从0开始搭建编程框架——主框架和源码

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        一个良好的结构是“对修改关闭,对扩展开放”的。(转载请指明出于breaksoftware的csdn博客)

        这个过程就像搭建积木。框架本身需要有足够的向内扩展能力以使自身有进化能力,其次要有足够的外向扩展能力以使其可以方便定制业务。一般来说,我们让使用者继承框架暴露的接口,或者填充一些配置项以达到“扩展”的目的。

        对内部分,我们称为模块(module)。它主要提供initialize方法供各个模块加载配置

template<class T>
class Module 
public:
    Module() ;
    virtual ~Module() ;
public:
    virtual bool initialize() final 
        config_callback fn = boost::bind(&T::on_init, dynamic_cast<T*>(this), _1);
        ConfigRegistry::get_mutable_instance().register_config_dir(dynamic_cast<T*>(this)->name(), fn);
        return true;
    ;
private:
    virtual void on_init(const char*) = 0;
    virtual const char* name() = 0;
;

        module是个模板类,这是因为第8行我们需要知道子类的类型,以将其on_init方法绑定到一个函数对象fn上。fn最终会和模块的名称通过单例类ConfigRegistry的register_config_dir绑定在一起(9行)。

        ConfigRegistry是框架内模块中唯一不继承于Module的单例类。

typedef boost::function<void(
        const char*)> config_callback;

class ConfigRegistry :
    public boost::serialization::singleton<ConfigRegistry>

public:
    ConfigRegistry(void);
    ~ConfigRegistry(void);
public:
    bool initialize(const char* conf_path);

    bool register_config_dir(
            const char* name,
            config_callback& f_config_proc) const;
private:
    void init_from_file(const char* conf_path);
private:
    peleus::modules::configure::config_registry_conf _config;
    struct std::map<std::string, std::string> _config_name_path;
;

        它在程序一开始时就启动执行,以把框架的整体配置读取进来(9行),然后各个模块初始化时,让它们加载自己对应的配置(38行)

using ::peleus::modules::configure::module_conf;

ConfigRegistry::ConfigRegistry(void) 


ConfigRegistry::~ConfigRegistry(void) 


bool ConfigRegistry::initialize(const char* conf_path) 
    bool suc = peleus::utils::file2conf(conf_path, _config);
    LOG(DEBUG) << "ConfigRegistry::initialize from " << conf_path;
    if (!suc) 
        LOG(FATAL) << "ConfigRegistry::initialize Fatal";
        return suc;
    

    int size = _config.modules_conf_size();
    for (int i = 0; i < size; i++) 
        const module_conf& conf = _config.modules_conf(i);
        _config_name_path[conf.name()] = conf.path();
        LOG(DEBUG) << "ConfigRegistry::initialize "
                << conf.name().c_str() << " " << conf.path().c_str();
    
    LOG(DEBUG) << "ConfigRegistry::initialize Success";
    return suc;


bool ConfigRegistry::register_config_dir(
    const char* name,
    config_callback& f_config_proc) const

    auto it = _config_name_path.find(std::string(name));
    if (it == _config_name_path.end()) 
        LOG(WARNING) << "ConfigRegistry::register_config_dir search " << name << " failed";
        return false;
    
    LOG(DEBUG) << "ConfigRegistry::register_config_dir search " << name << " path: " << it->second.c_str();
    f_config_proc(it->second.c_str());
    return true;

        第10行执行配置读取和转换。之前做服务开发时,最烦的就是配置解析和请求协议解析。在此要特别感谢google的protobuf,真是个好东西,让我把配置解析的代码也给省了

#include <string>
#include <fstream>
#include <streambuf>
#include <butil/logging.h>
#include <boost/filesystem.hpp>
#include <google/protobuf/text_format.h>

namespace peleus 
namespace utils 

template <class T>
bool file2conf(const char* path, T& t) 
    if (!boost::filesystem::exists(path)) 
        LOG(ERROR) << path << " is not exist";
        return false;
    
    std::ifstream infile(path);
    std::string content = std::string(std::istreambuf_iterator<char>(infile),
            std::istreambuf_iterator<char>());
    return  google::protobuf::TextFormat::ParseFromString(content, &t);



