python游戏制作僵尸来袭 ~ 快来一起创造植物叭~
Posted 魔王不会哭
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前言
哈喽!大家好,我是魔王呐~
看到下面这一段话,大家是不是会想起你在某种时候玩过的一款游戏呐~
我拥有着绚烂的外表,但这美丽只在瞬间绽放。烟花散尽之后你会多一个朋友,但是我的身影已经消失在你的视线之外。
一魅惑菇
晃着脑袋生产阳光的向日葵,突突突吐着子弹的豌豆射手!
行动迟缓种类丰富的僵尸……
印象最深的是“僵尸吃掉了你的脑子!”
还有疯狂的戴夫,无一不唤醒着我们的童年记忆
山民们闯到哪一关了?解锁了哪些植物?
在今天,就让我们来上一个大工程,制作植物大战僵尸小游戏里的冒险模式~
相关准备 💞
在开始之前,我们要准备好游戏的相关素材~没有(不想找)的小伙伴可以找我领取呐`
展示部分素材
代码 ❤
import pygame as pg
from source.main import main
if __name__=='__main__':
main()
pg.quit()
__author__ = 'marble_xu'
START_LEVEL_NUM = 1
ORIGINAL_CAPTION = 'Plant VS Zombies Game'
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT)
GRID_X_LEN = 9
GRID_Y_LEN = 5
GRID_X_SIZE = 80
GRID_Y_SIZE = 100
WHITE = (255, 255, 255)
NAVYBLUE = ( 60, 60, 100)
SKY_BLUE = ( 39, 145, 251)
BLACK = ( 0, 0, 0)
LIGHTYELLOW = (234, 233, 171)
RED = (255, 0, 0)
PURPLE = (255, 0, 255)
GOLD = (255, 215, 0)
GREEN = ( 0, 255, 0)
SIZE_MULTIPLIER = 1.3
#GAME INFO DICTIONARY KEYS
CURRENT_TIME = 'current time'
LEVEL_NUM = 'level num'
#STATES FOR ENTIRE GAME
MAIN_MENU = 'main menu'
LOAD_SCREEN = 'load screen'
GAME_LOSE = 'game los'
GAME_VICTORY = 'game victory'
LEVEL = 'level'
MAIN_MENU_IMAGE = 'MainMenu'
OPTION_ADVENTURE = 'Adventure'
GAME_LOOSE_IMAGE = 'GameLoose'
GAME_VICTORY_IMAGE = 'GameVictory'
#MAP COMPONENTS
BACKGROUND_NAME = 'Background'
BACKGROUND_TYPE = 'background_type'
INIT_SUN_NAME = 'init_sun_value'
ZOMBIE_LIST = 'zombie_list'
MAP_EMPTY = 0
MAP_EXIST = 1
BACKGROUND_OFFSET_X = 220
MAP_OFFSET_X = 35
MAP_OFFSET_Y = 100
#MENUBAR
CHOOSEBAR_TYPE = 'choosebar_type'
CHOOSEBAR_STATIC = 0
CHOOSEBAR_MOVE = 1
CHOSSEBAR_BOWLING = 2
MENUBAR_BACKGROUND = 'ChooserBackground'
MOVEBAR_BACKGROUND = 'MoveBackground'
PANEL_BACKGROUND = 'PanelBackground'
START_BUTTON = 'StartButton'
CARD_POOL = 'card_pool'
MOVEBAR_CARD_FRESH_TIME = 6000
CARD_MOVE_TIME = 60
#PLANT INFO
PLANT_IMAGE_RECT = 'plant_image_rect'
CAR = 'car'
SUN = 'Sun'
SUNFLOWER = 'SunFlower'
PEASHOOTER = 'Peashooter'
SNOWPEASHOOTER = 'SnowPea'
WALLNUT = 'WallNut'
CHERRYBOMB = 'CherryBomb'
THREEPEASHOOTER = 'Threepeater'
REPEATERPEA = 'RepeaterPea'
CHOMPER = 'Chomper'
CHERRY_BOOM_IMAGE = 'Boom'
PUFFSHROOM = 'PuffShroom'
POTATOMINE = 'PotatoMine'
SQUASH = 'Squash'
SPIKEWEED = 'Spikeweed'
JALAPENO = 'Jalapeno'
SCAREDYSHROOM = 'ScaredyShroom'
SUNSHROOM = 'SunShroom'
ICESHROOM = 'IceShroom'
HYPNOSHROOM = 'HypnoShroom'
WALLNUTBOWLING = 'WallNutBowling'
REDWALLNUTBOWLING = 'RedWallNutBowling'
PLANT_HEALTH = 5
WALLNUT_HEALTH = 30
WALLNUT_CRACKED1_HEALTH = 20
WALLNUT_CRACKED2_HEALTH = 10
WALLNUT_BOWLING_DAMAGE = 10
PRODUCE_SUN_INTERVAL = 7000
