zero--][j] = value;
					value = array[i][j];
				
			
			array[i][j] = 0;
		
		if(value != 0)
		
			array[save_zero][j] = value;
		
		
	
	


/*
	change_matrix:根据手指滑动(direction),
		变换棋盘矩阵
*/
int change_matrix()

	
	int direction = get_finger_direction();
	if (direction == 1)
	
		fin_left();
	
	else if (direction == 2)
	
		fin_right();
	
	else if (direction == 3)
	
		fin_up();
	
	else
	
		fin_down();
	



/*
	lcd_draw_point:在屏幕坐为(x, y)这个点,填充color
	这个颜色值。
	@x: x轴坐标
	@y:y轴坐标
	@color:要填充的辨色值

	返回值:
		无返回值。

*/
void lcd_draw_point(int x, int y, int color)

	int *p = lcd_ptr;

	if (x >= 0 && x < 800 && y>=0 && y < 480)
	
		*(p +800*y + x) = color;
	



/*
	lcd_draw_dect: 在屏幕上画一个矩形,并且用
		color这种颜色填充该矩形。
	@x0: 该矩形的左上角的那个点x轴坐标
	@y0:该矩形的左上角的那个点y轴坐标
	@w:该矩形的宽
	@h:该矩形的高
	@color:该矩形要填充的辨色值

	返回值:
		无返回值。
		
*/
void lcd_draw_dect(int x0, int y0, int w, int h, int color)

	if (x0 < 0 || y0 < 0 || w < 0 || h <0)
		return;

	if ((x0 + w >800) || (y0+h) > 480)
	
		return;
	

	int x, y;

	for (y = y0; y < y0 + h; y++)
	
		for (x = x0; x < x0 + w; x++)
		
			lcd_draw_point(x, y  ,  color);
		
	



/*
	draw_bmp_byname:把一张bmp图片显示在屏幕上特定的位置
	@bmpfile:要显示的bmp图片的文件名
	@x0: 在屏幕上显示的左上角顶点的x轴坐标
	@y0: 在屏幕上显示的左上角顶点的y轴坐标
	@w: 位图宽度
	@h: 位图高度
	返回值:
		无返回值.
*/
void draw_bmp_byname(const char *bmpfile, int x0, int y0, int w, int h)

	int fd;
	int x, y;
	
	fd = open(bmpfile, O_RDONLY);
	if (fd == -1)
	
		perror("open bmpfile error:");
		return ;
	
	char bmpdata[w*h*3];	
	lseek(fd, 54, SEEK_SET);
	
	read(fd, bmpdata, w*h*3);

	close(fd);

	int i = 0;
	for (y = 0; y < h; y++)
	
		unsigned char r,g ,b;
		int color;

		for (x = 0; x < w; x++)
		
			b = bmpdata[i++];
			g = bmpdata[i++];
			r = bmpdata[i++];
			color = (r << 16) | (g << 8) | b;

			lcd_draw_point(x0+ x, y0 + (h -1 - y) ,color);
		
	





/*
	draw_matrix:把棋盘矩阵在屏幕上显示出来
*/
void draw_matrix()

	int i, j;
	for (i = 0; i < 4; i++)
	
		for (j = 0; j < 4;j++)
		
			int x0, y0;
			x0 = 185;//棋盘矩阵左上角那个点的x轴坐标
			y0 = 25;//棋盘矩阵左上角那个点的y轴坐标
			if (array[i][j] == 0)
			
				lcd_draw_dect(x0+j*110,  y0+i*110,  100, 100, 
						0xff8080);//如果此处元素的值为0,那么
								//就显示
			
			else
			
				int f_index = get_bmp_files_index(array[i][j]);
				draw_bmp_byname(bmp_files[f_index],
						x0+j*110,  y0+i*110,
						100,100);
			
		
	


/*
	init_matrix:初始化棋盘矩阵
			在任意x个位置,填充x个数字(2,4,8)
*/

void init_matrix()

	//规则x >= 1,x <= 3
	int x = (random() % 3) + 1;

	int i;

	/*
		step1:随机产生x个数字,并填充到棋盘矩阵中去
	*/

	for(i = 0; i < x; i++)
	
		int pos = (random() % rectangle_get_zero_num()) + 1;

		int s[] = 2, 4, 8, 2;
		int s_i = (random() % 3);

		rectangle_set_value(pos, s[s_i]);
	

