iOS(视图控制器转场)
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转场需要提供转场代理,不使用默认的代理则需要自己实现代理方式,有UINavigationController、UITabBarController、UIViewController三种代理,实现以下三种协议
<UINavigationControllerDelegate> //push和pop切换
<UITabBarControllerDelegate> //tab切换
<UIViewControllerTransitioningDelegate> //UICollectionViewController 与 UINavigationController 结合的转场方式
转场触发时,需要UIKit 将要求转场代理将提供转场动画的核心构件:动画控制器和交互控制器
动画控制器(Animation Controller):
最重要的部分,负责添加视图以及执行动画;遵守<UIViewControllerAnimatedTransitioning>
协议;由我们实现。
交互控制器
通过交互手段,通常是手势来驱动动画控制器实现的动画,使得用户能够控制整个过程;遵守<UIViewControllerInteractiveTransitioning>
协议;系统已经打包好现成的类供我们使用
转场环境(Transition Context):
提供转场中需要的数据;遵守<UIViewControllerContextTransitioning>
协议;由 UIKit 在转场开始前生成并提供给我们提交的动画控制 器和交互控制器使用。
转场协调器(Transition Coordinator):
可在转场动画发生的同时并行执行其他的动画,其作用与其说协调不如说辅助,主要在 Modal 转场和交互转场取消时使用,其他时候很少用到;遵守<UIViewControllerTransitionCoordinator>
协议;由 UIKit 在转场时生成,UIViewController 在 ios 7 中新增了方法transitionCoordinator()
返回一个遵守该协议的对象,且该方法只在该控制器处于转场过程中才返回一个此类对象,不参与转场时返回 nil
动画控制器协议实现:
//返回动画时间
- (NSTimeInterval)transitionDuration:(id<UIViewControllerContextTransitioning>)transitionContext {
return self.duration;
}
//执行动画
- (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext {
//返回容器视图,转场发生的地方
//获取参与转场的视图控制器,有 UITransitionContextFromViewControllerKey 和 UITransitionContextToViewControllerKey 两个 Key。
//通过viewForKey:获取的视图是viewControllerForKey:返回的控制器的根视图,或者 nil。viewForKey:方法返回 nil 只有一种情况: UIModalPresentationCustom 模式下的 Modal 转场 ,通过此方法获取 presentingView 时得到的将是 nil,在后面的 Modal 转场里会详细解释。
UIViewController *fromVC = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
UIViewController *toVC = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
UIView *toView = toVC.view;
UIView *fromView = fromVC.view;
[self animateTransition:transitionContext fromVC:fromVC toVC:toVC fromView:fromView toView:toView];
}
- (void)animateTransition:(id<UIViewControllerContextTransitioning>)transitionContext fromVC:(UIViewController *)fromVC toVC:(UIViewController *)toVC fromView:(UIView *)fromView toView:(UIView *)toView {
// Add the toView to the container
UIView* containerView = [transitionContext containerView];
[containerView addSubview:toView];
[containerView sendSubviewToBack:toView];
CGSize size = toView.frame.size;
NSMutableArray *snapshots = [NSMutableArray new];
CGFloat xFactor = 10.0f;
CGFloat yFactor = xFactor * size.height / size.width;
// snapshot the from view, this makes subsequent snaphots more performant
UIView *fromViewSnapshot = [fromView snapshotViewAfterScreenUpdates:NO];
// create a snapshot for each of the exploding pieces
for (CGFloat x=0; x < size.width; x+= size.width / xFactor) {
for (CGFloat y=0; y < size.height; y+= size.height / yFactor) {
CGRect snapshotRegion = CGRectMake(x, y, size.width / xFactor, size.height / yFactor);
UIView *snapshot = [fromViewSnapshot resizableSnapshotViewFromRect:snapshotRegion afterScreenUpdates:NO withCapInsets:UIEdgeInsetsZero];
snapshot.frame = snapshotRegion;
[containerView addSubview:snapshot];
[snapshots addObject:snapshot];
}
}
[containerView sendSubviewToBack:fromView];
// animate
NSTimeInterval duration = [self transitionDuration:transitionContext];
[UIView animateWithDuration:duration animations:^{
for (UIView *view in snapshots) {
CGFloat xOffset = [self randomFloatBetween:-100.0 and:100.0];
CGFloat yOffset = [self randomFloatBetween:-100.0 and:100.0];
view.frame = CGRectOffset(view.frame, xOffset, yOffset);
view.alpha = 0.0;
view.transform = CGAffineTransformScale(CGAffineTransformMakeRotation([self randomFloatBetween:-10.0 and:10.0]), 0.01, 0.01);
}
} completion:^(BOOL finished) {
for (UIView *view in snapshots) {
[view removeFromSuperview];
}
[transitionContext completeTransition:![transitionContext transitionWasCancelled]];
}];
}
- (float)randomFloatBetween:(float)smallNumber and:(float)bigNumber {
float diff = bigNumber - smallNumber;
return (((float) (arc4random() % ((unsigned)RAND_MAX + 1)) / RAND_MAX) * diff) + smallNumber;
}
参考链接:http://blog.devtang.com/2016/03/13/iOS-transition-guide/
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