带有自定义图像的活动指示器

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【中文标题】带有自定义图像的活动指示器【英文标题】:Activity indicator with custom image 【发布时间】:2014-01-18 16:30:19 【问题描述】:

我正在加载一个UIWebView,同时我不想显示一个空白页,这个 活动指示器正在旋转(siri 活动指示器)。据我了解,您不能更改图像,但我不能使用该图像并创建一个旋转 360° 并循环播放的动画吗?还是会耗尽电池?

像这样?:

- (void)webViewDidStartLoad:(UIWebView *)webView 
    //set up animation        
    [self.view addSubview:self.loadingImage];
    //start animation


- (void)webViewDidFinishLoad:(UIWebView *)webView
   
    //stop animation
    [self.loadingImage removeFromSuperview];

我该怎么办?

提前致谢!

【问题讨论】:

【参考方案1】:

大部分都可以在 Stack Overflow 中找到。让我总结一下:

创建一个用作活动指示器的 UIImageView(在情节提要场景、NIB、代码......任何你想要的地方)。我们就叫它_activityIndicatorImage

加载您的图片:_activityIndicatorImage = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"activity_indicator"]];

您需要使用动画来旋转它。这是我使用的方法:

+ (void)rotateLayerInfinite:(CALayer *)layer

    CABasicAnimation *rotation;
    rotation = [CABasicAnimation animationWithKeyPath:@"transform.rotation"];
    rotation.fromValue = [NSNumber numberWithFloat:0];
    rotation.toValue = [NSNumber numberWithFloat:(2 * M_PI)];
    rotation.duration = 0.7f; // Speed
    rotation.repeatCount = HUGE_VALF; // Repeat forever. Can be a finite number.
    [layer removeAllAnimations];
    [layer addAnimation:rotation forKey:@"Spin"];

在我的 layoutSubviews 方法中,我启动了旋转。如果这更适合您的情况,您可以将其放在您的 webViewDidStartLoadwebViewDidFinishLoad 中:

- (void)layoutSubviews

    [super layoutSubviews];

    // some other code 

    [Utils rotateLayerInfinite:_activityIndicatorImage.layer];

您总是可以使用[_activityIndicatorImage.layer removeAllAnimations]; 停止旋转

【讨论】:

[Utils rotateLayerInfinite:_activityIndicatorImage.layer]; 无法识别标识符“utils”?我必须进口一些东西吗?再次感谢 不,Utils 是我放+ (void)rotateLayerInfinite:(CALayer *)layer 代码的班级。如果您在同一个班级中使用[self.class rotateLayerInfinite:_activityIndicatorImage.layer];,则可以使用它。【参考方案2】:

你可以使用这个灵感来自 Tumblr 应用的漂亮 loader:Asich/AMTumblrHud

【讨论】:

【参考方案3】:

斯威夫特 5

另一个完美的答案

第 1 步。

创建快速文件“CustomLoader.swift”并将此代码放入该文件中

import UIKit
import CoreGraphics
import QuartzCore

class CustomLoader: UIView

    //MARK:- NOT ACCESSABLE OUT SIDE

    fileprivate var duration : CFTimeInterval! = 1
    fileprivate var isAnimating :Bool = false
    fileprivate var backgroundView : UIView!

    //MARK:- ACCESS INSTANCE ONLY AND CHANGE ACCORDING TO YOUR NEEDS   *******
    let colors : [UIColor] = [.red,  .blue,  .orange, .purple]
    var defaultColor : UIColor = UIColor.red
    var isUsrInteractionEnable : Bool = false
    var defaultbgColor: UIColor = UIColor.white
    var loaderSize : CGFloat = 80.0
    /// **************** ******************  ////////// **************

    //MARK:- MAKE SHARED INSTANCE
    private static var Instance : CustomLoader!
    static let sharedInstance : CustomLoader = 

        if Instance == nil
        
            Instance = CustomLoader()
        

        return Instance
    ()

    //MARK:- DESTROY TO SHARED INSTANCE
    @objc fileprivate func destroyShardInstance()
    
