ini csgo.cfg

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// imac -language bananagaming -high -threads 4 -novid -nod3d9ex -nojoy -tickrate 128 +cl_updaterate 128 +cl_interp 0
// sierra -language bananagaming -novid -tickrate 128 -nojoy -threads 4 +fps_max 0 -nod3d9ex +cl_forcepreload 1

// reset
	bind "1" "slot1;"
	bind "2" "slot2;"
	bind "3" "slot3;"
	bind "4" "slot4;"
	bind "5" "slot5;"
	bind "shift" "+speed;"
	bind "e" "+use;"
	bind "q" "lastinv;"
	bind "z" "radio1";
	bind "x" "radio2";
	bind "c" "radio3";
	bind "f" "+voicerecord";
	bind "t" "+lookatweapon";
	bind "space" "+jump";
	bind "MOUSE1" "+attack";
	unbind "MOUSE4";
	unbind "MOUSE5";
	bind "a" "+moveleft";
	bind "d" "+moveright";
	bind "w" "+forward;";
	bind "s" "+back;";
	bind "ctrl" "+duck";
	bind "tab" "+showscores";


	// bind "a" "+moveleft; cl_righthand 1";
	// bind "d" "+moveright; cl_righthand 0";

// weapon position
	cl_viewmodel_shift_left_amt "0.500000"
	cl_viewmodel_shift_right_amt "0.250000"
	viewmodel_fov "54"
	viewmodel_offset_x "2.5"
	viewmodel_offset_y "-2"
	viewmodel_offset_z "-2"
	viewmodel_presetpos "0"


// settings
	// ignorerad
	// cl_righthand 0
	ammo_grenade_limit_total "4";
	cl_radar_always_centered "1";
	cl_radar_rotate "1";
	cl_radar_scale "0.35";
	cl_radar_icon_scale_min "0.6";
	cl_showfps "1";
	hud_takesshots "1"; // сриншот в конце раунда
	mat_monitorgamma "1.71"; // brightnes
	mp_autoteambalance "0";
	mp_limitteams "0";
	//mp_roundtime "5";
	mp_roundtime_hostage "0";
	mp_roundtime_defuse "0";
	mp_startmoney "16000";
	mp_timelimit "35";
	r_drawtracers_firstperson "0";
	sv_deadtalk "1";
	sv_lan "0";
	voice_enable "1";
	volume "0.4";
	voice_scale "0.4";
	cl_disablehtmlmotd "1";
	ignoremsg; ignoremsg;
	mp_restartgame "1";
	drawradar;
	cl_showpos "0";
	cl_hud_playercount_pos "1";
	cl_radar_rotate "1";
	closeonbuy "1";
	cl_Showpos "0";
	cl_hud_color "8";
	cl_crosshair_sniper_width "3";
	cl_hud_bomb_under_radar "1";
	cl_hud_playercount_showcount "0";

//	cl_cmdrate "128"
//	cl_interp "0"
//	cl_interp_ratio "1"
//	cl_updaterate "128"
//	rate "128000"

	cl_cmdrate 128;
	cl_interp 0;
	cl_interp_ratio 1;
	cl_lagcompensation 1;
	cl_updaterate 128;
	net_splitrate 4;
	net_droponsendoverflow 1;
	rate 128000;

	// mouse
		//m_rawinput “1” //Raw Input on
		//m_customaccel “0” //Mouse Acceleration off
		//m_customaccel_exponent “0” //Acceleration Amount
		//m_mousespeed “0” //Windows mouse acceleration off
		//m_mouseaccel1 “0” //Windows mouse acceleration initial threshold (2x movement)
		//m_mouseaccel2 “0” //Windows mouse acceleration secondary threshold (4x movement)

//-novid -noaafonts -high -nomsa -threads 4 +mat_queue_mode 2 +fps_max 0 +sys_antialiasing 0 +sys_refldetail 0 -language English

// crosshair

	// crosshair_dot
	cl_crosshair_drawoutline "1";
	cl_crosshair_outline "0";
	cl_crosshair_outline_draw "0";
	cl_crosshairalpha "200";
	cl_crosshairdot "1";
	cl_crosshairgap "-2";
	cl_crosshairsize "0";
	cl_crosshairstyle "4";
	cl_crosshairthickness "2";
	cl_crosshairusealpha "1";
	cl_fixedcrosshairgap "0";

