iOS 消息处理之performSelector
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//
// RootViewController.h
// DSCategories
//
// Created by dasheng on 15/12/17.
// Copyright ? 2015年 dasheng. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface RootViewController : UITableViewController
@end
//
// RootViewController.m
// DSCategories
//
// Created by dasheng on 15/12/17.
// Copyright ? 2015年 dasheng. All rights reserved.
//
//performSelector和直接调用方法的区别
//
//performSelector: withObject:是在ios中的一种方法调用方式。他可以向一个对象传递任何消息,而不需要在编译的时候声明这些方法。所以这也是runtime的一种应用方式。
//
//所以performSelector和直接调用方法的区别就在与runtime。直接调用编译是会自动校验。如果方法不存在,那么直接调用 在编译时候就能够发现,编译器会直接报错。
//但是使用performSelector的话一定是在运行时候才能发现,如果此方法不存在就会崩溃。所以如果使用performSelector的话他就会有个最佳伴侣- (BOOL)respondsToSelector:(SEL)aSelector;来在运行时判断对象是否响应此方法。
#import "RootViewController.h"
#import <objc/runtime.h>
#import <objc/message.h>
typedef struct ParameterStruct{
int a;
int b;
}MyStruct;
@interface RootViewController ()
{
NSArray * _sectionAry;
NSArray * _rowAry;
NSArray * _selAry;
}
@end
@implementation RootViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
self.title = @"Util";
_sectionAry = @[@"PerformSelector的方法",
@"PerformSelector的方法延迟调用",
@"在子线程中无法调用selector方法"];
_rowAry = @[ @[@"NoParameter",
@"OneParameter",
@"TwoParameter",
@"Dynamic Method",
@"NSInvocation",
@"objc_msgSend",
@"StructParameter",
@"StructParameter_Two"],
@[@"InBackground",
@"onMainThread YES",
@"onMainThread NO",
@"simple",
@"simple delay"],
@[@"No afterDelay",
@"AfterDelay",
@"AfterDelay Runloop",
@"dispatch_after"]];
_selAry = @[ @[@"NoParameterClick",
@"OneParameterClick",
@"TwoParameterClick",
@"DynamicClick",
@"NSInvocationClick",
@"ObjcMsgSendClick",
@"StruckClick",
@"StruckTwoClick"],
@[@"inBackgroundClick",
@"onMainThreadWaitYesClick",
@"onMainThreadWaitNoClick",
@"simpleClick",
@"simpleDelayClick"],
@[@"NoAfterDelayClick",
@"AfterDelayClick",
@"AfterDelayRunloopClick",
@"dispatchAfterClick"]];
[self.tableView registerClass:[UITableViewCell class] forCellReuseIdentifier:@"Cell"];
[self.tableView reloadData];
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return _sectionAry.count;
}
- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section{
return _sectionAry[section];
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [_rowAry[section] count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:@"Cell" forIndexPath:indexPath];
// Configure the cell...
cell.textLabel.text = _rowAry[indexPath.section][indexPath.row];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
return cell;
}
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
SEL sel = NSSelectorFromString(_selAry[indexPath.section][indexPath.row]);
[self performSelector:sel];
}
#pragma mark - action method
#pragma 下面两种方法都可以用做传递多个参数用
//传递三个及以上的参数
- (id)performSelector:(SEL)selector withObjects:(NSArray *)objects
{
// 方法签名(方法的描述)
NSMethodSignature *signature = [[self class] instanceMethodSignatureForSelector:selector];
if (signature == nil) {
//可以抛出异常也可以不操作。
}
// NSInvocation : 利用一个NSInvocation对象包装一次方法调用(方法调用者、方法名、方法参数、方法返回值)
NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:signature];
invocation.target = self;
invocation.selector = selector;
// 设置参数
NSInteger paramsCount = signature.numberOfArguments - 2; // 除self、_cmd以外的参数个数
paramsCount = MIN(paramsCount, objects.count);
for (NSInteger i = 0; i < paramsCount; i++) {
id object = objects[i];
if ([object isKindOfClass:[NSNull class]]) continue;
[invocation setArgument:&object atIndex:i + 2];
}
// 调用方法
[invocation invoke];
// 获取返回值
id returnValue = nil;
if (signature.methodReturnLength) { // 有返回值类型,才去获得返回值
