[MAUI 项目实战] 手势控制音乐播放器:圆形进度条

Posted 林晓lx

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文章目录


我们将绘制一个圆形的音乐播放控件,它包含一个圆形的进度条、专辑页面和播放按钮。

关于图形绘制

使用MAUI的绘制功能,需要Microsoft.Maui.Graphics库。

Microsoft.Maui.Graphics 是一个实验性的跨平台图形库,它可以在 .NET MAUI 中使用。它提供了一组基本的图形元素,如矩形、圆形、线条、路径、文本和图像。它还提供了一组基本的图形操作,如填充、描边、裁剪、变换和渐变。

Microsoft.Maui.Graphics在不同的目标平台上使用一致的API访问本机图形功能,而底层实现使用了不同的图形渲染引擎。其中通用性较好的是SkiaSharp图形库,支持几乎所有的操作系统,在不同平台上的表现也近乎一致。

创建自定义控件

在项目中添加SkiaSharp绘制功能的引用Microsoft.Maui.Graphics.Skia以及SkiaSharp.Views.Maui.Controls

<ItemGroup>
    <PackageReference Include="Microsoft.Maui.Graphics.Skia" Version="7.0.59" />
    <PackageReference Include="SkiaSharp.Views.Maui.Controls" Version="2.88.3" />
</ItemGroup>

创建CircleSlider.xaml文件,添加如下内容:

<?xml version="1.0" encoding="UTF-8"?>
<ContentView xmlns="http://schemas.microsoft.com/dotnet/2021/maui" 
             xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
             xmlns:forms="clr-namespace:SkiaSharp.Views.Maui.Controls;assembly=SkiaSharp.Views.Maui.Controls"
             
             x:Class="MatoMusic.Controls.CircleSlider">
  <ContentView.Content>

      <forms:SKCanvasView x:Name="canvasView"
                          PaintSurface="OnCanvasViewPaintSurface" />

    </ContentView.Content>
</ContentView>

SKCanvasView是SkiaSharp.Views.Maui.Controls封装的View控件。

打开CircleSlider.xaml.cs文件

控件将包含以下可绑定属性:

  • Maximum:最大值
  • Minimum:最小值
  • Value:当前值
  • TintColor:进度条颜色
  • ContainerColor:进度条背景颜色
  • BorderWidth:进度条宽度

定义两个SKPaint画笔属性,OutlinePaint用于绘制进度条背景,ArcPaint用于绘制进度条本身。他们的描边宽度StrokeWidth则是圆形进度条的宽度。
两个画笔的初始值样式为SKPaintStyle.Stroke,描边宽度为BorderWidth的值。

private SKPaint _outlinePaint;

public SKPaint OutlinePaint

    get
    
        if (_outlinePaint == null)
        
            SKPaint outlinePaint = new SKPaint
            
                Style = SKPaintStyle.Stroke,
                StrokeWidth = BorderWidth,
            ;
            _outlinePaint = outlinePaint;
        
        return
            _outlinePaint;
    
    set  _outlinePaint = value; 


private SKPaint _arcPaint;

public SKPaint ArcPaint

    get
    
        if (_arcPaint == null)
        
            SKPaint arcPaint = new SKPaint
            
                Style = SKPaintStyle.Stroke,
                StrokeWidth = BorderWidth,
            ;
            _arcPaint = arcPaint;
        

        return _arcPaint;
    
    set  _arcPaint = value; 


SetStrokeWidth用于设置描边宽度,并产生一个动效,

在BorderWidth发生变更的时候,会出现一个动效。宽度会缓慢地变化至新的值。刷新率为10ms一次,每次变化的值为1。


private float _borderWidth;

public float BorderWidth

    get  return _borderWidth; 
    set
    
        var old_borderWidth = _borderWidth;

        var span = value - old_borderWidth;

        SetStrokeWidth(span, old_borderWidth);

        _borderWidth = value;

        this.ArcPaint.StrokeWidth = _borderWidth;
        this.OutlinePaint.StrokeWidth = _borderWidth;
    


private async void SetStrokeWidth(float span, float old_borderWidth)

    if (span > 0)
    
        for (int i = 0; i <= span; i++)
        
            await Task.Delay(10);
            this.ArcPaint.StrokeWidth = old_borderWidth + i;
            this.OutlinePaint.StrokeWidth = old_borderWidth + i;
            RefreshMainRectPadding();
        
    
    else
    
        for (int i = 0; i >= span; i--)
        
            await Task.Delay(10);
            this.ArcPaint.StrokeWidth = old_borderWidth + i;
            this.OutlinePaint.StrokeWidth = old_borderWidth + i;
            RefreshMainRectPadding();

        
    


于此同时,因为描边宽度变化了,需要对Padding进行补偿。调用RefreshMainRectPadding方法计算一个新的Padding值,BoderWidth缩小时,Padding也随之增大。

private void RefreshMainRectPadding()

    this._mainRectPadding =  this.BorderWidth / 2;

在视觉上,进度条宽度从内向外扩张变细。

若设为原宽度减去计算值,从视觉上是从外向内收缩变细。

private void RefreshMainRectPadding()

    this._mainRectPadding =  15 -  this.BorderWidth / 2;

接下来写订阅了CanvaseView的PaintSurface事件的方法OnCanvasViewPaintSurface。在这个方法中,我们将编写圆形进度条的绘制逻辑。

PaintSurface事件在绘制图形时触发。程序运行时会实时触发这个方法,它的参数SKPaintSurfaceEventArgs事件附带的对象具有两个属性:

