请问有没有可以用在家园2 高达版的修改器(可以修改威力的)

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不知道我的家园2为什么升级不了1.1,所以一些修改器用不了,请问家园2 高达版有那些修改器可以用?
请问下楼兄弟.,,那个修改器在那?可以发上来吗?

不用升级也可以改的,没出1.1补丁前就有方法
好久没玩,试一试
首先找到“persist*.lua (*代表关卡数)”,该文件应该在“Homeworld2

\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。然后用windows的记事本或其他编辑软件打

开这个文件。在里面找“RUs =”这个命令,然后写上你所希望的数值即可。
修改船只
首先找到“persist*.lua (*代表关卡数)”,该文件应该在“Homeworld2

\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。然后用windows的记事本或其他编辑软件打

开这个文件。找到任何包含你船只的命令行,比如“Hwr_Bomber”,对其进行修改。[举例,你可以将

Bomber改成“AssulteCorvette”,那么,再进入游戏,你原来的轰炸机(bomber)就变成了一架战斗巡洋

舰(AssulteCorvette)。同理,你可以修改你现有的任意船只]
兵种名称,类型,造价,克制对象,受制于……
侦察机(Scout),战机,350,无,所有其它作战部队
拦截机(Interceptor),战机,500,所有战机,护航艇、护卫舰、主力舰
轰炸机(Bomber),战机,550,护卫舰、主力舰及其子系统,战机、护航艇及克制战机的护卫舰
炮艇(Gunship),护航艇,625,所有战机,护航艇、护卫舰、主力舰
脉冲艇(Pulsar Gunship),护航艇,625,护航艇、护卫舰,主力舰
布雷艇(Minelayer),护航艇,800,主力舰,护航艇、主力舰
漫步者(Mover),护航艇,200,护卫舰,鱼雷舰
鱼雷舰(Torpedo Frigate),护卫舰,700,护航艇、护卫舰(需升级),轰炸机、驱逐舰
炮舰(Flak Frigate),护卫舰,700,战机,主力舰
离子舰(Ion Frigate),护卫舰,700,护卫舰、主力舰,轰炸机、驱逐舰
捕获舰(Marine Frigate),护卫舰,700,主力舰,轰炸机、护卫舰
防御场舰(Defense Field Frigate),护卫舰,1250,无(纯防御型舰船),轰炸机、护航艇
航空母舰(Carrier),主力舰,2000,无,轰炸机、主力舰
驱逐舰(Destroyer),主力舰,2000,护卫舰、主力舰,轰炸机、战列舰
船坞(Shipyard),主力舰,3200,无,轰炸机、主力舰
战列舰(Battle Cruiser),主力舰,4000,主力舰、护卫舰,轰炸机
枪塔(Gun Platform),炮台,300,战机,护卫舰、主力舰
离子炮台(Ion Beam Platform),炮台,300,护卫舰、主力舰,战机、护航艇

1.得到所有任务
首先找到“playercfg”文件,该文件应该在“Homeworld2\Bin\Profiles\Profile”这个目录下。
然后用windows的记事本或其他编辑软件打开这个文件。
在里面找“maxmission = x”这个命令,然后将“x”替换为15,就可以得到所有任务了。
2.得到更多船只
首先找到“persist*.lua (*代表关卡数)”,该文件应该在“Homeworld2

\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。
然后用windows的记事本或其他编辑软件打开这个文件。
加入以下参数:


tactic = 1,
type = Hgn_Destroyer,
subsystems = 家园2

index = 0,
name = HGN_DES_ENGINE,
,家园2
,
buildjobs =
,
size = 1,
shiphold =
,
name = ,
teamColourHandle = 17,
hotkey = 67108928,
,
at the end before
,
,
,
RUs = xxx,

(这样你就得到一艘驱逐舰,当然你还可以更换名字得到其他船只,或者多重复制,以得到更多的相同船

只…… )

