android图片橡皮擦功能和快速染色
Posted 爱折腾的猫
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源码github地址:https://github.com/zhouguangfu09/EraseImg.git
1.染色
关于染色部分,可以分别设置调整画笔的大小和画笔的透明度,画笔已经设置了模糊效果。画笔的特效可以调整下面一行代码:
2.橡皮擦
橡皮擦的实现用了两个canvas,一个临时的,一个是作用在ImageTouchView上显示的,代码里面有注释,这里不再详细介绍。
3.功能展示:
原图:
画笔设置界面:
(1)画笔大小为32,透明度为255(不透明)。如下图:
(2)画笔大小为32,透明度为10,如下图:
融合的效果跟画笔的透明度有关系,也跟背景图片的相应区域颜色有关,所以透明度的值自行调整得出满意效果。
(3)擦除
擦除前图像:
部分擦除后:
4.Bitmap处理相关的类BitmapUtils:
package com.jiangjie.utils;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.FileOutputStream;
import java.io.IOException;
import android.content.Context;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.Bitmap.Config;
public class BitmapUtils
/**
* 缩放图片
*/
public static void bitmapScale(Bitmap baseBitmap, Paint paint, float x, float y)
// 因为要将图片放大,所以要根据放大的尺寸重新创建Bitmap
Bitmap scaleBitmap = Bitmap.createBitmap(
(int) (baseBitmap.getWidth() * x),
(int) (baseBitmap.getHeight() * y), baseBitmap.getConfig());
Canvas canvas = new Canvas(scaleBitmap);
// 初始化Matrix对象
Matrix matrix = new Matrix();
// 根据传入的参数设置缩放比例
matrix.setScale(x, y);
// 根据缩放比例,把图片draw到Canvas上
canvas.drawBitmap(baseBitmap, matrix,paint);
/**
* 图片旋转
*/
public static void bitmapRotate(Bitmap baseBitmap, Paint paint,float degrees)
// 创建一个和原图一样大小的图片
Bitmap afterBitmap = Bitmap.createBitmap(baseBitmap.getWidth(),
baseBitmap.getHeight(), baseBitmap.getConfig());
Canvas canvas = new Canvas(afterBitmap);
Matrix matrix = new Matrix();
// 根据原图的中心位置旋转
matrix.setRotate(degrees, baseBitmap.getWidth() / 2,
baseBitmap.getHeight() / 2);
canvas.drawBitmap(baseBitmap, matrix, paint);
/**
* 图片移动
*/
public static void bitmapTranslate(Bitmap baseBitmap, Paint paint, float dx, float dy)
// 需要根据移动的距离来创建图片的拷贝图大小
Bitmap afterBitmap = Bitmap.createBitmap(
(int) (baseBitmap.getWidth() + dx),
(int) (baseBitmap.getHeight() + dy), baseBitmap.getConfig());
Canvas canvas = new Canvas(afterBitmap);
Matrix matrix = new Matrix();
// 设置移动的距离
matrix.setTranslate(dx, dy);
canvas.drawBitmap(baseBitmap, matrix, paint);
/**
* 倾斜图片
*/
public static void bitmapSkew(Bitmap baseBitmap, Paint paint, float dx, float dy)
// 根据图片的倾斜比例,计算变换后图片的大小,
Bitmap afterBitmap = Bitmap.createBitmap(baseBitmap.getWidth()
+ (int) (baseBitmap.getWidth() * dx), baseBitmap.getHeight()
+ (int) (baseBitmap.getHeight() * dy), baseBitmap.getConfig());
Canvas canvas = new Canvas(afterBitmap);
Matrix matrix = new Matrix();
// 设置图片倾斜的比例
matrix.setSkew(dx, dy);
canvas.drawBitmap(baseBitmap, matrix, paint);
public static Bitmap decodeFromResource(Context context, int id)
Resources res = context.getResources();
Bitmap bitmap = BitmapFactory.decodeResource(res,id).copy(Bitmap.Config.ARGB_8888, true);
return bitmap;
/**
* 保存图片到SD卡
*/
public static void saveToSdCard(String path, Bitmap bitmap)
if (null != bitmap && null != path && !path.equalsIgnoreCase(""))
try
File file = new File(path);
FileOutputStream outputStream = null;
//创建文件,并写入内容
outputStream = new FileOutputStream(new File(path), true);
bitmap.compress(Bitmap.CompressFormat.PNG, 30, outputStream);
outputStream.flush();
outputStream.close();
catch (FileNotFoundException e)
e.printStackTrace();
catch (IOException e)
e.printStackTrace();
/**
* 复制bitmap
*/
