csharp AnimateTransform.cs

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using UnityEngine;
using System.Collections;

public class AnimateTransform : MonoBehaviour
{
  public float speed = 1;
  
  public Vector3 positionChangePerSecond;
  public Vector3 rotationChangePerSecond;
  public Vector3 scaleChangePerSecond;
  
  void Update()
  {
    transform.Translate(positionChangePerSecond * Time.deltaTime * speed);
    transform.Rotate(rotationChangePerSecond * Time.deltaTime * speed);
    transform.localScale += scaleChangePerSecond * speed;
  }
}

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