android studio完整的数独源码

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1596659266

牛!你是怎么把悬赏提高到300的

这么难的问题知道恐怕不会有答案

还是去知 乎试试吧

参考技术A

android数独

本回答被提问者采纳
参考技术B 把 <intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
放入<activity android:name=".About"
android:label="@string/about_title"></activity>
中,从About启动看看,具体的logcat信息你没贴出来我也不知道是什么问题
参考技术C 你是不是没下载啊,AndroidStudio工具栏那里也有个sdk manager的,
里面可以下载源码。下载了就可以看了。

基于Android的数独游戏-----用Java语言编写

1、在src中有4个Java类:



其中代码分别是:

Game.java:

<pre name="code" class="java">package com.example.test1;

import android.R.integer;

public class Game 
    public final String str="360000000004230800000004200"
                    +"070460003820000014500013020"
                    +"001900000007048300000000045";
	/*public final String str="124576893"+"967348521"+"835291674"+
                    "259784316"+"316952748"+"748613902"+"582439160"+"493167285"+"671825430";*/
    static int sudoku[]=new int [9*9];
    
    private int used[][][]=new int[9][9][];
    int sum=0;
    public int[] getSudoku()
    	return sudoku;
    
    public int sum(int a[])
    	for(int i=0;i<a.length;i++)
    		sum+=a[i];
    	return sum;
    
    public Game()
    
            sudoku=fromPuzzleString(str);
           
            calculateAllUesdTiles();
    
    

//    根据九宫格中的坐标,返回该坐标,所应该返回的数字
    public int getTile(int x,int y)
            return sudoku[y*9+x];
    
                    
    public String getTileString(int x,int y)
    
            int v=getTile(x,y);
            if(v==0)
            
                    return "";
            
            else
            
                    return String.valueOf(v);
            
    
    
    //根据一个字符串数据,生成一个整型数组,作为数独游戏的初始化数据
    protected int[] fromPuzzleString(String src)
    
            int []sudo=new int [src.length()];
            for(int i=0;i<sudo.length;i++)
            
                    sudo[i]=src.charAt(i)-'0';
            
            return sudo;
    
    
    //用于计算所有单元格对应的不可用数据
    public void calculateAllUesdTiles()
    
            for(int x=0;x<9;x++)
            
                    for(int y=0;y<9;y++)
                    
                            used[x][y]=calculateUesdTiles(x,y);
                    
            
    
    
    //取出某一单元格当中已经不可用的数据
    public int[] getUsedTileByCoor(int x, int y)
    
            return used[x][y];
    

    //计算某一单元格当中不可用的数据
    private int[] calculateUesdTiles(int x,int y) 
            // TODO Auto-generated method stub
            int c[]=new int[9];
            for (int i=0;i<9;i++)
            
                    if(i==y)
                            continue;
                    int t=getTile(x,i);
                    if(t!=0)
                            c[t-1]=t;
            
            
            for (int i=0;i<9;i++)
            
                    if(i==x)
                            continue;
                    int t=getTile(i,y);
                    if(t!=0)
                            c[t-1]=t;
            
            int startx=(x/3)*3;
            int starty=(y/3)*3;
            for(int i=startx;i<startx+3;i++)
            
                    for(int j=starty;j<starty+3;j++)
                    
                            if(i==x&&j==y)
                                    continue;
                            int t=getTile(i,j);
                            if(t!=0)
                                    c[t-1]=t;
                    
            
            int nused=0;
            for(int t:c)
            
                    if(t!=0)
                            nused++;
            
            int c1[]=new int[nused];
            nused=0;
            for(int t:c)
            
                    if(t!=0)
                            c1[nused++]=t;
            
            return c1;
    
    protected boolean setTileIfValid(int x,int y,int value)
    
            int tiles[]=getUsedTiles(x,y);
            if(value !=0)
            
                    for(int tile:tiles)
                    
                            if(tile==value)
                                    return false;
                    
            
            setTile(x,y,value);
            calculateAllUesdTiles();
            return true;
            
    

    private int[] getUsedTiles(int x, int y) 
            return used[x][y];
    
    private void setTile(int x,int y,int value)
    
            sudoku[y*9+x]=value;
    



 KeyDialog.java: 

package com.example.test1;

import android.app.Dialog;
import android.content.Context;
import android.os.Bundle;
import android.view.View;

//该类用于实现Dialog,实现自定义的对话框功能
public class KeyDialog extends Dialog
        //用来存放代表对话框中按钮的对象
        private final View keys[]=new View[9];
        private final int used[];
        private ShuduView myView;
        //构造函数的第二个参数当中保存着当前单元格已经使用过的数字
        public KeyDialog(Context context,int[] used,ShuduView myView) 
                super(context);
                this.used=used;
                this.myView=myView;
        
        //当一个Dialog第一次显示的时候,会调用Oncreate方法
        @Override
        protected void onCreate(Bundle savedInstanceState) 
                // TODO Auto-generated method stub
                super.onCreate(savedInstanceState);
                //设置标题
                setTitle("KeyDialog");
                //用于为该Dialog设置布局文件
                setContentView(R.layout.keypad);
                findViews();
                