这是我的游戏记录中的一个[persist9.lua]
PersistantData =
Research =
[1] =
name = "InstaAdvancedFrigateTech",
progress = 1,
,
[2] =
name = "SensorsDowngrade1",
progress = 1,
,
[3] =
name = "SensorsDowngrade2",
progress = 1,
,
[4] =
name = "SensorsDowngrade3",
progress = 1,
,
[5] =
name = "AssaultCorvetteEliteWeaponUpgrade",
progress = 1,
,
[6] =
name = "AttackBomberEliteWeaponUpgrade",
progress = 1,
,
[7] =
name = "SensorsBackToNormal1",
progress = 1,
,
[8] =
name = "SensorsBackToNormal2",
progress = 1,
,
[9] =
name = "SensorsBackToNormal3",
progress = 1,
,
[10] =
name = "InterceptorMAXSPEEDUpgrade1",
progress = 1,
,
[11] =
name = "AttackBomberMAXSPEEDUpgrade1",
progress = 1,
,
[12] =
name = "ResourceCollectorHealthUpgrade1",
progress = 1,
,
[13] =
name = "ResourceControllerHealthUpgrade1",
progress = 1,
,
[14] =
name = "MothershipHealthUpgrade1",
progress = 1,
,
[15] =
name = "RepairAbility",
progress = 1,
,
[16] =
name = "MothershipMAXSPEEDUpgrade1",
progress = 1,
,
[17] =
name = "GunTurretHealthUpgrade1",
progress = 1,
,
[18] =
name = "AttackBomberImprovedBombs",
progress = 1,
,
[19] =
name = "InterceptorMAXSPEEDUpgrade2",
progress = 1,
,
[20] =
name = "AttackBomberMAXSPEEDUpgrade2",
progress = 1,
,
[21] =
name = "PlatformIonWeapons",
progress = 1,
,
[22] =
name = "ResourceCollectorHealthUpgrade2",
progress = 1,
,
[23] =
name = "IonTurretHealthUpgrade1",
progress = 1,
,
[24] =
name = "GunTurretHealthUpgrade2",
progress = 1,
,
[25] =
name = "IonTurretHealthUpgrade2",
progress = 1,
,
[26] =
name = "ImprovedTorpedo",
progress = 1,
,
[27] =
name = "TorpedoFrigateHealthUpgrade1",
progress = 1,
,
[28] =
name = "AssaultFrigateHealthUpgrade1",
progress = 1,
,
[29] =
name = "AssaultFrigateMAXSPEEDUpgrade1",
progress = 1,
,
[30] =
name = "IonCannonFrigateHealthUpgrade1",
progress = 1,
,
[31] =
name = "IonCannonFrigateMAXSPEEDUpgrade1",
progress = 1,
,
[32] =
name = "TorpedoFrigateMAXSPEEDUpgrade1",
progress = 1,
,
[33] =
name = "AssaultCorvetteHealthUpgrade1",
progress = 1,
,
[34] =
name = "AssaultCorvetteMAXSPEEDUpgrade1",
progress = 1,
,
[35] =
name = "PulsarCorvetteHealthUpgrade1",
progress = 1,
,
[36] =
name = "PulsarCorvetteMAXSPEEDUpgrade1",
progress = 1,
,
[37] =
name = "GraviticAttractionMines",
progress = 1,
,
[38] =
name = "CarrierHealthUpgrade1",
progress = 1,
,
[39] =
name = "CarrierMAXSPEEDUpgrade1",
progress = 1,
,
[40] =
name = "ScoutPingAbility",
progress = 1,
,
[41] =
name = "SensDisProbe",
progress = 1,
,
[42] =
name = "AssaultCorvetteHealthUpgrade2",
progress = 1,
,
[43] =
name = "AssaultCorvetteMAXSPEEDUpgrade2",
progress = 1,
,
[44] =
name = "PulsarCorvetteHealthUpgrade2",
progress = 1,
,
[45] =
name = "PulsarCorvetteMAXSPEEDUpgrade2",
progress = 1,
,
[46] =
name = "DamageMoverTech",
progress = 1,
,
[47] =
name = "MothershipHealthUpgrade2",
progress = 1,
,
[48] =
name = "MothershipMAXSPEEDUpgrade2",
progress = 1,
,
[49] =
name = "MothershipBUILDSPEEDUpgrade1",
progress = 1,
,
[50] =
name = "CarrierHealthUpgrade2",
progress = 1,
,
[51] =
name = "CarrierMAXSPEEDUpgrade2",
progress = 1,
,
[52] =
name = "CarrierBUILDSPEEDUpgrade1",
progress = 1,
,
[53] =
name = "ResourceControllerHealthUpgrade2",
progress = 1,
,
[54] =
name = "DestroyerTech",
progress = 1,
,
[55] =
name = "ScoutEMPAbility",
progress = 1,
,
[56] =
name = "TorpedoFrigateHealthUpgrade2",
progress = 1,
,
[57] =
name = "TorpedoFrigateMAXSPEEDUpgrade2",
progress = 1,
,
[58] =
name = "AssaultFrigateHealthUpgrade2",
progress = 1,
,
[59] =
name = "AssaultFrigateMAXSPEEDUpgrade2",
progress = 1,
,
[60] =
name = "DefenseFieldFrigateShield",
progress = 1,
,
[61] =
name = "DestroyerHealthUpgrade1",
progress = 1,
,
[62] =
name = "DestroyerMAXSPEEDUpgrade1",
progress = 1,
,
[63] =
name = "ECMProbe",
progress = 1,
,
,
TeamColours =

