csharp 从Unity生成的.sln文件中剥离设置
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/*
v2: Matt Rix pointed out there's an undocumented ONGeneratedCSProjectFiles() callback
https://gist.github.com/MattRix/0bf8de88e16e8b494dbb
v1: Still available in the gist history if you want a FileSystemWatcher solution!
THE PROBLEM:
- Unity constantly rewrites its .sln files whenever you rename/add/remove scripts
- Their solution files includes a bunch of formatting/tab/etc settings
- Unfortunately, MonoDevelop / Xamarin Studio give these settings priority over your other defaults
(At least sometimes--over here I only get issues maybe once or twice a day)
THE SOLUTION:
- Strip out this entire block of settings whenever any .sln file changes
TO USE:
- Toss this script anywhere in an Editor/ folder
- Enjoy your tabs not getting constantly mangled!
Enjoy,
Matthew / Team Colorblind
*/
#if UNITY_EDITOR
using UnityEngine;
using UnityEditor;
using System.IO;
using System.Text.RegularExpressions;
public class StripGeneratedSolutionSettings : AssetPostprocessor
{
/// <summary>
/// Undocumented callback, thanks Matt Rix!
/// </summary>
private static void OnGeneratedCSProjectFiles()
{
string currentDir = Directory.GetCurrentDirectory();
var slnFiles = Directory.GetFiles(currentDir, "*.sln");
var csprojFiles = Directory.GetFiles(currentDir, "*.csproj");
foreach (var filePath in slnFiles)
{
FixSolution(filePath);
}
foreach (var filePath in csprojFiles)
{
FixProject(filePath);
}
}
/// <summary>
/// Put any project changes here
/// </summary>
/// <returns><c>true</c>, if project was fixed, <c>false</c> otherwise.</returns>
/// <param name="filePath">File path.</param>
static bool FixProject(string filePath)
{
string content = File.ReadAllText(filePath);
string searchString = "<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>";
string replaceString = "<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>";
if (content.IndexOf(searchString) != -1)
{
content = Regex.Replace(content, searchString, replaceString);
File.WriteAllText(filePath, content);
return true;
}
else
{
return false;
}
}
/// <summary>
/// Remove settings and .unityproj files
/// </summary>
/// <returns><c>true</c>, if solution was fixed, <c>false</c> otherwise.</returns>
/// <param name="filePath">File path.</param>
static bool FixSolution(string filePath)
{
string content = File.ReadAllText(filePath);
string newContent = content;
// xamarin studio/monodevelop barf on .unityproj files
string stripUnityProject = @"Project.*?EndProject";
newContent = Regex.Replace(newContent, stripUnityProject, new MatchEvaluator(CleanProjects), RegexOptions.Singleline);
// strip out all solution preferences
string stripSettings = @"GlobalSection\(MonoDevelopProperties\)\s=\spreSolution.*EndGlobalSection";
newContent = Regex.Replace(newContent, stripSettings, "", RegexOptions.Singleline | RegexOptions.RightToLeft);
// save back if it was changed
if (content != newContent)
{
File.WriteAllText(filePath, newContent);
return true;
}
else
{
return false;
}
}
/// <summary>
/// If our project match is a .unityproj file, strip it
/// </summary>
/// <returns>The projects.</returns>
/// <param name="m">M.</param>
static string CleanProjects(Match m)
{
string text = m.ToString();
if (text.Contains(".unityproj"))
return "";
else
return text;
}
}
#endif
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