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# Structures Plus - Release Notes (2018-01-13)

These notes include the changes for both updates released on January 13th (8:30 AM + 11:41 AM), in a more readable format.

## New Structures

* S+ Dedicated Storage
  > 10,000 slots, holds a single resource type, inventory is not directly accessible, can deposit by hitting it.
* S+ Dedicated Storage Intake
  > Hitting it (yourself or while riding a dino) will transfer all items out of your/dino inventory to nearby dedicated storage units, can be upgraded in size.
* S+ Dynamic Gateway
  > Fully adjustable width (1-12), height (1-12), pillar thickness and material.
* S+ Dynamic Gate
  > Will adjust to the size of any S+ Dynamic Gateway it is snapped to, can change material during placement.
  >
  > These structures are crafted in a new way. After placement, you then need to deposit materials into the structure to finalize crafting. The materials required for this process are based on the size of the structure.
  >
  > If you demolish or pick up these structures by any means other than the radial menu you will not receive the correct materials.
* S+ Repulser Pad
  > Jumping on it will propel you in a specified direction, can change direction and strength... be careful!.
* S+ Tek Elevator
  > Jump to teleport to nearest teleporter above you, crouch to go down.
* S+ Charge Injector
  > Injects charge directly into the ground, protecting from nameless in a large area. Uses charge batteries, adjustable radius, charge usage increases exponentially with radius.
* S+ Element Catalyzer
  > Crafts element like a Charge Node but has no cooldown or charge requirements but must be placed in liquid Element.
  >
  > Liquid element means the rivers and such at the bottom of Aberration and any other place you take extreme damage from element.
* S+ Tek Gas Collector
  > Will automatically send stacks of gas balls back to any dedicated storage units set to accept gas, does not deteriorate over time.
* S+ Charge Station
  > Collects charge from nearby light pets, can charge batteries.
  >
  > The transfer of charge from pets to the station is not 1:1, you can not craft element in it and it does not ward off nameless.
* S+ Tek Sleeping Pod
  > Snaps to each other, doesn't require engram to use.
* S+ Heavy Turret
  > Advanced targeting and adjustable inventory.

## Generic Changes

* Aberration resources have been added to the pull list.
* You can lay down on S+ Beds & S+ Bunk Beds now.
* Removed sound from S+ Shield Generator.
* S+ Vacuum Compartments & the S+ Shield Generator now protect players from radiation.
* S+ Grinder now respects the Force Prevent Grinding flag.
* The Item Collector, Nanny, Animal Tender, Farmer, Gardener, Hatchery & Sheep Herder can no longer be powered by charge batteries.
* The Farmer, Gardener, Nanny & Sheep Herder can now equip armor.
  > Cosmetic only, you can remove the armor once the model has updated.
* Fixed issue with dinos who genders had been altered not displaying the correct gender when leaving stasis.
* Fixed issue that prevented the Allow Breeding pulse from returning a dino to unbreedable status when the buff faded.

## Crafting Changes

* Element Catalyzer now has a crafting queue instead of autocrafting
* S+ Grinder can now make Ammonite Bile & Fungal Wood
* S+ Africanized Bee Hive has been renamed to S+ Domesticated Bee Hive.
  > No longer damages nearby players and running out of flowers will merely stop honey production instead of killing the hive.
* Recipes for Crystal, Green/Blue/Red Gems & Congealed Gas Balls added to the S+ Grinder.
  > The congealed gas ball recipe is disabled by default, I would recommend only enabling it when not including an Aberration map in your cluster.

## Structure Changes

* S+ Gateways & S+ Behemoth Gateways now display an alignment plane during placement.
  > Hard to explain, easy to understand in game.
* S+ Roofs can now be placed in intersecting orientations (like vanilla).
* S+ AC & Multi Lamp now have an inventory for Charge Batteries.
* Fixed issue with triangle foundations being obstructed when snapped together.

## Turret Changes

* Fixed issue that would cause a client crash when viewing the S+ Heavy Turret engram.
* S+ Heavy Turret no longer uses a turret in crafting, instead it uses the equivalent amount of resources.
* S+ Turrets now respect the nearby turret limits.
* S+ Auto Turret damage increased to match new vanilla values.

## Mutator Changes

* The Gender Swap pulse (S+ Mutator) will no longer change the gender of any dino with a mating cooldown, the gender swap is also permanent.
  > Gender can still be changed once the 6 hour buff has elapsed but will not revert by itself.
* The Gender Assignment pulse (S+ Mutator) can now be refreshed by using the pulse again.
  > Refreshing the buff will not re-randomize the gender.
* Dinos breeding with the Allow Breeding pulse (S+ Mutator) will now correctly show their mating & gestation status on dedicated servers.
* Dinos affected by the Age Freeze pulse (S+ Mutator) will now eat at 1/10,000th their normal rate.

## Tool Changes

* The Transfer Tool now has 5 save slots.
  > Right click to save, left click to load.
* The Transfer Tool is now silent.
* The S+ Demo Gun will not demolish structures with the "PreventDemolish" tag.
  > This for other mod developers.

## Teleporter Changes

* S+ Personal Teleporter can no longer be transferred across servers.
* Teleporters set to public use, can now be used by anybody (this matches vanilla).
* You can now teleport to public S+ teleporters from private teleporters and the S+ Personal Teleporter.
* S+ Transmitter can send you to Aberration boss battles now.

## New Configuration Options

* `DisableExtraStructurePreventionVolumes`
  > Will allow building in all structure prevention volumes that are not already toggled via the game.ini.
* `DisableFoundationStacking`
  > Will prevent foundations from stacking.
* `PreventTransmitterPickup`
  > Will prevent the S+ Tek Transmitter from being able to be picked up.
* `SPlusHeavyTurretSlotCount`
* `TekBedCooldownTimeInSeconds`
  > How long between each use of the bed.
* `RepulserMaxStrength`
  > Sets a limit to the max strength the Repulser Pad can be set to.

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