trailColour =
0.36500,
0.55300,
0.66700,
,
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour =
0.36500,
0.55300,
0.66700,
,
stripeColour =
0.80000,
0.80000,
0.80000,
,
,

trailColour =
0,
0.92500,
0.52100,
,
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour =
0,
0.92500,
0.52100,
,
stripeColour =
0.10000,
0.10000,
0.10000,
,
,

trailColour =
0.90000,
0.90000,
0.90000,
,
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour =
0.90000,
0.90000,
0.90000,
,
stripeColour =
0.10000,
0.10000,
0.10000,
,
,

trailColour =
0.90000,
0.90000,
0.90000,
,
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour =
0.90000,
0.90000,
0.90000,
,
stripeColour =
0.10000,
0.10000,
0.10000,
,
,

trailColour =
1,
0,
0.00000,
,
badgeTexName = "DATA:Badges/Relic.tga",
baseColour =
0,
0,
0,
,
stripeColour =
1,
1,
1,
,
,

trailColour =
0.50000,
0.50000,
0.50000,
,
badgeTexName = "DATA:Badges/Relic.tga",
baseColour =
0.50000,
0.50000,
0.50000,
,
stripeColour =
0.70000,
0.70000,
0.60000,
,
,

trailColour =
0.36500,
0.55300,
0.66700,
,
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour =
0.36500,
0.55300,
0.66700,
,
stripeColour =
0.80000,
0.80000,
0.80000,
,
,

trailColour =
0.92100,
0.75000,
0.41900,
,
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour =
0.90000,
0.90000,
0.90000,
,
stripeColour =
0.10000,
0.10000,
0.10000,
,
,

trailColour =
0,
0.92500,
0.52100,
,
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour =
0,
0.92500,
0.52100,
,
stripeColour =
0.10000,
0.10000,
0.10000,
,
,

trailColour =
0.90000,
0.90000,
0.90000,
,
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour =
0.90000,
0.90000,
0.90000,
,
stripeColour =
0.10000,
0.10000,
0.10000,
,
,

