ActionScript 3 AS3 String Utils
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package {
/**
* String Utilities class by Ryan Matsikas, Feb 10 2006
*
* Visit www.gskinner.com for documentation, updates and more free code.
* You may distribute this code freely, as long as this comment block remains intact.
*/
public class StringUtils {
/**
* Returns everything after the first occurrence of the provided character in the string.
*
* @param p_string The string.
*
* @param p_begin The character or sub-string.
*
* @returns String
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function afterFirst(p_string:String, p_char:String):String {
if (p_string == null) { return ''; }
var idx:int = p_string.indexOf(p_char);
if (idx == -1) { return ''; }
idx += p_char.length;
return p_string.substr(idx);
}
/**
* Returns everything after the last occurence of the provided character in p_string.
*
* @param p_string The string.
*
* @param p_char The character or sub-string.
*
* @returns String
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function afterLast(p_string:String, p_char:String):String {
if (p_string == null) { return ''; }
var idx:int = p_string.lastIndexOf(p_char);
if (idx == -1) { return ''; }
idx += p_char.length;
return p_string.substr(idx);
}
/**
* Determines whether the specified string begins with the specified prefix.
*
* @param p_string The string that the prefix will be checked against.
*
* @param p_begin The prefix that will be tested against the string.
*
* @returns Boolean
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function beginsWith(p_string:String, p_begin:String):Boolean {
if (p_string == null) { return false; }
return p_string.indexOf(p_begin) == 0;
}
/**
* Returns everything before the first occurrence of the provided character in the string.
*
* @param p_string The string.
*
* @param p_begin The character or sub-string.
*
* @returns String
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function beforeFirst(p_string:String, p_char:String):String {
if (p_string == null) { return ''; }
var idx:int = p_string.indexOf(p_char);
if (idx == -1) { return ''; }
return p_string.substr(0, idx);
}
/**
* Returns everything before the last occurrence of the provided character in the string.
*
* @param p_string The string.
*
* @param p_begin The character or sub-string.
*
* @returns String
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function beforeLast(p_string:String, p_char:String):String {
if (p_string == null) { return ''; }
var idx:int = p_string.lastIndexOf(p_char);
if (idx == -1) { return ''; }
return p_string.substr(0, idx);
}
/**
* Returns everything after the first occurance of p_start and before
* the first occurrence of p_end in p_string.
*
* @param p_string The string.
*
* @param p_start The character or sub-string to use as the start index.
*
* @param p_end The character or sub-string to use as the end index.
*
* @returns String
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function between(p_string:String, p_start:String, p_end:String):String {
var str:String = '';
if (p_string == null) { return str; }
var startIdx:int = p_string.indexOf(p_start);
if (startIdx != -1) {
startIdx += p_start.length; // RM: should we support multiple chars? (or ++startIdx);
var endIdx:int = p_string.indexOf(p_end, startIdx);
if (endIdx != -1) { str = p_string.substr(startIdx, endIdx-startIdx); }
}
return str;
}
/**
* Description, Utility method that intelligently breaks up your string,
* allowing you to create blocks of readable text.
* This method returns you the closest possible match to the p_delim paramater,
* while keeping the text length within the p_len paramter.
* If a match can't be found in your specified length an '...' is added to that block,
* and the blocking continues untill all the text is broken apart.
*
* @param p_string The string to break up.
*
* @param p_len Maximum length of each block of text.
*
* @param p_delim delimter to end text blocks on, default = '.'
*
* @returns Array
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function block(p_string:String, p_len:uint, p_delim:String = "."):Array {
var arr:Array = new Array();
if (p_string == null || !contains(p_string, p_delim)) { return arr; }
var chrIndex:uint = 0;
var strLen:uint = p_string.length;
var replPatt:RegExp = new RegExp("[^"+escapePattern(p_delim)+"]+$");
while (chrIndex < strLen) {
var subString:String = p_string.substr(chrIndex, p_len);
if (!contains(subString, p_delim)){
arr.push(truncate(subString, subString.length));
chrIndex += subString.length;
}
subString = subString.replace(replPatt, '');
arr.push(subString);
chrIndex += subString.length;
}
return arr;
}
/**
* Capitallizes the first word in a string or all words..
*
* @param p_string The string.
*
* @param p_all (optional) Boolean value indicating if we should
* capitalize all words or only the first.
*
* @returns String
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function capitalize(p_string:String, ...args):String {
var str:String = trimLeft(p_string);
trace('capl', args[0])
if (args[0] === true) { return str.replace(/^.|\b./g, _upperCase);}
else { return str.replace(/(^\w)/, _upperCase); }
}
/**
* Determines whether the specified string contains any instances of p_char.
*
* @param p_string The string.
*
* @param p_char The character or sub-string we are looking for.
