c_cpp triple_tcp.cc
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* Test program for multi-interface host, static routing
n0------------n1-----------------n2
*/
#include <iostream>
#include <fstream>
#include <string>
#include <cassert>
#include "ns3/core-module.h"
#include "ns3/network-module.h"
#include "ns3/internet-module.h"
#include "ns3/point-to-point-module.h"
#include "ns3/applications-module.h"
#include "ns3/ipv4-static-routing-helper.h"
#include "ns3/ipv4-list-routing-helper.h"
using namespace ns3;
NS_LOG_COMPONENT_DEFINE ("TripleTcp");
static const uint32_t totalTxBytes = 20000;
static uint32_t currentTxBytes = 0;
static const uint32_t writeSize = 1040;
uint8_t data[writeSize];
void StartFlow (Ptr<Socket>, Ipv4Address, uint16_t);
void WriteUntilBufferFull (Ptr<Socket>, uint32_t);
void SendStuff (Ptr<Socket> sock, Ipv4Address dstaddr, uint16_t port);
void BindSock (Ptr<Socket> sock, Ptr<NetDevice> netdev);
void srcSocketRecv (Ptr<Socket> socket);
void dstSocketRecv (Ptr<Socket> socket);
void HandleAccept (Ptr<Socket> s, const Address& from);
void SendStuffAddNewTag (Ptr<Socket> sock, Ipv4Address dstaddr, uint16_t port);
int
main (int argc, char *argv[])
{
// Allow the user to override any of the defaults and the above
// DefaultValue::Bind ()s at run-time, via command-line arguments
CommandLine cmd;
cmd.Parse (argc, argv);
Ptr<Node> n0= CreateObject<Node> ();
Ptr<Node> n1= CreateObject<Node> ();
Ptr<Node> n2= CreateObject<Node> ();
// Point-to-point links
NodeContainer nc= NodeContainer (n0,n1,n2);
InternetStackHelper internet;
internet.Install (nc);
NodeContainer nc1= NodeContainer (n0,n1);
NodeContainer nc2= NodeContainer (n1,n2);
// We create the channels first without any IP addressing information
PointToPointHelper p2p;
p2p.SetDeviceAttribute ("DataRate", StringValue ("5Mbps"));
p2p.SetChannelAttribute ("Delay", StringValue ("2ms"));
NetDeviceContainer nd1= p2p.Install (nc1);
NetDeviceContainer nd2= p2p.Install (nc2);
// Later, we add IP addresses.
Ipv4AddressHelper ipv4;
ipv4.SetBase ("10.1.1.0", "255.255.255.0");
Ipv4InterfaceContainer interface1= ipv4.Assign (nd1);
ipv4.NewNetwork();
Ipv4InterfaceContainer interface2= ipv4.Assign (nd2);
uint16_t dstport = 12345;
Ipv4Address dstaddr ("10.1.1.2");
Ptr<Socket> srcSocket1 = Socket::CreateSocket (n0, TypeId::LookupByName ("ns3::TcpSocketFactory"));
// srcSocket1->Bind();
//-------------------------------------
InetSocketAddress dst = InetSocketAddress (Ipv4Address::GetAny(), dstport);
Ptr<Socket> midSocket = Socket::CreateSocket (n1, TypeId::LookupByName ("ns3::TcpSocketFactory"));
midSocket->Bind (dst);
midSocket->Listen();
midSocket->SetAcceptCallback (
MakeNullCallback<bool, Ptr<Socket>, const Address &> (),
MakeCallback (&HandleAccept));
Ptr<Socket> finSocket = Socket::CreateSocket (n2, TypeId::LookupByName ("ns3::TcpSocketFactory"));
finSocket->Bind (dst);
finSocket->Listen();
// PacketSinkHelper sink ("ns3::TcpSocketFactory", InetSocketAddress (Ipv4Address::GetAny (), dstport));
// ApplicationContainer apps = sink.Install (n1);
// apps.Start (Seconds (0.0));
// apps.Stop (Seconds (10.0));
// //-------------------------------------
// AsciiTraceHelper ascii;
// p2p.EnableAsciiAll (ascii.CreateFileStream ("socket-bound-tcp-static-routing.tr"));
p2p.EnablePcapAll ("socket-bound-tcp-static-routing");
LogComponentEnableAll (LOG_PREFIX_TIME);
LogComponentEnable ("TripleTcp", LOG_LEVEL_INFO);
// First packet as normal (goes via Rtr1)
NS_LOG_INFO ("Simulation start");
Simulator::Schedule (Seconds (0.1),&SendStuffAddNewTag, srcSocket1, dstaddr, dstport);
// Second via Rtr1 explicitly
// Simulator::Schedule (Seconds (1.0),&BindSock, srcSocket2, SrcToRtr1);
