如何为 CAGradientLayer 色点设置动画?
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【中文标题】如何为 CAGradientLayer 色点设置动画?【英文标题】:How to animate CAGradientLayer color points? 【发布时间】:2018-08-20 16:03:54 【问题描述】:我在为 CAGradientLayer 角度设置动画时遇到问题。
CAGradientLayer 中的角度通过起点和终点属性表示。
我想以圆形方式为渐变设置动画。
当我在动画组中设置它时它不起作用。没有动画正在发生。 当我更改
中的属性时DispatchQueue.main.asyncAfter(deadline: now() + 1.0)
// change properties here
它有效。但是一个非常快的动画正在发生。这还不够好。
在网上只有位置和颜色变化,但没有角度变化。
您可以在下面找到一个 Playground 项目来玩
//: A UIKit based Playground for presenting user interface
import UIKit
import PlaygroundSupport
class MyViewController : UIViewController
// Gradient layer specification
lazy var gradientLayer: CAGradientLayer =
let gradientLayer = CAGradientLayer()
gradientLayer.colors = [UIColor.white.withAlphaComponent(0.5).cgColor, UIColor.orange.withAlphaComponent(0.5).cgColor, UIColor.orange.cgColor]
gradientLayer.locations = [0, 0.27, 1]
gradientLayer.frame = view.bounds
gradientLayer.startPoint = CGPoint(x: 0.0, y: 0.0)
gradientLayer.endPoint = CGPoint(x: 1.0, y: 1.0)
return gradientLayer
()
func animationMapFunction(points: [(CGPoint, CGPoint)], keyPath: String) -> [CABasicAnimation]
return points.enumerated().map (arg) -> CABasicAnimation in
let (offset, element) = arg
let gradientStartPointAnimation = CABasicAnimation(keyPath: keyPath)
gradientStartPointAnimation.fromValue = element.0
gradientStartPointAnimation.toValue = element.1
gradientStartPointAnimation.beginTime = CACurrentMediaTime() + Double(offset)
return gradientStartPointAnimation
lazy var gradientAnimation: CAAnimation =
let startPointAnimationPoints = [(CGPoint(x: 0.0, y: 0.0), CGPoint(x: 1.0, y:0.0)),
(CGPoint(x: 1.0, y:0.0), CGPoint(x: 1.0, y:1.0)),
(CGPoint(x: 1.0, y:1.0), CGPoint(x: 0.0, y:1.0)),
(CGPoint(x: 0.0, y:1.0), CGPoint(x: 0.0, y:0.0))]
let endPointAnimatiomPoints = [(CGPoint(x: 1.0, y:1.0), CGPoint(x: 0.0, y:1.0)),
(CGPoint(x: 0.0, y:1.0), CGPoint(x: 0.0, y:0.0)),
(CGPoint(x: 0.0, y: 0.0), CGPoint(x: 1.0, y:0.0)),
(CGPoint(x: 1.0, y:0.0), CGPoint(x: 1.0, y:1.0))]
let startPointAnimations = animationMapFunction(points: startPointAnimationPoints, keyPath: "startPoint")
let endPointAnimations = animationMapFunction(points: startPointAnimationPoints, keyPath: "endPoint")
let animationGroup = CAAnimationGroup()
animationGroup.duration = 5.0
animationGroup.repeatCount = Float.infinity
animationGroup.animations = startPointAnimations + endPointAnimations
return animationGroup
()
override func loadView()
let view = UIView(frame: UIScreen.main.bounds)
self.view = view
view.layer.addSublayer(gradientLayer)
func animate()
view.layer.removeAllAnimations()
gradientLayer.add(gradientAnimation, forKey: nil)
// Present the view controller in the Live View window
let vc = MyViewController()
PlaygroundPage.current.liveView = vc
vc.animate()
【问题讨论】:
这更像是一个数学问题,而不是一个 Swift 问题。您需要创建一个方法,该方法采用角度并返回相反方向的两个 CGPoints 没有。关键是,无论我输入什么值。没有任何效果。它就像属性是不可动画的。这些值是正确的,与“数学”无关 这就是为什么我说要手动设置动画 我不明白“手动制作动画”是什么意思? 我认为你唯一的选择是使用计时器。 【参考方案1】:所以我做的是一个计时器,它触发起点和终点的变化。
我从 0 度旋转到 360 度,同时用给定的常数增加角度(在我的例子中是 6)
我创建了一个函数映射:angle → (startPoint, endPoint)
func animate()
stopAnimation()
timer = Timer.scheduledTimer(withTimeInterval: 0.05, repeats: true, block: timer in
self.angle += 6.0
self.angle.formTruncatingRemainder(dividingBy: 360)
CATransaction.begin()
// disable implicit animation
CATransaction.setDisableActions(true)
let pos = points(from: self.angle)
self.gradientLayer.startPoint = pos.0
self.gradientLayer.endPoint = pos.1
CATransaction.commit()
)
func stopAnimation()
timer?.invalidate()
这里是实用函数
extension CGPoint
var inverse: CGPoint
return CGPoint(x: 1 - x, y: 1 - y)
fileprivate func points(from angle: Double) -> (CGPoint, CGPoint)
let start: CGPoint
switch angle
case let x where 0 <= x && x < 90:
start = CGPoint(x: x / 180, y: 0.5 - x / 180)
case let x where 90 <= x && x < 180:
start = CGPoint(x: x / 180, y: x / 180 - 0.5)
case let x where 180 <= x && x < 270:
start = CGPoint(x: 2.0 - x / 180, y: 0.5 + (x - 180) / 180)
case let x where 270 <= x && x < 360:
start = CGPoint(x: 2.0 - x / 180, y: 0.5 + (360 - x) / 180)
default:
start = CGPoint.zero
return (start, start.inverse)
【讨论】:
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