	/*
		step 2: 绘制棋盘矩阵
	*/
	draw_matrix();



/*
	rand1_matrix:移动之后随机产生一个数字填充到
	任意一个0的位置上
*/
void rand_matrix()

	int pos = (random() % rectangle_get_zero_num()) + 1;

	int s[] = 2, 4, 8, 2;
	int s_i = (random() % 4);

	rectangle_set_value(pos, s[s_i]);
	draw_matrix();



/*
	get_finger_direction:获取手指在触摸屏上面的滑动方向
	返回值:
		MOVE_LEFT:手指向左移动
		MOVE_RIGHT:手指向右移动
		MOVE_UP:手指向上移动
		MOVE_DOWN:手指向下移动
*/
int get_finger_direction()

	int ret;
	int fd = open("/dev/input/event0", O_RDWR);
	if (fd == -1)
	
		perror("open event failed:");
		return -1;
	

	struct input_event ev;

	int  x1 = -1; //在滑动过程中第一个点的x轴坐标
	int x2; //在滑动过程中最后一个点的x轴坐标
	int y1 = -1;//在滑动过程中第一个点的y轴坐标
	int y2;//在滑动过程中最后一个点的y轴坐标

	while (1)
	
		ret = read(fd, &ev, sizeof(ev));
		if(ret != sizeof(ev))
		
			continue;
		
		
		if (ev.type == EV_ABS && ev.code == ABS_X)//是x轴坐标
		
			if (x1 == -1)//x1重来没有赋过值,那么肯定是第一个点
			
				x1 = ev.value;
			
			x2 = ev.value;
		
		if (ev.type == EV_ABS && ev.code == ABS_Y)//是y轴坐标
		
			if ( y1 == -1)//y1重来没有赋过值,那么肯定是第一个点
			
				y1 = ev.value;
			
			y2 = ev.value;
		


		// if (ev.type == EV_ABS && ev.code == ABS_PRESSURE//手指弹起,再计算滑动方向
		// 	&& ev.value == 0)//触摸屏压力值为0, press up
		if (ev.type == EV_KEY && ev.code == BTN_TOUCH)
		
			if(ev.value==0)
			
				int x_cz;//x轴的位移
				int y_cz;//y轴的位移
				int abs_x;
				int abs_y;
				x_cz = x2 - x1;
				y_cz = y2 - y1;
				abs_x = abs(x_cz);
				abs_y = abs(y_cz);
				
				if((x_cz > 30) && (abs_x > 2 * abs_y))
				
					close(fd);
					return 2;
				
				else if((x_cz < -30) && (abs_x > 2 * abs_y))
				
					close(fd);
					return 1;
				
				else if((y_cz > 30) && (abs_y > 2 * abs_x))
				
					close(fd);
					return 4;
				
				else if((y_cz < -30) && (abs_y > 2 * abs_x))
				
					close(fd);
					return 3;
					
				else	
				
					x1 = y1 = -1;
					continue;
				

				break;

			
		
	


	close(fd);



/*
	move_judge:判断是否还能移动
	return value:
		1 game over
		0 continue
*/
int move_judge()

	int i, j;
	if(rectangle_get_zero_num() != 0)
	
		return 0;
	

	for(i = 0; i < 4; i++)
	
		for(j = 0; j < 4 ; j++)
		
			if (j != 4 -1)
			
				if (array[i][j] == array[i][j+1])
				
					return 0;
				
			

			if (i != 4 - 1)
			
				if (array[i][j] == array[i+1][j])
				
					return 0;
				
			
		
	
	
	
	return 1;




int main()


	/*step 1: 打开屏幕*/
	lcd_fd = open("/dev/fb0", O_RDWR);
	if (lcd_fd == -1)
	
		perror("open fb0 failed:");
		return -1;
	
	
	/*step 2: mmap*/
	lcd_ptr = mmap(
			NULL, //第一个参数,为映射后的内存地址,
				 //为NULL,表示让操作系统自行分配
				 
