iOS中 HTTP/Socket/TCP/IP通信协议具体解释 韩俊强的博客
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简介:
// OSI(开放式系统互联), 由ISO(国际化标准组织)制定 // 1. 应用层 // 2. 表示层 // 3. 会话层 // 4. 传输层 // 5. 网络层 // 6. 数据链接层 // 7. 物理层 // TCP/IP, 由美国国防部制定 // 1. 应用层, HTTP, FTP, SMTP, DNS // 2. 传输层, TCP, UDP // 3. 网络层, IP // 4. 链路层, ARP, RARP // HTTP(短连接) // 1. 建立链接, 三次握手 // 2. 断开链接, 四次挥手 // 数据报文->数据包->数据帧->比特流(二进制)-->比特流->数据帧->数据包->数据报文 // socket, "插口", "套接字", 长连接, 存在于应用层和传输层之间, 提供一种封装, 方便进行通信
以下具体解释Socket通信:
布局例如以下:
引进框架:
服务端代码:
// Created by 韩俊强 on 15/12/25. // Copyright © 2015年 韩俊强. All rights reserved. #import "ViewController.h" // 使用CocoPods使用<>, 能够指定路径 #import <CocoaAsyncSocket/CocoaAsyncSocket.h> #import "GNASocket.h" @interface ViewController ()<GCDAsyncSocketDelegate> @property (weak, nonatomic) IBOutlet UITextField *portTF; @property (weak, nonatomic) IBOutlet UITextView *message; // 多行文本输入框 @property (weak, nonatomic) IBOutlet UITextField *content; @property (nonatomic, strong) GCDAsyncSocket *clientSocket;// 为client生成的socket // serversocket @property (nonatomic, strong) GCDAsyncSocket *serverSocket; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; } // 服务端监听某个端口 - (IBAction)listen:(UIButton *)sender { // 1. 创建serversocket self.serverSocket = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()]; // 2. 开放哪些端口 NSError *error = nil; BOOL result = [self.serverSocket acceptOnPort:self.portTF.text.integerValue error:&error]; // 3. 推断端口号是否开放成功 if (result) { [self addText:@"端口开放成功"]; } else { [self addText:@"端口开放失败"]; } } // 发送 - (IBAction)sendMessage:(UIButton *)sender { NSData *data = [self.content.text dataUsingEncoding:NSUTF8StringEncoding]; [self.clientSocket writeData:data withTimeout:-1 tag:0]; GNASocket *socket = [GNASocket defaultScocket]; [socket.mySocket readDataWithTimeout:-1 tag:0]; } // 接收消息 - (IBAction)receiveMassage:(UIButton *)sender { [self.clientSocket readDataWithTimeout:-1 tag:0]; } // textView填写内容 - (void)addText:(NSString *)text { self.message.text = [self.message.text stringByAppendingFormat:@"%@\n", text]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } #pragma mark - GCDAsyncSocketDelegate // 当client链接server端的socket, 为client单生成一个socket - (void)socket:(GCDAsyncSocket *)sock didAcceptNewSocket:(GCDAsyncSocket *)newSocket { [self addText:@"链接成功"]; //IP: newSocket.connectedHost //端口号: newSocket.connectedPort [self addText:[NSString stringWithFormat:@"链接地址:%@", newSocket.connectedHost]]; [self addText:[NSString stringWithFormat:@"端口号:%hu", newSocket.connectedPort]]; // short: %hd // unsigned short: %hu // 存储新的端口号 self.clientSocket = newSocket; } - (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag { NSString *message = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; [self addText:message]; } @end
client代码:
// Created by 韩俊强 on 15/12/25. // Copyright © 2015年 韩俊强. All rights reserved. // #import "SecondViewController.h" #import <CocoaAsyncSocket.h> #import "GNASocket.h" @interface SecondViewController ()<GCDAsyncSocketDelegate> @property (weak, nonatomic) IBOutlet UITextField *addressTF; @property (weak, nonatomic) IBOutlet UITextField *portTF; @property (weak, nonatomic) IBOutlet UITextField *message; @property (weak, nonatomic) IBOutlet UITextView *content; @property (nonatomic, strong) GCDAsyncSocket *socket; @end @implementation SecondViewController - (void)viewDidLoad { [super viewDidLoad]; } // 和server进行链接 - (IBAction)connect:(UIButton *)sender { // 1. 创建socket self.socket = [[GCDAsyncSocket alloc] initWithDelegate:self delegateQueue:dispatch_get_main_queue()]; // 2. 与server的socket链接起来 NSError *error = nil; BOOL result = [self.socket connectToHost:self.addressTF.text onPort:self.portTF.text.integerValue error:&error]; // 3. 推断链接是否成功 if (result) { [self addText:@"client链接server成功"]; } else { [self addText:@"client链接server失败"]; } } // 接收数据 - (IBAction)receiveMassage:(UIButton *)sender { [self.socket readDataWithTimeout:-1 tag:0]; } // 发送消息 - (IBAction)sendMassage:(UIButton *)sender { [self.socket writeData:[self.message.text dataUsingEncoding:NSUTF8StringEncoding] withTimeout:-1 tag:0]; } // textView填写内容 - (void)addText:(NSString *)text { self.content.text = [self.content.text stringByAppendingFormat:@"%@\n", text]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } #pragma mark - GCDAsyncSocketDelegate // client链接server端成功, client获取地址和端口号 - (void)socket:(GCDAsyncSocket *)sock didConnectToHost:(NSString *)host port:(uint16_t)port { [self addText:[NSString stringWithFormat:@"链接server%@", host]]; GNASocket *socket = [GNASocket defaultScocket]; socket.mySocket = self.socket; } // client已经获取到内容 - (void)socket:(GCDAsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag { NSString *content = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; [self addText:content]; } @end
为通信传值写一个单例:
//.h #import <Foundation/Foundation.h> #import <CocoaAsyncSocket.h> @interface GNASocket : NSObject @property (nonatomic, strong) GCDAsyncSocket *mySocket; + (GNASocket *)defaultScocket; @end //.m #import "GNASocket.h" @implementation GNASocket + (GNASocket *)defaultScocket { static GNASocket *socket = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ socket = [[GNASocket alloc] init]; }); return socket; } @end
终于效果:
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