openmv读取像素慢如何解决
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参考技术A 如果OpenMV读取像素速度较慢,可能是以下原因导致的:1. 分辨率过高:如果分辨率设置过高,会导致图像数据量增大,从而影响读取速度。可以尝试降低分辨率来提高读取速度。
2. 图像处理算法复杂:如果使用了复杂的图像处理算法,也会影响读取速度。可以考虑优化算法或者采用更快的硬件设备。
3. 传输接口问题:如果使用串口等传输接口进行数据传输,则需要注意波特率、缓冲区大小等参数设置是否合理。
4. 硬件性能不足:如果OpenMV所使用的硬件性能不足,则无论如何都难以实现快速读取。此时建议升级硬件设备或者采用其他解决方案。
总之,在解决OpenMV读取像素慢的问题时,应该结合具体情况逐一排查,并根据实际需求进行相应调整和优化。
如何在 Swift iOS 中读取和记录图像的原始像素
【中文标题】如何在 Swift iOS 中读取和记录图像的原始像素【英文标题】:How to read and log the raw pixels of image in swift iOS 【发布时间】:2016-02-17 16:44:01 【问题描述】:我需要读取图像的像素值并迭代以在 swift 输出中打印,到目前为止,我已经编写了这个并使用 RGBAImage
类来读取像素。我从CGContextRef
到迭代迷路了。我尝试从 CGImage 编写,将像素数据从目标 C 语言获取到 swift,因为我想在 swift 中工作。
func createRGBAPixel(inImage: CGImageRef) -> CGContextRef
//Image width, height
let pixelWidth = CGImageGetWidth(inImage)
let pixelHeight = CGImageGetHeight(inImage)
//Declaring number of bytes
let bytesPerRow = Int(pixelWidth) * 4
let byteCount = bytesPerRow * Int(pixelHeight)
//RGB color space
let colorSpace = CGColorSpaceCreateDeviceRGB()
//Allocating image data
let mapData = malloc(byteCount)
let mapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.PremultipliedFirst.rawValue)
//Create bitmap context
let context = CGBitmapContextCreate(mapData, pixelWidth, pixelHeight, Int(8), Int(bytesPerRow), colorSpace, mapInfo.rawValue)
let pixelImage = CGBitmapContextCreate(pixels, pixelWidth, pixelHeight, bitsPerComponent, bytesPerRow, colorSpace, mapInfo)
let CGContextRef = pixelImage
let CGContextDrawImage(context, CGRectMake(0, 0, pixelWidth, pixelHeight), inImage)
//Iterating and logging
print("Logging pixel counts")
let pixels = calloc(pixelHeight * pixelWidth, sizeof(UInt32))
let myImage = CGImageRef: inImage
let myRGBA = RGBAImage(image: myImage)! //RGBAImage class to read pixels.
var number = 0
var currentPixel:Int32 = 0
currentPixel = pixels * UInt32
for number in 0..<pixelHeight
for number in 0..<pixelWidth
var color = color * currentPixel
print((pixel.red + pixel.green + pixel.blue) / 3.0)
currentPixel++
return context!
【问题讨论】:
【参考方案1】:我为此创建了小班:
class ImagePixelReader
enum Component:Int
case r = 0
case g = 1
case b = 2
case alpha = 3
struct Color
var r:UInt8
var g:UInt8
var b:UInt8
var a:UInt8
var uiColor:UIColor
return UIColor(red:CGFloat(r)/255.0,green:CGFloat(g)/255.0,blue:CGFloat(b)/255.0,alpha:CGFloat(alpha)/255.0)
let image:UIImage
private var data:CFData
private let pointer:UnsafePointer<UInt8>
private let scale:Int
init?(image:UIImage)
self.image = image
guard let cfdata = self.image.cgImage?.dataProvider?.data,
let pointer = CFDataGetBytePtr(cfdata) else
return nil
self.scale = Int(image.scale)
self.data = cfdata
self.pointer = pointer
func componentAt(_ component:Component,x:Int,y:Int)->UInt8
assert(CGFloat(x) < image.size.width)
assert(CGFloat(y) < image.size.height)
let pixelPosition = (Int(image.size.width) * y * scale + x) * 4 * scale
return pointer[pixelPosition + component.rawValue]
func colorAt(x:Int,y:Int)->Color
assert(CGFloat(x) < image.size.width)
assert(CGFloat(y) < image.size.height)
let pixelPosition = (Int(image.size.width) * y * scale + x) * 4 * scale
return Color(r: pointer[pixelPosition + Component.r.rawValue],
g: pointer[pixelPosition + Component.g.rawValue],
b: pointer[pixelPosition + Component.b.rawValue],
a: pointer[pixelPosition + Component.alpha.rawValue])
使用方法:
if let reader = ImagePixelReader(image: yourImage)
//get alpha or color
let alpha = reader.componentAt(.alpha, x: 10, y:10)
let color = reader.colorAt(x:10, y: 10).uiColor
//getting all the pixels you need
var values = ""
//iterate over all pixels
for x in 0 ..< Int(image.size.width)
for y in 0 ..< Int(image.size.height)
let color = reader.colorAt(x: x, y: y)
values += "[\(x):\(y):\(color)] "
//add new line for every new row
values += "\n"
print(values)
【讨论】:
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