iOS开发之与unity生成Xcode工程后执行操作
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我们用unity项目生成xcode工程后,我们自己可以做一些xcode的配置工作,比如资源拷贝、引用系统库、修改bulid setting信息等。
然后需要注意的是这个C#文件需要放到Editor目录下面,不然那会报错
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.ios.Xcode; using System.IO; public class ECKiOSBuild : MonoBehaviour { //这个修饰很重要,就是通过这个来表示xcode工程创建之后自动执行此方法 [PostProcessBuild] public static void ECKExecuteAfteriOSBuild(BuildTarget buildTarget, string path) { if (BuildTarget.iOS == buildTarget) { //复制资源文件夹 ECKCopyiOSResource(path); //修改工程文件 ECKModifyPBXProject(path); } } private static void ECKModifyPBXProject(string path) { string projPath = PBXProject.GetPBXProjectPath(path); PBXProject proj = new PBXProject(); proj.ReadFromString(File.ReadAllText(projPath)); string target = proj.TargetGuidByName("Unity-iPhone"); //添加 -ObjC标记 proj.AddBuildProperty(target, "OTHER_LDFLAGS", "-ObjC"); //引用资源文件夹 string resourceDirectoryPath = "Libraries/Plugins/ECKChatSDK/iOS/Resource"; ECKAddResourceGroupToiOSProject(path, proj, target, resourceDirectoryPath);
//引用系统库
proj.AddFrameworkToProject(target, "libicucore.tbd", false);
//引用资源文件夹,直接添加文件夹,以Create folder references 形式添加 /* string resourcePath = "Libraries/Plugins/ECKChatSDK/iOS/Resource"; //string fileGuid = proj.AddFolderReference(Path.Combine(path, resourcePath), resourcePath, PBXSourceTree.Source); string fileGuid = proj.AddFolderReference(Path.Combine(path, resourcePath), resourcePath); proj.AddFileToBuild(target, fileGuid);*/ //保存工程文件 File.WriteAllText(projPath, proj.WriteToString()); } //在工程文件添加资源文件夹引用,以 Create Group 形式加到工程文件 private static void ECKAddResourceGroupToiOSProject(string xcodePath, PBXProject proj, string target, string resourceDirectoryPath) { string dirFullPath = Path.Combine(xcodePath, resourceDirectoryPath); //添加文件引用 string[] files = Directory.GetFiles(dirFullPath); foreach (string s in files) { string fileExtension = Path.GetExtension(s); if (fileExtension.Equals(".DS_Store")) { continue; } string fileName = Path.GetFileName(s); string targetFilePath = Path.Combine(resourceDirectoryPath, fileName); string fileGuid = proj.AddFolderReference(targetFilePath, targetFilePath); proj.AddFileToBuild(target, fileGuid); } //添加子文件夹 string[] subDirectorys = Directory.GetDirectories(dirFullPath); foreach (string s in subDirectorys) { string fileName = Path.GetFileName(s); string subDirPath = Path.Combine (resourceDirectoryPath, fileName); string fileExtension = Path.GetExtension(s); if (fileExtension.Equals (".xcassets")) { string fileGuid = proj.AddFile(subDirPath, subDirPath); proj.AddFileToBuild(target, fileGuid); } else { ECKAddResourceGroupToiOSProject (xcodePath, proj, target, subDirPath); } } } //复制ios多语言文件和图片资源 private static void ECKCopyiOSResource(string path) { string fromDir = Application.dataPath+"/Plugins/ECKChatSDK/iOS/Resource/"; string targetDir = path + "/Libraries/Plugins/ECKChatSDK/iOS/Resource/"; ECKCopyDirectoryFiles (fromDir, targetDir); } /** 将文件夹下面的所有非.meta文件(不包括子文件夹)复制到iOS工程目录下*/ private static void ECKCopyDirectoryFiles(string fromDir, string targetDir) { if (!Directory.Exists(targetDir)) { Directory.CreateDirectory(targetDir); } //复制所有文件 string[] files = Directory.GetFiles(fromDir); // Copy the files and overwrite destination files if they already exist. foreach (string s in files) { string extension = Path.GetExtension(s); if (extension.Equals(".meta")) { continue; } string fileName = Path.GetFileName(s); string targetFilePath = Path.Combine(targetDir, fileName); File.Copy(s, targetFilePath, true); } //复制所有子文件夹 string[] subDirectorys = Directory.GetDirectories(fromDir); // Copy the files and overwrite destination files if they already exist. foreach (string s in subDirectorys) { string dirName = Path.GetFileName(s); string targetDirPath = Path.Combine(targetDir, dirName); ECKCopyDirectoryFiles (s, targetDirPath); } } }
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