Android 实现气泡布局/弹窗,可控制气泡尖角方向及偏移量

Posted LeBron_Six

tags:

篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了Android 实现气泡布局/弹窗,可控制气泡尖角方向及偏移量相关的知识,希望对你有一定的参考价值。

android 自定义布局实现气泡弹窗,可控制气泡尖角方向及偏移量。

效果图

实现

首先自定义一个气泡布局。

/**
 * 气泡布局
 */
public class BubbleRelativeLayout extends RelativeLayout 

    /**
     * 气泡尖角方向
     */
    public enum BubbleLegOrientation 
        TOP, LEFT, RIGHT, BOTTOM, NONE
    

    public static int PADDING = 30;
    public static int LEG_HALF_BASE = 30;
    public static float STROKE_WIDTH = 2.0f;
    public static float CORNER_RADIUS = 8.0f;
    public static int SHADOW_COLOR = Color.argb(100, 0, 0, 0);
    public static float MIN_LEG_DISTANCE = PADDING + LEG_HALF_BASE;

    private Paint mFillPaint = null;
    private final Path mPath = new Path();
    private final Path mBubbleLegPrototype = new Path();
    private final Paint mPaint = new Paint(Paint.DITHER_FLAG);

    private float mBubbleLegOffset = 0.75f;
    private BubbleLegOrientation mBubbleOrientation = BubbleLegOrientation.LEFT;

    public BubbleRelativeLayout(Context context) 
        this(context, null);
    

    public BubbleRelativeLayout(Context context, AttributeSet attrs) 
        this(context, attrs, 0);
    

    public BubbleRelativeLayout(Context context, AttributeSet attrs, int defStyle) 
        super(context, attrs, defStyle);
        init(context, attrs);
    

    private void init(final Context context, final AttributeSet attrs) 

        //setGravity(Gravity.CENTER);

        ViewGroup.LayoutParams params = new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT);
        setLayoutParams(params);

        if (attrs != null) 
            TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.bubble);

            try 
                PADDING = a.getDimensionPixelSize(R.styleable.bubble_padding, PADDING);
                SHADOW_COLOR = a.getInt(R.styleable.bubble_shadowColor, SHADOW_COLOR);
                LEG_HALF_BASE = a.getDimensionPixelSize(R.styleable.bubble_halfBaseOfLeg, LEG_HALF_BASE);
                MIN_LEG_DISTANCE = PADDING + LEG_HALF_BASE;
                STROKE_WIDTH = a.getFloat(R.styleable.bubble_strokeWidth, STROKE_WIDTH);
                CORNER_RADIUS = a.getFloat(R.styleable.bubble_cornerRadius, CORNER_RADIUS);
             finally 
                if (a != null) 
                    a.recycle();
                
            
        

        mPaint.setColor(SHADOW_COLOR);
        mPaint.setStyle(Style.FILL);
        mPaint.setStrokeCap(Cap.BUTT);
        mPaint.setAntiAlias(true);
        mPaint.setStrokeWidth(STROKE_WIDTH);
        mPaint.setStrokeJoin(Paint.Join.MITER);
        mPaint.setPathEffect(new CornerPathEffect(CORNER_RADIUS));

        if (Build.VERSION.SDK_INT >= 11) 
            setLayerType(LAYER_TYPE_SOFTWARE, mPaint);
        

        mFillPaint = new Paint(mPaint);
        mFillPaint.setColor(Color.WHITE);
        mFillPaint.setShader(new LinearGradient(100f, 0f, 100f, 200f, Color.WHITE, Color.WHITE, TileMode.CLAMP));

        if (Build.VERSION.SDK_INT >= 11) 
            setLayerType(LAYER_TYPE_SOFTWARE, mFillPaint);
        
        mPaint.setShadowLayer(2f, 2F, 5F, SHADOW_COLOR);

        renderBubbleLegPrototype();

        setPadding(PADDING, PADDING, PADDING, PADDING);

    

    @Override
    protected void onConfigurationChanged(Configuration newConfig) 
        super.onConfigurationChanged(newConfig);
    