trailColour =
0.50000,
0.50000,
0.50000,
,
badgeTexName = "DATA:Badges/Relic.tga",
baseColour =
0.50000,
0.50000,
0.50000,
,
stripeColour =
0.70000,
0.70000,
0.60000,
,
,

trailColour =
0.36500,
0.55300,
0.66700,
,
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour =
0.36500,
0.55300,
0.66700,
,
stripeColour =
0.80000,
0.80000,
0.80000,
,
,

trailColour =
0,
0.92500,
0.52100,
,
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour =
0,
0.92500,
0.52100,
,
stripeColour =
0.10000,
0.10000,
0.10000,
,
,

trailColour =
0,
0.92500,
0.52100,
,
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour =
0,
0.92500,
0.52100,
,
stripeColour =
0.10000,
0.10000,
0.10000,
,
,

trailColour =
0.50000,
0.50000,
0.50000,
,
badgeTexName = "DATA:Badges/Relic.tga",
baseColour =
0.50000,
0.50000,
0.50000,
,
stripeColour =
0.70000,
0.70000,
0.60000,
,
,

trailColour =
0.36500,
0.55300,
0.66700,
,
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour =
0.36500,
0.55300,
0.66700,
,
stripeColour =
0.80000,
0.80000,
0.80000,
,
,

trailColour =
0.92100,
0.75000,
0.41900,
,
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour =
0.90000,
0.90000,
0.90000,
,
stripeColour =
0.10000,
0.10000,
0.10000,
,
,

trailColour =
0.92100,
0.75000,
0.41900,
,
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour =
0.90000,
0.90000,
0.90000,
,
stripeColour =
0.10000,
0.10000,
0.10000,
,
,

trailColour =
0.50000,
0.50000,
0.50000,
,
badgeTexName = "DATA:Badges/Relic.tga",
baseColour =
0.50000,
0.50000,
0.50000,
,
stripeColour =
0.70000,
0.70000,
0.60000,
,
,

trailColour =
0.36500,
0.55300,
0.66700,
,
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour =
0.36500,
0.55300,
0.66700,
,
stripeColour =
0.80000,
0.80000,
0.80000,
,
,

trailColour =
0.92100,
0.75000,
0.41900,
,
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour =
0.90000,
0.90000,
0.90000,
,
stripeColour =
0.10000,
0.10000,
0.10000,
,
,

trailColour =
0.92100,
0.75000,
0.41900,
,
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour =
0.90000,
0.90000,
0.90000,
,
stripeColour =
0.10000,
0.10000,
0.10000,
,
,

trailColour =
0.92100,
0.75000,
0.41900,
,
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour =
0.90000,
0.90000,
0.90000,
,
stripeColour =
0.10000,
0.10000,
0.10000,
,
,

trailColour =
0.92100,
0.75000,
0.41900,
,
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour =
0.90000,
0.90000,
0.90000,
,
stripeColour =
0.10000,
0.10000,
0.10000,
,
,

trailColour =
0.50000,
0.50000,
0.50000,
,
badgeTexName = "DATA:Badges/Relic.tga",
baseColour =
0.50000,
0.50000,
0.50000,
,
stripeColour =
0.70000,
0.70000,
0.60000,
,
,

trailColour =
0.36500,
0.55300,
0.66700,
,
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour =
0.36500,
0.55300,
0.66700,
,
stripeColour =
0.80000,
0.80000,
0.80000,
,
,

trailColour =
0.92100,
0.75000,
0.41900,
,
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour =
0.90000,
0.90000,
0.90000,
,
stripeColour =
0.10000,
0.10000,
0.10000,
,
,

trailColour =
0.36500,
0.55300,
0.66700,
,
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour =
0.36500,
0.55300,
0.66700,
,
stripeColour =
0.80000,
0.80000,
0.80000,
,
,

trailColour =
0.92100,
0.75000,
0.41900,
,
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour =
0.90000,
0.90000,
0.90000,
,
stripeColour =
0.10000,
0.10000,
0.10000,
,
,

