win32两个应用程序窗口之间进行进程通信要怎么写
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程序入口函数main(),括号中是可以带参数的,string[] args就是括号中的参数,数组中装的就是exe外部传送进来的参数。这算是接收部分。用ShellExecute函数可以发送参数。
例:A程序中调用ShellExecute(NULL,L"open",L"B.exe",para,NULL,SW_SHOWNORMAL);意思就是A中打开B程序,并且向B程序中传递参数para,而参数para内容可以在B程序的入口函数main的string[] args中查到。
这可以看作是两个exe之间的通信。 参考技术A 双击任务管理器 的 边框 即可 恢复
使用 TCP 套接字 (WIN32 API) 创建的两个窗口之间的通信
【中文标题】使用 TCP 套接字 (WIN32 API) 创建的两个窗口之间的通信【英文标题】:Communication between two windows created using TCP Sockets (WIN32 API) 【发布时间】:2013-03-02 04:57:28 【问题描述】:我想使用 WINAPI 创建两个窗口,然后我想使用 TCP scoket 在它们之间进行通信。 到目前为止,我已经成功创建了两个窗口,并且也成功打开了套接字。但是两个窗口将如何使用这个套接字进行通信?这是我到目前为止写的代码:
另一个问题是代码只从服务器向客户端发送一次数据。除非数据从服务器向客户端发送一次,否则不会处理其他 Windows 消息:(
有人帮帮我吗?enter code here
服务器窗口:
// Program Name: server_window
// ===============================
// Author Name: Ayesha Hassan
// ===============================
// The Program creates a Listening Socket and waits for the client.
// As soon as a Client is connected to this Server's Listening Socket, a Window is launched.
// When the user Clicks on this window using Mouse, a Message is sent to the Client over the Connected Socket.
#include <windows.h>
#include <iostream.h>
#include "stdafx.h"
#include <winsock2.h>
#include <stdio.h>
#include <tchar.h>
#include "resource.h"
#pragma comment(lib,"ws2_32.lib")
SOCKET AH_GlbSocket;
const char AH_GlbClassName[] = "myWindClass"; ///Window Class Name
HWND AH_Glb_hwnd; //Header to Window
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg,
WPARAM wParam, LPARAM lParam)
char message[]="Mouse Clicked On SERVER Window";
HDC hdc;
//Gets Handle for the Window
hdc=GetDC(hwnd);
char buffer[1000];
memset(buffer,0,999);
switch(msg)
case WM_LBUTTONDOWN:
//Sends Text to be displayed oon Client Window
send(AH_GlbSocket, message, strlen(message), 0);
break;
case WM_CREATE:
WSADATA WsaDat;
if(WSAStartup(MAKEWORD(2,2), &WsaDat)!=0)
//printf("WSA Initialization failed!\r\n");
WSACleanup();
system("PAUSE");
return 0;
AH_GlbSocket=socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(AH_GlbSocket == INVALID_SOCKET)
//printf("AH_GlbSocket creation failed.\r\n");
WSACleanup();
system("PAUSE");
return 0;
//else
//printf("Socket created.\n");
SOCKADDR_IN serverInf;
serverInf.sin_family = AF_INET;
serverInf.sin_addr.s_addr = INADDR_ANY;
serverInf.sin_port = htons(8888);
if(bind(AH_GlbSocket,(SOCKADDR*)(&serverInf), sizeof(serverInf)) == SOCKET_ERROR)
//printf("Unable to bind AH_GlbSocket!\r\n");
WSACleanup();
system("PAUSE");
return 0;
listen(AH_GlbSocket, 1);
SOCKET TempSock = SOCKET_ERROR;
while(TempSock == SOCKET_ERROR)
//printf("Waiting for incoming connections...\n\n");
TempSock = accept(AH_GlbSocket, NULL, NULL);
AH_GlbSocket = TempSock;
break;
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
return 0;
int WINAPI WinMain( HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nShowCmd )
WNDCLASSEX wc;
MSG Msg;
//Step 1: Registering the Window Class
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = NULL;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.lpszMenuName = NULL;
wc.lpszClassName = AH_GlbClassName;
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
//wc.lpszMenuName = MAKEINTRESOURCE(IDR_MYMENU);
//wc.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_MYICON));
//wc.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_MYICON), IMAGE_ICON, 26, 26, 0);
if(!RegisterClassEx(&wc))
MessageBox(NULL, "Window Registration Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
// Step 2: Creating Window1
AH_Glb_hwnd = CreateWindowEx( WS_EX_CLIENTEDGE,
AH_GlbClassName,
"I am SERVER Window",
WS_OVERLAPPEDWINDOW,
10,30, 540, 220,
NULL, NULL, NULL, NULL);
if(AH_Glb_hwnd == NULL)
MessageBox(NULL, "Window Creation Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
ShowWindow(AH_Glb_hwnd,SW_SHOWDEFAULT);
UpdateWindow(AH_Glb_hwnd);
// Step 3: The Message Loop
