using UnityEngine;
using System.Collections;
public class CameraShake : MonoBehaviour
{
public static CameraShake main;
// Transform of the camera to shake. Grabs the gameObject's transform
// if null.
public Transform camTransform;
// How long the object should shake for.
public static float shakeDuration = 0f;
// Amplitude of the shake. A larger value shakes the camera harder.
public float shakeAmount = 0.7f;
public float decreaseFactor = 1.0f;
Vector3 originalPos;
void Awake()
{
main = this;
if (camTransform == null)
{
camTransform = GetComponent<Transform>();
}
}
void OnEnable()
{
originalPos = camTransform.localPosition;
}
void Update()
{
if (shakeDuration > 0)
{
camTransform.localPosition = originalPos + Random.insideUnitSphere * shakeAmount;
shakeDuration -= Time.deltaTime * decreaseFactor;
}
else
{
shakeDuration = 0f;
camTransform.localPosition = originalPos;
}
}
}