trailColour =
0.50000,
0.50000,
0.50000,
,
badgeTexName = "DATA:Badges/Relic.tga",
baseColour =
0.50000,
0.50000,
0.50000,
,
stripeColour =
0.70000,
0.70000,
0.60000,
,
,

trailColour =
0.36500,
0.55300,
0.66700,
,
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour =
0.36500,
0.55300,
0.66700,
,
stripeColour =
0.80000,
0.80000,
0.80000,
,
,

trailColour =
0.92100,
0.75000,
0.41900,
,
badgeTexName = "DATA:Badges/Vaygr.tga",
baseColour =
0.90000,
0.90000,
0.90000,
,
stripeColour =
0.10000,
0.10000,
0.10000,
,
,

trailColour =
0.36500,
0.55300,
0.66700,
,
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour =
0.36500,
0.55300,
0.66700,
,
stripeColour =
0.80000,
0.80000,
0.80000,
,
,

trailColour =
0.36500,
0.55300,
0.66700,
,
badgeTexName = "DATA:Badges/Soban.tga",
baseColour =
0,
0,
0,
,
stripeColour =
1,
0,
0,
,
,

trailColour =
0.36500,
0.55300,
0.66700,
,
badgeTexName = "DATA:Badges/Soban.tga",
baseColour =
0,
0,
0,
,
stripeColour =
1,
1,
1,
,
,

trailColour =
0.50000,
0.50000,
0.50000,
,
badgeTexName = "DATA:Badges/Relic.tga",
baseColour =
0.50000,
0.50000,
0.50000,
,
stripeColour =
0.70000,
0.70000,
0.60000,
,
,

trailColour =
0.36500,
0.55300,
0.66700,
,
badgeTexName = "DATA:Badges/Hiigaran.tga",
baseColour =
0.36500,
0.55300,
0.66700,
,
stripeColour =
0.80000,
0.80000,
0.80000,
,
,

trailColour =
0.36500,
0.55300,
0.66700,
参考技术A 那个是家园2原版的改法吧!我只知道怎么改钱,直接用金山游侠可以改,但是游戏中显示的RU是实际RU的1/4,所以如果你有1000RU,你搜索4000就行了。本回答被提问者采纳

家园2修改舰船

在家园2贴吧里看到这样一段
------步骤1:

http://bbs.cga.com.cn/UploadFiles/69/2004-5-19/11463894/200451911472372797.zip 从这里下载一个压缩文件夹,解压缩到 homeworld2 安装程序主目录下(是要其中的Date文件夹的内容补充到现有Date文件夹 里去。
这个下载地址现在失效了,有这个文件的高手们请发一个到我邮箱 603261007@qq.com
谢谢~!
没人?

  楼主您好,如果说就是为了想修改舰船的话不用下载啥文件夹的,我当时玩战役的时候修改过,啥都能改,但要是在类似于遭遇战模式的话就不能修改了,
  修改舰船的方法是:
  首先找到“persist*.lua (*代表关卡数)”,该文件在在“Homeworld2\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。
  然后用windows的记事本或其他编辑软件打开这个文件。找到任何包含你船只的命令行,比如“Hwr_Bomber”,对其进行修改。
  你可以将它改成“kpr_sajuuk”,那么,再进入游戏,你原来的轰炸机(bomber)就变成了先祖才有的萨尤卡了哦。同理,你可以修改你现有的任意船只,只是你需要知道不同船只的具体名字。
  *********************
  下面给你提供家园2中所有舰船的代号,你按上面的方法就可以改成自己想要的了:
  希格拉

  船坞-------------------hgn_shipyard
  母舰-------------------hgn_mothership
  侦察机-----------------hgn_scout
  战斗机-----------------hgn_interceptor
  轰炸机-----------------hgn_attackbomber

