unity连接mysql数据库-最新详细
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文章目录
写在前面
版本兼容问题走了许多弯路,令人非常火大。软件的更新,但是配套和支持往往没有跟上,甚至反而不兼容旧版本,而网上多数博客已经不再适用,故执笔记录,希望可以帮助到你。
相关安装包已上传网盘。
链接:https://pan.baidu.com/s/16cNlfe8_XTrW4p3HfgLUNQ
提取码:pdy1
mysql
安装Mysql及相关组件,官网/网盘都可。
https://dev.mysql.com/downloads/
MySQL Installer for Windows
安装Mysql8.0,已安装可跳过此步,相关教程繁多,不再赘述。
https://dev.mysql.com/downloads/installer/
Connector/NET
版本兼容问题,这里用的是v6.3.9
https://downloads.mysql.com/archives/c-net/
MySQL for Visual Studio
https://dev.mysql.com/downloads/windows/visualstudio/
(
插播反爬信息)博主CSDN地址:https://wzlodq.blog.csdn.net/
Visual Studio
Visual Studio2022暂不支持Mysql!!!
或者Mysql暂不支持Visual Studio2022!!!
直接劝退到2019
视图->服务器资源管理器
unity
MySql.Data.dll
unity2020已经内置了System.Data.dll和System.Drawing.dll,只需导入MySql.Data.dll即可。
该文件在前面Connector/NET安装目录下(也已上传网盘),如:
C:\\Program Files (x86)\\MySQL\\MySQL Connector Net 6.3.9\\Assemblies\\v4.0
测试脚本
新建两个脚本测试连接:
SqlAccess.cs
using System;
using System.Data;
using MySql.Data.MySqlClient;
using UnityEngine;
using System.Text;
public class SqlAccess
public static MySqlConnection dbConnection;
public SqlAccess(string host, string port, string username, string pwd, string database)
//连接数据库
try
string connectionString = string.Format("server = 0;port=1;database = 2;user = 3;password = 4;", host, port, database, username, pwd);
Debug.Log(connectionString);
dbConnection = new MySqlConnection(connectionString);
dbConnection.Open();
Debug.Log("连接成功!");
catch (Exception e)
throw new Exception("连接失败!" + e.Message.ToString());
//关闭连接
public void Close()
if (dbConnection != null)
dbConnection.Close();
dbConnection.Dispose();
dbConnection = null;
//查询
public DataSet SelectWhere(string tableName, string[] items, string[] col, string[] operation, string[] values)
if (col.Length != operation.Length || operation.Length != values.Length)
throw new Exception("col.Length != operation.Length != values.Length");
StringBuilder query = new StringBuilder();
query.Append("SELECT ");
query.Append(items[0]);
for (int i = 1; i < items.Length; ++i)
query.Append(", ");
query.Append(items[i]);
query.Append(" FROM ");
query.Append(tableName);
query.Append(" WHERE 1=1");
for (int i = 0; i < col.Length; ++i)
query.Append(" AND ");
query.Append(col[i]);
query.Append(operation[i]);
query.Append("'");
query.Append(values[0]);
query.Append("' ");
Debug.Log(query.ToString());
return ExecuteQuery(query.ToString());
//执行sql语句
public static DataSet ExecuteQuery(string sqlString)
if (dbConnection.State == ConnectionState.Open)
DataSet ds = new DataSet();
try
MySqlDataAdapter da = new MySqlDataAdapter(sqlString, dbConnection);
da.Fill(ds);
catch (Exception ee)
throw new Exception("SQL:" + sqlString + "/n" + ee.Message.ToString());
finally
return ds;
return null;
TestSql.cs
using System.Data;
using UnityEngine;
public class TestSql : MonoBehaviour
public string host = "localhost";
public string port = "3306";
public string username = "root";
public string pwd = "123456";
public string database = "demo";
void Start()
SqlAccess sql = new SqlAccess(host, port, username, pwd, database);
string[] items = "name" ;//字段名
string[] col = ;
string[] op = ;
string[] val = ;
DataSet ds = sql.SelectWhere("test", items, col, op, val);//替换表名test
if (ds != null)
DataTable table = ds.Tables[0];
foreach (DataRow row in table.Rows)
string str = "";
foreach (DataColumn column in table.Columns)
str += row[column] + " ";
Debug.Log(str);
测试结果
新建GameObject,将TestSql脚本绑定上去,记得修改TestSql密码数据库名字段名等。
运行测试:
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