public static Bitmap duplicateBitmap(Bitmap bmpSrc, int width, int height)
if (null == bmpSrc)
return null;
int bmpSrcWidth = bmpSrc.getWidth();
int bmpSrcHeight = bmpSrc.getHeight();
Bitmap bmpDest = Bitmap.createBitmap(width, height, Config.ARGB_8888);
if (null != bmpDest)
Canvas canvas = new Canvas(bmpDest);
Rect viewRect = new Rect();
final Rect rect = new Rect(0, 0, bmpSrcWidth, bmpSrcHeight);
if (bmpSrcWidth <= width && bmpSrcHeight <= height)
viewRect.set(rect);
else if (bmpSrcHeight > height && bmpSrcWidth <= width)
viewRect.set(0, 0, bmpSrcWidth, height);
else if (bmpSrcHeight <= height && bmpSrcWidth > width)
viewRect.set(0, 0, width, bmpSrcWidth);
else if (bmpSrcHeight > height && bmpSrcWidth > width)
viewRect.set(0, 0, width, height);
canvas.drawBitmap(bmpSrc, rect, viewRect, null);
return bmpDest;
/**
* 复制bitmap
*/
public static Bitmap duplicateBitmap(Bitmap bmpSrc)
if (null == bmpSrc)
return null;
int bmpSrcWidth = bmpSrc.getWidth();
int bmpSrcHeight = bmpSrc.getHeight();
Bitmap bmpDest = Bitmap.createBitmap(bmpSrcWidth, bmpSrcHeight,
Config.ARGB_8888);
if (null != bmpDest)
Canvas canvas = new Canvas(bmpDest);
final Rect rect = new Rect(0, 0, bmpSrcWidth, bmpSrcHeight);
canvas.drawBitmap(bmpSrc, rect, rect, null);
return bmpDest;
/**
* bitmap转字节码
*/
public static byte[] bitampToByteArray(Bitmap bitmap)
byte[] array = null;
try
if (null != bitmap)
ByteArrayOutputStream os = new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.PNG, 100, os);
array = os.toByteArray();
os.close();
catch (IOException e)
e.printStackTrace();
return array;
/**
* 字节码转bitmap
*/
public static Bitmap byteArrayToBitmap(byte[] array)
if (null == array)
return null;
return BitmapFactory.decodeByteArray(array, 0, array.length);
5。图像旋转,缩放,橡皮擦和染色功能如下:
package com.jiangjie.ps;
import com.jiangjie.utils.PaintConstants;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PointF;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.RectF;
import android.graphics.drawable.BitmapDrawable;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.util.FloatMath;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.widget.ImageView;
public class ImageTouchView extends ImageView
public Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();
/** 屏幕的分辨率*/
private DisplayMetrics dm;
/** 当前模式*/
int mode = PaintConstants.MODE.NONE;
/** 存储float类型的x,y值,就是你点下的坐标的X和Y*/
PointF prev = new PointF();
PointF curPosition = new PointF();
PointF mid = new PointF();
float dist = 1f;
float oldRotation = 0;
float oldDistX = 1f;
float oldDistY = 1f;
/**位图对象*/
private Bitmap bitmap = null;
private Paint paint;
private Context context;
private Path path;
private Path tempPath;
//定义一个内存中的图片,该图片将作为缓冲区
Bitmap cacheBitmap = null;
//定义cacheBitmap上的Canvas对象
Canvas cacheCanvas = null;
private Paint cachePaint = null;
private String TAG = "APP";
int x = 0;
int y = 0;
public ImageTouchView(Context context)
super(context);
public ImageTouchView(Context context, AttributeSet attrs)
super(context, attrs);
this.context = context;
Log.i(TAG, "ImageTouchView(Context context, AttributeSet attrs)=>");
setupView();
@Override
protected void onDraw(Canvas canvas)
super.onDraw(canvas);
if(mode == PaintConstants.MODE.COLORING)