        CustomLoader.Instance = nil
    

    //MARK:- SET YOUR LOADER INITIALIZER FRAME ELSE DEFAULT IS CENTER
    func startAnimation()
    
        let win = UIApplication.shared.keyWindow

        backgroundView = UIView()
        backgroundView.frame = (UIApplication.shared.keyWindow?.frame)!
        backgroundView.backgroundColor = UIColor.init(white: 0, alpha: 0.4)
        win?.addSubview(backgroundView)

        self.frame = CGRect.init(x: ((UIScreen.main.bounds.width) - loaderSize)/2, y: ((UIScreen.main.bounds.height) - loaderSize)/2, width: loaderSize, height: loaderSize)

        self.addCenterImage()
        self.isHidden = false
        self.backgroundView.addSubview(self)

        self.layer.cornerRadius = loaderSize/2
        self.layer.masksToBounds = true
        backgroundView.accessibilityIdentifier = "CustomLoader"

        NotificationCenter.default.removeObserver(self, name: NSNotification.Name.NSExtensionHostDidBecomeActive, object: nil)
        NotificationCenter.default.addObserver(self, selector: #selector(CustomLoader.ResumeLoader), name: NSNotification.Name.NSExtensionHostDidBecomeActive, object: nil)

        self.layoutSubviews()
    

    //MARK:- AVOID STUCKING LOADER WHEN CAME BACK FROM BACKGROUND
    @objc fileprivate func ResumeLoader()
    
        if isAnimating
        
            self.stopAnimation()
            self.AnimationStart()
        
    

    override func layoutSubviews()
    
        super.layoutSubviews()

        self.backgroundColor = defaultbgColor
        UIApplication.shared.keyWindow?.isUserInteractionEnabled = isUsrInteractionEnable
        self.AnimationStart()
    

    @objc fileprivate func addCenterImage()
    
        /// add image in center
        let centerImage = UIImage(named: "Logo")
        let imageSize = loaderSize/2.5

        let centerImgView = UIImageView(image: centerImage)
        centerImgView.frame = CGRect(
            x: (self.bounds.width - imageSize) / 2 ,
            y: (self.bounds.height - imageSize) / 2,
            width: imageSize,
            height: imageSize
        )

        centerImgView.contentMode = .scaleAspectFit
        centerImgView.layer.cornerRadius = imageSize/2
        centerImgView.clipsToBounds = true
        self.addSubview(centerImgView)

    


    //MARK:- CALL IT TO START THE LOADER , AFTER INITIALIZE THE LOADER
    @objc fileprivate func AnimationStart()
    
        if isAnimating
        
            return
        

        let size = CGSize.init(width: loaderSize , height: loaderSize)

        let dotNum: CGFloat = 10
        let diameter: CGFloat = size.width / 5.5   //10

        let dot = CALayer()
        let frame = CGRect(
            x: (layer.bounds.width - diameter) / 2 + diameter * 2,
            y: (layer.bounds.height - diameter) / 2,
            width: diameter/1.3,
            height: diameter/1.3
        )

        dot.backgroundColor = colors[0].cgColor
        dot.cornerRadius = frame.width / 2
        dot.frame = frame

        let replicatorLayer = CAReplicatorLayer()
        replicatorLayer.frame = layer.bounds
        replicatorLayer.instanceCount = Int(dotNum)
        replicatorLayer.instanceDelay = 0.1

        let angle = (2.0 * M_PI) / Double(replicatorLayer.instanceCount)

        replicatorLayer.instanceTransform = CATransform3DMakeRotation(CGFloat(angle), 0.0, 0.0, 1.0)

        layer.addSublayer(replicatorLayer)
        replicatorLayer.addSublayer(dot)

        let scaleAnimation = CABasicAnimation(keyPath: "transform.scale")
        scaleAnimation.toValue = 0.4
        scaleAnimation.duration = 0.5
        scaleAnimation.autoreverses = true
        scaleAnimation.repeatCount = .infinity
        scaleAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)
        dot.add(scaleAnimation, forKey: "scaleAnimation")

        let rotationAnimation = CABasicAnimation(keyPath: "transform.rotation")
        rotationAnimation.toValue = -2.0 * Double.pi
        rotationAnimation.duration = 6.0
        rotationAnimation.repeatCount = .infinity
        rotationAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)
        replicatorLayer.add(rotationAnimation, forKey: "rotationAnimation")

        if colors.count > 1 

            var cgColors : [CGColor] = []
            for color in colors 
                cgColors.append(color.cgColor)
            

            let colorAnimation = CAKeyframeAnimation(keyPath: "backgroundColor")
            colorAnimation.values = cgColors
            colorAnimation.duration = 2
            colorAnimation.repeatCount = .infinity
            colorAnimation.autoreverses = true
            dot.add(colorAnimation, forKey: "colorAnimation")

