Effective Go - The Go Programming Language
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Introduction
Go is a new language. Although it borrows ideas from existing languages, it has unusual properties that make effective Go programs different in character from programs written in its relatives. A straightforward translation of a C++ or Java program into Go is unlikely to produce a satisfactory result—Java programs are written in Java, not Go.
On the other hand, thinking about the problem from a Go perspective could produce a successful but quite different program. In other words, to write Go well, it's important to understand its properties and idioms. It's also important to know the established conventions for programming in Go, such as naming, formatting, program construction, and so on, so that programs you write will be easy for other Go programmers to understand.
This document gives tips for writing clear, idiomatic Go code. It augments the language specification, the Tour of Go, and How to Write Go Code, all of which you should read first.
Note added January, 2022: This document was written for Go's release in 2009, and has not been updated significantly since. Although it is a good guide to understand how to use the language itself, thanks to the stability of the language, it says little about the libraries and nothing about significant changes to the Go ecosystem since it was written, such as the build system, testing, modules, and polymorphism. There are no plans to update it, as so much has happened and a large and growing set of documents, blogs, and books do a fine job of describing modern Go usage. Effective Go continues to be useful, but the reader should understand it is far from a complete guide. See issue 28782 for context.
Examples
The Go package sources are intended to serve not only as the core library but also as examples of how to use the language. Moreover, many of the packages contain working, self-contained executable examples you can run directly from the golang.org web site, such as this one (if necessary, click on the word "Example" to open it up). If you have a question about how to approach a problem or how something might be implemented, the documentation, code and examples in the library can provide answers, ideas and background.
Formatting
Formatting issues are the most contentious but the least consequential. People can adapt to different formatting styles but it's better if they don't have to, and less time is devoted to the topic if everyone adheres to the same style. The problem is how to approach this Utopia without a long prescriptive style guide.
With Go we take an unusual approach and let the machine take care of most formatting issues. The gofmt
program (also available as go fmt
, which operates at the package level rather than source file level) reads a Go program and emits the source in a standard style of indentation and vertical alignment, retaining and if necessary reformatting comments. If you want to know how to handle some new layout situation, run gofmt
; if the answer doesn't seem right, rearrange your program (or file a bug about gofmt
), don't work around it.
As an example, there's no need to spend time lining up the comments on the fields of a structure. Gofmt
will do that for you. Given the declaration
type T struct
name string // name of the object
value int // its value
gofmt
will line up the columns:
type T struct
name string // name of the object
value int // its value
All Go code in the standard packages has been formatted with gofmt
.
Some formatting details remain. Very briefly:
Indentation
We use tabs for indentation and
gofmt
emits them by default. Use spaces only if you must.Line length
Go has no line length limit. Don't worry about overflowing a punched card. If a line feels too long, wrap it and indent with an extra tab.
Parentheses
Go needs fewer parentheses than C and Java: control structures (
if
,for
,switch
) do not have parentheses in their syntax. Also, the operator precedence hierarchy is shorter and clearer, sox<<8 + y<<16
means what the spacing implies, unlike in the other languages.
Commentary
Go provides C-style /* */
block comments and C++-style //
line comments. Line comments are the norm; block comments appear mostly as package comments, but are useful within an expression or to disable large swaths of code.
Comments that appear before top-level declarations, with no intervening newlines, are considered to document the declaration itself. These “doc comments” are the primary documentation for a given Go package or command. For more about doc comments, see “Go Doc Comments”.
Names
Names are as important in Go as in any other language. They even have semantic effect: the visibility of a name outside a package is determined by whether its first character is upper case. It's therefore worth spending a little time talking about naming conventions in Go programs.
Package names
When a package is imported, the package name becomes an accessor for the contents. After
import "bytes"
the importing package can talk about bytes.Buffer
. It's helpful if everyone using the package can use the same name to refer to its contents, which implies that the package name should be good: short, concise, evocative. By convention, packages are given lower case, single-word names; there should be no need for underscores or mixedCaps. Err on the side of brevity, since everyone using your package will be typing that name. And don't worry about collisions a priori. The package name is only the default name for imports; it need not be unique across all source code, and in the rare case of a collision the importing package can choose a different name to use locally. In any case, confusion is rare because the file name in the import determines just which package is being used.
Another convention is that the package name is the base name of its source directory; the package in src/encoding/base64
is imported as "encoding/base64"
but has name base64
, not encoding_base64
and not encodingBase64
.
The importer of a package will use the name to refer to its contents, so exported names in the package can use that fact to avoid repetition. (Don't use the import .
notation, which can simplify tests that must run outside the package they are testing, but should otherwise be avoided.) For instance, the buffered reader type in the bufio
package is called Reader
, not BufReader
, because users see it as bufio.Reader
, which is a clear, concise name. Moreover, because imported entities are always addressed with their package name, bufio.Reader
does not conflict with io.Reader
. Similarly, the function to make new instances of ring.Ring
—which is the definition of a constructor in Go—would normally be called NewRing
, but since Ring
is the only type exported by the package, and since the package is called ring
, it's called just New
, which clients of the package see as ring.New
. Use the package structure to help you choose good names.
Another short example is once.Do
; once.Do(setup)
reads well and would not be improved by writing once.DoOrWaitUntilDone(setup)
. Long names don't automatically make things more readable. A helpful doc comment can often be more valuable than an extra long name.
