AVPlayer(或 AVAudioSession?)在我离开 ViewController 后播放,当我返回两个时播放
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【中文标题】AVPlayer(或 AVAudioSession?)在我离开 ViewController 后播放,当我返回两个时播放【英文标题】:AVPlayer (or AVAudioSession?) plays after I leave the ViewController, and when I return two are then playing 【发布时间】:2015-05-25 02:39:29 【问题描述】:我有一个 viewController 可以从网络传输音频。当我离开我的应用程序的那个页面时,音频会继续播放(这很好)。但是,当我返回时,viewdidload 方法会创建第二个音频播放器。我可以一遍又一遍地这样做,直到我拥有这么多 AVplayer。这听起来令人难以置信的回声。这是我所有的相关代码。
#import "ListenViewController.h"
#import <AVFoundation/AVAudioPlayer.h>
#import <AVFoundation/AVPlayerItem.h>
#import <AVFoundation/AVPlayer.h>
#import <AVFoundation/AVFoundation.h>
#import "RSPlayPauseButton.h"
@interface ListenViewController () <AVAudioPlayerDelegate, AVAudiosessionDelegate>
@property (nonatomic, strong) AVPlayer *player;
@property (nonatomic, strong) AVPlayerItem *playerItem;
@property (nonatomic, strong) RSPlayPauseButton *playPauseButton;
@property (nonatomic, copy) NSDate *now;
@end
@implementation ListenViewController
static int min = -2;
-(void) viewDidDisappear:(BOOL)animated
[super viewDidDisappear:animated];
//[self.player pause];
min = -2;
-(void) viewDidLoad
[super viewDidLoad];
/*
if ([AVAudioSession sharedInstance].isInputAvailable)
NSLog(@"XXXXXXXXX");
*/
NSURL *streamingURL = [NSURL URLWithString:@"http://URL.m3u"];
AVPlayerItem *playerItem = [AVPlayerItem playerItemWithURL:streamingURL];
self.playerItem = playerItem;
AVPlayer *player = [AVPlayer playerWithPlayerItem:playerItem];
[player setAllowsExternalPlayback:NO];
CMTime tm = CMTimeMake(1, 1);
[player addPeriodicTimeObserverForInterval:tm
queue:dispatch_get_main_queue() usingBlock:^(CMTime time)
/*
NSDateFormatter *DateFormatter=[[NSDateFormatter alloc] init];
[DateFormatter setDateFormat:@"yyyy-MM-dd hh:mm:ss:mmm"];
NSLog(@"%@",[DateFormatter stringFromDate:[NSDate date]]);
*/
if (!self.now)
self.now = [NSDate date];
/*
NSDate *now = [NSDate date];
NSTimeInterval interval = [now timeIntervalSinceDate:self.now];
self.interval += 0.01;
interval -= (10 * self.rw2);
interval -= (60 * self.rw3);
interval += (10 * self.ff2);
self.timeLabel.text = [NSString stringWithFormat:@"%f", interval];
NSLog(@"INTERVAL: %@", [NSString stringWithFormat:@"%f", self.interval]);
*/
if (CMTimeGetSeconds(self.player.currentTime) >= 0)
self.timeLabel.text = [NSString stringWithFormat:@"%.0f", CMTimeGetSeconds(self.player.currentTime)];
NSTimeInterval time = CMTimeGetSeconds(self.player.currentTime);
//int min = time/60;
int sec = lroundf(time) % 60;
if (sec == 0)
++min;
NSLog(@"sec: %d", sec);
// update your UI with timeLeft
self. timeLabel.text = [NSString stringWithFormat:@"%.2d:%.2d", min,sec];
];
[self setPlayer:player];
[player play];
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil];
[[AVAudioSession sharedInstance] setActive: YES error: nil];
if (!self.playPauseButton)
self.playPauseButton = [[RSPlayPauseButton alloc] initWithFrame:self.view.frame];
self.playPauseButton.tintColor = [UIColor colorWithRed:1.0 green:155.0/255.0 blue:0.0 alpha:1.0];
self.playPauseButton.animationStyle = RSPlayPauseButtonAnimationStyleSplitAndRotate;
self.playPauseButton.paused = NO;
[self.playPauseButton addTarget:self action:@selector(playPauseButtonDidPress:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:self.playPauseButton];
- (IBAction)rewind:(id)sender
//NSLog(@"currenttime: %f", CMTimeGetSeconds(self.player.currentTime));
//NSLog(@"timescale: %d", self.player.currentTime.timescale);
CMTime cmTime = CMTimeMake(CMTimeGetSeconds(self.player.currentTime) - 1.0, 1);
CMTime zero = CMTimeMake(1, 2);
if (CMTimeGetSeconds(cmTime) > CMTimeGetSeconds(zero))
[self.player.currentItem seekToTime:cmTime];
NSLog(@"!");
NSLog(@"RW");
- (IBAction)rewind2:(id)sender
/*
CMTime cmTime = CMTimeMakeWithSeconds(CMTimeGetSeconds(self.player.currentTime) - 10.0, self.player.currentTime.timescale);
CMTime zero = CMTimeMake(0, 10000);
if (CMTimeGetSeconds(cmTime) > CMTimeGetSeconds(zero))