  • Info类型SKImageInfo
  • Surface类型SKSurface

SKImageInfo对象包含如宽度和高度等有关绘图区域的信息,对象SKSurface为绘制本身,我们需要利用SKImageInfo宽度和高度等信息,结合业务数据,在SKSurface绘制出我们想要的图形。

清空上一次绘制的图形,调用SKSurface.Canvas获取Canvas对象,调用Canvas.Clear方法清空上一次绘制的图形。

canvas.Clear();

rect是一个SKRect对象,进度条本身是圆形,我们需要一个正方形的区域来控制圆形区域。

sweepAngle是当前进度对应的角度,首先计算出总进度值,通过计算当前进度对应总进度的比值,换算成角度,将这一角度赋值给sweepAngle。

startAngle是进度条的起始角度,我们将其设置为-90度,即从正上方开始绘制。


SKRect rect = new SKRect(_mainRectPadding, _mainRectPadding, info.Width - _mainRectPadding, info.Height - _mainRectPadding);
float startAngle = -90;
float sweepAngle = (float)((Value / SumValue) * 360);

调用Canvas.DrawOval,使用OutlinePaint画笔绘制进度条背景,它是一个圆形

canvas.DrawOval(rect, OutlinePaint);

创建绘制路径path,调用AddArc方法,将rect对象和起始角度和终止角度传入,即可绘制出弧形。

using (SKPath path = new SKPath())

    path.AddArc(rect, startAngle, sweepAngle);
    canvas.DrawPath(path, ArcPaint);

绘制部分的完整代码如下:

private void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs args)


    var SumValue = Maximum - Minimum;


    SKImageInfo info = args.Info;
    SKSurface surface = args.Surface;
    SKCanvas canvas = surface.Canvas;

    canvas.Clear();

    SKRect rect = new SKRect(_mainRectPadding, _mainRectPadding, info.Width - _mainRectPadding, info.Height - _mainRectPadding);
    float startAngle = -90;
    float sweepAngle = (float)((Value / SumValue) * 360);

    canvas.DrawOval(rect, OutlinePaint);

    using (SKPath path = new SKPath())
    
        path.AddArc(rect, startAngle, sweepAngle);
        canvas.DrawPath(path, ArcPaint);
    


使用控件

在MainPage.xaml中添加一个CircleSlider控件,
设置的Maximum,是当前曲目的时长,Value是当前曲目的进度

<controls:CircleSlider 
    HeightRequest="250"
    WidthRequest="250"
    x:Name="MainCircleSlider"
    Maximum="Binding Duration"
    Minimum="0.0"
    TintColor="#FFFFFF"
    ContainerColor="#4CFFFFFF"
    IsEnabled="Binding Canplay"
    ValueChanged="OnValueChanged"
    Value="Binding CurrentTime,Mode=TwoWay ">
</controls:CircleSlider>

创建专辑封面

使用MAUI的VisualElement中的Clip属性,创建Clip裁剪,可以传入一个Geometry对象,这里我们使用RoundRectangleGeometry,将它的CornerRadius属性设置为图片宽度的一半,即可实现圆形图片。

<Image HeightRequest="250"
        WidthRequest="250"
        Margin="7.5"
        Source="Binding  CurrentMusic.AlbumArt"
        VerticalOptions="CenterAndExpand"
        HorizontalOptions="CenterAndExpand"
        Aspect="AspectFill">
    <Image.Clip>
        <RoundRectangleGeometry  CornerRadius="125" Rect="0,0,250,250" />
    </Image.Clip>
</Image>

设置一个半透明背景的播放状态指示器,当IsPlaying为False时将显示一个播放按钮

<Grid IsVisible="Binding IsPlaying, Converter=StaticResource True2FalseConverter">
    <BoxView HeightRequest="250"
            WidthRequest="250"
            Margin="7.5"
            Color="#60000000"
            VerticalOptions="CenterAndExpand"
            HorizontalOptions="CenterAndExpand"
            CornerRadius="250" ></BoxView>
    <Label  x:Name="PauseLabel"                               
            HorizontalOptions="CenterAndExpand"
            FontSize="58"  
            TextColor="Binding Canplay,Converter=StaticResource Bool2StringConverter,ConverterParameter=White|#434343"
            FontFamily="FontAwesome"
            Margin="0"></Label>
</Grid>

创建PanContainer对象,用于实现拖动效果,设置AutoAdsorption属性为True,即可实现拖动后自动吸附效果。

关于PanContainer请查看上期的文章:平移手势交互

用一个Grid将专辑封面,CircleSlider,以及播放状态指示器包裹起来。完整代码如下

 <controls1:PanContainer BackgroundColor="Transparent"
                        x:Name="DefaultPanContainer"
                        OnTapped="DefaultPanContainer_OnOnTapped"
                        AutoAdsorption="True"
                        OnfinishedChoise="DefaultPanContainer_OnOnfinishedChoise">
    <Grid PropertyChanged="BindableObject_OnPropertyChanged"
        VerticalOptions="Start"
        HorizontalOptions="Start">
        <Image HeightRequest="250"
                WidthRequest="250"
                Margin="7.5"
                Source="Binding  CurrentMusic.AlbumArt"
                VerticalOptions="CenterAndExpand"
                HorizontalOptions="CenterAndExpand"
                Aspect="AspectFill">
            <Image.Clip>
                <RoundRectangleGeometry  CornerRadius="125" Rect="0,0,250,250" />
            </Image.Clip>
        </Image>
        <controls:CircleSlider>...</controls:CircleSlider>
        <Grid IsVisible="Binding IsPlaying, Converter=StaticResource True2FalseConverter">
            <BoxView HeightRequest="250"
                    WidthRequest="250"
                    Margin="7.5"
                    Color="#60000000"
                    VerticalOptions="CenterAndExpand"
                    HorizontalOptions="CenterAndExpand"
                    CornerRadius="250" ></BoxView>
            <Label  x:Name="PauseLabel"                               
                    HorizontalOptions="CenterAndExpand"
                    FontSize="58"  
                    TextColor="Binding Canplay,Converter=StaticResource Bool2StringConverter,ConverterParameter=White|#434343"
                    FontFamily="FontAwesome"
                    Margin="0"></Label>
        </Grid>
    </Grid>
</controls1:PanContainer>


以上就是这个项目的全部内容,感谢阅读

项目地址

Github:maui-samples

将Abp移植进.NET MAUI项目

前言

写在.NET MAUI官宣正式发布之际,热烈庆祝MAUI正式发布!