*
* @returns Boolean
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function contains(p_string:String, p_char:String):Boolean {
if (p_string == null) { return false; }
return p_string.indexOf(p_char) != -1;
}
/**
* Determines the number of times a charactor or sub-string appears within the string.
*
* @param p_string The string.
*
* @param p_char The character or sub-string to count.
*
* @param p_caseSensitive (optional, default is true) A boolean flag to indicate if the
* search is case sensitive.
*
* @returns uint
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function countOf(p_string:String, p_char:String, p_caseSensitive:Boolean = true):uint {
if (p_string == null) { return 0; }
var char:String = escapePattern(p_char);
var flags:String = (!p_caseSensitive) ? 'ig' : 'g';
return p_string.match(new RegExp(char, flags)).length;
}
/**
* Levenshtein distance (editDistance) is a measure of the similarity between two strings,
* The distance is the number of deletions, insertions, or substitutions required to
* transform p_source into p_target.
*
* @param p_source The source string.
*
* @param p_target The target string.
*
* @returns uint
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function editDistance(p_source:String, p_target:String):uint {
var i:uint;
if (p_source == null) { p_source = ''; }
if (p_target == null) { p_target = ''; }
if (p_source == p_target) { return 0; }
var d:Array = new Array();
var cost:uint;
var n:uint = p_source.length;
var m:uint = p_target.length;
var j:uint;
if (n == 0) { return m; }
if (m == 0) { return n; }
for (i=0; i<=n; i++) { d[i] = new Array(); }
for (i=0; i<=n; i++) { d[i][0] = i; }
for (j=0; j<=m; j++) { d[0][j] = j; }
for (i=1; i<=n; i++) {
var s_i:String = p_source.charAt(i-1);
for (j=1; j<=m; j++) {
var t_j:String = p_target.charAt(j-1);
if (s_i == t_j) { cost = 0; }
else { cost = 1; }
d[i][j] = _minimum(d[i-1][j]+1, d[i][j-1]+1, d[i-1][j-1]+cost);
}
}
return d[n][m];
}
/**
* Determines whether the specified string ends with the specified suffix.
*
* @param p_string The string that the suffic will be checked against.
*
* @param p_end The suffix that will be tested against the string.
*
* @returns Boolean
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function endsWith(p_string:String, p_end:String):Boolean {
return p_string.lastIndexOf(p_end) == p_string.length - p_end.length;
}
/**
* Determines whether the specified string contains text.
*
* @param p_string The string to check.
*
* @returns Boolean
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function hasText(p_string:String):Boolean {
var str:String = removeExtraWhitespace(p_string);
return !!str.length;
}
/**
* Determines whether the specified string contains any characters.
*
* @param p_string The string to check
*
* @returns Boolean
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function isEmpty(p_string:String):Boolean {
if (p_string == null) { return true; }
return !p_string.length;
}
/**
* Determines whether the specified string is numeric.
*
* @param p_string The string.
*
* @returns Boolean
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function isNumeric(p_string:String):Boolean {
if (p_string == null) { return false; }
var regx:RegExp = /^[-+]?\d*\.?\d+(?:[eE][-+]?\d+)?$/;
return regx.test(p_string);
}
/**
* Pads p_string with specified character to a specified length from the left.
*
* @param p_string String to pad
*
* @param p_padChar Character for pad.
*
* @param p_length Length to pad to.
*
* @returns String
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function padLeft(p_string:String, p_padChar:String, p_length:uint):String {
var s:String = p_string;
while (s.length < p_length) { s = p_padChar + s; }
return s;
}
/**
* Pads p_string with specified character to a specified length from the right.
*
* @param p_string String to pad
*
* @param p_padChar Character for pad.
*
* @param p_length Length to pad to.
*
* @returns String
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function padRight(p_string:String, p_padChar:String, p_length:uint):String {
var s:String = p_string;
while (s.length < p_length) { s += p_padChar; }
return s;
}
/**
* Properly cases' the string in "sentence format".
*
* @param p_string The string to check
*
* @returns String.
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function properCase(p_string:String):String {
if (p_string == null) { return ''; }
var str:String = p_string.toLowerCase().replace(/\b([^.?;!]+)/, capitalize);
return str.replace(/\b[i]\b/, "I");
}
/**
* Escapes all of the characters in a string to create a friendly "quotable" sting
*
* @param p_string The string that will be checked for instances of remove
* string
*
* @returns String
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function quote(p_string:String):String {
var regx:RegExp = /[\\"
]/g;
return '"'+ p_string.replace(regx, _quote) +'"'; //"
}
/**
* Removes all instances of the remove string in the input string.
*
* @param p_string The string that will be checked for instances of remove
* string
*
* @param p_remove The string that will be removed from the input string.
*
* @param p_caseSensitive An optional boolean indicating if the replace is case sensitive. Default is true.