    /**
     * 尖角path
     */
    private void renderBubbleLegPrototype() 
        mBubbleLegPrototype.moveTo(0, 0);
        mBubbleLegPrototype.lineTo(PADDING * 1.5f, -PADDING / 1.5f);
        mBubbleLegPrototype.lineTo(PADDING * 1.5f, PADDING / 1.5f);
        mBubbleLegPrototype.close();
    

    public void setBubbleParams(final BubbleLegOrientation bubbleOrientation, final float bubbleOffset) 
        mBubbleLegOffset = bubbleOffset;
        mBubbleOrientation = bubbleOrientation;
    

    /**
     * 根据显示方向,获取尖角位置矩阵
     * @param width
     * @param height
     * @return
     */
    private Matrix renderBubbleLegMatrix(final float width, final float height) 

        final float offset = Math.max(mBubbleLegOffset, MIN_LEG_DISTANCE);

        float dstX = 0;
        float dstY = Math.min(offset, height - MIN_LEG_DISTANCE);
        final Matrix matrix = new Matrix();

        switch (mBubbleOrientation) 

            case TOP:
                dstX = Math.min(offset, width - MIN_LEG_DISTANCE);
                dstY = 0;
                matrix.postRotate(90);
                break;

            case RIGHT:
                dstX = width;
                dstY = Math.min(offset, height - MIN_LEG_DISTANCE);
                matrix.postRotate(180);
                break;

            case BOTTOM:
                dstX = Math.min(offset, width - MIN_LEG_DISTANCE);
                dstY = height;
                matrix.postRotate(270);
                break;

        

        matrix.postTranslate(dstX, dstY);
        return matrix;
    

    @Override
    protected void onDraw(Canvas canvas) 

        final float width = canvas.getWidth();
        final float height = canvas.getHeight();

        mPath.rewind();
        mPath.addRoundRect(new RectF(PADDING, PADDING, width - PADDING, height - PADDING), CORNER_RADIUS, CORNER_RADIUS, Direction.CW);
        mPath.addPath(mBubbleLegPrototype, renderBubbleLegMatrix(width, height));

        canvas.drawPath(mPath, mPaint);
        canvas.scale((width - STROKE_WIDTH) / width, (height - STROKE_WIDTH) / height, width / 2f, height / 2f);

        canvas.drawPath(mPath, mFillPaint);
    

样式 attrs.xml

<?xml version="1.0" encoding="utf-8"?>
<resources>

    <declare-styleable name="bubble">
        <attr name="shadowColor" format="color" />
        <attr name="padding" format="dimension" />
        <attr name="strokeWidth" format="float" />
        <attr name="cornerRadius" format="float" />
        <attr name="halfBaseOfLeg" format="dimension" />
    </declare-styleable>

</resources>

然后自定义一个PopupWindow,用于显示气泡。

public class BubblePopupWindow extends PopupWindow 

    private BubbleRelativeLayout bubbleView;
    private Context context;

    public BubblePopupWindow(Context context) 
        this.context = context;
        setWidth(ViewGroup.LayoutParams.WRAP_CONTENT);
        setHeight(ViewGroup.LayoutParams.WRAP_CONTENT);

        setFocusable(true);
        setOutsideTouchable(false);
        setClippingEnabled(false);

        ColorDrawable dw = new ColorDrawable(0);
        setBackgroundDrawable(dw);
    

    public void setBubbleView(View view) 
        bubbleView = new BubbleRelativeLayout(context);
        bubbleView.setBackgroundColor(Color.TRANSPARENT);
        bubbleView.addView(view);
        setContentView(bubbleView);
    

    public void setParam(int width, int height) 
        setWidth(width);
        setHeight(height);
    

    public void show(View parent) 
        show(parent, Gravity.TOP, getMeasuredWidth() / 2);
    

    public void show(View parent, int gravity) 
        show(parent, gravity, getMeasuredWidth() / 2);
    