                //遍历整个used数组
                for(int i=0;i<used.length;i++)
                
                        if(used[i]!=0)
                        
                                keys[used[i]-1].setVisibility(View.INVISIBLE);
                        
                
                setListeners();
        

        private void findViews()
        
                keys[0]=findViewById(R.id.keypad_1);
                keys[1]=findViewById(R.id.keypad_2);
                keys[2]=findViewById(R.id.keypad_3);
                keys[3]=findViewById(R.id.keypad_4);
                keys[4]=findViewById(R.id.keypad_5);
                keys[5]=findViewById(R.id.keypad_6);
                keys[6]=findViewById(R.id.keypad_7);
                keys[7]=findViewById(R.id.keypad_8);
                keys[8]=findViewById(R.id.keypad_9);
                
        
        //通知MyView对象,刷新整个九宫格显示的数据
        private void returnResult(int tile)
        
                myView.setSelectedTile(tile);
                //取消对话框显示
                dismiss();
        
        
        private void setListeners()
                //遍历整个keys数组
                for(int i=0;i<keys.length;i++)
                
                        final int t=i+1;
                        keys[i].setOnClickListener(new View.OnClickListener() 
                                
                                @Override
                                public void onClick(View v) 
                                        // TODO Auto-generated method stub
                                        returnResult(t);
                                
                        );
                
        

ShuduView.java:

package com.example.test1;

import android.R.integer;
import android.app.AlertDialog;
import android.app.AlertDialog.Builder;
import android.app.Dialog;
import android.content.Context;
import android.content.DialogInterface;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.FontMetrics;
import android.graphics.Paint.FontMetricsInt;
import android.view.LayoutInflater;
import android.view.MotionEvent;
import android.view.View;
import android.widget.TextView;

public class ShuduView extends View
	private float width;
    private float height;
    int selectedX;
    int selectedY;
    private Game game=new Game();
    public ShuduView(Context context) 
            super(context);
            // TODO Auto-generated constructor stub
    

    
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) 
            // TODO Auto-generated method stub
            this.width=w/9f;
            this.height=h/9f;
            super.onSizeChanged(w, h, oldw, oldh);
    


    @Override
    protected void onDraw(Canvas canvas) 
            // TODO Auto-generated method stub
            //绘制背景颜色
            Paint background_paint = new Paint();
            background_paint.setColor(getResources().getColor(R.color.shudu_background));
            canvas.drawRect(0, 0, getWidth(), getHeight(), background_paint);
            
            Paint white=new Paint();
            white.setColor(getResources().getColor(R.color.shudu_hilite));
            
            Paint light=new Paint();
            light.setColor(getResources().getColor(R.color.shudu_light));
            
            Paint dark=new Paint();
            dark.setColor(getResources().getColor(R.color.shudu_dark));
            
            for(int i=0;i<9;i++)
            
                    //画出横向的线
                    canvas.drawLine(0, i*height, getHeight(), i*height, light);
                    canvas.drawLine(0, i*height+1, getHeight(), i*height+1, white);
                    //画出纵向的线
                    canvas.drawLine( i*width,0,  i*width,getHeight(), light);
                    canvas.drawLine( i*width+1,0, i*width+1, getHeight(), white);
            
            for(int i=0;i<9;i++)
            
                    if(i%3!=0)
                    
                            continue;
                    
                    canvas.drawLine(0, i*height, getHeight(), i*height, dark);
                    canvas.drawLine(0, i*height+1, getHeight(), i*height+1, white);
                    //画出纵向的线
                    canvas.drawLine( i*width,0,  i*width,getHeight(), dark);
                    canvas.drawLine( i*width+1,0, i*width+1, getHeight(), white);
            
            
            Paint number_paint=new Paint();
            number_paint.setColor(Color.BLACK);
            //number_paint.setStyle(Paint.Style.STROKE);
            number_paint.setTextSize(height*0.75f);
            number_paint.setTextAlign(Paint.Align.CENTER);
            
            FontMetrics fm=number_paint.getFontMetrics();
            float x=width/2;
            float y=height/2-(fm.ascent+fm.descent)/2;
            
            
            
            for(int i=0;i<9;i++)
            
                    for(int j=0;j<9;j++)
                    
                            canvas.drawText(game.getTileString(i, j), width*i+x, height*j+y, number_paint);
                    
            
            
            super.onDraw(canvas);
    
    
    @Override
    public boolean onTouchEvent(MotionEvent event) 
            // TODO Auto-generated method stub
            if(event.getAction()!=MotionEvent.ACTION_DOWN)
            
                    return super.onTouchEvent(event);
            
            selectedX=(int)(event.getX()/width);
            selectedY=(int)(event.getY()/height);
            
            int used[]=game.getUsedTileByCoor(selectedX, selectedY);
            int sum=0;
            int sumNumber=0;
            sumNumber=game.sum(game.getSudoku());
            if(sumNumber==45*9)
            	AlertDialog.Builder builder=new AlertDialog.Builder(getContext());
            	builder.setMessage("Success!")
            	.setPositiveButton("Exit", new DialogInterface.OnClickListener() 
					