FLOWER_SUN_INTERVAL = 22000
SUN_LIVE_TIME = 7000
SUN_VALUE = 25
ICE_SLOW_TIME = 2000
FREEZE_TIME = 7500
ICETRAP = 'IceTrap'
#PLANT CARD INFO
CARD_SUNFLOWER = 'card_sunflower'
CARD_PEASHOOTER = 'card_peashooter'
CARD_SNOWPEASHOOTER = 'card_snowpea'
CARD_WALLNUT = 'card_wallnut'
CARD_CHERRYBOMB = 'card_cherrybomb'
CARD_THREEPEASHOOTER = 'card_threepeashooter'
CARD_REPEATERPEA = 'card_repeaterpea'
CARD_CHOMPER = 'card_chomper'
CARD_PUFFSHROOM = 'card_puffshroom'
CARD_POTATOMINE = 'card_potatomine'
CARD_SQUASH = 'card_squash'
CARD_SPIKEWEED = 'card_spikeweed'
CARD_JALAPENO = 'card_jalapeno'
CARD_SCAREDYSHROOM = 'card_scaredyshroom'
CARD_SUNSHROOM = 'card_sunshroom'
CARD_ICESHROOM = 'card_iceshroom'
CARD_HYPNOSHROOM = 'card_hypnoshroom'
CARD_REDWALLNUT = 'card_redwallnut'
#BULLET INFO
BULLET_PEA = 'PeaNormal'
BULLET_PEA_ICE = 'PeaIce'
BULLET_MUSHROOM = 'BulletMushRoom'
BULLET_DAMAGE_NORMAL = 1
#ZOMBIE INFO
ZOMBIE_IMAGE_RECT = 'zombie_image_rect'
ZOMBIE_HEAD = 'ZombieHead'
NORMAL_ZOMBIE = 'Zombie'
CONEHEAD_ZOMBIE = 'ConeheadZombie'
BUCKETHEAD_ZOMBIE = 'BucketheadZombie'
FLAG_ZOMBIE = 'FlagZombie'
NEWSPAPER_ZOMBIE = 'NewspaperZombie'
BOOMDIE = 'BoomDie'
LOSTHEAD_HEALTH = 5
NORMAL_HEALTH = 10
FLAG_HEALTH = 15
CONEHEAD_HEALTH = 20
BUCKETHEAD_HEALTH = 30
NEWSPAPER_HEALTH = 15
ATTACK_INTERVAL = 1000
ZOMBIE_WALK_INTERVAL = 70
ZOMBIE_START_X = SCREEN_WIDTH + 50
#STATE
IDLE = 'idle'
FLY = 'fly'
EXPLODE = 'explode'
ATTACK = 'attack'
ATTACKED = 'attacked'
DIGEST = 'digest'
WALK = 'walk'
DIE = 'die'
CRY = 'cry'
FREEZE = 'freeze'
SLEEP = 'sleep'
#LEVEL STATE
CHOOSE = 'choose'
PLAY = 'play'
#BACKGROUND
BACKGROUND_DAY = 0
BACKGROUND_NIGHT = 1
__author__ = 'marble_xu'
from . import tool
from . import constants as c
from .state import mainmenu, screen, level
def main():
game = tool.Control()
state_dict = c.MAIN_MENU: mainmenu.Menu(),
c.GAME_VICTORY: screen.GameVictoryScreen(),
c.GAME_LOSE: screen.GameLoseScreen(),
c.LEVEL: level.Level()
game.setup_states(state_dict, c.MAIN_MENU)
game.main()
完整代码太多,需要的小可耐们可以点击左侧流动文字领取或私信我领取呐`
__author__ = 'marble_xu'
import os
import json
from abc import abstractmethod
import pygame as pg
from . import constants as c
class State():
def __init__(self):
self.start_time = 0.0
self.current_time = 0.0
self.done = False
self.next = None
self.persist =
@abstractmethod
def startup(self, current_time, persist):
'''abstract method'''
def cleanup(self):
self.done = False
return self.persist
@abstractmethod
def update(self, surface, keys, current_time):
'''abstract method'''
class Control():
def __init__(self):
self.screen = pg.display.get_surface()
self.done = False