canvas.drawPath(tempPath, paint);
public void setupView()
//获取屏幕分辨率,需要根据分辨率来使用图片居中
dm = getContext().getResources().getDisplayMetrics();
//根据MyImageView来获取bitmap对象
BitmapDrawable bd = (BitmapDrawable)this.getDrawable();
if(bd != null)
bitmap = bd.getBitmap();
// bitmap = setBitmapAlpha(bitmap, 100);
center(true, true);
setCoverBitmap(bitmap);
this.setImageMatrix(matrix);
this.setOnTouchListener(new OnTouchListener()
@Override
public boolean onTouch(View v, MotionEvent event)
Matrix matrixTemp = new Matrix();
matrixTemp.set(matrix);
//view的触摸坐标的转换
matrixTemp.invert(matrixTemp);
Log.i(TAG, "Touch screen.");
switch (event.getAction() & MotionEvent.ACTION_MASK)
// 主点按下
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
prev.set(event.getX(), event.getY());
float[] pointPrevInit = new float[]prev.x, prev.y;
matrixTemp.mapPoints(pointPrevInit);
path.moveTo(pointPrevInit[0], pointPrevInit[1]);
tempPath.moveTo(event.getX(), event.getY());
mode = PaintConstants.MODE.DRAG;
Log.i(TAG, "ACTION_DOWN=>.");
break;
// 副点按下
case MotionEvent.ACTION_POINTER_DOWN:
dist = spacing(event);
oldRotation = rotation(event);
oldDistX = spacingX(event);
oldDistY = spacingY(event);
// 如果连续两点距离大于10,则判定为多点模式
if (spacing(event) > 10f)
savedMatrix.set(matrix);
midPoint(mid, event);
mode = PaintConstants.MODE.ZOOM;
break;
case MotionEvent.ACTION_UP:
Log.i(TAG, "ACTION_UP=>.");
if(mode == PaintConstants.MODE.COLORING)
cachePaint.setColor(PaintConstants.PEN_COLOR);
cachePaint.setStrokeWidth(PaintConstants.PEN_SIZE);
cachePaint.setAlpha(PaintConstants.TRANSPARENT);
cachePaint.setMaskFilter(new BlurMaskFilter(5, PaintConstants.BLUR_TYPE));
cacheCanvas.drawPath(path, cachePaint);
path.reset();
tempPath.reset();
break;
case MotionEvent.ACTION_POINTER_UP:
mode = PaintConstants.MODE.NONE;
break;
case MotionEvent.ACTION_MOVE:
if(!PaintConstants.SELECTOR.KEEP_IMAGE)
if (mode == PaintConstants.MODE.DRAG)
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - prev.x, event.getY() - prev.y);
else if (mode == PaintConstants.MODE.ZOOM)
float rotation = (rotation(event) - oldRotation)/2;
float newDistX = spacingX(event);
float newDistY = spacingY(event);
float scaleX = newDistX-oldDistX;
float scaleY = newDistY-oldDistY;
float newDist = spacing(event);
if (newDist > 10f)
matrix.set(savedMatrix);
float tScale = newDist / dist;
tScale = tScale>1?1+((tScale-1)/2):1-(1-tScale)/2;
if(PaintConstants.SELECTOR.KEEP_SCALE)
matrix.postScale(tScale, tScale, mid.x, mid.y);// 縮放
else
if(Math.abs(scaleX)>=Math.abs(scaleY))
matrix.postScale(tScale, 1, mid.x, mid.y);// 縮放
else
matrix.postScale(1, tScale, mid.x, mid.y);// 縮放
if(PaintConstants.SELECTOR.HAIR_RURN)
matrix.postRotate(rotation, mid.x, mid.y);// 旋轉
else
float[] pointPrev = new float[]prev.x, prev.y;
float[] pointStop= new float[]event.getX(), event.getY();
//view的触摸坐标的转换
matrixTemp.mapPoints(pointPrev);
matrixTemp.mapPoints(pointStop);
if(PaintConstants.SELECTOR.COLORING)
//染色功能
mode = PaintConstants.MODE.COLORING;
paint.reset();
paint = new Paint(Paint.DITHER_FLAG);
paint.setColor(Color.RED);
//设置画笔风格
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(1);
//反锯齿
paint.setAntiAlias(true);
paint.setDither(true);
paint.setColor(PaintConstants.PEN_COLOR);
