text .gitignore_unity_private
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
# Never ignore Asset meta data
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# TextMesh Pro files
[Aa]ssets/TextMesh*Pro/
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# Custom
Assets/Audio
Assets/Audio.meta
Assets/Audios
Assets/Audios.meta
Assets/Model
Assets/Model.meta
Assets/Models
Assets/Models.meta
Assets/Models/Chara/MMD/
Assets/Models/Chara/MMD.meta
Assets/Libraries/MMD4Mecanim/
Assets/Libraries/MMD4Mecanim.meta
Assets/Libraries/BulletXNA/
Assets/Libraries/BulletXNA.meta
Assets/PostProcessing
Assets/PostProcessing.meta
Assets/Unity Recorder
Assets/Unity Recorder.meta
Assets/Props Animations
Assets/Props Animations.meta
Assets/SteamVR
Assets/SteamVR.meta
Recordings/
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