self.clock = pg.time.Clock()
self.fps = 60
self.keys = pg.key.get_pressed()
self.mouse_pos = None
self.mouse_click = [False, False] # value:[left mouse click, right mouse click]
self.current_time = 0.0
self.state_dict =
self.state_name = None
self.state = None
self.game_info = c.CURRENT_TIME:0.0,
c.LEVEL_NUM:c.START_LEVEL_NUM
def setup_states(self, state_dict, start_state):
self.state_dict = state_dict
self.state_name = start_state
self.state = self.state_dict[self.state_name]
self.state.startup(self.current_time, self.game_info)
def update(self):
self.current_time = pg.time.get_ticks()
if self.state.done:
self.flip_state()
self.state.update(self.screen, self.current_time, self.mouse_pos, self.mouse_click)
self.mouse_pos = None
self.mouse_click[0] = False
self.mouse_click[1] = False
def flip_state(self):
previous, self.state_name = self.state_name, self.state.next
persist = self.state.cleanup()
self.state = self.state_dict[self.state_name]
self.state.startup(self.current_time, persist)
def event_loop(self):
for event in pg.event.get():
if event.type == pg.QUIT:
self.done = True
elif event.type == pg.KEYDOWN:
self.keys = pg.key.get_pressed()
elif event.type == pg.KEYUP:
self.keys = pg.key.get_pressed()
elif event.type == pg.MOUSEBUTTONDOWN:
self.mouse_pos = pg.mouse.get_pos()
self.mouse_click[0], _, self.mouse_click[1] = pg.mouse.get_pressed()
print('pos:', self.mouse_pos, ' mouse:', self.mouse_click)
def main(self):
while not self.done:
self.event_loop()
self.update()
pg.display.update()
self.clock.tick(self.fps)
print('game over')
def get_image(sheet, x, y, width, height, colorkey=c.BLACK, scale=1):
image = pg.Surface([width, height])
rect = image.get_rect()
image.blit(sheet, (0, 0), (x, y, width, height))
image.set_colorkey(colorkey)
image = pg.transform.scale(image,
(int(rect.width*scale),
int(rect.height*scale)))
return image
def load_image_frames(directory, image_name, colorkey, accept):
frame_list = []
tmp =
# image_name is "Peashooter", pic name is 'Peashooter_1', get the index 1
index_start = len(image_name) + 1
frame_num = 0;
for pic in os.listdir(directory):
name, ext = os.path.splitext(pic)
if ext.lower() in accept:
index = int(name[index_start:])
img = pg.image.load(os.path.join(directory, pic))
if img.get_alpha():
img = img.convert_alpha()
else:
img = img.convert()
img.set_colorkey(colorkey)
tmp[index]= img
frame_num += 1
for i in range(frame_num):
frame_list.append(tmp[i])
return frame_list
def load_all_gfx(directory, colorkey=c.WHITE, accept=('.png', '.jpg', '.bmp', '.gif')):
graphics =
for name1 in os.listdir(directory):