去年12月份做了MAUI混合开发框架的调研,想起来文章里给自己挖了个坑,要教大家如何把Abp移植进Maui项目。

熟悉Abp的同学都知道,Abp 是一套强大的应用程序设计时框架(俗称脚手架),新版本的Abp vNext为微服务和网络优化的更多,然而本地开发经典Abp已经够用,而且官方没有停止维护,因此使用这个框架

MAUI则是跨平台的应用程序抽象层,强大的运行时框架 + 强大的设计时框架 , 我说这是宇宙最强大跨平台开发框架,不为过吧?😁

计划:

  • 整个程序我们还是利用Mvvm设计模式,但是将利用Abp的Ioc容器,而不使用mvvmlight或者xamarinToolkit这些库,自行编写一个ViewModelBase

  • 使用Abp.EntityFrameworkCore库中的EF相关功能,使用sqlite作为数据持久化方案。

目标:编写一个歌单App,对歌曲信息进行增、删、查、改。

下面来看看如何搭建

搭建MAUI项目

请注意:本文发布时,MAUI处于RC3版本,仍没有正式发布,需要安装Visual Studio 2022 17.3 (Preview)

首先按照官方教程搭建一个MAUI项目, 命名为MauiBoilerplateBuild your first .NET MAUI app - .NET MAUI | Microsoft Docs

再前往Abp官网生成一个项目 
Startup Templates - Create a Demo | AspNet Boilerplate

  • 选择最新版本 v7.x 和.Net 6版本

  • 取消勾选“Include login, register, user, role and tenant management pages”

  • 项目名称中填入MauiBoilerplate与Maui项目保持一致

点击“Create My Project”生成abp项目文件,等待下载完成

下载,解压好后,打开src目录可以发现4个项目目录,我们仅需要Core和EntityFrameworkCore项目,将这两个目录移至项目根目录,并且添加至解决方案。

配置应用入口点

在MauiBoilerplate.Core项目中

改写默认配置文件


  "ConnectionStrings": 
    "Default": "Data Source=file:0;"
  ,
  "Logging": 
    "IncludeScopes": false,
    "LogLevel": 
      "Default": "Debug",
      "System": "Information",
      "Microsoft": "Information"
    
  

在MauiBoilerplate.Core.csproj中的ItemGroup节点下添加

<EmbeddedResource Include="appsettings.json">
	    <CopyToOutputDirectory>Always</CopyToOutputDirectory>
	  </EmbeddedResource>

在MauiBoilerplate.Core项目中新建MauiBoilerplateBuilderExtensions.cs 作为程序入口

添加一个静态方法InitConfig,用于读取项目的配置文件appsettings.json,若第一次运行或者该文件不存在则读取默认的配置文件

private static void InitConfig(string logCfgName, string documentsPath)
        

            var assembly = IntrospectionExtensions.GetTypeInfo(typeof(MauiBoilerplateBuilderExtensions)).Assembly;

            Stream stream = assembly.GetManifestResourceStream($"MauiBoilerplate.Core.logCfgName");
            string text = "";
            using (var reader = new System.IO.StreamReader(stream))
            
                text = reader.ReadToEnd();
            
            if (DirFileHelper.IsExistFile(documentsPath))
            
                var currentFileContent = DirFileHelper.ReadFile(documentsPath);
                var isSameContent = currentFileContent.ToMd5() == text.ToMd5();
                if (isSameContent)
                
                    return;
                
                DirFileHelper.CreateFile(documentsPath, text);

            
            else
            
                DirFileHelper.CreateFile(documentsPath, text);

            
        

添加一个静态方法InitDataBase用于初始化sqlite数据库文件"mato.db"

private static void InitDataBase(string dbName, string documentsPath)
    
            var assembly = IntrospectionExtensions.GetTypeInfo(typeof(MauiBoilerplateBuilderExtensions)).Assembly;
            Stream stream = assembly.GetManifestResourceStream($"MauiBoilerplate.Core.dbName");
            StreamHelper.WriteStream(stream, documentsPath);

            var path = Path.GetDirectoryName(documentsPath);
            DirFileHelper.CreateDir(path);
    

添加一个 静态方法UseMauiBoilerplate用于初始化配置文件,初始化db文件和向管道服务中注册AbpBootstrapper实例。

public static MauiAppBuilder UseMauiBoilerplate<TStartupModule>(this MauiAppBuilder builder) where TStartupModule : AbpModule
        
            var logCfgName = "log4net.config";
            var appCfgName = "appsettings.json";
            var dbName = "mato.db";

            string documentsPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), MauiBoilerplateConsts.LocalizationSourceName, logCfgName);
            string documentsPath2 = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), MauiBoilerplateConsts.LocalizationSourceName, appCfgName);
            string dbPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), MauiBoilerplateConsts.LocalizationSourceName, dbName);

