ui属性系统VSProperty
Posted thefist11
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#define VS_NEW new
#define VS_DELETE delete
class VSProperty
public:
enum //Property Type
PT_VALUE,
PT_ENUM,
PT_DATA,//数据
PT_ARRAY,//容器
PT_MAP,//容器
PT_MAX
;
enum // Flag
F_NONE = 0X00,
F_SAVE_LOAD = 0X01,
F_CLONE = 0X02,
F_COPY = 0X04,
F_SAVE_LOAD_CLONE = 0X03,
F_SAVE_LOAD_COPY = 0X05,
F_REFLECT_NAME = 0X08,
F_NO_USE_GC = 0X10,
F_MAX
;
VSProperty()
m_pRttiOwner = NULL;
m_pFuntionOwner = NULL;
m_uiFlag = 0;
m_uiElementOffset = 0;
VSProperty(VSRtti & Owner,const VSUsedName & Name,unsigned int uiElementOffset,unsigned int uiFlag)
:m_pRttiOwner(&Owner)
m_Name = Name;
m_uiElementOffset = uiElementOffset;
m_uiFlag = uiFlag;
m_pFuntionOwner = NULL;
VSProperty(VSFunction & Owner, const VSUsedName & Name, unsigned int uiElementOffset, unsigned int uiFlag)
:m_pFuntionOwner(&Owner)
m_Name = Name;
m_uiElementOffset = uiElementOffset;
m_uiFlag = uiFlag;
m_pRttiOwner = NULL;
virtual ~VSProperty()
virtual unsigned int GetPropertyType()const = 0;
FORCEINLINE VSRtti * GetRtti()const
return m_pRttiOwner;
FORCEINLINE VSFunction * GetFunction()const
return m_pFuntionOwner;
FORCEINLINE const VSUsedName & GetName()const
return m_Name;
virtual void* GetValueAddress(void* pObj)const
return (void*)(((unsigned char*)pObj) + m_uiElementOffset);
virtual bool Archive(VSStream &Stream,void* pObj) = 0;
virtual VSProperty * GetInstance() = 0;
virtual void CloneData(void* pSrcObj,void* pDestObj,VSMap<VSObject *,VSObject*>& CloneMap) = 0;
virtual void CopyData(void* pSrcObj,void* pDestObj) = 0;
virtual void AddEditorElement(void * pSrcObj,VSECollection * pParent,VSString &Name) = 0;
virtual bool Clone(VSProperty * p)
if ((p->GetRtti() == GetRtti() && GetRtti()) || (p->GetFunction() == GetFunction() && GetFunction()))
m_Name = p->m_Name;
m_uiFlag = p->m_uiFlag;
m_uiElementOffset = p->m_uiElementOffset;
return true;
return false;
void SetOwner(VSRtti & Owner)
m_pRttiOwner = &Owner;
void SetOwner(VSFunction & Function)
m_pFuntionOwner = &Function;
unsigned int GetFlag()const
return m_uiFlag;
void SetFlag(unsigned int uiFlag)
m_uiFlag = uiFlag;
protected:
VSRtti * m_pRttiOwner;
VSFunction * m_pFuntionOwner;
VSUsedName m_Name;
unsigned int m_uiFlag;
unsigned int m_uiElementOffset;
;
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