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# Structures Plus - Release Notes (2018-01-13)
These notes include the changes for both updates released on January 13th (8:30 AM + 11:41 AM), in a more readable format.
## New Structures
* S+ Dedicated Storage
> 10,000 slots, holds a single resource type, inventory is not directly accessible, can deposit by hitting it.
* S+ Dedicated Storage Intake
> Hitting it (yourself or while riding a dino) will transfer all items out of your/dino inventory to nearby dedicated storage units, can be upgraded in size.
* S+ Dynamic Gateway
> Fully adjustable width (1-12), height (1-12), pillar thickness and material.
* S+ Dynamic Gate
> Will adjust to the size of any S+ Dynamic Gateway it is snapped to, can change material during placement.
>
> These structures are crafted in a new way. After placement, you then need to deposit materials into the structure to finalize crafting. The materials required for this process are based on the size of the structure.
>
> If you demolish or pick up these structures by any means other than the radial menu you will not receive the correct materials.
* S+ Repulser Pad
> Jumping on it will propel you in a specified direction, can change direction and strength... be careful!.
* S+ Tek Elevator
> Jump to teleport to nearest teleporter above you, crouch to go down.
* S+ Charge Injector
> Injects charge directly into the ground, protecting from nameless in a large area. Uses charge batteries, adjustable radius, charge usage increases exponentially with radius.
* S+ Element Catalyzer
> Crafts element like a Charge Node but has no cooldown or charge requirements but must be placed in liquid Element.
>
> Liquid element means the rivers and such at the bottom of Aberration and any other place you take extreme damage from element.
* S+ Tek Gas Collector
> Will automatically send stacks of gas balls back to any dedicated storage units set to accept gas, does not deteriorate over time.
* S+ Charge Station
> Collects charge from nearby light pets, can charge batteries.
>
> The transfer of charge from pets to the station is not 1:1, you can not craft element in it and it does not ward off nameless.
* S+ Tek Sleeping Pod
> Snaps to each other, doesn't require engram to use.
* S+ Heavy Turret
> Advanced targeting and adjustable inventory.
## Generic Changes
* Aberration resources have been added to the pull list.
* You can lay down on S+ Beds & S+ Bunk Beds now.
* Removed sound from S+ Shield Generator.
* S+ Vacuum Compartments & the S+ Shield Generator now protect players from radiation.
* S+ Grinder now respects the Force Prevent Grinding flag.
* The Item Collector, Nanny, Animal Tender, Farmer, Gardener, Hatchery & Sheep Herder can no longer be powered by charge batteries.
* The Farmer, Gardener, Nanny & Sheep Herder can now equip armor.
> Cosmetic only, you can remove the armor once the model has updated.
* Fixed issue with dinos who genders had been altered not displaying the correct gender when leaving stasis.
* Fixed issue that prevented the Allow Breeding pulse from returning a dino to unbreedable status when the buff faded.
## Crafting Changes
* Element Catalyzer now has a crafting queue instead of autocrafting
* S+ Grinder can now make Ammonite Bile & Fungal Wood
* S+ Africanized Bee Hive has been renamed to S+ Domesticated Bee Hive.
> No longer damages nearby players and running out of flowers will merely stop honey production instead of killing the hive.
* Recipes for Crystal, Green/Blue/Red Gems & Congealed Gas Balls added to the S+ Grinder.
> The congealed gas ball recipe is disabled by default, I would recommend only enabling it when not including an Aberration map in your cluster.
## Structure Changes
* S+ Gateways & S+ Behemoth Gateways now display an alignment plane during placement.
> Hard to explain, easy to understand in game.
* S+ Roofs can now be placed in intersecting orientations (like vanilla).
* S+ AC & Multi Lamp now have an inventory for Charge Batteries.
* Fixed issue with triangle foundations being obstructed when snapped together.
## Turret Changes
* Fixed issue that would cause a client crash when viewing the S+ Heavy Turret engram.
* S+ Heavy Turret no longer uses a turret in crafting, instead it uses the equivalent amount of resources.
* S+ Turrets now respect the nearby turret limits.
* S+ Auto Turret damage increased to match new vanilla values.
## Mutator Changes
* The Gender Swap pulse (S+ Mutator) will no longer change the gender of any dino with a mating cooldown, the gender swap is also permanent.
> Gender can still be changed once the 6 hour buff has elapsed but will not revert by itself.
* The Gender Assignment pulse (S+ Mutator) can now be refreshed by using the pulse again.
> Refreshing the buff will not re-randomize the gender.
* Dinos breeding with the Allow Breeding pulse (S+ Mutator) will now correctly show their mating & gestation status on dedicated servers.
* Dinos affected by the Age Freeze pulse (S+ Mutator) will now eat at 1/10,000th their normal rate.
## Tool Changes
* The Transfer Tool now has 5 save slots.
> Right click to save, left click to load.
* The Transfer Tool is now silent.
* The S+ Demo Gun will not demolish structures with the "PreventDemolish" tag.
> This for other mod developers.
## Teleporter Changes
* S+ Personal Teleporter can no longer be transferred across servers.
* Teleporters set to public use, can now be used by anybody (this matches vanilla).
* You can now teleport to public S+ teleporters from private teleporters and the S+ Personal Teleporter.
* S+ Transmitter can send you to Aberration boss battles now.
## New Configuration Options
* `DisableExtraStructurePreventionVolumes`
> Will allow building in all structure prevention volumes that are not already toggled via the game.ini.
* `DisableFoundationStacking`
> Will prevent foundations from stacking.
* `PreventTransmitterPickup`
> Will prevent the S+ Tek Transmitter from being able to be picked up.
* `SPlusHeavyTurretSlotCount`
* `TekBedCooldownTimeInSeconds`
> How long between each use of the bed.
* `RepulserMaxStrength`
> Sets a limit to the max strength the Repulser Pad can be set to.
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