            InitConfig(logCfgName, documentsPath);
            InitConfig(appCfgName, documentsPath2);
            InitDataBase(dbName, dbPath);
            var _bootstrapper = AbpBootstrapper.Create<TStartupModule>(options =>
            
                options.IocManager = new IocManager();
            );
            _bootstrapper.IocManager.IocContainer.AddFacility<LoggingFacility>(f => f.UseAbpLog4Net().WithConfig(documentsPath));

            builder.Services.AddSingleton(_bootstrapper);
            WindsorRegistrationHelper.CreateServiceProvider(_bootstrapper.IocManager.IocContainer, builder.Services);

            return builder;
        

在MauiBoilerplate项目中

新建MauiBoilerplateModule.cs ,并编写代码如下,这是App起始模块

[DependsOn(typeof(MauiBoilerplateEntityFrameworkCoreModule))]
    public class MauiBoilerplateModule : AbpModule
    
        public override void Initialize()
        
            IocManager.RegisterAssemblyByConvention(typeof(MauiBoilerplateModule).GetAssembly());
        

    

打开MauiProgram.cs文件,将UseMauiBoilerplate添加到MauiAppBuilder

这里提一下, MAUI 应用跟其他.Net6应用一样采用泛型主机启动应用,在项目中有一个静态MauiProgram类,这是应用的入口点。这提供了从单个位置配置应用、服务和第三方库的功能。

更多泛型主机的信息,请参阅微软文档.NET 通用主机 | Microsoft Docs

 至此,在主机管道中已经配置了MauiBoilerplate服务

配置Abp

App.xaml是应用的声明起始点,将从这里初始化Abp

打开App.xaml.cs,添加如下代码:

public partial class App : Application
    
        private readonly AbpBootstrapper _abpBootstrapper;

        public App(AbpBootstrapper abpBootstrapper)
        
            _abpBootstrapper = abpBootstrapper;
            InitializeComponent();
            _abpBootstrapper.Initialize();
            this.MainPage = abpBootstrapper.IocManager.Resolve(typeof(MainPage)) as MainPage;
        
    

注意,我们还没有创建初始页面MainPage,你可以先创建这个文件,将在第三章讲UI层时介绍

至此,就完成了MAUI项目的搭建与Abp脚手架的集成,现在你可以在这个项目中使用Abp的IocManager,ConfigurationManager,工作单元特性,模组化特性,等等任何的Abp提供的功能了。

但是距离目标:制作一个具有数据访问层的App,还需要两段路要走:配置数据库,以及编写界面。

因为我们要做一个数据持久化型的小应用,所以在完成Abp功能的集成后,我们需要做数据库相关的配置工作

配置数据库

在MauiBoilerplate.Core项目中,添加两个实体类:

我们简单的写一个歌曲(song)的实体类

其中包含了歌曲标题(MusicTitle),艺术家(Artist),专辑(Album),时长(Duration)以及发售日期(ReleaseDate)

public class Song : FullAuditedEntity<long>
    
        [Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
        public override long Id  get; set; 

        public string MusicTitle  get; set; 

        public string Artist  get; set; 

        public string Album  get; set; 

        public TimeSpan Duration  get; set; 

        public DateTime ReleaseDate  get; set; 

    

在MauiBoilerplate.EntityFrameworkCore项目中:将这个类添加至MauiBoilerplateDbContext中

public class MauiBoilerplateDbContext : AbpDbContext

     //Add DbSet properties for your entities...
     public DbSet<Song> Song  get; set; 

 新建WithDbContextHelper.cs

创建一个静态类WithDbContext,利用Abp的工作单元模式对dbcontext执行操作

public class WithDbContextHelper
    
        public static void WithDbContext<TDbContext>(IIocResolver iocResolver, Action<TDbContext> contextAction)
    where TDbContext : DbContext
        
            using (var uowManager = iocResolver.ResolveAsDisposable<IUnitOfWorkManager>())
            
                using (var uow = uowManager.Object.Begin(TransactionScopeOption.Suppress))
                
                    var context = uowManager.Object.Current.GetDbContext<TDbContext>();

                    contextAction(context);

                    uow.Complete();
                
            
        

    

[可选]种子数据相关类编写

编写种子数据帮助类SeedHelper.cs,与数据库初始化类InitialDbBuilder,这里将在程序启动时向数据库插入一些种子数据

public static class SeedHelper
    
        public static void SeedHostDb(IIocResolver iocResolver)
        
            Helper.WithDbContextHelper.WithDbContext<MauiBoilerplateDbContext>(iocResolver, SeedHostDb);
        

        public static void SeedHostDb(MauiBoilerplateDbContext context)
        
            context.SuppressAutoSetTenantId = true;

            // Host seed
            new InitialDbBuilder(context).Create();
        

    

编写MauiBoilerplateEntityFrameworkCoreModule.cs

[DependsOn(
        typeof(MauiBoilerplateCoreModule), 
        typeof(AbpEntityFrameworkCoreModule))]
    public class MauiBoilerplateEntityFrameworkCoreModule : AbpModule
    
        public bool SkipDbContextRegistration  get; set; 

        public bool SkipDbSeed  get; set; 

        public override void PreInitialize()
        
            if (!SkipDbContextRegistration)
            
                Configuration.Modules.AbpEfCore().AddDbContext<MauiBoilerplateDbContext>(options =>
                
                    if (options.ExistingConnection != null)
                    
                        DbContextOptionsConfigurer.Configure(options.DbContextOptions, options.ExistingConnection);
                    
                    else
                    
                        DbContextOptionsConfigurer.Configure(options.DbContextOptions, options.ConnectionString);
                    
                );
            
        
        public override void Initialize()
        
