ActionScript 3 AS3横幅模板
Posted
tags:
篇首语:本文由小常识网(cha138.com)小编为大家整理,主要介绍了ActionScript 3 AS3横幅模板相关的知识,希望对你有一定的参考价值。
package {
import flash.events.*;
import flash.display.*;
import flash.net.*;
import flash.utils.*;
import flash.text.*;
//import flash.media.Sound;
//import flash.media.SoundChannel;
//import flash.media.SoundTransform;
//import flash.media.SoundMixer;
import flash.filters.GlowFilter;
import flash.filters.BlurFilter;
//import com.MRM.*;
import caurina.transitions.*;
import caurina.transitions.properties.*;
CurveModifiers.init();
public class banner extends MovieClip {
var dropWidth:Number = 3; // This will put this many pixels between the frame and the MASK/DROPSHADOW elements.
//var loops:Number = 0; // do not change
//var loopsMax:Number = 1; // how many times animation will loop
//var loopDelay:Number = 2000; // time to delay before looping, set in milliseconds
var glowIn:GlowFilter=new GlowFilter(0xFFFFFF,0.75,20,20,2,2);
var glowOut:GlowFilter=new GlowFilter(0xFFFFFF,0,10,10,2,2);
var blurIn:BlurFilter = new BlurFilter(2.0, 2.0, 1)
var blurOut:BlurFilter = new BlurFilter(0.0, 0.0, 1)
// animation function variables
var pauseHere:Number; // change on each frame; determines how long you want to wait at any particular frame.
var gap:Number; // a delay in between each step of an animation on each frame.
var bumpSpeed:Number = .25;
var spinSpeed:Number = .25;
var moveSpeed:Number = .25;
var FADESPEED:Number = .5;
var BLURSPEED:Number = .5;
var BUMPSIZE:Number = 1.25;
public function banner() {
//init
ColorShortcuts.init();
FilterShortcuts.init();
// draw a border
var myBorder:Shape = new Shape();
myBorder.graphics.lineStyle(1,0x00000000);
//myBorder.graphics.beginFill(0xff00ff00);
myBorder.graphics.drawRect(0+dropWidth, 0+dropWidth, stage.stageWidth-(2*dropWidth), stage.stageHeight-(2*dropWidth));
myBorder.graphics.endFill();
addChild(myBorder);
// size the dropshadow
solid_mc.x = 0 + dropWidth;
solid_mc.y = 0 + dropWidth;
solid_mc.width = stage.stageWidth - 2*dropWidth;
solid_mc.height = stage.stageHeight - 2*dropWidth;
// size the mask
mask_mc.x = 0 + dropWidth;
mask_mc.y = 0 + dropWidth;
mask_mc.width = stage.stageWidth - 2*dropWidth;
mask_mc.height = stage.stageHeight - 2*dropWidth;
// set button actions
cta_invis_mc.buttonMode = true;
cta_invis_mc.addEventListener(MouseEvent.MOUSE_DOWN,clickItem);
cta_invis_mc.x = 0;
cta_invis_mc.y = 0;
cta_invis_mc.width = stage.stageWidth;
cta_invis_mc.height = stage.stageHeight;
makeButton(cta_manual_mc, overItem, outItem, clickItem);
makeButton(cta_centering_mc, overItem, outItem, clickItem); cta_centering_mc.setText("DYNAMIC TEXT");
}
// GENERAL BUTTON OVER/OUT/CLICK FUNCTIONS
private function makeButton(which_mc:MovieClip, overFunction:Function, outFunction:Function, clickFunction:Function):void {
which_mc.buttonMode = true;
which_mc.useHandCursor = true;
which_mc.mouseChildren = false;
which_mc.addEventListener(MouseEvent.MOUSE_OVER, overFunction);
which_mc.addEventListener(MouseEvent.MOUSE_OUT, outFunction);
which_mc.addEventListener(MouseEvent.CLICK, clickFunction);
}
private function overItem(e:Event) {
Tweener.addTween(e.currentTarget, {_filter:glowIn, scaleX:1.05, scaleY:1.05, time:0.2});
//e.currentTarget.gotoAndStop(2);
// switch (e.currentTarget.name) {
// case "mc_dock_beef" :
// break;
// }
}
private function outItem(e:Event) {
Tweener.addTween(e.currentTarget, {_filter:glowOut, scaleX:1, scaleY:1, time:0.2});
//e.currentTarget.gotoAndStop(1);
}
private function clickItem(e:Event) {
trace(e.currentTarget.name);
// switch (e.currentTarget.name) {
// case "tv01_mc" :
// break;
// }
}
// ANIMATION (CUSTOMIZED TWEENER) FUNCTIONS
// init hides a movieclip and sets its alpha property to 0. This is useful for entering a new frame where the elements need to animate in.
private function init(which_mc):void {
which_mc.alpha = 0;
which_mc.visible = false;
}
// fades a movieclip in or out.
// syntax: fade(mymovieclip_mc, "out", .5, -1);
private function fade(which_mc:MovieClip, method:String, myDelay:Number, newSpeed:Number):void {
var thisSpeed:Number;
if (newSpeed >= 0) thisSpeed = newSpeed; else thisSpeed = FADESPEED;
switch(method)
{
case "in" :
Tweener.addTween(which_mc, {alpha:100, time:thisSpeed, delay:myDelay});
which_mc.visible = true;
break;
case "out" :
Tweener.addTween(which_mc, {alpha:0, time:thisSpeed, delay:myDelay, onComplete:function() { which_mc.visible = false; } });
break;
}
}
// bump increases a movieclip's scale temporarily then returns it to normal
// syntax: bump(mymovieclip_mc, 0, -1);
private function bump(which_mc:MovieClip, myDelay:Number, factor:Number):void {
var baseScale:Number = which_mc.scaleX;
if (factor < 1) factor = 1;
Tweener.addTween(which_mc, {scaleX:BUMPSIZE * baseScale * factor, scaleY:BUMPSIZE * baseScale * factor, time:bumpSpeed, delay:myDelay});
Tweener.addTween(which_mc, {scaleX:baseScale-(BUMPSIZE*baseScale*.1), scaleY:baseScale-(BUMPSIZE*baseScale*.1), time:bumpSpeed, delay:myDelay + bumpSpeed});
Tweener.addTween(which_mc, {scaleX:baseScale, scaleY:baseScale, time:bumpSpeed, delay:myDelay + (bumpSpeed*2), transition:"easeInOutQuad" });
}
// blurs a movieclip in or out.
// syntax: blur(mymovieclip_mc, "out", .5, -1);
private function blur(which_mc:MovieClip, method:String, myDelay:Number, newSpeed:Number):void {
var thisSpeed:Number;
if (newSpeed >= 0) thisSpeed = newSpeed; else thisSpeed = BLURSPEED;
switch(method)
{
case "in" :
Tweener.addTween(which_mc, {_filter:blurIn, time:thisSpeed, delay:myDelay});
break;
case "out" :
Tweener.addTween(which_mc, {_filter:blurOut, time:thisSpeed, delay:myDelay});
break;
}
}
}
}
以上是关于ActionScript 3 AS3横幅模板的主要内容,如果未能解决你的问题,请参考以下文章
ActionScript 3 AS3 FlashDevelop新事件模板
ActionScript 3 AS3 FlashDevelop字体库模板
HTML5 javascript-actionscript 暂停 5 秒