        

        self.isAnimating = true
        self.isHidden = false

    


    //MARK:- CALL IT TO STOP THE LOADER
    func stopAnimation()
    
        if !isAnimating
        
            return
        
        UIApplication.shared.keyWindow?.isUserInteractionEnabled = true
        let winSubviews = UIApplication.shared.keyWindow?.subviews
        if (winSubviews?.count)! > 0
        
            for viw in winSubviews!
            
                if viw.accessibilityIdentifier == "CustomLoader"
                
                    viw.removeFromSuperview()
                    //  break
                
            
        

        layer.sublayers = nil

        isAnimating = false
        self.isHidden = true

        self.destroyShardInstance()
    
    //MARK:- GETTING RANDOM COLOR , AND MANAGE YOUR OWN COLORS
    @objc fileprivate func randomColor()->UIColor
    
        let randomRed:CGFloat = CGFloat(drand48())
        let randomGreen:CGFloat = CGFloat(drand48())
        let randomBlue:CGFloat = CGFloat(drand48())
        return UIColor(red: randomRed, green: randomGreen, blue: randomBlue, alpha: 1.0)
    
    override func draw(_ rect: CGRect)
    
    

找到函数名称和“addCenterImage”并将图像名称替换为您的自定义图像。

第 2 步

像这样在 AppDelegate 类之外创建 AppDelegate 类实例。

var AppInstance: AppDelegate!
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate
    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool

    AppInstance = self

第 3 步。

把这两个函数放在你的 AppDelegate 中

//MARK: - Activity Indicator -
    func showLoader()
    
        CustomLoader.sharedInstance.startAnimation()
    
    func hideLoader()
    
        CustomLoader.sharedInstance.stopAnimation()
    

第 4 步。只要您想为加载器设置动画并停止,请使用此类函数。

AppInstance.showLoader()
AppInstance.hideLoader()

加载愉快...

【讨论】:

我想逆时针旋转,代码哪里可以改?【参考方案4】:

SWIFT 4 Sweet And Simply put extension UIView

@gandhi Mena

的修改答案

如果您想创建自己的自定义加载指示器

创建一个 UIView 扩展,它创建和自定义您的品牌徽标作为自定义指示器,将此代码放入您的全局声明文件中。

extension UIView
func customActivityIndicator(view: UIView, widthView: CGFloat?,backgroundColor: UIColor?, textColor:UIColor?, message: String?) -> UIView

    //Config UIView
    self.backgroundColor = backgroundColor //Background color of your view which you want to set

    var selfWidth = view.frame.width
    if widthView != nil
        selfWidth = widthView ?? selfWidth
    

    let selfHeigh = view.frame.height
    let loopImages = UIImageView()

    let imageListArray = ["image1", "image2"] // Put your desired array of images in a specific order the way you want to display animation.

    loopImages.animationImages = imageListArray
    loopImages.animationDuration = TimeInterval(0.8)
    loopImages.startAnimating()

    let imageFrameX = (selfWidth / 2) - 30
    let imageFrameY = (selfHeigh / 2) - 60
    var imageWidth = CGFloat(60)
    var imageHeight = CGFloat(60)

    if widthView != nil
        imageWidth = widthView ?? imageWidth
        imageHeight = widthView ?? imageHeight
    

    //ConfigureLabel
    let label = UILabel()
    label.textAlignment = .center
    label.textColor = .gray
    label.font = UIFont(name: "SFUIDisplay-Regular", size: 17.0)! // Your Desired UIFont Style and Size
    label.numberOfLines = 0
    label.text = message ?? ""
    label.textColor = textColor ?? UIColor.clear

    //Config frame of label
    let labelFrameX = (selfWidth / 2) - 100
    let labelFrameY = (selfHeigh / 2) - 10
    let labelWidth = CGFloat(200)
    let labelHeight = CGFloat(70)

    // Define UIView frame
    self.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.size.width , height: UIScreen.main.bounds.size.height)