 
            IocManager.RegisterAssemblyByConvention(typeof(MauiBoilerplateEntityFrameworkCoreModule).GetAssembly());
            
        

        public override void PostInitialize()
        
            Helper.WithDbContextHelper.WithDbContext<MauiBoilerplateDbContext>(IocManager, RunMigrate);
            if (!SkipDbSeed)
            
                SeedHelper.SeedHostDb(IocManager);
            
        

        public static void RunMigrate(MauiBoilerplateDbContext dbContext)
        
            dbContext.Database.Migrate();
        


    

将MauiBoilerplate.EntityFrameworkCore设置为启动项目,选择框架为.net6.0

打开程序包管理器控制台,选择默认项目MauiBoilerplate.EntityFrameworkCore

编辑

 运行Add-Migration命令,将生成迁移脚本

运行MauiBoilerplate.EntityFrameworkCore,将生成mato.db等三个文件,

编辑

编写基类(可选)

我们在使用相关的父类时,某某ContentPage,或者某某UserControl时,需要像使用AbpServiceBase一样使用一些常用的功能,比如字符串的本地化,配置,AutoMapper对象等,就像AbpServiceBase的注释里描述的那样:

    /// <summary>
    /// This class can be used as a base class for services.
    /// It has some useful objects property-injected and has some basic methods
    /// most of services may need to.
    /// </summary>

此时,需要编写一个基类(奈何.net本身没有Mixin模式,C#语言也不支持多继承),这些基类仅是注入了一些常用的Manager,方便代码编写者使用,因此基类的创建不是必须的。

比如可以增加一个ContentPageBase类作为ContentPage实例控件的基类

新建ContentPageBase.cs文件,创建类ContentPageBase继承于ContentPage

public class ContentPageBase : ContentPage
    
        public IObjectMapper ObjectMapper  get; set; 


        /// <summary>
        /// Reference to the setting manager.
        /// </summary>
        public ISettingManager SettingManager  get; set; 


        /// <summary>
        /// Reference to the localization manager.
        /// </summary>
        public ILocalizationManager LocalizationManager  get; set; 

        /// <summary>
        /// Gets/sets name of the localization source that is used in this application service.
        /// It must be set in order to use <see cref="L(string)"/> and <see cref="L(string,CultureInfo)"/> methods.
        /// </summary>
        protected string LocalizationSourceName  get; set; 

        /// <summary>
        /// Gets localization source.
        /// It's valid if <see cref="LocalizationSourceName"/> is set.
        /// </summary>
        protected ILocalizationSource LocalizationSource
        
            get
            
                if (LocalizationSourceName == null)
                
                    throw new AbpException("Must set LocalizationSourceName before, in order to get LocalizationSource");
                

                if (_localizationSource == null || _localizationSource.Name != LocalizationSourceName)
                
                    _localizationSource = LocalizationManager.GetSource(LocalizationSourceName);
                

                return _localizationSource;
            
        
        private ILocalizationSource _localizationSource;


        /// <summary>
        /// Constructor.
        /// </summary>
        protected ContentPageBase()
        
            LocalizationSourceName = MauiBoilerplateConsts.LocalizationSourceName;
            ObjectMapper = NullObjectMapper.Instance;
            LocalizationManager = NullLocalizationManager.Instance;
        

        /// <summary>
        /// Gets localized string for given key name and current language.
        /// </summary>
        /// <param name="name">Key name</param>
        /// <returns>Localized string</returns>
        protected virtual string L(string name)
        
            return LocalizationSource.GetString(name);
        

        /// <summary>
        /// Gets localized string for given key name and current language with formatting strings.
        /// </summary>
        /// <param name="name">Key name</param>
        /// <param name="args">Format arguments</param>
        /// <returns>Localized string</returns>
        protected virtual string L(string name, params object[] args)
        
            return LocalizationSource.GetString(name, args);
        

        /// <summary>
        /// Gets localized string for given key name and specified culture information.
        /// </summary>
        /// <param name="name">Key name</param>
        /// <param name="culture">culture information</param>
        /// <returns>Localized string</returns>
        protected virtual string L(string name, CultureInfo culture)
        
            return LocalizationSource.GetString(name, culture);
        

        /// <summary>
        /// Gets localized string for given key name and current language with formatting strings.
        /// </summary>
        /// <param name="name">Key name</param>
        /// <param name="culture">culture information</param>
        /// <param name="args">Format arguments</param>
        /// <returns>Localized string</returns>
        protected virtual string L(string name, CultureInfo culture, params object[] args)
        
            return LocalizationSource.GetString(name, culture, args);
        
    

同理,若我们使用了其他控件类时,可以增加一个Base类作为实例控件的基类的

比如Popup控件,就编写一个PopupBase基类。

在这里我们编写了两个基类

编辑

 本地化配置

新建一个TranslateExtension.cs作为Xaml标签的本地化处理类

[ContentProperty("Text")]
    public class TranslateExtension : DomainService, IMarkupExtension
    
        public TranslateExtension()
        
            LocalizationSourceName = MauiBoilerplateConsts.LocalizationSourceName;

        
        public string Text  get; set; 

        public object ProvideValue(IServiceProvider serviceProvider)
        
            if (Text == null)
                return "";
            var translation = L(Text);          
            return translation;
        



    

在MauiBoilerplateLocalization.cs配置好SourceFiles 

public static void Configure(ILocalizationConfiguration localizationConfiguration)
        
            localizationConfiguration.Sources.Add(
                new DictionaryBasedLocalizationSource(MauiBoilerplateConsts.LocalizationSourceName,
                    new XmlEmbeddedFileLocalizationDictionaryProvider(
                        typeof(LocalizationConfigurer).GetAssembly(),
                        "MauiBoilerplate.Core.Localization.SourceFiles"
                    )
                )
            );
        