			800*480*4, //第二个参数,为映射的长度。

			PROT_WRITE, //第三个参数,为映射内存区域的权限


			MAP_SHARED, //第四个参数,为映射标志,shared

			lcd_fd, //第五个参数,为文件描述符,表示您要
				//映射哪个文件

			0 //第六个参数为偏移量,表示您要从文件的
				//哪个位置开始映射
	
	);


	lcd_draw_dect(0, 0, 800, 480, 0x0080ff);//清屏
	
	srandom( time(NULL) ); //设置随机数种子,种子一样,产生的
						//随机数是一样的

	init_matrix();


	while (game_over == 0) //游戏没结束
	
		//用来保存原来的矩阵值
		int matrix_v1[4][4];
		int i, j, flag = 0;
		for (i = 0; i < 4; ++i)
		
			for (j = 0; j < 4; ++j)
			
				matrix_v1[i][j] = array[i][j];
			
		
		/*
			step 1: 变换矩阵
		*/
		change_matrix();

		for (i = 0; i < 4; ++i)
		
			for (j = 0; j < 4; ++j)
			
				if (matrix_v1[i][j] != array[i][j])
				
					flag = 1;
					i = j = 4;
				
			
		
		if (flag)
		
			rand_matrix();
			draw_matrix();
		 
		else 
		
			draw_matrix();
		
		game_over = move_judge();
	
	
	printf("Game Over~~");
	munmap(lcd_ptr, 800*480*4);
	close(lcd_fd);

电子相册+2048小游戏

#include <stdlib.h>
#include <sys/types.h>
#include <stdio.h>
#include <linux/input.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>
#include <stdlib.h>
#include <sys/mman.h>
#include<linux/fb.h>
#include <math.h>
#include <errno.h>
#include <time.h>
#include<string.h>


int lcd_fd, ts_fd;
int *lcd_ptr;
int game_over;
int get_finger_direction();

struct bmp_header 		//14
	unsigned char type[2];
	unsigned long size;
	unsigned short reserverd1;
	unsigned short reserverd2;
	unsigned long offbit;
__attribute__((packed));		//字节对齐

struct bmp_info 	//40
	unsigned int size;
	unsigned int width;
	unsigned int height;
	unsigned short planes;
	unsigned short bitcount;
	unsigned int bitcompression;
	unsigned int sizeimg;
	unsigned int xpelspermeter;
	unsigned int ypelspermeter;
	unsigned int biclrused;
	unsigned int important;
__attribute__((packed));		//字节对齐

int dev_init()

	//1,lcd device init
	lcd_fd = open("/dev/fb0", O_RDWR);

	if (lcd_fd == -1) 
		printf("open lcd device failed!\\n");
		return -1;
	

	//建立映射(走到镜子)
	lcd_ptr = mmap(NULL,		//内存映射的地址,默认填NULL,由系统来分配
			800*480*4,//内存映射区的大小
			PROT_READ | PROT_WRITE,//操作标志
			MAP_SHARED,//共享标志
			lcd_fd,	//将要进行映射的文件的别名
			0		//偏移量
		      );

	if (lcd_ptr == MAP_FAILED) 
		printf("mmap failed!\\n");
		return -2;
	

	ts_fd = open("/dev/input/event0", O_RDONLY);

	if (ts_fd == -1) 
		printf("open lcd device failed!\\n");
		return -3;
	

	return 0;


void dev_uninit()

	munmap(lcd_ptr, 800*480*4);
	close(lcd_fd);
	close(ts_fd);


int show_bmp(int x, int y, const char* pathname)

	//bmp file
	int bmp_fd = open(pathname, O_RDWR);

	if (bmp_fd == -1) 
		printf("open bmp file failed!\\n");
		return -1;
	

	struct bmp_header b_header;
	struct bmp_info b_info;

	read(bmp_fd, &b_header, 14);
	read(bmp_fd, &b_info, 40);

	int w, h;
	w = b_info.width;
	h = b_info.height;

	//b)	读取图片颜色数据
	char rgb_buf[w*h*3];
	int tmp_buf[w*h];
	int lcd_buf[800*480];

	read(bmp_fd, rgb_buf, w*h*3);

	// 24 --- > 32

	int i, j;
	int color;
	for (i = 0; i < w*h; i++) 
		/*
		   color = rgb_buf[0];		//b
		   color = (rgb_buf[1] << 8);	//g
		   color = (rgb_buf[2] << 16);	//r
		   lcd_buf[0] = color;

		   color = rgb_buf[3];		//b
		   color = (rgb_buf[4] << 8);	//g
		   color = (rgb_buf[5] << 16);	//r
		   lcd_buf[1] = color;