Getters
Go doesn't provide automatic support for getters and setters. There's nothing wrong with providing getters and setters yourself, and it's often appropriate to do so, but it's neither idiomatic nor necessary to put Get
into the getter's name. If you have a field called owner
(lower case, unexported), the getter method should be called Owner
(upper case, exported), not GetOwner
. The use of upper-case names for export provides the hook to discriminate the field from the method. A setter function, if needed, will likely be called SetOwner
. Both names read well in practice:
owner := obj.Owner()
if owner != user
obj.SetOwner(user)
Interface names
By convention, one-method interfaces are named by the method name plus an -er suffix or similar modification to construct an agent noun: Reader
, Writer
, Formatter
, CloseNotifier
etc.
There are a number of such names and it's productive to honor them and the function names they capture. Read
, Write
, Close
, Flush
, String
and so on have canonical signatures and meanings. To avoid confusion, don't give your method one of those names unless it has the same signature and meaning. Conversely, if your type implements a method with the same meaning as a method on a well-known type, give it the same name and signature; call your string-converter method String
not ToString
.
MixedCaps
Finally, the convention in Go is to use MixedCaps
or mixedCaps
rather than underscores to write multiword names.
Semicolons
Like C, Go's formal grammar uses semicolons to terminate statements, but unlike in C, those semicolons do not appear in the source. Instead the lexer uses a simple rule to insert semicolons automatically as it scans, so the input text is mostly free of them.
The rule is this. If the last token before a newline is an identifier (which includes words like int
and float64
), a basic literal such as a number or string constant, or one of the tokens
break continue fallthrough return ++ -- )
the lexer always inserts a semicolon after the token. This could be summarized as, “if the newline comes after a token that could end a statement, insert a semicolon”.
A semicolon can also be omitted immediately before a closing brace, so a statement such as
go func() for dst <- <-src ()
needs no semicolons. Idiomatic Go programs have semicolons only in places such as for
loop clauses, to separate the initializer, condition, and continuation elements. They are also necessary to separate multiple statements on a line, should you write code that way.
One consequence of the semicolon insertion rules is that you cannot put the opening brace of a control structure (if
, for
, switch
, or select
) on the next line. If you do, a semicolon will be inserted before the brace, which could cause unwanted effects. Write them like this
if i < f()
g()
not like this
if i < f() // wrong!
// wrong!
g()
Control structures
The control structures of Go are related to those of C but differ in important ways. There is no do
or while
loop, only a slightly generalized for
; switch
is more flexible; if
and switch
accept an optional initialization statement like that of for
; break
and continue
statements take an optional label to identify what to break or continue; and there are new control structures including a type switch and a multiway communications multiplexer, select
. The syntax is also slightly different: there are no parentheses and the bodies must always be brace-delimited.
If
In Go a simple if
looks like this:
if x > 0
return y
Mandatory braces encourage writing simple if
statements on multiple lines. It's good style to do so anyway, especially when the body contains a control statement such as a return
or break
.
Since if
and switch
accept an initialization statement, it's common to see one used to set up a local variable.
if err := file.Chmod(0664); err != nil
log.Print(err)
return err
In the Go libraries, you'll find that when an if
statement doesn't flow into the next statement—that is, the body ends in break
, continue
, goto
, or return
—the unnecessary else
is omitted.
f, err := os.Open(name)
if err != nil
return err
codeUsing(f)
This is an example of a common situation where code must guard against a sequence of error conditions. The code reads well if the successful flow of control runs down the page, eliminating error cases as they arise. Since error cases tend to end in return
statements, the resulting code needs no else
statements.
f, err := os.Open(name)
if err != nil
return err
d, err := f.Stat()
if err != nil
f.Close()
return err
codeUsing(f, d)
Redeclaration and reassignment
An aside: The last example in the previous section demonstrates a detail of how the :=
short declaration form works. The declaration that calls os.Open
reads,
f, err := os.Open(name)
This statement declares two variables, f
and err
. A few lines later, the call to f.Stat
reads,
d, err := f.Stat()
which looks as if it declares d
and err
. Notice, though, that err
appears in both statements. This duplication is legal: err
is declared by the first statement, but only re-assigned in the second. This means that the call to f.Stat
uses the existing err
variable declared above, and just gives it a new value.
In a :=
declaration a variable v
may appear even if it has already been declared, provided:
this declaration is in the same scope as the existing declaration of
v
(ifv
is already declared in an outer scope, the declaration will create a new variable §),the corresponding value in the initialization is assignable to
v
, andthere is at least one other variable that is created by the declaration.
This unusual property is pure pragmatism, making it easy to use a single err
value, for example, in a long if-else
chain. You'll see it used often.
§ It's worth noting here that in Go the scope of function parameters and return values is the same as the function body, even though they appear lexically outside the braces that enclose the body.
For
The Go for
loop is similar to—but not the same as—C's. It unifies for
and while
and there is no do-while
. There are three forms, only one of which has semicolons.
