csharp 在检查器中显示ScriptableObject的字段
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// Developed by Tom Kail at Inkle
// Released under the MIT Licence as held at https://opensource.org/licenses/MIT
// Must be placed within a folder named "Editor"
using System;
using System.Reflection;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
/// <summary>
/// Extends how ScriptableObject object references are displayed in the inspector
/// Shows you all values under the object reference
/// Also provides a button to create a new ScriptableObject if property is null.
/// </summary>
[CustomPropertyDrawer(typeof(ScriptableObject), true)]
public class ExtendedScriptableObjectDrawer : PropertyDrawer {
public override float GetPropertyHeight (SerializedProperty property, GUIContent label) {
float totalHeight = EditorGUIUtility.singleLineHeight;
if(property.isExpanded) {
var data = property.objectReferenceValue as ScriptableObject;
if( data == null ) return EditorGUIUtility.singleLineHeight;
SerializedObject serializedObject = new SerializedObject(data);
SerializedProperty prop = serializedObject.GetIterator();
if (prop.NextVisible(true)) {
do {
if(prop.name == "m_Script") continue;
var subProp = serializedObject.FindProperty(prop.name);
float height = EditorGUI.GetPropertyHeight(subProp, null, true) + EditorGUIUtility.standardVerticalSpacing;
totalHeight += height;
}
while (prop.NextVisible(false));
}
// Add a tiny bit of height if open for the background
totalHeight += EditorGUIUtility.standardVerticalSpacing;
}
return totalHeight;
}
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
EditorGUI.BeginProperty (position, label, property);
if(property.objectReferenceValue != null) {
property.isExpanded = EditorGUI.Foldout(new Rect(position.x, position.y, EditorGUIUtility.labelWidth, EditorGUIUtility.singleLineHeight), property.isExpanded, property.displayName, true);
EditorGUI.PropertyField(new Rect(EditorGUIUtility.labelWidth + 14, position.y, position.width - EditorGUIUtility.labelWidth, EditorGUIUtility.singleLineHeight), property, GUIContent.none, true);
if (GUI.changed) property.serializedObject.ApplyModifiedProperties();
if(property.objectReferenceValue == null) EditorGUIUtility.ExitGUI();
if(property.isExpanded) {
// Draw a background that shows us clearly which fields are part of the ScriptableObject
GUI.Box(new Rect(0, position.y + EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing - 1, Screen.width, position.height - EditorGUIUtility.singleLineHeight - EditorGUIUtility.standardVerticalSpacing), "");
EditorGUI.indentLevel++;
var data = (ScriptableObject)property.objectReferenceValue;
SerializedObject serializedObject = new SerializedObject(data);
// Iterate over all the values and draw them
SerializedProperty prop = serializedObject.GetIterator();
float y = position.y + EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
if (prop.NextVisible(true)) {
do {
// Don't bother drawing the class file
if(prop.name == "m_Script") continue;
float height = EditorGUI.GetPropertyHeight(prop, new GUIContent(prop.displayName), true);
EditorGUI.PropertyField(new Rect(position.x, y, position.width, height), prop, true);
y += height + EditorGUIUtility.standardVerticalSpacing;
}
while (prop.NextVisible(false));
}
if (GUI.changed)
serializedObject.ApplyModifiedProperties();
EditorGUI.indentLevel--;
}
} else {
EditorGUI.ObjectField(new Rect(position.x, position.y, position.width - 60, EditorGUIUtility.singleLineHeight), property);
if(GUI.Button(new Rect(position.x + position.width - 58, position.y, 58, EditorGUIUtility.singleLineHeight), "Create")) {
string selectedAssetPath = "Assets";
if(property.serializedObject.targetObject is MonoBehaviour) {
MonoScript ms = MonoScript.FromMonoBehaviour((MonoBehaviour)property.serializedObject.targetObject);
selectedAssetPath = System.IO.Path.GetDirectoryName(AssetDatabase.GetAssetPath( ms ));
}
Type type = fieldInfo.FieldType;
if(type.IsArray) type = type.GetElementType();
else if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(List<>)) type = type.GetGenericArguments()[0];
property.objectReferenceValue = CreateAssetWithSavePrompt(type, selectedAssetPath);
}
}
property.serializedObject.ApplyModifiedProperties();
EditorGUI.EndProperty ();
}
// Creates a new ScriptableObject via the default Save File panel
ScriptableObject CreateAssetWithSavePrompt (Type type, string path) {
path = EditorUtility.SaveFilePanelInProject("Save ScriptableObject", "New "+type.Name+".asset", "asset", "Enter a file name for the ScriptableObject.", path);
if (path == "") return null;
ScriptableObject asset = ScriptableObject.CreateInstance(type);
AssetDatabase.CreateAsset (asset, path);
AssetDatabase.SaveAssets ();
AssetDatabase.Refresh();
AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate);
EditorGUIUtility.PingObject(asset);
return asset;
}
}
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