# subfolders under the folder resources\\graphics
dir1 = os.path.join(directory, name1)
if os.path.isdir(dir1):
for name2 in os.listdir(dir1):
dir2 = os.path.join(dir1, name2)
if os.path.isdir(dir2):
# e.g. subfolders under the folder resources\\graphics\\Zombies
for name3 in os.listdir(dir2):
dir3 = os.path.join(dir2, name3)
# e.g. subfolders or pics under the folder resources\\graphics\\Zombies\\ConeheadZombie
if os.path.isdir(dir3):
# e.g. it's the folder resources\\graphics\\Zombies\\ConeheadZombie\\ConeheadZombieAttack
image_name, _ = os.path.splitext(name3)
graphics[image_name] = load_image_frames(dir3, image_name, colorkey, accept)
else:
# e.g. pics under the folder resources\\graphics\\Plants\\Peashooter
image_name, _ = os.path.splitext(name2)
graphics[image_name] = load_image_frames(dir2, image_name, colorkey, accept)
break
else:
# e.g. pics under the folder resources\\graphics\\Screen
name, ext = os.path.splitext(name2)
if ext.lower() in accept:
img = pg.image.load(dir2)
if img.get_alpha():
img = img.convert_alpha()
else:
img = img.convert()
img.set_colorkey(colorkey)
graphics[name] = img
return graphics
def loadZombieImageRect():
file_path = os.path.join('source', 'data', 'entity', 'zombie.json')
f = open(file_path)
data = json.load(f)
f.close()
return data[c.ZOMBIE_IMAGE_RECT]
def loadPlantImageRect():
file_path = os.path.join('source', 'data', 'entity', 'plant.json')
f = open(file_path)
data = json.load(f)
f.close()
return data[c.PLANT_IMAGE_RECT]
pg.init()
pg.display.set_caption(c.ORIGINAL_CAPTION)
SCREEN = pg.display.set_mode(c.SCREEN_SIZE)
GFX = load_all_gfx(os.path.join("resources","graphics"))
ZOMBIE_RECT = loadZombieImageRect()
PLANT_RECT = loadPlantImageRect()
完整代码太多,需要的小可耐们可以点击左侧流动文字领取或私信我领取呐`
效果展示(部分)
首页
挑选植物页面
战斗页面
战斗胜利页面
植物大站僵尸经典语录
1、我会一直很努力的笑着为你制造阳光,因为我知道你喜欢阳光灿烂的感觉。 —— 向日葵
2、我的出现就是为了毁灭,毁灭敌人,还有我自己。你会记住我吗?就算只有一刹那,我也觉得,自己很美丽。 —— 樱桃
3、只需要一点点的时间,我就会告诉你为了你我有多么的奋不顾身。 —— 土豆雷
4、有人说我很丑,有人说我很凶,其实那都是我伪装出的外表,其实我也很脆弱,其实我也需要保护。
—— 大嘴花
5、当我还是一个完整的坚果,我就在那里了,当我的身躯残破,眼中含着泪水,我依旧在那里,为什么要这么坚持,因为我身后我有我想保护的朋友。 —— 坚果
6、你喜欢谁,我就是谁,你需要谁,我就是谁。没有自我,是不是很可悲呢?没关系,你开心就好。 —— 模仿者
7、我年龄小,个子也小,可是我已经懂得了战斗的含义,我甚至还懂得了炮灰的含义。我不怕,我也不怨你,因为我和你一样,都憧憬着胜利的一刻。 —— 小蘑菇
8、也许我现在的用处不大,也许我属于被你鄙视的行列,但是给我一点机会,我也有变成神的可能。 —— 大喷菇
9、不要埋怨那个坑好吗?我只是想在这个战场,留下一点点证明我曾经存在过的痕迹。 —— 毁灭菇
10、保护你们是我的天职,消失的前一刻我不会哭,因为我没有眼睛。 —— 南瓜头
11、我将他们拖下水,我把眼泪流在水里,二十五个能量值换来我的同归于尽。 —— 缠绕海草
12、不要靠近我,我是个暴脾气。我不惜毁掉自己为你清出这条笔直的大路,却在灰飞中湮灭,因为,我有过誓言,我说到做到。 —— 火爆辣椒
尾语
成功没有快车道,幸福没有高速路。
所有的成功,都来自不倦地努力和奔跑,所有的幸福都来自平凡的奋斗和坚持
——励志语录
本文章就写完啦~感兴趣的小伙伴可以复制代码去试试
你们的支持是我最大的动力!!记得三连哦~ 💕 欢迎大家阅读往期的文章呀
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