// Like a C for
for init; condition; post
// Like a C while
for condition
// Like a C for(;;)
for
Short declarations make it easy to declare the index variable right in the loop.
sum := 0
for i := 0; i < 10; i++
sum += i
If you're looping over an array, slice, string, or map, or reading from a channel, a range
clause can manage the loop.
for key, value := range oldMap
newMap[key] = value
If you only need the first item in the range (the key or index), drop the second:
for key := range m
if key.expired()
delete(m, key)
If you only need the second item in the range (the value), use the blank identifier, an underscore, to discard the first:
sum := 0
for _, value := range array
sum += value
The blank identifier has many uses, as described in a later section.
For strings, the range
does more work for you, breaking out individual Unicode code points by parsing the UTF-8. Erroneous encodings consume one byte and produce the replacement rune U+FFFD. (The name (with associated builtin type) rune
is Go terminology for a single Unicode code point. See the language specification for details.) The loop
for pos, char := range "日本\\x80語" // \\x80 is an illegal UTF-8 encoding
fmt.Printf("character %#U starts at byte position %d\\n", char, pos)
prints
character U+65E5 '日' starts at byte position 0
character U+672C '本' starts at byte position 3
character U+FFFD '�' starts at byte position 6
character U+8A9E '語' starts at byte position 7
Finally, Go has no comma operator and ++
and --
are statements not expressions. Thus if you want to run multiple variables in a for
you should use parallel assignment (although that precludes ++
and --
).
// Reverse a
for i, j := 0, len(a)-1; i < j; i, j = i+1, j-1
a[i], a[j] = a[j], a[i]
Switch
Go's switch
is more general than C's. The expressions need not be constants or even integers, the cases are evaluated top to bottom until a match is found, and if the switch
has no expression it switches on true
. It's therefore possible—and idiomatic—to write an if
-else
-if
-else
chain as a switch
.
func unhex(c byte) byte
switch
case '0' <= c && c <= '9':
return c - '0'
case 'a' <= c && c <= 'f':
return c - 'a' + 10
case 'A' <= c && c <= 'F':
return c - 'A' + 10
return 0
There is no automatic fall through, but cases can be presented in comma-separated lists.
func shouldEscape(c byte) bool
switch c
case ' ', '?', '&', '=', '#', '+', '%':
return true
return false
Although they are not nearly as common in Go as some other C-like languages, break
statements can be used to terminate a switch
early. Sometimes, though, it's necessary to break out of a surrounding loop, not the switch, and in Go that can be accomplished by putting a label on the loop and "breaking" to that label. This example shows both uses.
Loop:
for n := 0; n < len(src); n += size
switch
case src[n] < sizeOne:
if validateOnly
break
size = 1
update(src[n])
case src[n] < sizeTwo:
if n+1 >= len(src)
err = errShortInput
break Loop
if validateOnly
break
size = 2
update(src[n] + src[n+1]<<shift)
Of course, the continue
statement also accepts an optional label but it applies only to loops.
To close this section, here's a comparison routine for byte slices that uses two switch
statements:
// Compare returns an integer comparing the two byte slices,
// lexicographically.
// The result will be 0 if a == b, -1 if a < b, and +1 if a > b
func Compare(a, b []byte) int
for i := 0; i < len(a) && i < len(b); i++
switch
case a[i] > b[i]:
return 1
case a[i] < b[i]:
return -1
switch
case len(a) > len(b):
return 1
case len(a) < len(b):
return -1
return 0
Type switch
A switch can also be used to discover the dynamic type of an interface variable. Such a type switch uses the syntax of a type assertion with the keyword type
inside the parentheses. If the switch declares a variable in the expression, the variable will have the corresponding type in each clause. It's also idiomatic to reuse the name in such cases, in effect declaring a new variable with the same name but a different type in each case.
var t interface
t = functionOfSomeType()
switch t := t.(type)
default:
fmt.Printf("unexpected type %T\\n", t) // %T prints whatever type t has
case bool:
fmt.Printf("boolean %t\\n", t) // t has type bool
case int:
fmt.Printf("integer %d\\n", t) // t has type int
case *bool:
fmt.Printf("pointer to boolean %t\\n", *t) // t has type *bool
case *int:
fmt.Printf("pointer to integer %d\\n", *t) // t has type *int
Functions
Multiple return values
One of Go's unusual features is that functions and methods can return multiple values. This form can be used to improve on a couple of clumsy idioms in C programs: in-band error returns such as -1
for EOF
and modifying an argument passed by address.
In C, a write error is signaled by a negative count with the error code secreted away in a volatile location. In Go, Write
can return a count and an error: “Yes, you wrote some bytes but not all of them because you filled the device”. The signature of the Write
method on files from package os
is:
func (file *File) Write(b []byte) (n int, err error)
and as the documentation says, it returns the number of bytes written and a non-nil error
when n
!=
len(b)
. This is a common style; see the section on error handling for more examples.
A similar approach obviates the need to pass a pointer to a return value to simulate a reference parameter. Here's a simple-minded function to grab a number from a position in a byte slice, returning the number and the next position.
func nextInt(b []byte, i int) (int, int)
for ; i < len(b) && !isDigit(b[i]); i++
x := 0
for ; i < len(b) && isDigit(b[i]); i++
x = x*10 + int(b[i]) - '0'
return x, i
You could use it to scan the numbers in an input slice b
like this:
for i := 0; i < len(b);
x, i = nextInt(b, i)
fmt.Println(x)
Named result parameters
The return or result "parameters" of a Go function can be given names and used as regular variables, just like the incoming parameters. When named, they are initialized to the zero values for their types when the function begins; if the function executes a return
statement with no arguments, the current values of the result parameters are used as the returned values.