// Simulator::Schedule (Seconds (1.1),&StartFlow, srcSocket2, dstaddr, dstport);
// Third via Rtr2 explicitly
// Simulator::Schedule (Seconds (2.0),&BindSock, srcSocket3, SrcToRtr2);
// Simulator::Schedule (Seconds (2.1),&StartFlow, srcSocket3, dstaddr, dstport);
// Fourth again as normal (goes via Rtr1)
// Simulator::Schedule (Seconds (3.0),&BindSock, srcSocket4, Ptr<NetDevice>(0));
// Simulator::Schedule (Seconds (3.1),&StartFlow, srcSocket4, dstaddr, dstport);
// If you uncomment what's below, it results in ASSERT failing since you can't
// bind to a socket not existing on a node
// Simulator::Schedule(Seconds(4.0),&BindSock, srcSocket, dDstRtrdDst.Get(0));
Simulator::Run ();
Simulator::Destroy ();
return 0;
}
void HandleAccept (Ptr<Socket> s, const Address& from)
{
NS_LOG_INFO("HandleAccept");
s->SetRecvCallback (MakeCallback (&dstSocketRecv));
}
void BindSock (Ptr<Socket> sock, Ptr<NetDevice> netdev)
{
sock->BindToNetDevice (netdev);
return;
}
void SendStuffAddNewTag (Ptr<Socket> sock, Ipv4Address dstaddr, uint16_t port)
{
NS_LOG_INFO ("SendStuffAddNewTag");
Ptr<Packet> p = Create<Packet> ();
p->AddPaddingAtEnd (100);
// TimestampTag timestamp;
// timestamp.SetTimestamp (Simulator::Now ());
// p->AddByteTag (timestamp);
sock->Connect (InetSocketAddress (dstaddr,port)); //connect
sock->SendTo (p, 0, InetSocketAddress (dstaddr,port));
// sock->Close();
return;
}
void StartFlow (Ptr<Socket> localSocket,
Ipv4Address servAddress,
uint16_t servPort)
{
NS_LOG_INFO ("Starting flow at time " << Simulator::Now ().GetSeconds ());
currentTxBytes = 0;
localSocket->Bind ();
localSocket->Connect (InetSocketAddress (servAddress, servPort)); //connect
// tell the tcp implementation to call WriteUntilBufferFull again
// if we blocked and new tx buffer space becomes available
localSocket->SetSendCallback (MakeCallback (&WriteUntilBufferFull));
WriteUntilBufferFull (localSocket, localSocket->GetTxAvailable ());
}
void dstSocketRecv (Ptr<Socket> socket)
{
// Address from;
// Ptr<Packet> packet = socket->RecvFrom (from);
// uint32_t id=socket->GetNode()->GetId();
// ByteTagIterator it=packet-> GetByteTagIterator() ;
// TimestampTag tag;
// it.Next().GetTag(tag);
// std::vector<TimestampTag> tagvector=tagmp.find(id)->second;
// for(unsigned int i=0;i<tagvector.size();i++){
// if(tag.Compare(tagvector[i])==0){
// NS_LOG_INFO("The "<<id<<" node receive a packet with an old timestamptag");
// return;
// }
// }
// NS_LOG_INFO("The "<<id<<" node receive a packet with a NEW timestamptag");
// tagmp[id].push_back(tag);
// std::vector<Ipv4Address> v=ipv4mp.find(id)->second;
// for(unsigned int i=0;i<v.size();i++){
// NS_LOG_INFO ("The "<<id<<" node send the "<<i<<" th"<<std::endl);
// SendStuffWithOldTag (socket,v[i] ,12345, tag);
// }
Ptr<Node> n=socket->GetNode();
Ptr<Socket> socket1 = Socket::CreateSocket (n, TypeId::LookupByName ("ns3::TcpSocketFactory"));
Ipv4Address finaddr ("10.1.2.2");
SendStuffAddNewTag(socket1,finaddr,12345);
}
void WriteUntilBufferFull (Ptr<Socket> localSocket, uint32_t txSpace)
{
while (currentTxBytes < totalTxBytes && localSocket->GetTxAvailable () > 0)
{
uint32_t left = totalTxBytes - currentTxBytes;
uint32_t dataOffset = currentTxBytes % writeSize;
uint32_t toWrite = writeSize - dataOffset;
toWrite = std::min (toWrite, left);
toWrite = std::min (toWrite, localSocket->GetTxAvailable ());
int amountSent = localSocket->Send (&data[dataOffset], toWrite, 0);
if(amountSent < 0)
{
// we will be called again when new tx space becomes available.
return;
}
currentTxBytes += amountSent;
}
localSocket->Close ();
}
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