JavaScript 图形JavaScript框架,版本0.0.1
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/* Graph JavaScript framework, version 0.0.1
* (c) 2006 Aslak Hellesoy <aslak.hellesoy@gmail.com>
* (c) 2006 Dave Hoover <dave.hoover@gmail.com>
*
* Ported from Graph::Layouter::Spring in
* http://search.cpan.org/~pasky/Graph-Layderer-0.02/
* The algorithm is based on a spring-style layouter of a Java-based social
* network tracker PieSpy written by Paul Mutton E<lt>paul@jibble.orgE<gt>.
*
* Graph is freely distributable under the terms of an MIT-style license.
* For details, see the Graph web site: http://dev.buildpatternd.com/trac
*
/*--------------------------------------------------------------------------*/
var Graph = Class.create();
Graph.prototype = {
initialize: function() {
this.nodeSet = {};
this.nodes = [];
this.edges = [];
},
addNode: function(value) {
if(typeof value == 'string') {
// Create a new div
var key = value;
var element = document.createElement('div');
element.innerHTML = value;
// THIS DOESN'T WORK!! NEED AN OTHER CONTAINER.
document.appendChild(element);
} else {
// Assuming it's a DOM node *with* and id.
var key = value.id;
var element = value;
}
var node = this.nodeSet[key];
if(node == undefined) {
node = new Graph.Node(element);
this.nodeSet[key] = node;
this.nodes.push(node);
}
return node;
},
// Uniqueness must be ensured by caller
addEdge: function(source, target) {
var s = this.addNode(source);
var t = this.addNode(target);
var edge = {source: s, target: t};
this.edges.push(edge);
}
};
Graph.Node = Class.create();
Graph.Node.prototype = {
initialize: function(value) {
this.value = value;
}
};
Graph.Renderer = {};
Graph.Renderer.Basic = Class.create();
Graph.Renderer.Basic.prototype = {
initialize: function(element, graph) {
this.element = element;
this.graph = graph;
this.ctx = element.getContext("2d");
this.radius = 20;
this.arrowAngle = Math.PI/10;
this.factorX = (element.width - 2 * this.radius) / (graph.layoutMaxX - graph.layoutMinX);
this.factorY = (element.height - 2 * this.radius) / (graph.layoutMaxY - graph.layoutMinY);
},
translate: function(point) {
return [
(point[0] - this.graph.layoutMinX) * this.factorX + this.radius,
(point[1] - this.graph.layoutMinY) * this.factorY + this.radius
];
},
rotate: function(point, length, angle) {
var dx = length * Math.cos(angle);
var dy = length * Math.sin(angle);
return [point[0]+dx, point[1]+dy];
},
draw: function() {
for (var i = 0; i < this.graph.nodes.length; i++) {
this.drawNode(this.graph.nodes[i]);
}
for (var i = 0; i < this.graph.edges.length; i++) {
this.drawEdge(this.graph.edges[i]);
}
},
drawNode: function(node) {
var point = this.translate([node.layoutPosX, node.layoutPosY]);
node.value.style.position = 'absolute';
node.value.style.top = point[1] + 'px';
node.value.style.left = point[0] + 'px';
this.ctx.strokeStyle = 'black'
this.ctx.beginPath();
this.ctx.arc(point[0], point[1], this.radius, 0, Math.PI*2, true);
this.ctx.closePath();
this.ctx.stroke();
},
drawEdge: function(edge) {
var source = this.translate([edge.source.layoutPosX, edge.source.layoutPosY]);
var target = this.translate([edge.target.layoutPosX, edge.target.layoutPosY]);
var tan = (target[1] - source[1]) / (target[0] - source[0]);
var theta = Math.atan(tan);
if(source[0] <= target[0]) {theta = Math.PI+theta}
source = this.rotate(source, -this.radius, theta);
target = this.rotate(target, this.radius, theta);
// draw the edge
this.ctx.strokeStyle = 'grey';
this.ctx.fillStyle = 'grey';
this.ctx.lineWidth = 1.0;
this.ctx.beginPath();
this.ctx.moveTo(source[0], source[1]);
this.ctx.lineTo(target[0], target[1]);
this.ctx.stroke();
this.drawArrowHead(20, this.arrowAngle, theta, source[0], source[1], target[0], target[1]);