The names are not mandatory but they can make code shorter and clearer: they're documentation. If we name the results of nextInt
it becomes obvious which returned int
is which.
func nextInt(b []byte, pos int) (value, nextPos int)
Because named results are initialized and tied to an unadorned return, they can simplify as well as clarify. Here's a version of io.ReadFull
that uses them well:
func ReadFull(r Reader, buf []byte) (n int, err error)
for len(buf) > 0 && err == nil
var nr int
nr, err = r.Read(buf)
n += nr
buf = buf[nr:]
return
Defer
Go's defer
statement schedules a function call (the deferred function) to be run immediately before the function executing the defer
returns. It's an unusual but effective way to deal with situations such as resources that must be released regardless of which path a function takes to return. The canonical examples are unlocking a mutex or closing a file.
// Contents returns the file's contents as a string.
func Contents(filename string) (string, error)
f, err := os.Open(filename)
if err != nil
return "", err
defer f.Close() // f.Close will run when we're finished.
var result []byte
buf := make([]byte, 100)
for
n, err := f.Read(buf[0:])
result = append(result, buf[0:n]...) // append is discussed later.
if err != nil
if err == io.EOF
break
return "", err // f will be closed if we return here.
return string(result), nil // f will be closed if we return here.
Deferring a call to a function such as Close
has two advantages. First, it guarantees that you will never forget to close the file, a mistake that's easy to make if you later edit the function to add a new return path. Second, it means that the close sits near the open, which is much clearer than placing it at the end of the function.
The arguments to the deferred function (which include the receiver if the function is a method) are evaluated when the defer executes, not when the call executes. Besides avoiding worries about variables changing values as the function executes, this means that a single deferred call site can defer multiple function executions. Here's a silly example.
for i := 0; i < 5; i++
defer fmt.Printf("%d ", i)
Deferred functions are executed in LIFO order, so this code will cause 4 3 2 1 0
to be printed when the function returns. A more plausible example is a simple way to trace function execution through the program. We could write a couple of simple tracing routines like this:
func trace(s string) fmt.Println("entering:", s)
func untrace(s string) fmt.Println("leaving:", s)
// Use them like this:
func a()
trace("a")
defer untrace("a")
// do something....
We can do better by exploiting the fact that arguments to deferred functions are evaluated when the defer
executes. The tracing routine can set up the argument to the untracing routine. This example:
func trace(s string) string
fmt.Println("entering:", s)
return s
func un(s string)
fmt.Println("leaving:", s)
func a()
defer un(trace("a"))
fmt.Println("in a")
func b()
defer un(trace("b"))
fmt.Println("in b")
a()
func main()
b()
prints
entering: b
in b
entering: a
in a
leaving: a
leaving: b
For programmers accustomed to block-level resource management from other languages, defer
may seem peculiar, but its most interesting and powerful applications come precisely from the fact that it's not block-based but function-based. In the section on panic
and recover
we'll see another example of its possibilities.
Data
Allocation with new
Go has two allocation primitives, the built-in functions new
and make
. They do different things and apply to different types, which can be confusing, but the rules are simple. Let's talk about new
first. It's a built-in function that allocates memory, but unlike its namesakes in some other languages it does not initialize the memory, it only zeros it. That is, new(T)
allocates zeroed storage for a new item of type T
and returns its address, a value of type *T
. In Go terminology, it returns a pointer to a newly allocated zero value of type T
.
Since the memory returned by new
is zeroed, it's helpful to arrange when designing your data structures that the zero value of each type can be used without further initialization. This means a user of the data structure can create one with new
and get right to work. For example, the documentation for bytes.Buffer
states that "the zero value for Buffer
is an empty buffer ready to use." Similarly, sync.Mutex
does not have an explicit constructor or Init
method. Instead, the zero value for a sync.Mutex
is defined to be an unlocked mutex.
The zero-value-is-useful property works transitively. Consider this type declaration.
type SyncedBuffer struct
lock sync.Mutex
buffer bytes.Buffer
Values of type SyncedBuffer
are also ready to use immediately upon allocation or just declaration. In the next snippet, both p
and v
will work correctly without further arrangement.
p := new(SyncedBuffer) // type *SyncedBuffer
var v SyncedBuffer // type SyncedBuffer
Constructors and composite literals
Sometimes the zero value isn't good enough and an initializing constructor is necessary, as in this example derived from package os
.
func NewFile(fd int, name string) *File
if fd < 0
return nil
f := new(File)
f.fd = fd
f.name = name
f.dirinfo = nil
f.nepipe = 0
return f
There's a lot of boiler plate in there. We can simplify it using a composite literal, which is an expression that creates a new instance each time it is evaluated.
func NewFile(fd int, name string) *File
if fd < 0
return nil
f := Filefd, name, nil, 0
return &f
Note that, unlike in C, it's perfectly OK to return the address of a local variable; the storage associated with the variable survives after the function returns. In fact, taking the address of a composite literal allocates a fresh instance each time it is evaluated, so we can combine these last two lines.
return &Filefd, name, nil, 0
The fields of a composite literal are laid out in order and must all be present. However, by labeling the elements explicitly as field:
value pairs, the initializers can appear in any order, with the missing ones left as their respective zero values. Thus we could say
return &Filefd: fd, name: name
As a limiting case, if a composite literal contains no fields at all, it creates a zero value for the type. The expressions new(File)
and &File
are equivalent.
