如何将Gradient应用于iOS Swift App的后台视图
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我正在尝试应用渐变作为视图的背景颜色(故事板的主视图)。代码运行,但没有任何变化。我正在使用xCode Beta 2和Swift。
这是代码:
class Colors {
let colorTop = UIColor(red: 192.0/255.0, green: 38.0/255.0, blue: 42.0/255.0, alpha: 1.0)
let colorBottom = UIColor(red: 35.0/255.0, green: 2.0/255.0, blue: 2.0/255.0, alpha: 1.0)
let gl: CAGradientLayer
init() {
gl = CAGradientLayer()
gl.colors = [ colorTop, colorBottom]
gl.locations = [ 0.0, 1.0]
}
}
然后在视图控制器中:
let colors = Colors()
func refresh() {
view.backgroundColor = UIColor.clearColor()
var backgroundLayer = colors.gl
backgroundLayer.frame = view.frame
view.layer.insertSublayer(backgroundLayer, atIndex: 0)
}
}
}
答案
您为渐变提供的颜色必须是CGColor
类型。所以将你的CGColor
数组设置为gl.colors
。
正确的代码是:
class Colors {
var gl:CAGradientLayer!
init() {
let colorTop = UIColor(red: 192.0 / 255.0, green: 38.0 / 255.0, blue: 42.0 / 255.0, alpha: 1.0).cgColor
let colorBottom = UIColor(red: 35.0 / 255.0, green: 2.0 / 255.0, blue: 2.0 / 255.0, alpha: 1.0).cgColor
self.gl = CAGradientLayer()
self.gl.colors = [colorTop, colorBottom]
self.gl.locations = [0.0, 1.0]
}
}
另一答案
此代码适用于Swift 3.0
class GradientView: UIView {
override open class var layerClass: AnyClass {
get{
return CAGradientLayer.classForCoder()
}
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
let gradientLayer = self.layer as! CAGradientLayer
let color1 = UIColor.white.withAlphaComponent(0.1).cgColor as CGColor
let color2 = UIColor.white.withAlphaComponent(0.9).cgColor as CGColor
gradientLayer.locations = [0.60, 1.0]
gradientLayer.colors = [color2, color1]
}
}
另一答案
斯威夫特4
添加视图插座
@IBOutlet weak var gradientView: UIView!
向视图添加渐变
func setGradient() {
let gradient: CAGradientLayer = CAGradientLayer()
gradient.colors = [UIColor.red.cgColor, UIColor.blue.cgColor]
gradient.locations = [0.0 , 1.0]
gradient.startPoint = CGPoint(x: 0.0, y: 1.0)
gradient.endPoint = CGPoint(x: 1.0, y: 1.0)
gradient.frame = gradientView.layer.frame
gradientView.layer.insertSublayer(gradient, at: 0)
}
另一答案
如果你想使用HEX而不是RGBA,只需拖动一个新的空.swift并添加下面提到的代码:
import UIKit
extension UIColor {
convenience init(rgba: String) {
var red: CGFloat = 0.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var alpha: CGFloat = 1.0
if rgba.hasPrefix("#") {
let index = advance(rgba.startIndex, 1)
let hex = rgba.substringFromIndex(index)
let scanner = NSScanner(string: hex)
var hexValue: CUnsignedLongLong = 0
if scanner.scanHexLongLong(&hexValue) {
switch (count(hex)) {
case 3:
red = CGFloat((hexValue & 0xF00) >> 8) / 15.0
green = CGFloat((hexValue & 0x0F0) >> 4) / 15.0
blue = CGFloat(hexValue & 0x00F) / 15.0
case 4:
red = CGFloat((hexValue & 0xF000) >> 12) / 15.0
green = CGFloat((hexValue & 0x0F00) >> 8) / 15.0
blue = CGFloat((hexValue & 0x00F0) >> 4) / 15.0
alpha = CGFloat(hexValue & 0x000F) / 15.0
case 6:
red = CGFloat((hexValue & 0xFF0000) >> 16) / 255.0
green = CGFloat((hexValue & 0x00FF00) >> 8) / 255.0
blue = CGFloat(hexValue & 0x0000FF) / 255.0
case 8:
red = CGFloat((hexValue & 0xFF000000) >> 24) / 255.0
green = CGFloat((hexValue & 0x00FF0000) >> 16) / 255.0
