在我的 c 代码中调用 soundtouch 代码,程序崩溃
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【中文标题】在我的 c 代码中调用 soundtouch 代码,程序崩溃【英文标题】:call soundtouch code in my c code, the programe crashed 【发布时间】:2015-04-22 13:04:09 【问题描述】:想在纯c代码中调用C++方法,关注了一篇文章。桥在下面:
extern "C"
void setSampleRateForC(SoundTouch *p, uint rate) p->setSampleRate(rate);
void setChannelsForC(SoundTouch *p, uint channels) p->setChannels(channels);
void setTempoChangeForC(SoundTouch *p, float tempo ) p->setTempoChange(tempo);
void setRateChangeForC(SoundTouch *p, float rate ) p->setRateChange(rate);
void setPitchSemiTonesForC(SoundTouch *p, float pitch) p->setPitchSemiTones(pitch);
BOOL setSettingForC(SoundTouch *p, int settingId, int value) return p->setSetting(settingId, value);
void setRateForC(SoundTouch *p, uint rate) p->setRate(rate);
void setTempoForC(SoundTouch *p, float tempo ) p->setTempo(tempo);
void setPitchForC(SoundTouch *p, float pitch) p->setPitch(pitch);
void putSamplesForC(SoundTouch *p,
const SAMPLETYPE *samples, ///< Pointer to sample buffer.
uint numSamples ///< Number of samples in buffer. Notice
///< that in case of stereo-sound a single sample
///< contains data for both channels.
) p->putSamples(samples, numSamples);
uint receiveSamplesForC(SoundTouch *p, SAMPLETYPE *output, ///< Buffer where to copy output samples.
uint maxSamples ///< How many samples to receive at max.
)
return p->receiveSamples(output, maxSamples);
SoundTouch *getInstance()
return getInstance();
但是当我在我的 c 代码中调用 getIntance() 时,程序崩溃了。所以我想知道,代码有什么问题。
LOGE("%s init SoundTouch begin", THIS_FILE);
pSoundTouch = soundtouch::getInstance();
LOGE("%s", THIS_FILE);
但是logcat中只发现init SoundTouch begin,而logcat中没有出现下一条日志。请帮我。谢谢你。 getInstance() 是:
SoundTouch *SoundTouch::getInstance()
return new SoundTouch();
【问题讨论】:
【参考方案1】:好的,我已经通过编写一个包装器解决了它:
// uses C calling convention
#include "SoundTouch.h"
#ifdef __cplusplus
extern "C"
#endif
void* SoundTouch_Create()
return new SoundTouch();
void SoundTouch_Destroy( void* thisC )
delete static_cast<SoundTouch*>(thisC);
void setSampleRateForC(void* thisC , uint rate) static_cast<SoundTouch*>(thisC)->setSampleRate(rate);
void setChannelsForC(void* thisC, uint channels) static_cast<SoundTouch*>(thisC)->setChannels(channels);
void setTempoChangeForC(void* thisC, float tempo ) static_cast<SoundTouch*>(thisC)->setTempoChange(tempo);
void setRateChangeForC(void* thisC, float rate ) static_cast<SoundTouch*>(thisC)->setRateChange(rate);
void setPitchSemiTonesForC(void* thisC, float pitch) static_cast<SoundTouch*>(thisC)->setPitchSemiTones(pitch);
BOOL setSettingForC(void* thisC, int settingId, int value) return static_cast<SoundTouch*>(thisC)->setSetting(settingId, value);
void setRateForC(void* thisC, uint rate) static_cast<SoundTouch*>(thisC)->setRate(rate);
void setTempoForC(void* thisC, float tempo ) static_cast<SoundTouch*>(thisC)->setTempo(tempo);
void setPitchForC(void* thisC, float pitch) static_cast<SoundTouch*>(thisC)->setPitch(pitch);
void putSamplesForC(void* thisC,
const SAMPLETYPE *samples, ///< Pointer to sample buffer.
uint numSamples ///< Number of samples in buffer. Notice
///< that in case of stereo-sound a single sample
///< contains data for both channels.
)
static_cast<SoundTouch*>(thisC)->putSamples(samples, numSamples);
uint receiveSamplesForC(void* thisC, SAMPLETYPE *output, ///< Buffer where to copy output samples.
uint maxSamples ///< How many samples to receive at max.
)
return static_cast<SoundTouch*>(thisC)->receiveSamples(output, maxSamples);
#ifdef __cplusplus
#endif
【讨论】:
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