	// crosshair_scout
	// cl_crosshairgap "-2";
	cl_crosshairalpha "200";
	cl_crosshairthickness "0.5";
	cl_crosshairsize "4";
	cl_crosshairstyle "4";
	cl_crosshairdot "0"; // 1

	cl_crosshairalpha "250";
	cl_crosshairthickness "0.8";

// radio
//bindtoggle "v" "voice_enable";
//bindtoggle "v" "voice_modenable";
//bind v "incrementvar voice_enable 0 1 1";
//bind v "incrementvar voice_modenable  0 1 1";
// bind "kp_end" "radio1";
// bind "kp_downArrow" "radio2";
// bind "kp_pgdn" "radio3";
// bind "kp_ins" "radio1; radio2; radio3; radio3";

// for bots
	bind "F1" "bot_add_t"
	bind "F2" "bot_add_ct"
	bind "F3" "bot_kill"
	bind "F4" "bot_kick"

// buy
	// pistols
	bind "," "buy p250;"
	bind "." "buy deagle;"

	// Rifle
	//unbind "j"; unbind "k"; unbind "l"
	bind "j" "buy galilar; buy famas; give weapon_galilar;  give weapon_famas;"
	bind "k" "buy ak47; buy m4a1; give weapon_m4a1; give weapon_ak47; give weapon_m4a1_silencer;"
	bind "l" "buy sg556; buy aug; give weapon_sg556; give weapon_aug;"

	// Snipe rifle
	bind "i" "buy ssg08;  give weapon_ssg08;"
	bind "o" "buy awp; give weapon_awp;"
	bind "p" "buy scar20; buy g3sg1;"

	// grenades
		// apple
			bind "semicolon" "buy decoy; give weapon_decoy;"
			bind "'" "buy flashbang; give weapon_flashbang;"
			bind "\" "buy hegrenade; give weapon_hegrenade;"
			bind "[" "buy incgrenade; buy molotov; give weapon_incgrenade;"
			bind "]" "buy smokegrenade; give weapon_smokegrenade;"
		// cmstorm
			bind "semicolon" "buy flashbang; give weapon_flashbang;"
			bind "'" "buy hegrenade; give weapon_hegrenade;"
			bind "[" "buy incgrenade; buy molotov; give weapon_incgrenade;"
			bind "]" "buy smokegrenade; give weapon_smokegrenade;"
			bind "\" "buy decoy; give weapon_decoy;"


	// bind "c" "use weapon_flashbang";
	// bind "v" "use weapon_hegrenade";
	// bind "x" "use weapon_smokegrenade";
	// bind "z" "use weapon_incgrenade; use weapon_molotov";

	// bind "t" "+dropbomb";

// misc
	// unbind "u"; unbind "i"; unbind "o"; unbind "p"
	bind "/" "buy vesthelm; buy vest;" // armor
	bind "0" "buy vest;" // armor

	// bind "1" "slot1; +lookatweapon; -lookatweapon;";
	// bind "2" "slot2; +lookatweapon; -lookatweapon;";
	bind "3" "slot3; +lookatweapon; -lookatweapon;";
	// bind "5" "buy defuser; use weapon_c4; drop"
	bind "5" "buy defuser; slot5;"

	bind "n" "teammenu"
	bind "e" "+autowepswitch;"
	bind "tab" "+scorebord;";
	// Fbind "kp_downarrow" "kill"
	// bind " " "buy bizon"
	// bind " " "buy p90;"

	bind "del" "radio1";
	bind "end" "radio2";
	bind "PGDN" "radio3";

	bind "z" "use weapon_knife; use weapon_molotov; use weapon_incgrenade;"
	bind "x" "use weapon_knife; use weapon_decoy"
	bind "c" "use weapon_knife; use weapon_flashbang;"
	bind "v" "use weapon_knife; use weapon_smokegrenade";
	// bind "c" "use weapon_knife; slot2; slot1;"

	bind "MOUSE5" "+walkvol";
	bind "MOUSE4" "+duck";
	// bind "MOUSE5" "use weapon_knife; slot2; slot1;";