编写ViewModelBase

为实现Mvvm设计模式,页面需要绑定一个继承于ViewModelBase的类型

在ViewModelBase中,需要实现INotifyPropertyChanged以处理绑定成员变化时候的通知消息;

ViewModelBase集成于AbpServiceBase以方便ViewModel代码编写者使用常用的功能,比如字符串的本地化,配置,AutoMapper对象等。

public abstract class ViewModelBase : AbpServiceBase, ISingletonDependency, INotifyPropertyChanged
    
        public ViewModelBase()
        
            LocalizationSourceName = MauiBoilerplateConsts.LocalizationSourceName;
        

        public event PropertyChangedEventHandler PropertyChanged;

        protected PropertyChangedEventHandler PropertyChangedHandler  get; 

        public void VerifyPropertyName(string propertyName)
        
            Type type = GetType();
            if (!string.IsNullOrEmpty(propertyName) && type.GetTypeInfo().GetDeclaredProperty(propertyName) == null)
                throw new ArgumentException("找不到属性", propertyName);
        

        public virtual void RaisePropertyChanged([CallerMemberName] string propertyName = null)
        
            PropertyChangedEventHandler propertyChanged = PropertyChanged;
            if (propertyChanged == null)
                return;
            propertyChanged(this, new PropertyChangedEventArgs(propertyName));
        

        public virtual void RaisePropertyChanged<T>(Expression<Func<T>> propertyExpression)
        
            if (PropertyChanged == null)
                return;
            string propertyName = GetPropertyName(propertyExpression);
            if (string.IsNullOrEmpty(propertyName))
                return;
            RaisePropertyChanged(propertyName);
        

        protected static string GetPropertyName<T>(Expression<Func<T>> propertyExpression)
        
            if (propertyExpression == null)
                throw new ArgumentNullException(nameof(propertyExpression));
            MemberExpression body = propertyExpression.Body as MemberExpression;
            if (body == null)
                throw new ArgumentException("参数不合法", nameof(propertyExpression));
            PropertyInfo member = body.Member as PropertyInfo;
            if (member == null)
                throw new ArgumentException("找不到属性", nameof(propertyExpression));
            return member.Name;
        

    

至此,我们完成了数据库的配置,内容页基类与 ViewModel基类的编写,接下来可以制作我们的页面了。

 很开心,终于到了创建页面的时候了!

我们需要两个页面

  • MainPage 主页面

  • MusicItemPage 条目编辑页面

编写主页面

 新建一个MainPageViewModel.cs,作为MainPage的ViewModel层

public class MainPageViewModel : ViewModelBase
    
        private readonly IRepository<Song, long> songRepository;

        public MainPageViewModel(IRepository<Song, long> songRepository)
        
            this.RefreshCommand=new Command(Refresh, (o) => true);
            this.DeleteCommand=new Command(Delete, (o) => true);
            this.songRepository=songRepository;

        
        private void Delete(object obj)
        
            songRepository.Delete(obj as Song);
        
        private async void Refresh(object obj)
        
            this.IsRefreshing=true;
            var getSongs = this.songRepository.GetAllListAsync();
            await getSongs.ContinueWith(r => IsRefreshing=false);
            var songs = await getSongs;
            this.Songs=new ObservableCollection<Song>(songs);
        

        private ObservableCollection<Song> songs;

        public ObservableCollection<Song> Songs
        
            get  return songs; 
            set
            
                songs = value;
                RaisePropertyChanged();
            
        

        private Song currentSong;

        public Song CurrentSong
        
            get  return currentSong; 
            set
            
                currentSong = value;
                RaisePropertyChanged();
            
        

        private bool _isRefreshing;

        public bool IsRefreshing
        
            get  return _isRefreshing; 
            set
            
                _isRefreshing = value;
                RaisePropertyChanged();

            
        
        public Command RefreshCommand  get; set; 
        public Command DeleteCommand  get; private set; 
    

新建一个MainPage页面

编写Xaml为:

注意这个页面将继承MauiBoilerplate.ContentPageBase

<?xml version="1.0" encoding="utf-8" ?>
<mato:ContentPageBase xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
             xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
             xmlns:mato="clr-namespace:MauiBoilerplate;assembly=MauiBoilerplate.Core"
             x:Class="MauiBoilerplate.MainPage">
    <Grid>
        <Grid.RowDefinitions>
            <RowDefinition Height="155"></RowDefinition>
            <RowDefinition></RowDefinition>
        </Grid.RowDefinitions>

        <Label Text="My Music" FontSize="65"></Label>
        <ListView 
                Grid.Row="1"
                ItemsSource="Binding Songs,Mode=TwoWay"
                x:Name="MainListView"
                RowHeight="74" 
                IsPullToRefreshEnabled="True"
                IsRefreshing="Binding IsRefreshing"
                RefreshCommand="Binding RefreshCommand"
                SelectedItem="Binding CurrentSong,Mode=TwoWay">
            <ListView.Header>
                <Grid HeightRequest="96">
                    <Grid.RowDefinitions>
                        <RowDefinition></RowDefinition>
                        <RowDefinition></RowDefinition>
                    </Grid.RowDefinitions>


                    <Button Clicked="AddButton_Clicked"
                            CornerRadius="100"
                            Text=""
                            HeightRequest="44"
                            WidthRequest="200"
                            FontFamily="FontAwesome"
                                ></Button>


