package
{
import flash.display.Sprite;
import flash.utils.getDefinitionByName;
public class DynamicCall extends Sprite
{
public function DynamicCall()
{
var ClassReference:Class = getDefinitionByName("String") as Class;
var s:String = (new ClassReference("foo=") as String);
trace(s);
}
}
}
// This basically creates an instance of the String class, from the
// class name 'String'. getDefinitionByName takes the entire class
// path, so if you wanted to create an instance of MovieClip, you would
// provide the entire path:
// var ClassReference:Class = getDefinitionByName("flash.display.MovieClip") as Class;