	alias +walkvol "+speed; volume 0.6;";
	alias -walkvol "-speed; volume 0.4;";
	bind "shift" +walkvol;

	alias +staterstop "+speed; +moveright; +moveleft; +forward; +back;";
	alias -staterstop "-speed; -moveright; -moveleft; -forward; -back;";
	// bind "space" "+staterstop";

	alias +dropbomb "use weapon_c4; drop";
	alias -dropbomb "slot2; slot1;

	alias +cjump "+jump;+duck"
	alias -cjump "-jump;-duck"
	// bind "space" +cjump

	// slot6 = flash
	// slot7 = he
	// slot8 = smoke
	// slot10 = fire
	// slot10 = decoy

	//гранаты по shift + 1,2,3
	// alias +myslot "bind 1 slot7; bind 2 slot6; bind 3 slot8; bind 3 slot9; bind 5 slot10; +speed";
	// alias -myslot "bind 1 slot1; bind 2 slot2; bind 3 slot3; bind 4 slot4; bind 5 slot5; -speed";
	//bind shift "+myslot"

	//bind "MWHEELUP" "invnextgrenade
	//bind "MWHEELDOWN" "invprev"
	//bindtoggle "MOUSE3" "cl_righthand"

	//bind "MOUSE3" "+jump; slot3;"
	//bind "MOUSE3" "slot10; slot6"

// aliases
	alias +noclip noclip;
	alias -noclip noclip;

	alias +autowepswitch "+use; cl_autowepswitch 1; gameinstructor_enable 1; noclip; +zoomradar;"
	alias -autowepswitch "-use; cl_autowepswitch 0; gameinstructor_enable 0; noclip; -zoomradar;"

	alias +zoomradar "cl_radar_scale 0.3; cl_radar_icon_scale_min 0; cl_radar_always_centered 0; cl_radar_rotate 1;"
	alias -zoomradar "cl_radar_scale 0.6; cl_radar_icon_scale_min 0.6; cl_radar_always_centered 1; cl_radar_rotate 1;"

	alias +scorebord "+showscores; +zoomradar;"
	alias -scorebord "-showscores; -zoomradar;"

	alias "pink" "cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 0; cl_crosshaircolor_b 255;"
	alias "red" "cl_crosshaircolor 5; cl_crosshaircolor_r 255; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0;"
	alias "black" "cl_crosshaircolor 5; cl_crosshaircolor_r 0; cl_crosshaircolor_g 0; cl_crosshaircolor_b 0;"

	alias "gored" "cl_crosshaircolor 5; cl_crosshaircolor_r 204; cl_crosshaircolor_g 30; cl_crosshaircolor_b 24;"
	alias "green" "cl_crosshaircolor 5; cl_crosshaircolor_r 110; cl_crosshaircolor_g 225; cl_crosshaircolor_b 108;"

	cl_righthand 1;
	alias switch_color "color1";
	alias color1 "alias switch_color color2; green; echo 1";
	alias color2 "alias switch_color color3; pink;  echo 2";
	alias color3 "alias switch_color color1; gored; echo 3";

	// toggle duck
	alias duck_tog duck_on;
	alias duck_on "+duck; alias duck_tog duck_off";
	alias duck_off "-duck; alias duck_tog duck_on";

	// bind "MOUSE1" "+attack; incrementvar cl_crosshairgap -0.5 1.5 1;";
	bind "MOUSE1" "+attack;";
	bind "MOUSE3" "toggle cl_righthand; switch_color; incrementvar cl_crosshair_sniper_width 1 3 2";
	// bind "MOUSE4" "use weapon_knife; use weapon_flashbang;"
	// bind "MOUSE4" "duck_tog";
	// bind "MOUSE5" "use weapon_knife; use weapon_smokegrenade"

	bind "MWHEELUP" "slot3; slot2; slot1;";
	bind "MWHEELDOWN" "slot3; slot2;";

	//bind "v" "+voicerecord";
	//bind "MOUSE3" "+voicerecord; toggle cl_righthand; switch_color;";