while(GetMessage(&Msg, NULL, 0, 0) > 0)
TranslateMessage(&Msg);
DispatchMessage(&Msg);
return Msg.wParam;
***CLIENT WINDOW:***
#include <windows.h>
#include "stdafx.h"
//#include <iostream.h>
#include <winsock2.h>
#include <stdio.h>
#include "resource.h"
#pragma comment(lib,"ws2_32.lib")
SOCKET AH_Glb_Socket;
const char AH_Glb_ClassName[] = "myWindClass";
HWND AH_Glb_hwnd;
// Step 4: the Window Procedure
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
switch(msg)
case WM_CLOSE:
DestroyWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
return 0;
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd )
// Initialise Winsock
WSADATA WsaDat;
if(WSAStartup(MAKEWORD(2,2),&WsaDat)!=0)
printf("Winsock error - Winsock initialization failed");
WSACleanup();
system("PAUSE");
return 0;
char* buff="CLIENT says: I am Going to connect to the server now\n\n";
printf(buff,sizeof(buff));
// Create our socket
SOCKET Socket=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
if(Socket==INVALID_SOCKET)
printf("Winsock error - Socket creation Failed!\r\n");
WSACleanup();
system("PAUSE");
return 0;
// Resolve IP address for hostname
struct hostent *host;
if((host=gethostbyname("localhost"))==NULL)
printf("Failed to resolve hostname.\r\n");
WSACleanup();
system("PAUSE");
return 0;
// Setup our socket address structure
SOCKADDR_IN SockAddr;
SockAddr.sin_port=htons(8888);
SockAddr.sin_family=AF_INET;
SockAddr.sin_addr.s_addr=*((unsigned long*)host->h_addr);
// Attempt to connect to server
if(connect(Socket,(SOCKADDR*)(&SockAddr),sizeof(SockAddr))!=0)
printf("Failed to establish connection with server\r\n");
WSACleanup();
//system("PAUSE");
//return 0;
WNDCLASSEX wc;
MSG Msg;
//Step 1: Registering the Window Class
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = 0;
wc.lpfnWndProc = WndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = NULL;
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wc.lpszMenuName = NULL;
wc.lpszClassName = AH_Glb_ClassName;
wc.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
//wc.lpszMenuName = MAKEINTRESOURCE(IDR_MYMENU);
//wc.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_MYICON));
//wc.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_MYICON), IMAGE_ICON, 26, 26, 0);
if(!RegisterClassEx(&wc))
MessageBox(NULL, "Window Registration Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
// Step 2: Creating Window1
AH_Glb_hwnd = CreateWindowEx(
WS_EX_CLIENTEDGE,
AH_Glb_ClassName,
"I am CLIENT Window",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, 440, 120,
NULL, NULL, NULL, NULL);
if(AH_Glb_hwnd == NULL)
MessageBox(NULL, "Window Creation Failed!", "Error!",
MB_ICONEXCLAMATION | MB_OK);
return 0;
ShowWindow(AH_Glb_hwnd,SW_SHOWDEFAULT);
UpdateWindow(AH_Glb_hwnd);
char buffer[1000];
memset(buffer,0,999);
recv(Socket,buffer,1000,0);
printf(buffer,sizeof(buffer));
TextOut(GetDC(AH_Glb_hwnd),5,5,buffer,sizeof(buffer));
// Step 3: The Message Loop
while(GetMessage(&Msg, NULL, 0, 0) > 0)
TranslateMessage(&Msg);
DispatchMessage(&Msg);
return Msg.wParam;
【问题讨论】:
您似乎已经找到了 WinSOCK API 的每个部分,除了 send() 和 recv() 函数。 在连接的套接字上接收到数据时是否生成任何 Windows 消息? (如创建窗口时生成 WM_CREATE 消息)。如果windows每次在连接的socket上接收到数据时都会生成这样的消息,我的任务会变得容易得多。 很抱歉提出愚蠢的问题 :( 我是 Windows 编程新手。 对此的简单回答是,您不应将 Windows GUI 编程与网络编程混为一谈。所有的网络编程都应该在一个单独的线程上完成。没有与网络相关的 WM_* 消息。您可能还会被告知,在这个后期阶段,您不应该直接使用 Windows GUI 消息,而应该使用 AFX 之类的顶层。 知道了 :) 我仍然不知道如何创建线程 :( 【参考方案1】:尝试使用 WSAAsyncSelect 建立基于消息的连接;这样您就可以在程序运行时继续发送/接收消息。
更多关于 WSAAsyncSelect 函数的信息在这里: http://msdn.microsoft.com/en-us/library/windows/desktop/ms741540%28v=vs.85%29.aspx
codeproject.com 上还有一个关于使用 WIN32 API + winsock 的优秀教程:http://www.codeproject.com/Articles/13071/Programming-Windows-TCP-Sockets-in-C-for-the-Begin
如果您遵循教程,包括注册窗口消息,您应该能够多次从服务器向客户端发送数据,反之亦然,直到套接字关闭。
希望对你有帮助。
Mmarss
【讨论】:
非常感谢。这个教程真的帮了我很多:)以上是关于win32两个应用程序窗口之间进行进程通信要怎么写的主要内容,如果未能解决你的问题,请参考以下文章