Composite literals can also be created for arrays, slices, and maps, with the field labels being indices or map keys as appropriate. In these examples, the initializations work regardless of the values of Enone
, Eio
, and Einval
, as long as they are distinct.
a := [...]string Enone: "no error", Eio: "Eio", Einval: "invalid argument"
s := []string Enone: "no error", Eio: "Eio", Einval: "invalid argument"
m := map[int]stringEnone: "no error", Eio: "Eio", Einval: "invalid argument"
Allocation with make
Back to allocation. The built-in function make(T,
args)
serves a purpose different from new(T)
. It creates slices, maps, and channels only, and it returns an initialized (not zeroed) value of type T
(not *T
). The reason for the distinction is that these three types represent, under the covers, references to data structures that must be initialized before use. A slice, for example, is a three-item descriptor containing a pointer to the data (inside an array), the length, and the capacity, and until those items are initialized, the slice is nil
. For slices, maps, and channels, make
initializes the internal data structure and prepares the value for use. For instance,
make([]int, 10, 100)
allocates an array of 100 ints and then creates a slice structure with length 10 and a capacity of 100 pointing at the first 10 elements of the array. (When making a slice, the capacity can be omitted; see the section on slices for more information.) In contrast, new([]int)
returns a pointer to a newly allocated, zeroed slice structure, that is, a pointer to a nil
slice value.
These examples illustrate the difference between new
and make
.
var p *[]int = new([]int) // allocates slice structure; *p == nil; rarely useful
var v []int = make([]int, 100) // the slice v now refers to a new array of 100 ints
// Unnecessarily complex:
var p *[]int = new([]int)
*p = make([]int, 100, 100)
// Idiomatic:
v := make([]int, 100)
Remember that make
applies only to maps, slices and channels and does not return a pointer. To obtain an explicit pointer allocate with new
or take the address of a variable explicitly.
Arrays
Arrays are useful when planning the detailed layout of memory and sometimes can help avoid allocation, but primarily they are a building block for slices, the subject of the next section. To lay the foundation for that topic, here are a few words about arrays.
There are major differences between the ways arrays work in Go and C. In Go,
Arrays are values. Assigning one array to another copies all the elements.
In particular, if you pass an array to a function, it will receive a copy of the array, not a pointer to it.
The size of an array is part of its type. The types
[10]int
and[20]int
are distinct.
The value property can be useful but also expensive; if you want C-like behavior and efficiency, you can pass a pointer to the array.
func Sum(a *[3]float64) (sum float64)
for _, v := range *a
sum += v
return
array := [...]float647.0, 8.5, 9.1
x := Sum(&array) // Note the explicit address-of operator
But even this style isn't idiomatic Go. Use slices instead.
Slices
Slices wrap arrays to give a more general, powerful, and convenient interface to sequences of data. Except for items with explicit dimension such as transformation matrices, most array programming in Go is done with slices rather than simple arrays.
Slices hold references to an underlying array, and if you assign one slice to another, both refer to the same array. If a function takes a slice argument, changes it makes to the elements of the slice will be visible to the caller, analogous to passing a pointer to the underlying array. A Read
function can therefore accept a slice argument rather than a pointer and a count; the length within the slice sets an upper limit of how much data to read. Here is the signature of the Read
method of the File
type in package os
:
func (f *File) Read(buf []byte) (n int, err error)
The method returns the number of bytes read and an error value, if any. To read into the first 32 bytes of a larger buffer buf
, slice (here used as a verb) the buffer.
n, err := f.Read(buf[0:32])
Such slicing is common and efficient. In fact, leaving efficiency aside for the moment, the following snippet would also read the first 32 bytes of the buffer.
var n int
var err error
for i := 0; i < 32; i++
nbytes, e := f.Read(buf[i:i+1]) // Read one byte.
n += nbytes
if nbytes == 0 || e != nil
err = e
break
The length of a slice may be changed as long as it still fits within the limits of the underlying array; just assign it to a slice of itself. The capacity of a slice, accessible by the built-in function cap
, reports the maximum length the slice may assume. Here is a function to append data to a slice. If the data exceeds the capacity, the slice is reallocated. The resulting slice is returned. The function uses the fact that len
and cap
are legal when applied to the nil
slice, and return 0.
func Append(slice, data []byte) []byte
l := len(slice)
if l + len(data) > cap(slice) // reallocate
// Allocate double what's needed, for future growth.
newSlice := make([]byte, (l+len(data))*2)
// The copy function is predeclared and works for any slice type.
copy(newSlice, slice)
slice = newSlice
slice = slice[0:l+len(data)]
copy(slice[l:], data)
return slice
We must return the slice afterwards because, although Append
can modify the elements of slice
, the slice itself (the run-time data structure holding the pointer, length, and capacity) is passed by value.