	// bind "BUTTON" "use weapon_smokegrenade"
	// bind "BUTTON" "use weapon_hegrenade"
	// bind "BUTTON" "use weapon_flashbang"
	// bind "BUTTON" "use weapon_molotov;use weapon_incgrenade;"

	// volume
	//bind kp_plus "incrementvar volume 0 1 0.1; volume;"
	//bind kp_minus "incrementvar  volume 0 1 -0.1; volume;"
	bind kp_plus "disconnect"

	// alias toggle_volume "unmute"
	// alias unmute "alias toggle_volume mute; volume 0.4;"
	// alias mute "alias toggle_volume unmute; volume 0.1;"


bot_add_ct;
bot_add_t;
bot_kick;
gored;

// mouse
	// notebook
	sensitivity 1.75
	zoom_sensitivity_ratio_mouse 0.50

	// desktop
	// http://www.mouse-sensitivity.com/
	sensitivity 1.2;
	sensitivity 1.8; // 1000hz // 450dpi // 10sticks (checbox on)
	sensitivity 1.8; // 1000hz // 450dpi // 6sticks (checbox off)
	sensitivity 2; // 1000hz // 450dpi // 6sticks (checbox off)
	sensitivity 2.2; // 1000hz // 450dpi // 6sticks (checbox off)
	sensitivity 0.59; // 1000hz // 1800dpi // 3sticks (checbox off) (raw)
	sensitivity 1.7; // 1000hz // 600dpi // 6sticks (checbox off) (raw)
	sensitivity 1.95; // 1000hz // 400dpi // 6sticks (checbox off) (raw)
	sensitivity 2.25; // 1000hz // 400dpi // 6sticks (checbox off) (raw) [AdreN (USA)]
	sensitivity 1.9; // 1000hz // 400dpi // 6sticks (checbox off) (raw) (продул сенсор)
	sensitivity 2.0; // 1000hz // 400dpi // 6sticks (checbox off) (raw) (продул сенсор)
	sensitivity 1.9; // 1000hz // 400dpi // 6sticks (checbox off) (raw) (продул сенсор\протер коврик)
	sensitivity 2.5; // 1000hz // 400dpi // 6sticks (checbox off) (raw) (продул сенсор\протер коврик) [pronax]
	sensitivity 2.0; // 1000hz // 400dpi // 6sticks (checbox off) (raw) (продул сенсор\прочистел сенсор)
	sensitivity 2.4; // 1000hz // 400dpi // 6sticks (checbox off) (raw) (продул сенсор\прочистел сенсор)
	sensitivity 3.0; // 1000hz // 400dpi // 6sticks (checbox off) (raw) (продул сенсор\прочистел сенсор)
	sensitivity 3.3; // 1000hz // 400dpi // 6sticks (checbox off) (raw) (продул сенсор\прочистел сенсор)
	sensitivity 3.2; // 1000hz // 400dpi // 6sticks (checbox off) (raw) (продул сенсор\прочистел сенсор)
	sensitivity 3.3; // 1000hz // 400dpi // 6sticks (checbox off) (raw) (продул сенсор\прочистел сенсор)
	sensitivity 4.0; // 1000hz // 400dpi // 6sticks (checbox off) (raw) (продул сенсор\прочистел сенсор)
	sensitivity 3.3; // 1000hz // 400dpi // 6sticks (checbox off) (raw) (продул сенсор\прочистел сенсор)
	sensitivity 3.09; // 1000hz // 400dpi // 6sticks (checbox off) (raw) [s1mple]
	sensitivity 2.25; // 1000hz // 400dpi // 6sticks (checbox off) (raw) [прочистил ватной палочкой]

	zoom_sensitivity_ratio_mouse 0.65;
	zoom_sensitivity_ratio_mouse 0.7;
	zoom_sensitivity_ratio_mouse 0.9;
	zoom_sensitivity_ratio_mouse 0.9; // 1000hz // 1800dpi // 3sticks (checbox off) (raw)
	zoom_sensitivity_ratio_mouse 0.9; // 1000hz // 400dpi // 6sticks (checbox off) (raw)
	zoom_sensitivity_ratio_mouse 1.0; // 1000hz // 400dpi // 6sticks (checbox off) (raw)

bind "F6" "exec alex_kp.cfg";

