markdown TouchDesigner中的模块
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Let’s create a new text DAT and call it “text_variables”, inside let’s put the following text:
```python
width = 1280
height = 720
budget = 'small'
fruit = {
"apple" : 10,
"orange" : 5,
"kiwi" : 16
}
```
Using the mod class we can access these variables in other operators! To do this we’ll use the following syntax:
```python
mod( 'text_variables' ).width
mod( 'text_variables' ).height
mod( 'text_variables' ).budget
print( mod( 'text_dictionary_as_module' ).fruit )
mod( 'text_dictionary_as_module' ).fruit[ 'apple' ]
```
We can start by creating a new text DAT called “text_simple_reutrn”, inside of this DAT we’ll write out our new functions:
```python
def multi_by_two( value ):
'''Multiplies input value by 2
A simple example function to see how we can use modules on demand.
This module takes a single argument which is multiplied by 2 and
then returned from the function.
Arguments
---------------
value( int / float ) - numeric value to be multiplied by 2
Returns
---------------
new_val( int / float ) - value * 2
Notes
---------------
These are doc strings - they're a feature of the Python language
and make documenting your code all easier. This format is based largely
on Google's Python documentation format - though not exactly. It's
generally good practice to document your work, leaving notes both for
your future self, as well as for other programmers who might be using
your code in the future.
'''
new_val = value * 2
return new_val
def logic_test( even_or_odd ):
'''Tests if input value is even or odd
This is a simple little function to test if an integer is even or odd.
Arguments
---------------
even_or_odd( int ) - an integer to be tested as even or odd
Returns
---------------
test( str ) - string result of the even / odd test
Notes
---------------
These are doc strings - they're a feature of the Python language
and make documenting your code all easier. This format is based largely
on Google's Python documentation format - though not exactly. It's
generally good practice to document your work, leaving notes both for
your future self, as well as for other programmers who might be using
your code in the future.
'''
if even_or_odd % 2:
test = "this value is odd"
else:
test = "this value is even"
return test
def logic_test_two( value ):
'''Silly logit test example
Another simple function, this one to see another example of a
logic test working in a module on demand.
Arguments
---------------
value( int / float / str / bool ) - a value to be tested
Returns
---------------
test( str ) - a string indicating the status of the test
Notes
---------------
These are doc strings - they're a feature of the Python language
and make documenting your code all easier. This format is based largely
on Google's Python documentation format - though not exactly. It's
generally good practice to document your work, leaving notes both for
your future self, as well as for other programmers who might be using
your code in the future.
'''
if value == "TouchDesigner":
test = "Nice work"
else:
test = "Try again"
return test
```
In practice that will look like:
```python
mod( 'text_simple_reutrn' ).multi_by_two( 5 )
mod( 'text_simple_reutrn' ).multi_by_two( 2.5524 )
mod( 'text_simple_reutrn' ).logic_test( 5 )
mod( 'text_simple_reutrn' ).logic_test( 6 )
mod( 'text_simple_reutrn' ).logic_test_two( "TouchDesigner" )
```
Dockstrings
```python
# first let's clear the text port to make sure we're starting fresh
clear()
# Here we're printing out the doc strings for multi_by_two
print( "The Doc Strings for multi_by_two are:" )
print( '\n' )
print( mod( 'text_simple_reutrn' ).multi_by_two.__doc__ )
```
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