					@Override
					public void onClick(DialogInterface arg0, int arg1) 
						arg0.cancel();
						
					
				);
            	AlertDialog alertDialog=builder.create();
            	alertDialog.show(); 
            
            else 
            	for(int i=0;i<used.length;i++)
                	sum+=used[i];
                
                if(sum==45)
                	AlertDialog.Builder builder=new AlertDialog.Builder(getContext());
                	builder.setMessage("No Number!")
                	.setNegativeButton("Exit", new DialogInterface.OnClickListener() 
    					
    					@Override
    					public void onClick(DialogInterface arg0, int arg1) 
    						arg0.cancel();
    						
    					
    				);
                	AlertDialog alertDialog=builder.create();
                	alertDialog.show();        	
                
                else 
                	StringBuffer sb=new StringBuffer();
                    for(int i=0;i<used.length;i++)
                    
                            sb.append(used[i]);
//                            System.out.println(used[i]);
                    
                	 KeyDialog keyDialog= new KeyDialog(getContext(),used,this);
                     keyDialog.show();
    			
			
            
            /*StringBuffer sb=new StringBuffer();
            for(int i=0;i<used.length;i++)
            
                    sb.append(used[i]);
//                    System.out.println(used[i]);
            */
            
//            //生成一个LayoutInflater对象
//            LayoutInflater layoutInflater=LayoutInflater.from(this.getContext());
//            //使用LayoutInflater对象根据一个布局文件,生成一个View
//            View layoutView=layoutInflater.inflate(R.layout.dialog, null);
//            //生成好的TextView当中,取出响应的控件
//            TextView textView=(TextView)layoutView.findViewById(R.id.usedTextId);
//            //设置Textview内容
//            textView.setText(sb.toString());
//            //生成一个对话框的Builder对象
//            AlertDialog.Builder builder=new AlertDialog.Builder(this.getContext());
//            //设置对话框的布局
//            builder.setView(layoutView);
//            //创建一个对话框
//            AlertDialog dialog=builder.create();
//            //显示对话框
//            dialog.show();
           /* KeyDialog keyDialog= new KeyDialog(getContext(),used,this);
            keyDialog.show();*/
            return true;
    


    public void setSelectedTile(int tile) 
            // TODO Auto-generated method stub
            if(game.setTileIfValid(selectedX,selectedY,tile))
                    invalidate();
            
    



MainActivity.java:

package com.example.test1;

import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;

public class MainActivity extends Activity 

    @Override
    protected void onCreate(Bundle savedInstanceState) 
        super.onCreate(savedInstanceState);
        ShuduView sView=new ShuduView(this);
        setContentView(sView);
        
        
        //setContentView(R.layout.activity_main);
    


    @Override
    public boolean onCreateOptionsMenu(Menu menu) 
        // Inflate the menu; this adds items to the action bar if it is present.
        getMenuInflater().inflate(R.menu.main, menu);
        return true;
    
    


2、布局Layout中的配置文件:



其中activity_main.xml:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:paddingBottom="@dimen/activity_vertical_margin"
    android:paddingLeft="@dimen/activity_horizontal_margin"
    android:paddingRight="@dimen/activity_horizontal_margin"
    android:paddingTop="@dimen/activity_vertical_margin"
    tools:context=".MainActivity" >

    <TextView
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="@string/hello_world" />

</RelativeLayout>

dialog.xml:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical" >
    
    <TextView 
        android:id="@+id/usedTextId"
        android:layout_width="fill_parent"
        android:layout_height="wrap_content"
        android:text="@string/hello_world"
        />

</LinearLayout>


keypad.xml:

<?xml version="1.0" encoding="utf-8"?>
<!-- <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical" >
    

    
</LinearLayout> -->

<TableLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:id="@+id/keypad"
    android:orientation="vertical"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:stretchColumns="*">
    <TableRow>
        <Button android:id="@+id/keypad_1"
            android:text="1"/>
        <Button android:id="@+id/keypad_2"
            android:text="2"/>
        <Button android:id="@+id/keypad_3"
            android:text="3"/>
    </TableRow>
        <TableRow>
        <Button android:id="@+id/keypad_4"
            android:text="4"/>
        <Button android:id="@+id/keypad_5"
            android:text="5"/>
        <Button android:id="@+id/keypad_6"
            android:text="6"/>
    </TableRow>
        <TableRow>
        <Button android:id="@+id/keypad_7"
            android:text="7"/>
        <Button android:id="@+id/keypad_8"
            android:text="8"/>
        <Button android:id="@+id/keypad_9"
            android:text="9"/>
    </TableRow>
</TableLayout>


3、values中的配置文件

就只有color.xml是自己写的,另外三个都是自动生成

color.xml

<?xml version="1.0" encoding="utf-8"?>
<resources>
        <color name="shudu_background">#ffe6f0ff</color>
    <color name="shudu_dark">#64ff0000</color>
    <color name="shudu_light">#64ffffff</color>
    <color name="shudu_hilite">#6400ff00</color>
</resources>

4、一切就绪直接运行就0k





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