    //ImageFrame
    loopImages.frame = CGRect(x: imageFrameX, y: imageFrameY, width: imageWidth, height: imageHeight)

    //LabelFrame
    label.frame = CGRect(x: labelFrameX, y: labelFrameY, width: labelWidth, height: labelHeight)

    //add loading and label to customView
    self.addSubview(loopImages)
    self.addSubview(label)
    return self 

隐藏类似这样的指示器,您可以从子视图堆栈中删除顶部的子视图。将此代码放在同一个全局声明的 swift 文件中。

func hideLoader(removeFrom : UIView)
removeFrom.subviews.last?.removeFromSuperview()

现在您可以通过此代码射击标记 要在视图控制器中显示活动指示器,请在要显示时输入此代码。

 self.view.addSubview(UIView().customActivityIndicator(view: self.view, widthView: nil, backgroundColor:"Desired color", textColor: "Desired color", message: "Loading something"))

要隐藏动画加载器,您可以使用您在全局中定义的上述函数。在您要隐藏的 ViewController.swift 中放置这行代码。

hideLoader(removeFrom: self.view)

imageListArray 看起来像这样。

【讨论】:

这是一个有趣的解决方案。为了让它为我工作,我不得不稍微重构和修改。首先必须删除“屏幕尺寸”。我只是将 self.frame 设置为 view.frame。然后我删除了字体行。接下来,我需要能够删除活动指示器,而不假设它是最后一个子视图。为此,我创建了 UIView 的自定义子类并使用了相同的代码。然后,当我去删除活动指示器时,我遍历子视图寻找我的自定义类型之一。 @Allen 那是伟大的兄弟,你会分享你的来源吗@azusam75@gmail.com【参考方案5】:

我最近遇到了类似的问题。这是我的解决方案。基本上,这就是主题启动者最初想要的:带有自定义活动指示器的空白页面。 我部分使用了@Azharhussain Shaikh 的答案,但我实现了自动布局而不是使用框架,并添加了一些其他改进,旨在使使用尽可能简单。

所以,它是 UIView 的扩展,有两个方法:addActivityIndi​​cator()removeActivityIndi​​cator()

extension UIView 

func addActivityIndicator() 
    //    creating a view (let's call it "loading" view) which will be added on top of the view you want to have activity indicator on (parent view)
    let view = UIView()
    //    setting up a background for a view so it would make content under it look like not active
    view.backgroundColor = UIColor.white.withAlphaComponent(0.7)

    //    adding "loading" view to a parent view
    //    setting up auto-layout anchors so it would cover whole parent view
    self.addSubview(view)
    view.translatesAutoresizingMaskIntoConstraints = false
    view.topAnchor.constraint(equalTo: self.topAnchor).isActive = true
    view.bottomAnchor.constraint(equalTo: self.bottomAnchor).isActive = true
    view.leftAnchor.constraint(equalTo: self.leftAnchor).isActive = true
    view.rightAnchor.constraint(equalTo: self.rightAnchor).isActive = true

    //    creating array with images, which will be animated
    //    in my case I have 30 images with names activity0.png ... activity29.png
    var imagesArray = [UIImage(named: "activity\(0)")!]
    for i in 1..<30 
        imagesArray.append(UIImage(named: "activity\(i)")!)
    

    //    creating UIImageView with array of images
    //    setting up animation duration and starting animation
    let activityImage = UIImageView()
    activityImage.animationImages = imagesArray
    activityImage.animationDuration = TimeInterval(0.7)
    activityImage.startAnimating()

    //    adding UIImageView on "loading" view
    //    setting up auto-layout anchors so it would be in center of "loading" view with 30x30 size
    view.addSubview(activityImage)
    activityImage.translatesAutoresizingMaskIntoConstraints = false
    activityImage.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
    activityImage.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
    activityImage.widthAnchor.constraint(equalToConstant: 30).isActive = true
    activityImage.heightAnchor.constraint(equalToConstant: 30).isActive = true


func removeActivityIndicator() 
    //    checking if a view has subviews on it
    guard let lastSubView = self.subviews.last else  return 
    //    removing last subview with an assumption that last view is a "loading" view
    lastSubView.removeFromSuperview()
 

“旋转”效果是通过你放入 imagesArray 中的那 30 张图像来实现的。每张图片都是一个旋转指示器like this的新帧。

用法。在显示活动指示器的视图控制器中简单地说:

    view.addActivityIndicator()

