ActionScript 3 As3:多点触控缩放和旋转
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package
{
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.events.TransformGestureEvent;
import flash.text.TextField;
import flash.text.TextFormat;
import flash.ui.Multitouch;
import flash.ui.MultitouchInputMode;
[SWF(width=320, height=460, frameRate=24, backgroundColor=0x000000)]
public class GestureExample extends Sprite
{
[Embed(source="african_elephant.jpg")]
public var ElephantImage:Class;
public var scaleDebug:TextField;
public var rotateDebug:TextField;
public function GestureExample()
{
// Debug
var tf:TextFormat = new TextFormat();
tf.color = 0xffffff;
tf.font = "Helvetica";
tf.size = 11;
this.scaleDebug = new TextField();
this.scaleDebug.width = 310;
this.scaleDebug.defaultTextFormat = tf;
this.scaleDebug.x = 2;
this.scaleDebug.y = 2;
this.stage.addChild(this.scaleDebug);
this.rotateDebug = new TextField();
this.rotateDebug.width = 310;
this.rotateDebug.defaultTextFormat = tf;
this.rotateDebug.x = 2;
this.rotateDebug.y = 15;
this.stage.addChild(this.rotateDebug);
var elephantBitmap:Bitmap = new ElephantImage();
var elephant:Sprite = new Sprite();
elephant.addChild(elephantBitmap);
elephant.x = 160;
elephant.y = 230;
elephantBitmap.x = (300 - (elephantBitmap.bitmapData.width / 2)) * -1;
elephantBitmap.y = (400 - (elephantBitmap.bitmapData.height / 2)) *-1;
this.addChild(elephant);
Multitouch.inputMode = MultitouchInputMode.GESTURE;
elephant.addEventListener(TransformGestureEvent.GESTURE_ZOOM, onZoom);
elephant.addEventListener(TransformGestureEvent.GESTURE_ROTATE, onRotate);
}
private function onZoom(e:TransformGestureEvent):void
{
this.scaleDebug.text = (e.scaleX + ", " + e.scaleY);
var elephant:Sprite = e.target as Sprite;
elephant.scaleX *= e.scaleX;
elephant.scaleY *= e.scaleY;
}
private function onRotate(e:TransformGestureEvent):void
{
var elephant:Sprite = e.target as Sprite;
this.rotateDebug.text = String(e.rotation);
elephant.rotation += e.rotation;
}
}
}
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