The idea of appending to a slice is so useful it's captured by the append
built-in function. To understand that function's design, though, we need a little more information, so we'll return to it later.
Two-dimensional slices
Go's arrays and slices are one-dimensional. To create the equivalent of a 2D array or slice, it is necessary to define an array-of-arrays or slice-of-slices, like this:
type Transform [3][3]float64 // A 3x3 array, really an array of arrays.
type LinesOfText [][]byte // A slice of byte slices.
Because slices are variable-length, it is possible to have each inner slice be a different length. That can be a common situation, as in our LinesOfText
example: each line has an independent length.
text := LinesOfText
[]byte("Now is the time"),
[]byte("for all good gophers"),
[]byte("to bring some fun to the party."),
Sometimes it's necessary to allocate a 2D slice, a situation that can arise when processing scan lines of pixels, for instance. There are two ways to achieve this. One is to allocate each slice independently; the other is to allocate a single array and point the individual slices into it. Which to use depends on your application. If the slices might grow or shrink, they should be allocated independently to avoid overwriting the next line; if not, it can be more efficient to construct the object with a single allocation. For reference, here are sketches of the two methods. First, a line at a time:
// Allocate the top-level slice.
picture := make([][]uint8, YSize) // One row per unit of y.
// Loop over the rows, allocating the slice for each row.
for i := range picture
picture[i] = make([]uint8, XSize)
And now as one allocation, sliced into lines:
// Allocate the top-level slice, the same as before.
picture := make([][]uint8, YSize) // One row per unit of y.
// Allocate one large slice to hold all the pixels.
pixels := make([]uint8, XSize*YSize) // Has type []uint8 even though picture is [][]uint8.
// Loop over the rows, slicing each row from the front of the remaining pixels slice.
for i := range picture
picture[i], pixels = pixels[:XSize], pixels[XSize:]
Maps
Maps are a convenient and powerful built-in data structure that associate values of one type (the key) with values of another type (the element or value). The key can be of any type for which the equality operator is defined, such as integers, floating point and complex numbers, strings, pointers, interfaces (as long as the dynamic type supports equality), structs and arrays. Slices cannot be used as map keys, because equality is not defined on them. Like slices, maps hold references to an underlying data structure. If you pass a map to a function that changes the contents of the map, the changes will be visible in the caller.
Maps can be constructed using the usual composite literal syntax with colon-separated key-value pairs, so it's easy to build them during initialization.
var timeZone = map[string]int
"UTC": 0*60*60,
"EST": -5*60*60,
"CST": -6*60*60,
"MST": -7*60*60,
"PST": -8*60*60,
Assigning and fetching map values looks syntactically just like doing the same for arrays and slices except that the index doesn't need to be an integer.
offset := timeZone["EST"]
An attempt to fetch a map value with a key that is not present in the map will return the zero value for the type of the entries in the map. For instance, if the map contains integers, looking up a non-existent key will return 0
. A set can be implemented as a map with value type bool
. Set the map entry to true
to put the value in the set, and then test it by simple indexing.
attended := map[string]bool
"Ann": true,
"Joe": true,
...
if attended[person] // will be false if person is not in the map
fmt.Println(person, "was at the meeting")
Sometimes you need to distinguish a missing entry from a zero value. Is there an entry for "UTC"
or is that 0 because it's not in the map at all? You can discriminate with a form of multiple assignment.
var seconds int
var ok bool
seconds, ok = timeZone[tz]
For obvious reasons this is called the “comma ok” idiom. In this example, if tz
is present, seconds
will be set appropriately and ok
will be true; if not, seconds
will be set to zero and ok
will be false. Here's a function that puts it together with a nice error report:
func offset(tz string) int
if seconds, ok := timeZone[tz]; ok
return seconds
log.Println("unknown time zone:", tz)
return 0
To test for presence in the map without worrying about the actual value, you can use the blank identifier (_
) in place of the usual variable for the value.
_, present := timeZone[tz]
To delete a map entry, use the delete
built-in function, whose arguments are the map and the key to be deleted. It's safe to do this even if the key is already absent from the map.
delete(timeZone, "PDT") // Now on Standard Time
Printing
Formatted printing in Go uses a style similar to C's printf
family but is richer and more general. The functions live in the fmt
package and have capitalized names: fmt.Printf
, fmt.Fprintf
, fmt.Sprintf
and so on. The string functions (Sprintf
etc.) return a string rather than filling in a provided buffer.
You don't need to provide a format string. For each of Printf
, Fprintf
and Sprintf
there is another pair of functions, for instance Print
and Println
. These functions do not take a format string but instead generate a default format for each argument. The Println
versions also insert a blank between arguments and append a newline to the output while the Print
versions add blanks only if the operand on neither side is a string. In this example each line produces the same output.
fmt.Printf("Hello %d\\n", 23)
fmt.Fprint(os.Stdout, "Hello ", 23, "\\n")
fmt.Println("Hello", 23)
fmt.Println(fmt.Sprint("Hello ", 23))
The formatted print functions fmt.Fprint
and friends take as a first argument any object that implements the io.Writer
interface; the variables os.Stdout
and os.Stderr
are familiar instances.