        对外的扩展,我们称为插件(plugin)。插件是由若干组件(Component)组成的,其暴露的on_init方法供各个组件子类实现,以加载配置

class Component 
public:
    explicit Component(const char* name) : _name(std::string(name)) 
    ;
    virtual ~Component() ;
public:
    const char* name() const 
        return _name.c_str();
    ;
public:
    virtual void on_init(const char* conf_path) = 0;
    virtual void reset() = 0;
private:
    Component();
private:
    std::string _name;
;

        组件具有承载业务逻辑的作用。在《从0开始搭建编程框架——思考》一文中,我们设定每个异步过程都是以一个服务形式提供的。于是有些组件将提供服务功能,即它是个入口,这样就需要继承Entrance类

class Entrance : public Component 
public:
    explicit Entrance(const char* name) : Component(name) 
    ;
    virtual ~Entrance() ;
public:
    virtual void on_init(const char*) = 0;
    virtual void reset() = 0;
;

typedef boost::shared_ptr<Entrance> smart_ptr;
typedef smart_ptr (*creator_t)(const char*);

        组件需要向框架注册,框架提供下面的方法以支持

//h
bool register_creator(const char*, creator_t);
creator_t lookup_creator(const char*);

template<class type> smart_ptr creator(const char* name) 
    return boost::make_shared<type>(name);
;

template<class type> bool register_class(const char* name) 
    return register_creator(name, creator<type>);
;

//cpp
bool register_creator(const char* name, creator_t creator) 
    return peleus::modules::CreatorRepertory::
        get_mutable_instance().register_creator(name, creator);


creator_t lookup_creator(const char* name) 
    return peleus::modules::CreatorRepertory::
        get_mutable_instance().lookup_creator(name);

        creator和register_class方法会在插件代码中编译,register_creator和lookup_creator会在框架中编译,其中它们连接的函数register_creator将在链接时被确定。

        CreatorRepertory类继承于Module,它主要用于注册和查询组件类构造指针,这些指针都是在插件注册时向框架注册绑定的

bool CreatorRepertory::register_creator(
    const char* name, creator_t creator)

    if (_creators.end() != _creators.find(name)) 
        LOG(TRACE) << name << " have registed";
        return true;
    
    _creators[name] = creator;
    return true;


creator_t CreatorRepertory::lookup_creator(const char* name) 
    auto it = _creators.find(name);
    if (_creators.end() == it) 
        LOG(FATAL) << "can't lookup " << name  << " creator";
        return NULL;
    
    return it->second;

        我们再看下插件管理加载PluginLoader。其核心就是load_plugin_and_run方法。插件可以以静态链接库或者动态链接库供框架使用。

typedef bool (*module_init_func_t)(const char*);

void PluginLoader::load_plugin_and_run(
         const char* so_path, int static_flag, const char* fun_name, const char* conf_path) 
    module_init_func_t init_func = NULL;
    if (!static_flag) 
        FALSE_THROW(boost::filesystem::exists(so_path),
                "%s can't find %s file", name(), so_path);
        void* handle = dlopen(so_path, RTLD_NOW | RTLD_GLOBAL);
        if (!handle) 
            const char* err_reason = dlerror();
            FALSE_THROW(!err_reason,
                "%s load %s error.reason : %s", name(), so_path, err_reason);
            FALSE_THROW(0, "%s load %s error", name(), so_path);
        
        init_func = (module_init_func_t)dlsym(handle, fun_name);
    
    else 
        init_func = (module_init_func_t)dlsym((void*)RTLD_LOCAL, fun_name);
    

    FALSE_THROW(init_func, "%s get function %s error", name(), fun_name);
    FALSE_THROW(init_func(conf_path), "%s call plugin %s func %s error", name(), so_path, fun_name)

        对外Server只提供一个端口,处理业务的组件对象在init_from_file方法中获取,然后再start方法中运行

void Server::init_from_file(const char* conf_path) 
    try 
        entrance_conf config;
        bool suc = peleus::utils::file2conf(conf_path, config);
        if (!suc) 
            FALSE_THROW(0, "init_from_file Fatal: %s", conf_path);
        

        smart_ptr ptr = _entrance_repertory.get_entrance(config.name().c_str());
        Service* service = dynamic_cast<google::protobuf::Service*>(ptr.get());
        if (!service) 
            FALSE_THROW(0, "%s get service error", config.name().c_str());
        