		 */
		color = rgb_buf[3*i];		//b
		color |= (rgb_buf[3*i+1] << 8);	//g
		color |= (rgb_buf[3*i+2] << 16);	//r
		tmp_buf[i] = color;

	

	// up down
	for (i = 0; i < h; i++) 
		for (j = 0; j < w; j++) 
			lcd_ptr[(i+y)*800+(j+x)] = tmp_buf[(h-1-i)*w+j];
		
	

	//c)	将图片颜色数据写入到lcd屏幕
	//write(lcd_fd, lcd_buf, 800*480*4);

	close(bmp_fd);

	return 0;


int get_xy(int *x, int *y)

	struct input_event ts;
	int x_read = 0, y_read =1;
	// x1, y1, x2,y2

	//2, read coord
	while (1) 
		read(ts_fd, &ts, sizeof(ts));

		if (ts.type == EV_ABS && ts.code == ABS_X && x_read == 0)   
			*x = ts.value;
			x_read = 1;
			y_read = 0;
		

		if (ts.type == EV_ABS && ts.code == ABS_Y && y_read == 0) 
			*y = ts.value;
			x_read = 0;
			y_read = 1;
		

		if (ts.type == EV_KEY && ts.code == BTN_TOUCH && ts.value == KEY_RESERVED) 
			printf("手指已经离开\\n");
			break;
		
	

	return 0;


int log_on()

	
	int xing_x[6] = 175,255,325,395,475,545;
	
	char number[7] = 0;
	char vc[7] = 0;
	
	//获取随机数种子
	srandom(time(NULL));
	
	show_bmp(0, 0, "/pic/bmp/vc_login.bmp");
	
	int i;
	bzero(number, 6);
	for (i = 0; i < 6; i++) 
		number[i] = (random()%10)+48;
		printf("%d ", number[i]);
	
	
	printf("\\n");

	number[7] = '\\0';

	printf("number : %s\\n", number);

	int x, y;
	int j = 0;

	while (1) 
		get_xy(&x, &y);
		if (y > 160 && y <= 275 && j < 6) 
			
			//1 2 3
			if (x > 170 && x < 385) 
				vc[j] = '1';
				// /pic/bmp/
				show_bmp(xing_x[j], 62, "/pic/bmp/star.bmp");
				j++;
				printf("111\\n");
			else if (x > 390 && x < 605) 
				vc[j] = '2';
				show_bmp(xing_x[j], 62, "/pic/bmp/star.bmp");
				j++;
				printf("222\\n");
			else if (x > 610 && x < 800) 
				vc[j] = '3';
				show_bmp(xing_x[j], 62, "/pic/bmp/star.bmp");
				j++;
				printf("333\\n");
			
		else if (y > 280 && y <= 395 && j < 6) 
			
			//4 5 6
			if (x > 170 && x < 385) 
				vc[j] = '4';
				// /pic/bmp/
				show_bmp(xing_x[j], 62, "/pic/bmp/star.bmp");
				j++;
				printf("444\\n");
			else if (x > 390 && x < 605) 
				vc[j] = '5';
				show_bmp(xing_x[j], 62, "/pic/bmp/star.bmp");
				j++;
				printf("555\\n");
			else if (x > 610 && x < 800) 
				vc[j] = '6';
				show_bmp(xing_x[j], 62, "/pic/bmp/star.bmp");
				j++;
				printf("666\\n");
			
			
		else if (y > 400 && y <= 465 && j < 6) 
			