Here things start to diverge from C. First, the numeric formats such as %d
do not take flags for signedness or size; instead, the printing routines use the type of the argument to decide these properties.
var x uint64 = 1<<64 - 1
fmt.Printf("%d %x; %d %x\\n", x, x, int64(x), int64(x))
prints
18446744073709551615 ffffffffffffffff; -1 -1
If you just want the default conversion, such as decimal for integers, you can use the catchall format %v
(for “value”); the result is exactly what Print
and Println
would produce. Moreover, that format can print any value, even arrays, slices, structs, and maps. Here is a print statement for the time zone map defined in the previous section.
fmt.Printf("%v\\n", timeZone) // or just fmt.Println(timeZone)
which gives output:
map[CST:-21600 EST:-18000 MST:-25200 PST:-28800 UTC:0]
For maps, Printf
and friends sort the output lexicographically by key.
When printing a struct, the modified format %+v
annotates the fields of the structure with their names, and for any value the alternate format %#v
prints the value in full Go syntax.
type T struct
a int
b float64
c string
t := &T 7, -2.35, "abc\\tdef"
fmt.Printf("%v\\n", t)
fmt.Printf("%+v\\n", t)
fmt.Printf("%#v\\n", t)
fmt.Printf("%#v\\n", timeZone)
prints
&7 -2.35 abc def
&a:7 b:-2.35 c:abc def
&main.Ta:7, b:-2.35, c:"abc\\tdef"
map[string]int"CST":-21600, "EST":-18000, "MST":-25200, "PST":-28800, "UTC":0
(Note the ampersands.) That quoted string format is also available through %q
when applied to a value of type string
or []byte
. The alternate format %#q
will use backquotes instead if possible. (The %q
format also applies to integers and runes, producing a single-quoted rune constant.) Also, %x
works on strings, byte arrays and byte slices as well as on integers, generating a long hexadecimal string, and with a space in the format (% x
) it puts spaces between the bytes.
Another handy format is %T
, which prints the type of a value.
fmt.Printf("%T\\n", timeZone)
prints
map[string]int
If you want to control the default format for a custom type, all that's required is to define a method with the signature String() string
on the type. For our simple type T
, that might look like this.
func (t *T) String() string
return fmt.Sprintf("%d/%g/%q", t.a, t.b, t.c)
fmt.Printf("%v\\n", t)
to print in the format
7/-2.35/"abc\\tdef"
(If you need to print values of type T
as well as pointers to T
, the receiver for String
must be of value type; this example used a pointer because that's more efficient and idiomatic for struct types. See the section below on pointers vs. value receivers for more information.)
Our String
method is able to call Sprintf
because the print routines are fully reentrant and can be wrapped this way. There is one important detail to understand about this approach, however: don't construct a String
method by calling Sprintf
in a way that will recur into your String
method indefinitely. This can happen if the Sprintf
call attempts to print the receiver directly as a string, which in turn will invoke the method again. It's a common and easy mistake to make, as this example shows.
type MyString string
func (m MyString) String() string
return fmt.Sprintf("MyString=%s", m) // Error: will recur forever.
It's also easy to fix: convert the argument to the basic string type, which does not have the method.
type MyString string
func (m MyString) String() string
return fmt.Sprintf("MyString=%s", string(m)) // OK: note conversion.
In the initialization section we'll see another technique that avoids this recursion.
Another printing technique is to pass a print routine's arguments directly to another such routine. The signature of Printf
uses the type ...interface
for its final argument to specify that an arbitrary number of parameters (of arbitrary type) can appear after the format.
func Printf(format string, v ...interface) (n int, err error)
Within the function Printf
, v
acts like a variable of type []interface
but if it is passed to another variadic function, it acts like a regular list of arguments. Here is the implementation of the function log.Println
we used above. It passes its arguments directly to fmt.Sprintln
for the actual formatting.
// Println prints to the standard logger in the manner of fmt.Println.
func Println(v ...interface)
std.Output(2, fmt.Sprintln(v...)) // Output takes parameters (int, string)
We write ...
after v
in the nested call to Sprintln
to tell the compiler to treat v
as a list of arguments; otherwise it would just pass v
as a single slice argument.
There's even more to printing than we've covered here. See the godoc
documentation for package fmt
for the details.
By the way, a ...
parameter can be of a specific type, for instance ...int
for a min function that chooses the least of a list of integers:
func Min(a ...int) int
min := int(^uint(0) >> 1) // largest int
for _, i := range a
if i < min
min = i
return min
Append
Now we have the missing piece we needed to explain the design of the append
built-in function. The signature of append
is different from our custom Append
function above. Schematically, it's like this:
func append(slice []T, elements ...T) []T
where T is a placeholder for any given type. You can't actually write a function in Go where the type T
is determined by the caller. That's why append
is built in: it needs support from the compiler.
What append
does is append the elements to the end of the slice and return the result. The result needs to be returned because, as with our hand-written Append
, the underlying array may change. This simple example
x := []int1,2,3
x = append(x, 4, 5, 6)
fmt.Println(x)
prints [1 2 3 4 5 6]
. So append
works a little like Printf
, collecting an arbitrary number of arguments.
But what if we wanted to do what our Append
does and append a slice to a slice? Easy: use ...
at the call site, just as we did in the call to Output
above. This snippet produces identical output to the one above.
x := []int1,2,3
y := []int4,5,6
x = append(x, y...)
fmt.Println(x)
Without that ...
