javascript 游戏原型继承,构造函数
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function GameObject(gameAttr) {
this.createdAt = gameAttr.createdAt;
this.dimensions = gameAttr.dimensions;
}
GameObject.prototype.destroy = function destroy() {
return 'Game object was removed from the game.';
};
function NPC(npcAttr) {
GameObject.call(this, npcAttr);
this.hp = npcAttr.hp;
this.name = npcAttr.name;
}
NPC.prototype = Object.create(GameObject.prototype);
NPC.prototype.takeDamage = function takeDamage() {
return `${this.name} took damage.`;
};
function Humanoid(humAttr) {
NPC.call(this, humAttr);
this.faction = humAttr.faction;
this.weapons = humAttr.weapons;
this.language = humAttr.language;
}
Humanoid.prototype = Object.create(NPC.prototype);
Humanoid.prototype.greet = function greet() {
return `${this.name} offers a greeting in ${this.language}.`;
};
module.exports = {
GameObject,
NPC,
Humanoid,
};
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