    /**
     * 显示弹窗
     *
     * @param parent
     * @param gravity
     * @param bubbleOffset 气泡尖角位置偏移量。默认位于中间
     */
    public void show(View parent, int gravity, float bubbleOffset) 
        BubbleRelativeLayout.BubbleLegOrientation orientation = BubbleRelativeLayout.BubbleLegOrientation.LEFT;
        if (!this.isShowing()) 
            switch (gravity) 
                case Gravity.BOTTOM:
                    orientation = BubbleRelativeLayout.BubbleLegOrientation.TOP;
                    break;
                case Gravity.TOP:
                    orientation = BubbleRelativeLayout.BubbleLegOrientation.BOTTOM;
                    break;
                case Gravity.RIGHT:
                    orientation = BubbleRelativeLayout.BubbleLegOrientation.LEFT;
                    break;
                case Gravity.LEFT:
                    orientation = BubbleRelativeLayout.BubbleLegOrientation.RIGHT;
                    break;
                default:
                    break;
            
            bubbleView.setBubbleParams(orientation, bubbleOffset); // 设置气泡布局方向及尖角偏移

            int[] location = new int[2];
            parent.getLocationOnScreen(location);

            switch (gravity) 
                case Gravity.BOTTOM:
                    showAsDropDown(parent);
                    break;
                case Gravity.TOP:
                    showAtLocation(parent, Gravity.NO_GRAVITY, location[0], location[1] - getMeasureHeight());
                    break;
                case Gravity.RIGHT:
                    showAtLocation(parent, Gravity.NO_GRAVITY, location[0] + parent.getWidth(), location[1] - (parent.getHeight() / 2));
                    break;
                case Gravity.LEFT:
                    showAtLocation(parent, Gravity.NO_GRAVITY, location[0] - getMeasuredWidth(), location[1] - (parent.getHeight() / 2));
                    break;
                default:
                    break;
            
         else 
            this.dismiss();
        
    

    /**
     * 测量高度
     * 
     * @return
     */
    public int getMeasureHeight() 
        getContentView().measure(View.MeasureSpec.UNSPECIFIED, View.MeasureSpec.UNSPECIFIED);
        int popHeight = getContentView().getMeasuredHeight();
        return popHeight;
    

    /**
     * 测量宽度
     * 
     * @return
     */
    public int getMeasuredWidth() 
        getContentView().measure(View.MeasureSpec.UNSPECIFIED, View.MeasureSpec.UNSPECIFIED);
        int popWidth = getContentView().getMeasuredWidth();
        return popWidth;
    

view_popup_window.xml

<?xml version="1.0" encoding="utf-8"?>
<com.yuyh.library.BubbleRelativeLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    android:id="@+id/brlBackground"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:background="@android:color/transparent"
    app:cornerRadius="10"
    app:halfBaseOfLeg="18dp"
    app:padding="18dp"
    app:shadowColor="#64000000"
    app:strokeWidth="5">

</com.yuyh.library.BubbleRelativeLayout>

调用

BubblePopupWindow leftTopWindow = new BubblePopupWindow(MainActivity.this);
View bubbleView = inflater.inflate(R.layout.layout_popup_view, null);
TextView tvContent = (TextView) bubbleView.findViewById(R.id.tvContent);
tvContent.setText("HelloWorld");
leftTopWindow.setBubbleView(bubbleView); // 设置气泡内容
leftTopWindow.show(view, Gravity.BOTTOM, 0); // 显示弹窗

依赖

dependencies 
    compile 'com.yuyh.bubble:library:1.0.0'

项目地址

https://github.com/smuyyh/BubblePopupWindow

以上是关于Android 实现气泡布局/弹窗,可控制气泡尖角方向及偏移量的主要内容,如果未能解决你的问题,请参考以下文章

安卓气泡弹窗

iOS气泡提示

3、Vue3.0 实现一个简单的气泡弹窗

视图上的 Android 动态气泡

Kotlin 实现在任何处垂直带气泡Attach弹窗(未超屏)的功能

360的弹窗怎么去掉,气泡提示怎么去掉?