移除活动指示器:

    view.removeActivityIndicator()

例如,如果将它与表格视图一起使用(就像我一样),它可以这样使用:

func setLoadingScreen() 
    view.addActivityIndicator()
    tableView.isScrollEnabled = false


func removeLoadingScreen() 
    view.removeActivityIndicator()
    tableView.isScrollEnabled = true

它适用于 Swift 4。

【讨论】:

【参考方案6】:

已接受答案的 Swift 5.0 版本

public extension UIImageView 
  func spin(duration: Float) 
    let rotation = CABasicAnimation(keyPath: "transform.rotation")
    rotation.fromValue = 0
    rotation.toValue = 2 * Double.pi
    rotation.duration = 0.7
    rotation.repeatCount = duration
    layer.add(rotation, forKey: "spin")
  

  func stopSpinning() 
    layer.removeAllAnimations()
  

【讨论】:

如何启动图像动画?我调用了 myImageView.spin(),但它没有旋转。 我添加后它开始工作:rotation.isRemovedOnCompletion = false【参考方案7】:

没有Image,你可以使用第三方库

用于目标 C(ios 6 也支持)https://github.com/shebinkoshy/UIControllsRepo

为斯威夫特https://github.com/shebinkoshy/Activity-Indicator-Swift

优势

-> 可以为微调器设置颜色

-> 提供不同的尺寸,如小、小、中、大、非常大

-> 能够为中、大、超大尺寸设置标题(中心和底部)

【讨论】:

【参考方案8】:

您可以为您的activityIndicator 设置图片。我为添加自定义图像创建了一个函数到activityIndi​​cator。这是我创建的。

public func showProgressView(view: UIView) -> UIImageView 
    let containerView = UIView()
    let progressView = UIView()
    var activityIndicatorImageView = UIImageView()

    if let statusImage = UIImage(named: Constants.ActivityIndicatorImageName1) 
        let activityImageView = UIImageView(image: statusImage)
        containerView.frame = view.frame
        containerView.backgroundColor = UIColor(hex: 0xffffff, alpha: 0.3)
        progressView.frame = CGRectMake(0, 0, 80, 80)
        progressView.center = CGPointMake(view.bounds.width / 2, view.bounds.height / 2)
        progressView.backgroundColor = UIColor(hex: 0x18bda3, alpha: 0.7)
        progressView.clipsToBounds = true
        progressView.layer.cornerRadius = 10
        activityImageView.animationImages = [UIImage(named: Constants.ActivityIndicatorImageName1)!,
            UIImage(named: Constants.ActivityIndicatorImageName2)!,
            UIImage(named: Constants.ActivityIndicatorImageName3)!,
            UIImage(named: Constants.ActivityIndicatorImageName4)!,
            UIImage(named: Constants.ActivityIndicatorImageName5)!]
        activityImageView.animationDuration = 0.8;
        activityImageView.frame = CGRectMake(view.frame.size.width / 2 - statusImage.size.width / 2, view.frame.size.height / 2 - statusImage.size.height / 2, 40.0, 48.0)
        activityImageView.center = CGPointMake(progressView.bounds.width / 2, progressView.bounds.height / 2)
        dispatch_async(dispatch_get_main_queue()) 
            progressView.addSubview(activityImageView)
            containerView.addSubview(progressView)
            view.addSubview(containerView)
            activityIndicatorImageView = activityImageView
        
    
    return activityIndicatorImageView

您可以在代码中的任何位置调用此方法。只需调用startAnimating 方法。如果你想隐藏,只需调用stopAnimating 方法。

【讨论】:

【参考方案9】:

它适用于 SWITF 3 和 4

var activityIndicator = UIActivityIndicatorView()
var myView : UIView = UIView()

func viewDidLoad() 
    spinnerCreation()


func spinnerCreation() 

    activityIndicator.activityIndicatorViewStyle =  .whiteLarge

    let label = UILabel.init(frame: CGRect(x: 5, y: 60, width: 90, height: 20))
    label.textColor = UIColor.white
    label.font = UIFont.boldSystemFont(ofSize: 14.0)
    label.textAlignment = NSTextAlignment.center
    label.text = "Please wait...."