[invocation getReturnValue:&returnValue];
}
return returnValue;
}
//在主线程上调用
- (void) performSelectorOnMainThread:(SEL)selector withObjects:(NSArray *)objects waitUntilDone:(BOOL)wait{
NSMethodSignature *signature = [self methodSignatureForSelector:selector];
if (!signature)
return;
NSInvocation* invocation = [NSInvocation invocationWithMethodSignature:signature];
[invocation setTarget:self];
[invocation setSelector:selector];
// 设置参数
NSInteger paramsCount = signature.numberOfArguments - 2; // 除self、_cmd以外的参数个数
paramsCount = MIN(paramsCount, objects.count);
for (NSInteger i = 0; i < paramsCount; i++) {
id object = objects[i];
if ([object isKindOfClass:[NSNull class]]) continue;
[invocation setArgument:&object atIndex:i + 2];
}
[invocation retainArguments];
[invocation performSelectorOnMainThread:@selector(invoke) withObject:nil waitUntilDone:wait];
}
#pragma Click Method
//无参数
- (void)NoParameterClick {
[self performSelector:@selector(SelectorNoParameter)];
}
//单参数
- (void)OneParameterClick {
[self performSelector:@selector(SelectorOneParameter:) withObject:@"firstParameter"];
}
//双参数
- (void)TwoParameterClick {
[self performSelector:@selector(SelectorFirstParameter:SecondParameter:) withObject:@"firstParameter" withObject:@"secondParameter"];
}
//动态添加函数
- (void)DynamicClick {
NSArray *objectArray = @[@{@"methodName":@"DynamicParameterString:",@"value":@"String"},@{@"methodName":@"DynamicParameterNumber:",@"value":@2}];
for (NSDictionary *dic in objectArray) {
[self performSelector:NSSelectorFromString([dic objectForKey:@"methodName"]) withObject:[dic objectForKey:@"value"]];
}
}
//传递三个及以上的参数
//第一种:NSInvocation
- (void)NSInvocationClick {
NSString *str = @"字符串";
NSNumber *num = @20;
NSArray *arr = @[@"数组值1", @"数组值2"];
SEL sel = NSSelectorFromString(@"NSInvocationWithString:withNum:withArray:");
NSArray *objs = [NSArray arrayWithObjects:str, num, arr, nil];
//[self performSelector:sel withObjects:objs];
//在主线程上执行方法,阻塞主线程,直到主线程将代码块执行完毕
[self performSelectorOnMainThread:sel withObjects:objs waitUntilDone:YES];
}
//第三种:objc_msgSend
- (void)ObjcMsgSendClick {
NSString *str = @"字符串objc_msgSend";
NSNumber *num = @20;
NSArray *arr = @[@"数组值1", @"数组值2"];
SEL sel = NSSelectorFromString(@"ObjcMsgSendWithString:withNum:withArray:");
((void (*) (id, SEL, NSString *, NSNumber *, NSArray *)) objc_msgSend) (self, sel, str, num, arr);
}
//传递多个参数,参数里面有结构体
- (void)StruckClick {
NSString *str = @"字符串 结构体";
NSNumber *num = @20;
NSArray *arr = @[@"数组值1", @"数组值2"];
MyStruct mystruct = {10,20};
SEL sel = NSSelectorFromString(@"ObjcMsgSendWithString:withNum:withArray:withStruck:");
((void (*) (id, SEL, NSString *, NSNumber *, NSArray *, MyStruct)) objc_msgSend) (self, sel, str, num, arr, mystruct);
}
//参数中有结构体
- (void)StruckTwoClick {
NSString *str = @"字符串 把结构体转换为对象";
NSNumber *num = @20;
NSArray *arr = @[@"数组值1", @"数组值2"];
MyStruct mystruct = {10,20};
NSValue *value = [NSValue valueWithBytes:&mystruct objCType:@encode(MyStruct)];
SEL sel = NSSelectorFromString(@"NSInvocationWithString:withNum:withArray:withValue:");
NSArray *objs = [NSArray arrayWithObjects:str, num, arr, value,nil];
[self performSelector:sel withObjects:objs];
}
#pragma mark - Perform Selector method
- (void)SelectorNoParameter{
NSLog(@"SelectorNoParameter");
}
- (void)SelectorOneParameter:(NSString *)first{
NSLog(@"Logs: %@", first);
}
- (void)SelectorFirstParameter:(NSString *)first SecondParameter:(NSString *)second{
NSLog(@"Logs %@ %@", first, second);
}
//动态添加函数
- (void)DynamicParameterString:(NSString *)string{
NSLog(@"DynamicParameterString: %@",string);
}
- (void)DynamicParameterNumber:(NSNumber *)number{
NSLog(@"DynamicParameterNumber: %@",number);