  护航炮艇---------------hgn_assaultcorvette
  脉冲炮艇---------------hgn_pulsarcorvette
  布雷艇-----------------hgn_minelayercorvette

  鱼雷护卫舰-------------hgn_torpedofrigate
  防空炮护卫舰-----------hgn_assaultfrigate
  离子炮护卫舰-----------hgn_ioncannonfrigate
  登陆舰-----------------hgn_marinefrigate
  防御场护卫舰-----------hgn_defense fieldfrigate

  驱逐舰-----------------hgn_destroyer
  战列巡洋舰-------------hgn_battlecruiser
  航母-------------------hgn_carrier

  火炮平台---------------hgn_gunturret
  离子炮平台-------------hgn_ionturret

  采矿船-----------------hgn_resourcecollector
  采矿精练船-------------hgn_resourcecontroller

  探测器-----------------hgn_probe
  电子对抗感应器---------hgn_ecmprobe
  临近感应器-------------hgn_proximitysensor

  船坞(剧情)-----------hgn_shipyard_elohim
  船坞(剧情)-----------hgn_shipyard_spg
  超太空核(剧情)-------hgn_hscore
  无畏舰(剧情)---------hgn_dreadnaught
  运输船(剧情)---------sp_tanker-sp_tanker6
  =====================================================================
  先祖
  雄峰战机---------------kpr_attackdroid
  守护者-----------------kpr_destroyer
  漫步者-----------------kpr_mover
  萨尤卡-----------------kpr_sajuuk
  萨尤卡(遗迹)---------kpr_sajuuk_nosensors
  ====================================================================== 维格尔
  母舰-------------------vgr_mothership
  船坞-------------------vgr_shipyard

  侦察机-----------------vgr_scout
  战斗机-----------------vgr_interceptor
  轰炸机-----------------vgr_bomber
  长枪战机---------------vgr_lance fighter

  激光炮艇---------------vgr_lasercorvette
  指挥艇--------------- vgr_commandcorvette
  布雷艇-----------------vgr_minelayercorvette
  导弹护航艇-------------vgr_missilecorvette

  突袭舰-----------------vgr_assaultfrigate
  导弹护卫舰-------------vgr_heavymissilefrigate
  渗透舰-----------------vgr_infiltratorfrigate

  驱逐舰-----------------vgr_destroyer
  战列巡洋舰-------------vgr_battlecruiser
  航母-------------------vgr_carrier

  采矿船-----------------vgr_resourcecollector
  采矿精练船-------------vgr_resourcecontroller

  跳跃门-----------------vgr_hyperspace_platform
  火炮平台---------------vgr_weaponplatform_gun
  导弹平台---------------vgr_weaponplatform_missile

  探测器-----------------vgr_probe
  电子对抗感应器---------vgr_probe_ecm
  临近感应器-------------vgr_probe_prox

  指挥中心(剧情)-------vgr_commstation
  指挥中心废墟(剧情)---vgr_prisonstation
  行星杀手(剧情)-------vgr_planetkiller
  行星杀手鱼雷(剧情)---vgr_planetkillermissile
  马坎旗舰(剧情)-------vgr_mothership_makaan
  ************************
  修改RU的话可以这样:
  首先找到“persist*.lua (*代表关卡数)”,该文件在“Homeworld2\Bin\Profiles\Profile\Campaign\ASCENSION”这个目录下。
  然后用windows的记事本或其他编辑软件打开这个文件。在里面找“RUs =”这个命令,然后写上你所希望的数值即可。

  还有什么不懂的楼主可以给我留言哦,呵呵,希望能帮到你追问

我知道这个方法,也用过,但是我想改的是战舰的参数,比如火力,装甲,速度什么的

追答

这个可以修改的,MOD就是这样修改的啊,具体怎么修改的话说实话我也没试过,真不好意思啊,不过建议楼主您去贴吧上看看吧,里面应该有的

参考技术A 查百度,重新下一个追问

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