    myView.frame = CGRect(x: (UIScreen.main.bounds.size.width - 100)/2, y: (UIScreen.main.bounds.size.height - 100)/2, width: 100, height: 100)

    myView.backgroundColor = UIColor.init(white: 0.0, alpha: 0.7)
    myView.layer.cornerRadius = 5
    activityIndicator.center = CGPoint(x: myView.frame.size.width/2, y:  myView.frame.size.height/2 - 10)
    myView.addSubview(activityIndicator)
    myView.addSubview(label)

    myView.isHidden = true
    self.window?.addSubview(myView)


@IBAction func activityIndicatorStart(_ sender: Any) 
    myView.isHidden = false
    self.activityIndicator.startAnimating()
    self.view.isUserInteractionEnabled = false
    self.view.bringSubview(toFront: myView)


@IBAction func activityIndicatorStop(_ sender: Any)() 
    myView.isHidden = true
    self.activityIndicator.stopAnimating()
    self.view.isUserInteractionEnabled = true

【讨论】:

这段代码没有添加自定义图片,只是在系统Activity Indicator后面添加了一层【参考方案10】:

您可以在 Swift 3 & 4 中使用它来创建您的自定义活动指示器:

创建一个名为 UIViewExtension.Swift 的新文件并复制此代码并粘贴到您的新文件文件中:

import UIkit

extension UIView
   func customActivityIndicator(view: UIView, widthView: CGFloat? = nil,backgroundColor: UIColor? = nil, message: String? = nil,colorMessage:UIColor? = nil ) -> UIView

    //Config UIView
    self.backgroundColor = backgroundColor ?? UIColor.clear
    self.layer.cornerRadius = 10


    var selfWidth = view.frame.width - 100
    if widthView != nil
        selfWidth = widthView ?? selfWidth
    

    let selfHeigh = CGFloat(100)
    let selfFrameX = (view.frame.width / 2) - (selfWidth / 2)
    let selfFrameY = (view.frame.height / 2) - (selfHeigh / 2)
    let loopImages = UIImageView()

    //ConfigCustomLoading with secuence images
    let imageListArray = [UIImage(named:""),UIImage(named:""), UIImage(named:"")]
    loopImages.animationImages = imageListArray
    loopImages.animationDuration = TimeInterval(1.3)
    loopImages.startAnimating()
    let imageFrameX = (selfWidth / 2) - 17
    let imageFrameY = (selfHeigh / 2) - 35
    var imageWidth = CGFloat(35)
    var imageHeight = CGFloat(35)

    if widthView != nil
        imageWidth = widthView ?? imageWidth
        imageHeight = widthView ?? imageHeight
    

    //ConfigureLabel
    let label = UILabel()
    label.textAlignment = .center
    label.textColor = .gray
    label.font = UIFont.boldSystemFont(ofSize: 17)
    label.numberOfLines = 0
    label.text = message ?? ""
    label.textColor = colorMessage ?? UIColor.clear

    //Config frame of label
    let labelFrameX = (selfWidth / 2) - 100
    let labelFrameY = (selfHeigh / 2) - 10
    let labelWidth = CGFloat(200)
    let labelHeight = CGFloat(70)

    //add loading and label to customView
    self.addSubview(loopImages)
    self.addSubview(label)

    //Define frames
    //UIViewFrame
    self.frame = CGRect(x: selfFrameX, y: selfFrameY, width: selfWidth , height: selfHeigh)

    //ImageFrame
    loopImages.frame = CGRect(x: imageFrameX, y: imageFrameY, width: imageWidth, height: imageHeight)

    //LabelFrame
    label.frame = CGRect(x: labelFrameX, y: labelFrameY, width: labelWidth, height: labelHeight)

    return self




然后你可以像这样在你的 ViewController 中使用它:

import UIKit


class ExampleViewController: UIViewController 
    override func viewDidLoad() 
        super.viewDidLoad()

        self.view.addSubview(UIView().customActivityIndicator(view: self.view,backgroundColor: UIColor.green))

    

   //function for stop and desappear loading
   func deseappearLoading()
      self.view.subviews.last?.removeFromSuperview()
   

不要忘记将 [UIImage(named:" "),UIImage(named:" "), UIImage(named:" ")] 替换为您的图像名称并调整 TimeInterval(1.3)。好好享受。

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