                    <StackLayout VerticalOptions="End"
                                 Margin="0,0,0,8"
                                 Grid.Row="1"
                                 HorizontalOptions="Center"
                                 Orientation="Horizontal">
                        <Label HorizontalTextAlignment="Center"
                            FontSize="Small" 
                            Text="Binding Songs.Count"></Label>
                        <Label  HorizontalTextAlignment="Center"
                            FontSize="Small" 
                            Text="首歌"></Label>

                    </StackLayout>
                </Grid>
            </ListView.Header>
            <ListView.ItemTemplate>
                <DataTemplate>
                    <ViewCell>
                        <Grid x:Name="ModeControlLayout" 
                              VerticalOptions="CenterAndExpand">
                            <Grid.ColumnDefinitions>
                                <ColumnDefinition Width="*" />
                                <ColumnDefinition Width="Auto" />
                            </Grid.ColumnDefinitions>


                            <StackLayout Grid.Column="0" 
                                             HorizontalOptions="Center" 
                                             VerticalOptions="CenterAndExpand">
                                <Label 
                                    Text="Binding MusicTitle"                                    
                                    HorizontalOptions="FillAndExpand" 
                                    HorizontalTextAlignment="Center" 
                                    FontSize="Body" 
                                    />
                                <Label
                                    Text="Binding Artist" 
                                    HorizontalOptions="FillAndExpand" 
                                    HorizontalTextAlignment="Center" 
                                    FontSize="Body" 
                                    />
                            </StackLayout>
                            <Button 
                                x:Name="MoreButton"
                                HeightRequest="44" 
                                WidthRequest="44" 
                                Margin="10"
                                Text=""
                                Clicked="SongMoreButton_OnClicked"
                                FontFamily="FontAwesome"
                                Grid.Column="1" 
                                CornerRadius="100"
                                HorizontalOptions="Center" />

                        </Grid>

                    </ViewCell>
                </DataTemplate>
            </ListView.ItemTemplate>
        </ListView>
    </Grid>
</mato:ContentPageBase>

 编写CodeBehind为:

注意将它继承ITransientDependency接口

这个页面之前提到过,已经通过IocManager.Resolve(typeof(MainPage))解析出实例并赋值给App.MainPage了。

public partial class MainPage : ContentPageBase, ITransientDependency

    private readonly MainPageViewModel mainPageViewModel;
    private readonly MusicItemPageViewModel musicItemPageViewModel;
    private readonly MusicItemPage musicItemPage;

    public MainPage(MainPageViewModel mainPageViewModel, MusicItemPageViewModel musicItemPageViewModel, MusicItemPage musicItemPage)
    
        InitializeComponent();
        this.mainPageViewModel=mainPageViewModel;
        this.musicItemPageViewModel=musicItemPageViewModel;
        this.musicItemPage=musicItemPage;
        BindingContext=this.mainPageViewModel;
       
    

    protected override void OnAppearing()
    
        base.OnAppearing();
        mainPageViewModel.RefreshCommand.Execute(null);

    

    private async void SongMoreButton_OnClicked(object sender, EventArgs e)
    
        var currentsong = (sender as BindableObject).BindingContext as Song;
        string action = await DisplayActionSheet(currentsong.MusicTitle, "取消", null, "修改", "删除");
        if (action=="修改")
        
            musicItemPageViewModel.CurrentSong  = currentsong;
            await Navigation.PushModalAsync(musicItemPage);
        
        else if (action=="删除")
        
            mainPageViewModel.DeleteCommand.Execute(currentsong);
            mainPageViewModel.RefreshCommand.Execute(null);
        
    

    private async void AddButton_Clicked(object sender, EventArgs e)
    
        musicItemPageViewModel.CurrentSong  = new Song();
        await Navigation.PushModalAsync(musicItemPage);
    

此页面将显示一个列表,并在列表条目下可以弹出一个菜单

 编写条目编辑页面

 新建一个MusicItemPageViewModel.cs,作为MusicItemPage的ViewModel层

public class MusicItemPageViewModel : ViewModelBase
 
        private readonly IIocResolver iocResolver;
        private readonly IRepository<Song, long> songRepository;

        public event EventHandler OnFinished;

        public MusicItemPageViewModel(
            IIocResolver iocResolver,
            IRepository<Song, long> songRepository)
        
            this.CommitCommand=new Command(Commit, (o) => CurrentSong!=null);
            this.iocResolver=iocResolver;
            this.songRepository=songRepository;
            this.PropertyChanged+=MusicItemPageViewModel_PropertyChanged;
        

        private void MusicItemPageViewModel_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
        
            if (e.PropertyName==nameof(CurrentSong))
            
                CommitCommand.ChangeCanExecute();
            
        

        private void Commit(object obj)
        
            songRepository.InsertOrUpdate(currentSong);       
        

        private Song currentSong;

        public Song CurrentSong
        
            get  return currentSong; 
            set
            
                currentSong = value;
                RaisePropertyChanged();
            
        
  

新建一个MusicItemPage 页面

编写Xaml为:

注意这个页面将继承MauiBoilerplate.ContentPageBase

<?xml version="1.0" encoding="utf-8" ?>
<mato:ContentPageBase xmlns="http://schemas.microsoft.com/dotnet/2021/maui"
             xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
             xmlns:mato="clr-namespace:MauiBoilerplate;assembly=MauiBoilerplate.Core"
             x:Class="MauiBoilerplate.MusicItemPage">
    <Grid>
        <Grid.RowDefinitions>
            <RowDefinition></RowDefinition>
            <RowDefinition Height="155"></RowDefinition>
        </Grid.RowDefinitions>
        <TableView Intent="Form">
            <TableRoot>
                <TableSection Title="基础">
                    <EntryCell Label="标题"   Text="Binding CurrentSong.MusicTitle, Mode=TwoWay"/>
                    <EntryCell  Label="艺术家"  Text="Binding CurrentSong.Artist, Mode=TwoWay"/>
                    <EntryCell  Label="专辑"  Text="Binding CurrentSong.Album, Mode=TwoWay"/>