			//7 8 9
			if (x > 170 && x < 385) 
				vc[j] = '7';
				// /pic/bmp/
				show_bmp(xing_x[j], 62, "/pic/bmp/star.bmp");
				j++;
				printf("777\\n");
			else if (x > 390 && x < 605) 
				vc[j] = '8';
				show_bmp(xing_x[j], 62, "/pic/bmp/star.bmp");
				j++;
				printf("888\\n");
			else if (x > 610 && x < 800) 
				vc[j] = '9';
				show_bmp(xing_x[j], 62, "/pic/bmp/star.bmp");
				j++;
				printf("999\\n");
			
		else if (y > 470 && y <= 615) 
			if (x > 170 && x < 385 && j > 0) 
				j--;
				vc[j] = '0';
				show_bmp(xing_x[j], 62, "/pic/bmp/white.bmp");
				printf("delete!\\n");
			else if (x > 390 && x < 605 && j < 6) 
				vc[j] = '0';
				show_bmp(xing_x[j], 62, "/pic/bmp/star.bmp");
				j++;
				printf("000\\n");
			else if (x > 610 && x < 800) 
				vc[7] = '\\0';
				printf("%s\\n", vc);
				if (strncmp(number, vc, 6) == 0) 
					show_bmp(200, 120, "/pic/bmp/correct.bmp");
					sleep(1);
					break;
				else 
					show_bmp(200, 120, "/pic/bmp/error.bmp");
					sleep(1);
					j = 0;
					bzero(vc, 6);
					/* for (i = 0; i < 6; i++) 
						show_bmp(xing_x[i], 62, "/pic/bmp/white.bmp");
					 */
					show_bmp(0, 0, "/pic/bmp/vc_login.bmp");
					continue;
				
			
		
	




int show_pic(void)

	//1, device init
	int rt = dev_init();

	if (rt != 0) 
		printf("rt : %d\\n", rt);
		return -1;
	

	//2, oper

	//gif
	int i;

	char buf[1024] = 0;	//bzero

	for (i = 0; i < 10; i++) 
		sprintf(buf, "/pic/gif/%d.bmp", i);
		show_bmp(0, 0, buf);
		usleep(100000);
	

	//log on
	log_on();

	
	//main

	//3, rmmod to device
	dev_uninit();

	return 0;



//数组初始化,将所有的图片保存在一个数组中
const char *bmp_files[] = 
	"/pic/bmp/digit_2.bmp", "/pic/bmp/digit_4.bmp",
	"/pic/bmp/digit_8.bmp", "/pic/bmp/digit_16.bmp",
	"/pic/bmp/digit_32.bmp", "/pic/bmp/digit_64.bmp",
	"/pic/bmp/digit_128.bmp", "/pic/bmp/digit_256.bmp",
	"/pic/bmp/digit_512.bmp", "/pic/bmp/digit_1024.bmp",
	"/pic/bmp/digit_2048.bmp", "/pic/bmp/digit_4096.bmp",
	"/pic/bmp/digit_8192.bmp", "/pic/bmp/digit_16384.bmp",
	"/pic/bmp/digit_32768.bmp", "/pic/bmp/digit_65536.bmp"
;

//棋盘矩阵的初始化
int array[4][4] = 0;

//根据要显示的数字来返回对应的文件名的下标
int get_bmp_files_index(int x)

	if (x == 2) 
		return 0;
	else if (x == 4) 
		return 1;
	else if (x == 8) 
		return 2;
	else if (x == 16) 
		return 3;
	else if (x == 32) 
		return 4;
	else if (x == 64) 
		return 5;
	else if (x == 128) 
		return 6;
	else if (x == 256) 
		return 7;
	else if (x == 512) 
		return 8;
	else if (x == 1024) 
		return 9;
	else if (x == 2048) 
		return 10;
	else if (x == 4096) 
		return 11;
	else if (x == 8192) 
		return 12;
	else if (x == 16384) 
		return 13;
	else if (x == 32768) 
		return 14;
	else if (x == 65536) 
		return 15;
	
	
	return -1;


//求棋盘矩阵里面有多少个0
int rectangle_get_zero_num()

	int i, j, count = 0;
	for (i = 0; i < 4; i++) 
		for (j = 0; j < 4; j++) 
			if (array[i][j] == 0) 
				count++;
			
		
	
	
	return count;


int rectangle_set_value(int z, int value)

	int i, j, count = 0;
	for (i = 0; i < 4; i++) 
		for (j = 0; j < 4; j++) 
				if (array[i][j] == 0) 
					count++;
					if (count == z) 
						array[i][j] = value;
						return 0;
					
				
				
		
	


//触摸屏滑屏算法实现
int get_xy_v2()

	struct input_event ts;
	int x1 = -1, y1 = -1;
	int x2, y2;
	int x_read = 0, y_read =1;
	// x1, y1, x2,y2
	