},
drawArrowHead: function(length, alpha, theta, startx, starty, endx, endy) {
var top = this.rotate([endx, endy], length, theta + alpha);
var bottom = this.rotate([endx, endy], length, theta - alpha);
this.ctx.beginPath();
this.ctx.moveTo(endx, endy);
this.ctx.lineTo(top[0], top[1]);
this.ctx.lineTo(bottom[0], bottom[1]);
this.ctx.fill();
}
};
Graph.Layout = {};
Graph.Layout.Spring = Class.create();
Graph.Layout.Spring.prototype = {
initialize: function(graph) {
this.graph = graph;
this.iterations = 500;
this.maxRepulsiveForceDistance = 6;
this.k = 2;
this.c = 0.01;
this.maxVertexMovement = 0.5;
},
layout: function() {
this.layoutPrepare();
for (var i = 0; i < this.iterations; i++) {
this.layoutIteration();
}
this.layoutCalcBounds();
},
layoutPrepare: function() {
for (var i = 0; i < this.graph.nodes.length; i++) {
var node = this.graph.nodes[i];
node.layoutPosX = 0;
node.layoutPosY = 0;
node.layoutForceX = 0;
node.layoutForceY = 0;
}
},
layoutCalcBounds: function() {
var minx = Infinity, maxx = -Infinity, miny = Infinity, maxy = -Infinity;
for (var i = 0; i < this.graph.nodes.length; i++) {
var x = this.graph.nodes[i].layoutPosX;
var y = this.graph.nodes[i].layoutPosY;
if(x > maxx) maxx = x;
if(x < minx) minx = x;
if(y > maxy) maxy = y;
if(y < miny) miny = y;
}
this.graph.layoutMinX = minx;
this.graph.layoutMaxX = maxx;
this.graph.layoutMinY = miny;
this.graph.layoutMaxY = maxy;
},
layoutIteration: function() {
// Forces on nodes due to node-node repulsions
for (var i = 0; i < this.graph.nodes.length; i++) {
var node1 = this.graph.nodes[i];
for (var j = i + 1; j < this.graph.nodes.length; j++) {
var node2 = this.graph.nodes[j];
this.layoutRepulsive(node1, node2);
}
}
// Forces on nodes due to edge attractions
for (var i = 0; i < this.graph.edges.length; i++) {
var edge = this.graph.edges[i];
this.layoutAttractive(edge);
}
// Move by the given force
for (var i = 0; i < this.graph.nodes.length; i++) {
var node = this.graph.nodes[i];
var xmove = this.c * node.layoutForceX;
var ymove = this.c * node.layoutForceY;
var max = this.maxVertexMovement;
if(xmove > max) xmove = max;
if(xmove < -max) xmove = -max;
if(ymove > max) ymove = max;
if(ymove < -max) ymove = -max;
node.layoutPosX += xmove;
node.layoutPosY += ymove;
node.layoutForceX = 0;
node.layoutForceY = 0;
}
},
layoutRepulsive: function(node1, node2) {
var dx = node2.layoutPosX - node1.layoutPosX;
var dy = node2.layoutPosY - node1.layoutPosY;
var d2 = dx * dx + dy * dy;
if(d2 < 0.01) {
dx = 0.1 * Math.random() + 0.1;
dy = 0.1 * Math.random() + 0.1;
var d2 = dx * dx + dy * dy;
}
var d = Math.sqrt(d2);
if(d < this.maxRepulsiveForceDistance) {
var repulsiveForce = this.k * this.k / d;
node2.layoutForceX += repulsiveForce * dx / d;
node2.layoutForceY += repulsiveForce * dy / d;
node1.layoutForceX -= repulsiveForce * dx / d;
node1.layoutForceY -= repulsiveForce * dy / d;
}
},
layoutAttractive: function(edge) {
var node1 = edge.source;
var node2 = edge.target;
var dx = node2.layoutPosX - node1.layoutPosX;
var dy = node2.layoutPosY - node1.layoutPosY;
var d2 = dx * dx + dy * dy;
if(d2 < 0.01) {
dx = 0.1 * Math.random() + 0.1;
dy = 0.1 * Math.random() + 0.1;
var d2 = dx * dx + dy * dy;
}
var d = Math.sqrt(d2);
if(d > this.maxRepulsiveForceDistance) {
d = this.maxRepulsiveForceDistance;
d2 = d * d;
}
var attractiveForce = (d2 - this.k * this.k) / this.k;
if(edge.weight == undefined || edge.weight < 1) edge.weight = 1;
attractiveForce *= Math.log(edge.weight) * 0.5 + 1;
node2.layoutForceX -= attractiveForce * dx / d;
node2.layoutForceY -= attractiveForce * dy / d;
node1.layoutForceX += attractiveForce * dx / d;
node1.layoutForceY += attractiveForce * dy / d;
}
};
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