paint.setStrokeWidth(PaintConstants.PEN_SIZE);
path.quadTo(pointPrev[0],pointPrev[1],pointStop[0],pointStop[1]);
tempPath.quadTo(prev.x, prev.y,event.getX(), event.getY());
// 更新开始点的位置
prev.set(event.getX(), event.getY());
ImageTouchView.this.setImageBitmap(cacheBitmap);
else if(PaintConstants.SELECTOR.ERASE)
//橡皮擦功能
mode = PaintConstants.MODE.ERASE;
paint.reset();
paint.setColor(Color.TRANSPARENT);
paint.setAntiAlias(false);
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(16);
paint.setStrokeJoin(Paint.Join.ROUND);
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setAlpha(0);
paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
paint.setStrokeWidth(PaintConstants.ERASE_SIZE);
prev.set(event.getX(), event.getY());
cacheCanvas.drawLine(pointPrev[0],pointPrev[1],pointStop[0],pointStop[1], paint);
ImageTouchView.this.setImageBitmap(cacheBitmap);
ImageTouchView.this.setImageMatrix(matrix);
invalidate();
return true;
);
/**
* 横向、纵向居中
*/
protected void center(boolean horizontal, boolean vertical)
RectF rect = new RectF(0, 0, bitmap.getWidth(), bitmap.getHeight());
float height = rect.height();
float width = rect.width();
float deltaX = 0, deltaY = 0;
if (vertical)
// 图片小于屏幕大小,则居中显示。大于屏幕,上方留空则往上移,下方留空则往下移
int screenHeight = dm.heightPixels;
if (height < screenHeight)
deltaY = (screenHeight - height) / 2 - rect.top;
else if (rect.top > 0)
deltaY = -rect.top;
else if (rect.bottom < screenHeight)
deltaY = this.getHeight() - rect.bottom;
if (horizontal)
int screenWidth = dm.widthPixels;
if (width < screenWidth)
deltaX = (screenWidth - width) / 2 - rect.left;
else if (rect.left > 0)
deltaX = -rect.left;
else if (rect.right < screenWidth)
deltaX = screenWidth - rect.right;
matrix.postTranslate(deltaX, deltaY);
private float spacingX(MotionEvent event)
float x = event.getX(0) - event.getX(1);
return x;
private float spacingY(MotionEvent event)
float y = event.getY(0) - event.getY(1);
return y;
// 取旋转角度
private float rotation(MotionEvent event)
double delta_x = (event.getX(0) - event.getX(1));
double delta_y = (event.getY(0) - event.getY(1));
double radians = Math.atan2(delta_y, delta_x);
return (float) Math.toDegrees(radians);
/**
* 两点的距离
*/
private float spacing(MotionEvent event)
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
/**
* 两点的中点
*/
private void midPoint(PointF point, MotionEvent event)
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
/**
*
* @param bm
* @note set cover bitmap , which overlay on background.
*/
private void setCoverBitmap(Bitmap bitmap)
// setting paint
paint = new Paint();
cacheBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888);
cacheCanvas = new Canvas();
cacheCanvas.setBitmap(cacheBitmap);
cacheCanvas.drawBitmap( bitmap, 0, 0, null);
path = new Path();
tempPath = new Path();
//设置画笔的颜色
cachePaint = new Paint();
//设置画笔风格
cachePaint.setStyle(Paint.Style.STROKE);
//反锯齿
cachePaint.setAntiAlias(true);
cachePaint.setStrokeJoin(Paint.Join.ROUND);
cachePaint.setStrokeCap(Paint.Cap.ROUND);
cachePaint.setXfermode(new PorterDuffXfermode(Mode.SRC_ATOP));
//设置画笔模糊效果
cachePaint.setMaskFilter(new BlurMaskFilter(5, PaintConstants.BLUR_TYPE));
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