public GameObject cam1, cam2;
private void Update()
{
if (Input.GetKeyDown(KeyCode.Alpha1))
{
cam1.SetActive(true);
cam2.SetActive(false);
}
if (Input.GetKeyDown(KeyCode.Alpha2))
{
cam1.SetActive(false);
cam2.SetActive(true);
}
}
//BRAIN
// Use a rotated game object in the World Up Override to change the orrientation of the camera