, it wouldn't compile because the types would be wrong; y
is not of type int
.
Initialization
Although it doesn't look superficially very different from initialization in C or C++, initialization in Go is more powerful. Complex structures can be built during initialization and the ordering issues among initialized objects, even among different packages, are handled correctly.
Constants
Constants in Go are just that—constant. They are created at compile time, even when defined as locals in functions, and can only be numbers, characters (runes), strings or booleans. Because of the compile-time restriction, the expressions that define them must be constant expressions, evaluatable by the compiler. For instance, 1<<3
is a constant expression, while math.Sin(math.Pi/4)
is not because the function call to math.Sin
needs to happen at run time.
In Go, enumerated constants are created using the iota
enumerator. Since iota
can be part of an expression and expressions can be implicitly repeated, it is easy to build intricate sets of values.
type ByteSize float64
const (
_ = iota // ignore first value by assigning to blank identifier
KB ByteSize = 1 << (10 * iota)
MB
GB
TB
PB
EB
ZB
YB
)
The ability to attach a method such as String
to any user-defined type makes it possible for arbitrary values to format themselves automatically for printing. Although you'll see it most often applied to structs, this technique is also useful for scalar types such as floating-point types like ByteSize
.
func (b ByteSize) String() string
switch
case b >= YB:
return fmt.Sprintf("%.2fYB", b/YB)
case b >= ZB:
return fmt.Sprintf("%.2fZB", b/ZB)
case b >= EB:
return fmt.Sprintf("%.2fEB", b/EB)
case b >= PB:
return fmt.Sprintf("%.2fPB", b/PB)
case b >= TB:
return fmt.Sprintf("%.2fTB", b/TB)
case b >= GB:
return fmt.Sprintf("%.2fGB", b/GB)
case b >= MB:
return fmt.Sprintf("%.2fMB", b/MB)
case b >= KB:
return fmt.Sprintf("%.2fKB", b/KB)
return fmt.Sprintf("%.2fB", b)
The expression YB
prints as 1.00YB
, while ByteSize(1e13)
prints as 9.09TB
.
The use here of Sprintf
to implement ByteSize
's String
method is safe (avoids recurring indefinitely) not because of a conversion but because it calls Sprintf
with %f
, which is not a string format: Sprintf
will only call the String
method when it wants a string, and %f
wants a floating-point value.
Variables
Variables can be initialized just like constants but the initializer can be a general expression computed at run time.
var (
home = os.Getenv("HOME")
user = os.Getenv("USER")
gopath = os.Getenv("GOPATH")
)
The init function
Finally, each source file can define its own niladic init
function to set up whatever state is required. (Actually each file can have multiple init
functions.) And finally means finally: init
is called after all the variable declarations in the package have evaluated their initializers, and those are evaluated only after all the imported packages have been initialized.
Besides initializations that cannot be expressed as declarations, a common use of init
functions is to verify or repair correctness of the program state before real execution begins.
func init()
if user == ""
log.Fatal("$USER not set")
if home == ""
home = "/home/" + user
if gopath == ""
gopath = home + "/go"
// gopath may be overridden by --gopath flag on command line.
flag.StringVar(&gopath, "gopath", gopath, "override default GOPATH")
Methods
Pointers vs. Values
As we saw with ByteSize
, methods can be defined for any named type (except a pointer or an interface); the receiver does not have to be a struct.
In the discussion of slices above, we wrote an Append
function. We can define it as a method on slices instead. To do this, we first declare a named type to which we can bind the method, and then make the receiver for the method a value of that type.
type ByteSlice []byte
func (slice ByteSlice) Append(data []byte) []byte
// Body exactly the same as the Append function defined above.
This still requires the method to return the updated slice. We can eliminate that clumsiness by redefining the method to take a pointer to a ByteSlice
as its receiver, so the method can overwrite the caller's slice.
func (p *ByteSlice) Append(data []byte)
slice := *p
// Body as above, without the return.
*p = slice
In fact, we can do even better. If we modify our function so it looks like a standard Write
method, like this,
func (p *ByteSlice) Write(data []byte) (n int, err error)
slice := *p
// Again as above.
*p = slice
return len(data), nil
then the type *ByteSlice
satisfies the standard interface io.Writer
, which is handy. For instance, we can print into one.
var b ByteSlice
fmt.Fprintf(&b, "This hour has %d days\\n", 7)
We pass the address of a ByteSlice
because only *ByteSlice
satisfies io.Writer
. The rule about pointers vs. values for receivers is that value methods can be invoked on pointers and values, but pointer methods can only be invoked on pointers.
This rule arises because pointer methods can modify the receiver; invoking them on a value would cause the method to receive a copy of the value, so any modifications would be discarded. The language therefore disallows this mistake. There is a handy exception, though. When the value is addressable, the language takes care of the common case of invoking a pointer method on a value by inserting the address operator automatically. In our example, the variable b
is addressable, so we can call its Write
method with just b.Write
. The compiler will rewrite that to (&b).Write
for us.
By the way, the idea of using Write
on a slice of bytes is central to the implementation of bytes.Buffer
.
Interfaces and other types
Interfaces
Interfaces in Go provide a way to specify the behavior of an object: if something can do <
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