blue = CGFloat((hexValue & 0x0000FF00) >> 8) / 255.0
alpha = CGFloat(hexValue & 0x000000FF) / 255.0
default:
print("Invalid RGB string, number of characters after '#' should be either 3, 4, 6 or 8")
}
} else {
println("Scan hex error")
}
} else {
print("Invalid RGB string, missing '#' as prefix")
}
self.init(red:red, green:green, blue:blue, alpha:alpha)
}
}
同样,拖动另一个空的.swift文件并添加下面提到的代码:
class Colors {
let colorTop = UIColor(rgba: "##8968CD").CGColor
let colorBottom = UIColor(rgba: "#5D478B").CGColor
let gl: CAGradientLayer
init() {
gl = CAGradientLayer()
gl.colors = [ colorTop, colorBottom]
gl.locations = [ 0.0, 1.0]
}
}
之后在视图控制器中,在类下实例化你的'Color'类,如下所示:
let colors = Colors()
添加新功能:
func refresh() {
view.backgroundColor = UIColor.clearColor()
var backgroundLayer = colors.gl
backgroundLayer.frame = view.frame
view.layer.insertSublayer(backgroundLayer, atIndex: 0)
}
在viewDidLoad中声明该函数:
refresh()
你完成了:))与RGBA相比,使用HEX太简单了。 :d
另一答案
Swift 3 - 仅使用纹理和SKSpriteNode,不需要UIView
import Foundation
import SpriteKit
class GradientSpriteNode : SKSpriteNode
{
convenience init(size: CGSize, colors: [UIColor], locations: [CGFloat])
{
let texture = GradientSpriteNode.texture(size: size, colors: colors, locations: locations)
self.init(texture: texture, color:SKColor.clear, size: texture.size())
}
private override init(texture: SKTexture!, color: SKColor, size: CGSize) {
super.init(texture: texture, color: color, size: size)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private static func texture(size: CGSize, colors: [UIColor], locations: [CGFloat]) -> SKTexture
{
UIGraphicsBeginImageContext(size)
let context = UIGraphicsGetCurrentContext()!
let gradient = CGGradient(colorsSpace: CGColorSpaceCreateDeviceRGB(), colors: colors.map{$0.cgColor} as CFArray, locations: locations)!
context.drawLinearGradient(gradient, start: CGPoint(x: size.width / 2, y: 0), end: CGPoint(x: size.width / 2, y: size.height), options: CGGradientDrawingOptions())
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return SKTexture(image: image!)
}
}
用法:
let gradient = GradientSpriteNode(
size: CGSize(width: 100, height: 100),
colors: [UIColor.red, UIColor.blue],
locations: [0.0, 1.0])
addChild(gradient)
另一答案
这很简单
// MARK: - Gradient
extension CAGradientLayer {
enum Point {
case topLeft
case centerLeft
case bottomLeft
case topCenter
case center
case bottomCenter
case topRight
case centerRight
case bottomRight
var point: CGPoint {
switch self {
case .topLeft:
return CGPoint(x: 0, y: 0)
case .centerLeft:
return CGPoint(x: 0, y: 0.5)
case .bottomLeft:
return CGPoint(x: 0, y: 1.0)
case .topCenter:
return CGPoint(x: 0.5, y: 0)
case .center:
return CGPoint(x: 0.5, y: 0.5)
case .bottomCenter:
return CGPoint(x: 0.5, y: 1.0)
case .topRight:
return CGPoint(x: 1.0, y: 0.0)
case .centerRight:
return CGPoint(x: 1.0, y: 0.5)
case .bottomRight:
return CGPoint(x: 1.0, y: 1.0)
}
}
}
convenience init(start: Point, end: Point, colors: [CGColor], type: CAGradientLayerType) {
self.init()
self.startPoint = start.point
self.endPoint = end.point
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