	//2, read coord
	while (1) 
		read(ts_fd, &ts, sizeof(ts));
		
		if (ts.type == EV_ABS && ts.code == ABS_X && x_read == 0)   
			if (x1 == -1) 
				x1 = ts.value;
			
			x2 = ts.value;
			x_read = 1;
			y_read = 0;
		
		
		if (ts.type == EV_ABS && ts.code == ABS_Y && y_read == 0) 
			if (y1 == -1) 
				y1 = ts.value;
			
			y2 = ts.value;
			x_read = 0;
			y_read = 1;
		
		
		if (x_read && y_read) 
			break;
		
		
		if (ts.type == EV_KEY && ts.code == BTN_TOUCH && ts.value == KEY_RESERVED) 
			int num1 = x2-x1;
			int num2 = y2-y1;
			
			if (num1 > 0) 
				return 1;
			else if (num1 < 0) 
				return 2;
			
			
			if (num2 < 0) 
				return 3;
			else if (num2 > 0) 
				return 4;
			
			break;
		
	


/*
	fin_left:手指左划后棋子移动及合并的方式
*/
void fin_left()

	int i, j;//i为矩阵行下标,j为矩阵列下标
	int value, save_zero;
	for(i = 0; i < 4; i++)
	
		value = 0;
		save_zero= 0;
		for(j = 0; j < 4 ; j++)
		
			if (array[i][j] == 0)
				continue;
			
			if (value == 0)
				value = array[i][j];
			else
			
				if (value == array[i][j])
				
					array[i][save_zero++] = value * 2;
					value = 0;
				 else 
					array[i][save_zero++] = value;
					value = array[i][j];
				
			
			array[i][j] = 0;
		

		if (value != 0)
			array[i][save_zero] = value;

	
		

	//draw_matrix();
/*
	fin_right:手指上划后棋子移动及合并的方式
*/
void fin_right()

	int i, j;//i为矩阵行下标,j为矩阵列下标
	int value;
	int save_zero;
	for (i = 0; i < 4; i++)
	
		value = 0;
		save_zero = 4 -1;
		for (j = 4 - 1; j >= 0 ; j--)
		
			if(array[i][j] == 0)
			
				continue;
			
			if(value == 0)
			
				value = array[i][j];
			
			else
			
				if(value == array[i][j])
				
					array[i][save_zero--] = 2 * value;
					value = 0;
				
				else
				
					array[i][save_zero--] = value;
					value = array[i][j];
				
			
			array[i][j] = 0;
		
		if(value != 0)
		
			array[i][save_zero] = value;
		
	
	

/*
	fin_up:手指上划后棋子移动及合并的方式
*/
void fin_up()


	int i, j;//i为矩阵行下标,j为矩阵列下标
	int value;
	int save_zero;

	for(j = 0; j < 4; j++)
	
		value = 0;
		save_zero= 0;
		for(i = 0; i < 4 ; i++)
		
		
			if(array[i][j] == 0)
			
				continue;
			
			if(value == 0)
			
				value = array[i][j];
			
			else
			
				if(value == array[i][j])
				
					array[save_zero++][j] =2 * value;
					value = 0;
				
				else
				
					array[save_zero++][j] = value;
					value = array[i][j];
				
			
			array[i][j] = 0;
		
		if(value != 0)
		
			array[save_zero][j] = value;
		

	


	
	//draw_matrix();
/*
	fin_down:手指上划后棋子移动及合并的方式
*/
void fin_down()

	int i, j;//i为矩阵行下标,j为矩阵列下标
	int value;
	int save_zero;
	
	for(j = 0; j < 4; j++)
	
		value = 0;
		save_zero = 4 - 1;
		for(i = 4 - 1; i >= 0 ; i--)
		
			if(array[i][j] == 0)
			
				continue;
			
			if(value == 0)
			
				value = array[i][j];
			
			else
			
				if(value == array[i][j])
				
					array[save_zero--][j] = 2 * value;
					value = 0;
				
				else
				
					array[save_zero--][j] = value;
					value = array[i][j];
				
			
			array[i][j] = 0;
		
		if(value != 0)
		
			array[save_zero][j] = value;
		
		
	
	


