ActionScript 3 简单的资产管理器与嵌入式
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//AssetManager.as
// usage: AssetManager.getInstance.getAssetByName("MonaLisa");
package
{
import flash.utils.describeType;
import flash.utils.getDefinitionByName;
public class AssetManager
{
[ Embed( source="/../assets/fonts/American Typewriter.ttf",
fontName="AmericanT",
mimeType="application/x-font-truetype" ) ]
public static const FONT_AMERICA_T:String;
[ Embed( source="/../assets/library.swf", symbol="Square") ];
private var Square:Class;
[ Embed (source="/../assets/Mona_Lisa.jpg") ]
private var MonaLisa:Class;
private static var instance:AssetManager;
public static function getInstance():AssetManager
{
if (instance == null)
instance = new AssetManager();
return instance;
}
public function getAssetByName( name:String ):*
{
var className:String = describeType( this ).@name.toXMLString();
var fullname:String = className + "_" + name;
var ref:Object = getDefinitionByName( fullname );
return new ref();
}
}
}
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