*
* @returns String
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function remove(p_string:String, p_remove:String, p_caseSensitive:Boolean = true):String {
if (p_string == null) { return ''; }
var rem:String = escapePattern(p_remove);
var flags:String = (!p_caseSensitive) ? 'ig' : 'g';
return p_string.replace(new RegExp(rem, flags), '');
}
/**
* Removes extraneous whitespace (extra spaces, tabs, line breaks, etc) from the
* specified string.
*
* @param p_string The String whose extraneous whitespace will be removed.
*
* @returns String
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function removeExtraWhitespace(p_string:String):String {
if (p_string == null) { return ''; }
var str:String = trim(p_string);
return str.replace(/\s+/g, ' ');
}
/**
* Returns the specified string in reverse character order.
*
* @param p_string The String that will be reversed.
*
* @returns String
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function reverse(p_string:String):String {
if (p_string == null) { return ''; }
return p_string.split('').reverse().join('');
}
/**
* Returns the specified string in reverse word order.
*
* @param p_string The String that will be reversed.
*
* @returns String
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function reverseWords(p_string:String):String {
if (p_string == null) { return ''; }
return p_string.split(/\s+/).reverse().join('');
}
/**
* Determines the percentage of similiarity, based on editDistance
*
* @param p_source The source string.
*
* @param p_target The target string.
*
* @returns Number
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function similarity(p_source:String, p_target:String):Number {
var ed:uint = editDistance(p_source, p_target);
var maxLen:uint = Math.max(p_source.length, p_target.length);
if (maxLen == 0) { return 100; }
else { return (1 - ed/maxLen) * 100; }
}
/**
* Remove's all < and > based tags from a string
*
* @param p_string The source string.
*
* @returns String
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function stripTags(p_string:String):String {
if (p_string == null) { return ''; }
return p_string.replace(/<\/?[^>]+>/igm, '');
}
/**
* Swaps the casing of a string.
*
* @param p_string The source string.
*
* @returns String
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function swapCase(p_string:String):String {
if (p_string == null) { return ''; }
return p_string.replace(/(\w)/, _swapCase);
}
/**
* Removes whitespace from the front and the end of the specified
* string.
*
* @param p_string The String whose beginning and ending whitespace will
* will be removed.
*
* @returns String
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function trim(p_string:String):String {
if (p_string == null) { return ''; }
return p_string.replace(/^\s+|\s+$/g, '');
}
/**
* Removes whitespace from the front (left-side) of the specified string.
*
* @param p_string The String whose beginning whitespace will be removed.
*
* @returns String
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function trimLeft(p_string:String):String {
if (p_string == null) { return ''; }
return p_string.replace(/^\s+/, '');
}
/**
* Removes whitespace from the end (right-side) of the specified string.
*
* @param p_string The String whose ending whitespace will be removed.
*
* @returns String .
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function trimRight(p_string:String):String {
if (p_string == null) { return ''; }
return p_string.replace(/\s+$/, '');
}
/**
* Determins the number of words in a string.
*
* @param p_string The string.
*
* @returns uint
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function wordCount(p_string:String):uint {
if (p_string == null) { return 0; }
return p_string.match(/\b\w+\b/g).length;
}
/**
* Returns a string truncated to a specified length with optional suffix
*
* @param p_string The string.
*
* @param p_len The length the string should be shortend to
*
* @param p_suffix (optional, default=...) The string to append to the end of the truncated string.
*
* @returns String
*
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function truncate(p_string:String, p_len:uint, p_suffix:String = "..."):String {
if (p_string == null) { return ''; }
p_len -= p_suffix.length;
var trunc:String = p_string;
if (trunc.length > p_len) {
trunc = trunc.substr(0, p_len);
if (/[^\s]/.test(p_string.charAt(p_len))) {
trunc = trimRight(trunc.replace(/\w+$|\s+$/, ''));
}
trunc += p_suffix;
}
return trunc;
}
/* **************************************************************** */
/* These are helper methods used by some of the above methods. */
/* **************************************************************** */
private static function escapePattern(p_pattern:String):String {
// RM: might expose this one, I've used it a few times already.
return p_pattern.replace(/(\]|\[|\{|\}|\(|\)|\*|\+|\?|\.|\\)/g, '\\$1');
}
private static function _minimum(a:uint, b:uint, c:uint):uint {
return Math.min(a, Math.min(b, Math.min(c,a)));
}
private static function _quote(p_string:String, ...args):String {
switch (p_string) {
case "\\":
return "\\\\";
case "\r":
return "\\r";
case "\n":
return "\\n";
case '"':
return '\\"';
default:
return '';
}
}
private static function _upperCase(p_char:String, ...args):String {
trace('cap latter ',p_char)
return p_char.toUpperCase();
}
private static function _swapCase(p_char:String, ...args):String {
var lowChar:String = p_char.toLowerCase();
var upChar:String = p_char.toUpperCase();
switch (p_char) {
case lowChar:
return upChar;
case upChar:
return lowChar;
default:
return p_char;
}
}
}
}
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