}
//多参数
- (void)NSInvocationWithString:(NSString *)string withNum:(NSNumber *)number withArray:(NSArray *)array {
NSLog(@"%@, %@, %@", string, number, array[0]);
}
- (void)ObjcMsgSendWithString:(NSString *)string withNum:(NSNumber *)number withArray:(NSArray *)array {
NSLog(@"%@, %@, %@", string, number, array[0]);
}
//多参数有struck
- (void)NSInvocationWithString:(NSString *)string withNum:(NSNumber *)number withArray:(NSArray *)array withValue:(NSValue *)value{
MyStruct struceBack;
[value getValue:&struceBack];
NSLog(@"%@, %@, %@, %d", string, number, array[0],struceBack.a);
}
- (void)ObjcMsgSendWithString:(NSString *)string withNum:(NSNumber *)number withArray:(NSArray *)array withStruck:(MyStruct)mystruct{
NSLog(@"%@, %@, %@, %d", string, number, array[0],mystruct.a);
}
#pragma mark - perform selector 方法延迟调用
//这个方法是直接在后台线程运行。
- (void)inBackgroundClick {
[self performSelectorInBackground:@selector(delayMethod) withObject:nil];
NSLog(@"调用方法==开始");
sleep(5);
NSLog(@"调用方法==结束");
}
//在主线程执行方法-参数wait如果为YES表示是否等待方法执行完毕再往下执行
- (void)onMainThreadWaitYesClick {
[self performSelectorOnMainThread:@selector(delayMethod) withObject:nil waitUntilDone:YES];
NSLog(@"调用方法==开始");
sleep(5);
NSLog(@"调用方法==结束");
}
//在主线程执行方法-参数wait为NO,还是跟原来使用afterDelay:(NSTimeInterval)delay方式一样,要等当前调用此方法的函数执行完毕后
- (void)onMainThreadWaitNoClick {
[self performSelectorOnMainThread:@selector(delayMethod) withObject:nil waitUntilDone:NO];
NSLog(@"调用方法==开始");
sleep(5);
NSLog(@"调用方法==结束");
}
//最简单的一种方式
- (void)simpleClick {
[self performSelector:@selector(delayMethod) withObject:nil];
NSLog(@"调用方法==开始");
sleep(5);
NSLog(@"调用方法==结束");
}
//使用延时方法呢,可以使用dispatch_after在子线程上执行
- (void)simpleDelayClick {
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(3 * NSEC_PER_SEC)), dispatch_get_global_queue(0, 0), ^{
if ([self respondsToSelector:@selector(delayMethod)]) {
[self performSelector:@selector(delayMethod) withObject:nil];
}
});
NSLog(@"调用方法==开始");
sleep(5);
NSLog(@"调用方法==结束");
}
- (void)delayMethod {
NSLog(@"执行selector方法");
}
#pragma mark - @"在子线程中无法调用selector方法"
//在子线程中无法调用selector方法
//
//在子线程中无法调用selector方法这种情况是只有使用以下方法的时候才出现:
//
//- (void)performSelector:(SEL)aSelector withObject:(id)arg afterDelay:(NSTimeInterval)delay;
//
- (void)NoAfterDelayClick {
dispatch_async(dispatch_get_global_queue(0, 0), ^{
[self performSelector:@selector(delayMethodLater) withObject:nil];
NSLog(@"调用方法==开始");
sleep(5);
NSLog(@"调用方法==结束");
});
}
- (void)AfterDelayClick {
dispatch_async(dispatch_get_global_queue(0, 0), ^{
[self performSelector:@selector(delayMethodLater) withObject:nil afterDelay:0];
NSLog(@"调用方法==开始");
sleep(5);
NSLog(@"调用方法==结束");
});
}
//这是为什么呢?原因如下:
//
//1、afterDelay方式是使用当前线程的Run Loop中根据afterDelay参数创建一个Timer定时器在一定时间后调用SEL,NO AfterDelay方式是直接调用SEL。
//
//2、子线程中默认是没有runloop的,需要手动创建,只要调用获取当前线程RunLoop方法即可创建。
//
//所以解决方法有两种:
//
//创建子线程的runloop
- (void)AfterDelayRunloopClick {
dispatch_async(dispatch_get_global_queue(0, 0), ^{
[self performSelector:@selector(delayMethodLater) withObject:nil afterDelay:0];
[[NSRunLoop currentRunLoop] run];
NSLog(@"调用方法==开始");
sleep(5);
NSLog(@"调用方法==结束");
});
}
//使用dispatch_after在子线程上执行
- (void)dispatchAfterClick {
dispatch_async(dispatch_get_global_queue(0, 0), ^{
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(3 * NSEC_PER_SEC)), dispatch_get_global_queue(0, 0), ^{
if ([self respondsToSelector:@selector(delayMethodLater)]) {
[self performSelector:@selector(delayMethodLater) withObject:nil];
}
});
NSLog(@"调用方法==开始");
sleep(5);
NSLog(@"调用方法==结束");
});
}
- (void)delayMethodLater {
NSLog(@"执行延迟方法");
}
@end
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