                </TableSection>
                <TableSection Title="其他">
                    <EntryCell  Label="时长"  Text="Binding CurrentSong.Duration"/>
                    <EntryCell  Label="发布日期"  Text="Binding CurrentSong.ReleaseDate"/>
                </TableSection>

            </TableRoot>
        </TableView>
        <Button x:Name="CommitButton"
                Grid.Row="1"
                CornerRadius="100"
                HeightRequest="44"
                WidthRequest="200"
                Text=""
                Command="Binding CommitCommand"
                FontFamily="FontAwesome"             
                HorizontalOptions="Center" />
    </Grid>
</mato:ContentPageBase>

 编写CodeBehind为:

注意将它继承ITransientDependency接口

public partial class MusicItemPage : ContentPageBase, ITransientDependency

    private readonly MusicItemPageViewModel musicItemPageViewModel;

    public MusicItemPage(MusicItemPageViewModel musicItemPageViewModel)
    
        InitializeComponent();
        this.musicItemPageViewModel=musicItemPageViewModel;
        this.musicItemPageViewModel.OnValidateErrors+=MusicItemPageViewModel_OnValidateErrors;
        this.musicItemPageViewModel.OnFinished+=MusicItemPageViewModel_OnFinished;
        BindingContext=this.musicItemPageViewModel;
        Unloaded+=MusicItemPage_Unloaded;
    

    private async void MusicItemPageViewModel_OnFinished(object sender, EventArgs e)
    
       await this.Navigation.PopModalAsync();
    

    private void MusicItemPage_Unloaded(object sender, EventArgs e)
    
        musicItemPageViewModel.CurrentSong = null;
    

    private async void MusicItemPageViewModel_OnValidateErrors(object sender, List<System.ComponentModel.DataAnnotations.ValidationResult> e)
    
        var content = string.Join(',', e);
        await DisplayAlert("请注意", content, "好的");
    

这个页面提供歌曲条目新增和编辑的交互功能

[可选]使用Abp校验数据功能

这个部分使用Abp的ValidationConfiguration功能校验表单数据,以展示Abp功能的使用

首先在MusicItemPageViewModel 构造函数中添加对IValidationConfiguration对象的注入

编辑

 添加OnValidateErrors事件,并且在Page中订阅这个事件。此事件将在校验未通过时触发

MusicItemPageViewModel.cs中:

public event EventHandler<List<ValidationResult>> OnValidateErrors;

 MusicItemPage.xaml.cs中:

this.musicItemPageViewModel.OnValidateErrors+=MusicItemPageViewModel_OnValidateErrors;

private async void MusicItemPageViewModel_OnValidateErrors(object sender, List<System.ComponentModel.DataAnnotations.ValidationResult> e)
    
        var content = string.Join(',', e);
        await DisplayAlert("请注意", content, "好的");
    

编写校验逻辑代码

MusicItemPageViewModel.cs中:

protected List<ValidationResult> GetValidationErrors(Song validatingObject)
        
            List<ValidationResult> validationErrors = new List<ValidationResult>();

            foreach (var validatorType in _configuration.Validators)
            
                using (var validator = iocResolver.ResolveAsDisposable<IMethodParameterValidator>(validatorType))
                
                    var validationResults = validator.Object.Validate(validatingObject);
                    validationErrors.AddRange(validationResults);
                

            
            return validationErrors;
        

Commit提交方法,改造如下:

当GetValidationErrors返回的校验错误列表中有内容时,将OnValidateErrors事件Invoke

private void Commit(object obj)
        
            var validateErrors = GetValidationErrors(this.CurrentSong);
            if (validateErrors.Count==0)
            
                songRepository.InsertOrUpdate(currentSong);
                this.OnFinished?.Invoke(this, EventArgs.Empty);

            
            else
            
                OnValidateErrors?.Invoke(this, validateErrors);
            
        

接下来在实体中定义校验规则,校验器将按照这些规则返回校验结果

public class Song : FullAuditedEntity<long>, IValidatableObject
    
        [Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
        public override long Id  get; set; 

        [Required]
        [StringLength(6, ErrorMessage = "歌曲名称要在6个字以内")]
        public string MusicTitle  get; set; 

        [Required]
        [StringLength(10, ErrorMessage = "歌曲名称要在10个字以内")]
        public string Artist  get; set; 

        [Required]
        [StringLength(10, ErrorMessage = "歌曲名称要在10个字以内")]
        public string Album  get; set; 

        public TimeSpan Duration  get; set; 
        public DateTime ReleaseDate  get; set; 

        public IEnumerable<ValidationResult> Validate(ValidationContext validationContext)
        
            if (ReleaseDate != default && ReleaseDate>DateTime.Now)
            
                yield return new ValidationResult("ReleaseDate不能大于当天",
                                  new[]  nameof(ReleaseDate) );
            

        
    

运行,新建条目。当我们如下填写的时候,将会弹出提示框

iOS平台也测试通过 

至此我们完成了所有的工作。

结束语

Abp是一个很好用的.Net开发框架,Abp库帮助我们抽象了整个项目以及更多的设计模式应用,虽然有一个Asp在其中,但其功能不仅仅可以构建AspNet Core应用,

经过我们的探索用Abp构建了跨平台应用,同样它还可以用于Xamarin,Wpf甚至是WinForms这些基于桌面的应用。

欢迎参与讨论和转发。

 项目地址

jevonsflash/maui-abp-sample (github.com)

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