// bind r "+reload; say reload..;"

//bind "0" "sv_cheats 1; give weapon_smokegrenade;"
bind "home" "noclip; sv_cheats 1; impulse 101;  sv_showimpacts 0;  sv_infinite_ammo 1; sv_grenade_trajectory 1; sv_grenade_trajectory_thickness 0.5; mp_freezetime 0; mp_warmup_end; mp_buytime 10000; incrementvar voice_enable 0 1 1";
//bind "0" "exec training.cfg"

// replays
	// bind "KP_5" "demo_togglepause"
	// bind "KP_DOWNARROW" "demo_timescale 0.5"
	// bind "KP_END" "demo_timescale 0.2"
	// bind "KP_HOME" "demo_timescale 3"
	// bind "KP_INS" "demo_timescale 0.01"
	// bind "KP_LEFTARROW" "demo_timescale 2"
	// bind "KP_RIGHTARROW" "demoui"

say_team "";

clear;
echo "************"
echo "***loaded***"
echo "************"



// bind "KP_INS"	// Numpad 0
// bind "KP_END"	// Numpad 1
// bind "KP_DOWNARROW"	// Numpad 2
// bind "KP_PGDN"	// Numpad 3
// bind "KP_LEFTARROW"	// Numpad 4
// bind "KP_5"	// Numpad 5
// bind "KP_RIGHTARROW"	// Numpad 6
// bind "KP_HOME" // Numpad 7
// bind "KP_UPARROW" // Numpad 8
// bind "KP_PGUP" // Numpad 9
// bind "KP_SLASH"	// Numpad ÷
// bind "KP_MULTIPLY" // Numpad *
// bind "KP_MINUS" // Numpad -
// bind "KP_PLUS" // Numpad +
// bind "KP_ENTER" // Numpad Return
// bind "KP_DEL"	// Numpad Delete

// Other Keys with Description:

// ` - Left Quote or Tilde
// ' - Right Quote - Hyphen
// = - Equals sign
// ] - Right Bracket
// \ - Forward Slash
// , - Comma
// / - Backslash
// SPACE - Spacebar
// ENTER - Enter
// ESCAPE - Escape
// PAUSE - Pause/Break
// BACKSPACE - Backspace
// TAB - Tab
// SEMICOLON - Semicolon ;
// SHIFT - Shift
// CTRL - Control
// ALT - Alt
// UPARROW - Up Arrow
// DOWNARROW - Down Arrow
// LEFTARROW - Left Arrow
// RIGHTARROW - Right Arrow
// INS - Insert
// HOME - Home
// PGUP - Page Up
// PGDN - Page Down
// DEL - Delete
// END - End

请问CSGO怎么修改持枪视角参数设置?

在Counter-Strike Global Offensive\\csgo\\cfg里建个autoexec.cfg,把代码写进去,再在config.cfg里检查下有没有viewmode代码,有的话删除代码是这样的viewmodel_fov "68.000000",viewmodel_offset_x "2.5000000",viewmodel_offset_y "2.0000000",viewmodel_offset_z "-2.0000000",viewmodel_presetpos "4"。

CSGO是由Valve Software开发的射击游戏作品,由Steam发行。它由最新一代起源引擎(起源引擎2012)开发,并继承了绝大部分的经典反恐精英设计,是继《反恐精英:起源》后第五部《反恐精英》作品。将实力更接近的玩家组合成对抗双方,开发者希望这样可以让比赛更加平衡。

这款游戏随着各种联赛的举办,已经成为全球最受关注的电子竞技游戏之一。凭借其在北美、欧洲和南美的影响力再加上每周一次的电视直播赛事,CSGO已经有望成为全球观看人数最多的电竞赛事。

参考技术A 游戏玩家分为“反恐精英”与“恐怖份子”两个阵营,双方需在一个地图上进行多回合的战斗,达到地图要求目标或消灭全部敌方则取得胜利。
CSGO持枪视角是可以改变的,这个大家知道吗,我想大家很多人都不知道吧,而且有些人知道可以改可是不知道从哪个地方下手是吧,下面小编就找了一些资料给大家看看了,CSGO持枪视角是如何去改变的。而且还附带了左手持枪是怎么改的。

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