[self.player.currentItem seekToTime:cmTime];
self.rw2 += 1;
NSLog(@"RW2!");
*/
NSLog(@"RW2");
CMTime cmTime = CMTimeMakeWithSeconds(CMTimeGetSeconds(self.player.currentTime) - 10.0, self.player.currentTime.timescale);
CMTime zero = CMTimeMake(1, 2);
NSLog(@"cmTime: %f", CMTimeGetSeconds(cmTime));
NSLog(@"zero: %f", CMTimeGetSeconds(zero));
if (CMTimeGetSeconds(cmTime) > CMTimeGetSeconds(zero))
[self.player.currentItem seekToTime:cmTime];
NSLog(@"!");
else
[self rewindAll];
- (IBAction)rewind3:(id)sender
CMTime cmTime = CMTimeMakeWithSeconds(CMTimeGetSeconds(self.player.currentTime) - 60.0, self.player.currentTime.timescale);
CMTime zero = CMTimeMake(0, 10000);
if (CMTimeGetSeconds(cmTime) > CMTimeGetSeconds(zero))
[self.player.currentItem seekToTime:cmTime];
NSLog(@"RW3!");
NSLog(@"RW3");
- (void) rewindAll
CMTime one = CMTimeMake(1, 1);
[self.player.currentItem seekToTime:one];
- (IBAction)fastForward:(id)sender
CMTime cmTime = CMTimeMakeWithSeconds(CMTimeGetSeconds(self.player.currentTime) + 5.0, self.player.currentTime.timescale);
NSDate *now = [NSDate date];
NSTimeInterval interval = [now timeIntervalSinceDate:self.now];
CMTime seekingCM = CMTimeMake(interval, 1);
if (CMTimeGetSeconds(cmTime) < CMTimeGetSeconds(seekingCM))
[self.player.currentItem seekToTime:cmTime];
- (IBAction)fastForward2:(id)sender
CMTime cmTime = CMTimeMakeWithSeconds(CMTimeGetSeconds(self.player.currentTime) + 10.0, self.player.currentTime.timescale);
NSDate *now = [NSDate date];
NSTimeInterval interval = [now timeIntervalSinceDate:self.now];
CMTime seekingCM = CMTimeMake(interval, 1);
if (CMTimeGetSeconds(cmTime) < CMTimeGetSeconds(seekingCM))
[self.player.currentItem seekToTime:cmTime];
NSLog(@"FF2!");
else
[self fastForward3:nil];
- (IBAction)fastForward3:(id)sender
NSDate *now = [NSDate date];
NSLog(@"FIRSTDATE: %@", self.now);
NSTimeInterval interval = [now timeIntervalSinceDate:self.now];
interval -= 0.5f;
NSLog(@"INT: %f", interval);
CMTime seekingCM = CMTimeMake(interval, 1);
/*
NSTimeInterval interval = self.interval - 1.0;
CMTime seekingCM = CMTimeMake(interval, 1);
[self.player.currentItem seekToTime:seekingCM];
*/
//CMTime seekingCM = CMTimeMake(self.interval, 1);
[self.player.currentItem seekToTime:seekingCM];
NSLog(@"FF3!");
- (NSTimeInterval)currentPlaybackTime
return CMTimeGetSeconds(self.player.currentItem.currentTime);
- (void)setCurrentPlaybackTime:(NSTimeInterval)time
CMTime cmTime = CMTimeMakeWithSeconds(time, NSEC_PER_SEC);
[self.player.currentItem seekToTime:cmTime];
- (void)viewDidLayoutSubviews
[self.playPauseButton sizeToFit];
self.playPauseButton.center = CGPointMake(self.view.frame.size.width / 2.0, self.view.frame.size.height / 1.2);
- (void)playPauseButtonDidPress:(RSPlayPauseButton *)playPauseButton
[playPauseButton setPaused:!playPauseButton.isPaused animated:YES];
if (playPauseButton.isPaused)
[self.player pause];
else
[self.player play];
- (void)didReceiveMemoryWarning
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
@end
顺便说一句,有一个 UIlabel 给出了播放器的当前时间,但是如果我离开页面并返回,标签会在 00:00 自动重新开始。这是因为它给出了新 AVPlayer 的当前时间。有没有办法让它给出原始 AVPlayer 的当前时间?
【问题讨论】:
【参考方案1】:我会创建一个单例对象来控制AVPlayer
,所以无论你有多少视图控制器,它们都会与这个玩家控制器进行通信。所以基本上我建议你将viewDidLoad
中的所有代码移动到一些MYPlayerController
单例类中。
【讨论】:
@Jameson 你能发布解决方案吗? 我最终做了一个单例音频播放器,而不是创建一个新的,我只是得到了单例。【参考方案2】:这是我的 swift 视图控制器,如果它可以帮助你,那很好,我已经在那里实现了所有无线电的东西:
swift view controller
【讨论】:
我不确定在不创建新实例的情况下该怎么做。我如何检查它们是否已经创建,因为对于那个 viewController,当 VC 加载时,它的所有属性都是 nil。正在播放的 AVPlayer 属于最后一个 VC。对吗? 不,你需要创建正确的新实例,但创建它们时没有定义,所以它将是对私有成员的引用,而不是新变量 嗯。好吧,我取出了定义(例如,AVPlayerItem * playerItem = ...
,所以它只是说playerItem = ...
),我仍然面临同样的问题。删除这些定义会在我的代码中产生很多错误,因为从未定义过 playerItem
和 player
,所以我不得不将它们称为属性 self.playerItem
和 self.player
。
好吧,对不起,我的错,我有相同的广播流应用程序,我只是重写了 viewDidLoad 方法,比如:“override func viewDidAppear(anumated: Bool)”,不知道是怎么回事在 obj-C 中,抱歉
没问题,非常感谢您的尝试。你能用 swift 或任何语言发布你所做的事情,我会尝试翻译它吗?以上是关于AVPlayer(或 AVAudioSession?)在我离开 ViewController 后播放,当我返回两个时播放的主要内容,如果未能解决你的问题,请参考以下文章
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