/*
	change_matrix:根据手指滑动(direction),
		变换棋盘矩阵
*/
int change_matrix()

	
	int direction = get_finger_direction();
	if (direction == 1)
	
		fin_left();
	
	else if (direction == 2)
	
		fin_right();
	
	else if (direction == 3)
	
		fin_up();
	
	else
	
		fin_down();
	



/*
	lcd_draw_point:在屏幕坐为(x, y)这个点,填充color
	这个颜色值。
	@x: x轴坐标
	@y:y轴坐标
	@color:要填充的辨色值

	返回值:
		无返回值。

*/
void lcd_draw_point(int x, int y, int color)

	int *p = lcd_ptr;

	if (x >= 0 && x < 800 && y>=0 && y < 480)
	
		*(p +800*y + x) = color;
	



/*
	lcd_draw_dect: 在屏幕上画一个矩形,并且用
		color这种颜色填充该矩形。
	@x0: 该矩形的左上角的那个点x轴坐标
	@y0:该矩形的左上角的那个点y轴坐标
	@w:该矩形的宽
	@h:该矩形的高
	@color:该矩形要填充的辨色值

	返回值:
		无返回值。
		
*/
void lcd_draw_dect(int x0, int y0, int w, int h, int color)

	if (x0 < 0 || y0 < 0 || w < 0 || h <0)
		return;

	if ((x0 + w >800) || (y0+h) > 480)
	
		return;
	

	int x, y;

	for (y = y0; y < y0 + h; y++)
	
		for (x = x0; x < x0 + w; x++)
		
			lcd_draw_point(x, y  ,  color);
		
	



/*
	draw_bmp_byname:把一张bmp图片显示在屏幕上特定的位置
	@bmpfile:要显示的bmp图片的文件名
	@x0: 在屏幕上显示的左上角顶点的x轴坐标
	@y0: 在屏幕上显示的左上角顶点的y轴坐标
	@w: 位图宽度
	@h: 位图高度
	返回值:
		无返回值.
*/
void draw_bmp_byname(const char *bmpfile, int x0, int y0, int w, int h)

	int fd;
	int x, y;
	
	fd = open(bmpfile, O_RDONLY);
	if (fd == -1)
	
		perror("open bmpfile error:");
		return ;
	
	char bmpdata[w*h*3];	
	lseek(fd, 54, SEEK_SET);
	
	read(fd, bmpdata, w*h*3);

	close(fd);

	int i = 0;
	for (y = 0; y < h; y++)
	
		unsigned char r,g ,b;
		int color;

		for (x = 0; x < w; x++)
		
			b = bmpdata[i++];
			g = bmpdata[i++];
			r = bmpdata[i++];
			color = (r << 16) | (g << 8) | b;

			lcd_draw_point(x0+ x, y0 + (h -1 - y) ,color);
		
	





/*
	draw_matrix:把棋盘矩阵在屏幕上显示出来
*/
void draw_matrix()

	int i, j;
	for (i = 0; i < 4; i++)
	
		for (j = 0; j < 4;j++)
		
			int x0, y0;
			x0 = 185;//棋盘矩阵左上角那个点的x轴坐标
			y0 = 25;//棋盘矩阵左上角那个点的y轴坐标
			if (array[i][j] == 0)
			
				lcd_draw_dect(x0+j*110,  y0+i*110,  100, 100, 
						0xff8080);//如果此处元素的值为0,那么
								//就显示
			
			else
			
				int f_index = get_bmp_files_index(array[i][j]);
				draw_bmp_byname(bmp_files[f_index],
						x0+j*110,  y0+i*110,
						100,100);
			
		
	


/*
	init_matrix:初始化棋盘矩阵
			在任意x个位置,填充x个数字(2,4,8)
*/

void init_matrix()

	//规则x >= 1,x <= 3
	int x = (random() % 3) + 1;

	int i;

	/*
		step1:随机产生x个数字,并填充到棋盘矩阵中去
	*/

	for(i = 0; i < x; i++)
	
		int pos = (random() % rectangle_get_zero_num()) + 1;

		int s[] = 2, 4, 8, 2;
		int s_i = (random() % 3);

		rectangle_set_value(pos, s[s_i]);
	

	/*
		step 2: 绘制棋盘矩阵
	*/
	draw_matrix();



/

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