        if (_server.AddService(service, brpc::SERVER_DOESNT_OWN_SERVICE) != 0) 
            FALSE_THROW(0, "%s Add %s server error", name(), config.name().c_str());
        
    
    catch (PeleusException& e) 
        throw;
    
    catch (const std::exception& exp) 
        throw;
    


void Server::start() 
    brpc::ServerOptions options;
    options.idle_timeout_sec = _config.idle_timeout_sec();
    options.max_concurrency = _config.max_concurrency();
    options.num_threads = _config.num_threads();
    options.internal_port = _config.internal_port();
    try 
        if (_server.Start(_config.port(), &options) != 0) 
            FALSE_THROW(0, "%s start server error", name());
        
        _server.RunUntilAskedToQuit();
    
    catch (PeleusException& e) 
        throw;
    
    catch (const std::exception& exp) 
        throw;
    

        提供内部服务的InterServer是类似的

void InterServer::add_inter_service() 
    TraversalCallback traversal_file = [this](const char* path) this->init_from_file(path);;
    TraversalFloder traversal;
    traversal.set_callback(NULL, traversal_file, __FILE__);
    traversal.init(_config.inter_servers_conf_path().c_str());


void InterServer::init_from_file(const char* conf_path) 
    entrance_conf config;
    bool suc = peleus::utils::file2conf(conf_path, config);
    if (!suc) 
        LOG(FATAL) << "init_from_file Fatal: " << conf_path;
        return;
    
    add_service(config.name());


void InterServer::add_service(const std::string& entrance_name) 
    smart_ptr ptr = _entrance_repertory.get_entrance(entrance_name.c_str());
    Service* service = dynamic_cast<google::protobuf::Service*>(ptr.get());
    if (!service) 
        LOG(WARNING) << name() << " get service error";
    
    if (_server.AddService(service, brpc::SERVER_DOESNT_OWN_SERVICE) != 0) 
        FALSE_THROW(0, "%s Add %s server error", name(), entrance_name.c_str());
    


void InterServer::start() 
    brpc::ServerOptions options;
    options.idle_timeout_sec = _config.idle_timeout_sec();
    options.max_concurrency = _config.max_concurrency();
    try 
        if (_server.Start(_config.port(), &options) != 0) 
            FALSE_THROW(0, "%s start server error", name());
        
        init_channel();
        //_server.RunUntilAskedToQuit();
    
    catch (PeleusException& e) 
        throw;
    
    catch (const std::exception& exp) 
        throw;
    


void InterServer::init_channel() 
    brpc::ChannelOptions options;
    const query_inter_server_conf& conf = _config.query_conf();
    options.connection_type = conf.connection_type();
    options.connect_timeout_ms = conf.connect_timeout_ms();
    options.timeout_ms = conf.timeout_ms();
    options.max_retry = conf.max_retry();

    std::string server_lower = conf.server();
    transform(server_lower.begin(), server_lower.end(), server_lower.begin(), ::toupper);
    std::stringstream ss;
    ss << _config.port();
    std::string port = ss.str();
    std::string server_port = conf.server();
    server_port += ":";
    server_port += port;
    if (_channel.Init(server_port.c_str(), &options) != 0) 
        FALSE_THROW(0, "%s fail to initialize channel %s", name(), server_port.c_str());
    

        Server和InterServer所使用的组件是具有“入口”性质的,即应该继承于Entrance。与之相关的类EntranceFactory通过create将各个对象构造出来

smart_ptr EntranceFactory::create(const std::string& entrance_name) 
    smart_ptr sp;
    try 
        auto it = _entrances_conf.find(entrance_name);
        FALSE_THROW(!(it == _entrances_conf.end()), "%s create get %s conf error", name(), entrance_name.c_str());
        creator_t create_fun = CreatorRepertory::get_mutable_instance().lookup_creator(entrance_name.c_str());
        FALSE_THROW(create_fun, "%s create lookup %s creator error", name(), entrance_name.c_str());
        sp = create_fun(entrance_name.c_str());
        FALSE_THROW(sp.get(), "%s create create %s error", name(), entrance_name.c_str());
        sp->on_init(it->second.c_str());
       
    catch (PeleusException& e) 
        throw;
       
    catch (const std::exception& exp) 
        throw;
       
    return sp;
 

        如此我们便将整个框架搭建出来了。最后看下类图

 

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