text 坠落的符文2.pde

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Rain r1;
PImage img1, img2, img3, img4, img5, img6, img7, img8, img9, img10, img11, img12, img13, img14, img15, img16, img17, img18, img19, img20, img21, img22, img23, img24, img25, img26, img27, img28, img29, img30, img31, img32, img33, img34, img35, img36;
int dice;
int speed;

int numDrops = 40;
Rain[] drops = new Rain[numDrops]; // Declare and create the array

void setup() {
  size(1200,600);
  smooth();
  noStroke();
  //Loop through array to create each object

  img1 = loadImage("https://i.imgur.com/vH19idL.png");
  img2 = loadImage("https://i.imgur.com/lGPZQyd.png");
  img3 = loadImage("https://i.imgur.com/S6C0N0p.png");
  img4 = loadImage("https://i.imgur.com/EUqg8SR.png");
  img5 = loadImage("https://i.imgur.com/Y8cuVgV.png");
  img6 = loadImage("https://i.imgur.com/nc13bhi.png");
  img7 = loadImage("https://i.imgur.com/GRO4efd.png");
  img8 = loadImage("https://i.imgur.com/it3TJ4a.png");
  img9 = loadImage("https://i.imgur.com/rtsPlZI.png");
  img10 = loadImage("https://i.imgur.com/h2HO2PC.png");
  img11 = loadImage("https://i.imgur.com/LbBirzO.png");
  img12 = loadImage("https://i.imgur.com/qpJsaFC.png");
  img13 = loadImage("https://i.imgur.com/pYjBgkE.png");
  img14 = loadImage("https://i.imgur.com/9D35V1o.png");
  img15 = loadImage("https://i.imgur.com/WVjzEEA.png");
  img16 = loadImage("https://i.imgur.com/WmmnuKb.png");
  img17 = loadImage("https://i.imgur.com/HMvCmkn.png");
  img18 = loadImage("https://i.imgur.com/RFpszse.png");
  img19 = loadImage("https://i.imgur.com/c2nrTT6.png");
  img20 = loadImage("https://i.imgur.com/XC1ftRi.png");
  img21= loadImage("https://i.imgur.com/4WqDZfi.png");
  img22 = loadImage("https://i.imgur.com/x4dE47c.png");
  img23 = loadImage("https://i.imgur.com/lVLDD54.png");
  img24 = loadImage("https://i.imgur.com/bRumJOi.png");
  img25 = loadImage("https://i.imgur.com/V3zSAu9.png");
  img26 = loadImage("https://i.imgur.com/UJvB8wk.png");
  img27 = loadImage("https://i.imgur.com/kTBsqjW.png");
//  img28 = loadImage("");
  img29 = loadImage("https://i.imgur.com/HZ24hdV.png");
  img30 = loadImage("https://i.imgur.com/0S4EbpH.png");
  img31 = loadImage("https://i.imgur.com/mA4jh13.png");
  img32 = loadImage("https://i.imgur.com/ijtM99I.png");
  img33 = loadImage("https://i.imgur.com/wbFh5FV.png");
  img34 = loadImage("https://i.imgur.com/d0XVxw6.png");
  img35 = loadImage("https://i.imgur.com/ZQlXg2a.png");
  img36 = loadImage("https://i.imgur.com/4rMoXGa.png?1");  
  
  for (int i = 0; i < drops.length; i++) {

    drops[i] = new Rain(); // Create each object
    r1 = new Rain();
  }
}

void draw(){
  fill(255,80);
    background(0);

//  rect(0,0,600,600);
  //Loop through array to use objects.
  for (int i = 0; i < drops.length; i++) {
    drops[i].fall();
  }

}

class Rain {
  float x = random(width);
  float y = random(-height, 0);
  int size = int(random(50, 100));
  int dice = int(random(1, 37));
  float speed = random(2, 6);

  void fall() {
//    y = y + 7;
    y+=speed;
    fill(0,10,200,180);

    if (dice == 1) {
        image(img1, x, y, size, size);
      } else if (dice == 2) {
        image(img2, x, y, size, size);
      } else if (dice == 3) {
        image(img3, x, y, size, size);
      } else if (dice == 4) {
        image(img4, x, y, size, size);
      } else if (dice == 5) {
        image(img5, x, y, size, size);
      } else if (dice == 6) {
        image(img6, x, y, size, size);
      } else if (dice == 7) {
        image(img7, x, y, size, size);
      } else if (dice == 8) {
        image(img8, x, y, size, size);
      } else if (dice == 9) {
        image(img9, x, y, size, size);
      } else if (dice == 10) {
        image(img10, x, y, size, size);
      } else if (dice == 11) {
        image(img11, x, y, size, size);
      } else if (dice == 12) {
        image(img12, x, y, size, size);
      } else if (dice == 13) {
        image(img13, x, y, size, size);
      } else if (dice == 14) {
        image(img14, x, y, size, size);
      } else if (dice == 15) {
        image(img15, x, y, size, size);
      } else if (dice == 16) {
        image(img16, x, y, size, size);
      } else if (dice == 17) {
        image(img17, x, y, size, size);
      } else if (dice == 18) {
        image(img18, x, y, size, size);
      } else if (dice == 19) {
        image(img19, x, y, size, size);
      } else if (dice == 20) {
        image(img20, x, y, size, size);
      } else if (dice == 21) {
        image(img21, x, y, size, size);
      } else if (dice == 22) {
        image(img22, x, y, size, size);
      } else if (dice == 23) {
        image(img23, x, y, size, size);
      } else if (dice == 24) {
        image(img24, x, y, size, size);
      } else if (dice == 25) {
        image(img25, x, y, size, size);
      } else if (dice == 26) {
        image(img26, x, y, size, size);
      } else if (dice == 27) {
        image(img27, x, y, size, size);
      } else if (dice == 28) {
     //   image(img28, x, y, size, size);
      } else if (dice == 29) {
        image(img29, x, y, size, size);
      } else if (dice == 30) {
        image(img30, x, y, size, size);
      } else if (dice == 31) {
        image(img31, x, y, size, size);
      } else if (dice == 32) {
        image(img32, x, y, size, size);
      } else if (dice == 33) {
        image(img33, x, y, size, size);
      } else if (dice == 34) {
        image(img34, x, y, size, size);
      } else if (dice == 35) {
        image(img35, x, y, size, size);
      } else if (dice == 36) {
        image(img36, x, y, size, size);
      }


   if(y>height){
   x = random(width);
   y = random(-height, 0);
   }

  }
}

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