错误:<path> 属性的值无效 -- 在 d3 投影转换期间 -- 无穷大和 NaN
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【中文标题】错误:<path> 属性的值无效 -- 在 d3 投影转换期间 -- 无穷大和 NaN【英文标题】:Error: Invalid value for <path> attribute -- During a d3 Projection Transition -- Infinity & NaN 【发布时间】:2015-08-05 00:25:14 【问题描述】:我正在研究世界交互式地图(缩放 + 拖动)上正交投影和墨卡托投影之间的过渡。我的尝试基于@mbostock 的this answer。我的过渡效果很好,但控制台返回:
错误:属性d的值无效=“M399.97994119370463,631.2543931983346L401.90905516286807,634.6157013775801L402.49382423943246,639.8924592362391L397.1999166487309,.......,的 InfinityL492,InfinityL298.23496934976544,InfinityZ "
还有
错误:属性d的值无效=“M407.5277462873383,448.4656515493841L407.3237573717514,448.5198670656254L408.0599991645186,448.54332648718287L408.0215749188842,448.4385574971469ZM410.40575858016456,448.5990104765492L410.8017911794915,448.571665201377L411.4470970198755 ...,NaNL415 ,Nanl415, Nanzm415,Nanl415,Nanl415,Nanzm415,Nanl415,449.0295187376795189993978805,449999939895,4115,449.0295,4115,449.0295,4115,449.0295,415,449.0295,4115,449.0295,4117677,0295187379393188999993931845,41173961845,41193739618499993931845,41193739611879999795,44999959.03895,411198778。
我使用的是 Natural Earth shapefile 中的 topoJson,每次返回补间函数时,我只收到其中一个路径错误。我相信这意味着只有一个路径元素存在此问题。
这是我在投影类中的转换方法:
animation(timeout, newProjection)
let self = this;
let projection = this.interpolatedProjection(this.prjFnc, newProjection);
let path = d3.geo.path().projection(projection);
this.svg.transition()
.duration(timeout / 2)
.tween('projection', function()
return function(_)
self.alpha(_);
self.svg.selectAll('path').attr('d', path);
;
);
interpolatedProjection(a, b)
let self = this;
this.a = a;
this.b = b;
this.α = null;
function raw(λ, φ)
let pa = self.a([λ *= 180 / Math.PI, φ *= 180 / Math.PI]), pb = self.b([λ, φ]);
return [(1 - self.α) * pa[0] + self.α * pb[0], (self.α - 1) * pa[1] - self.α * pb[1]];
this.intProjection = d3.geo.projection(raw).scale(1);
this.center = this.intProjection.center;
this.translate = this.intProjection.translate;
delete this.intProjection.scale;
delete this.intProjection.translate;
delete this.intProjection.center;
return this.alpha(0.1);
alpha(_)
if(!arguments.length)
return this.α;
this.α = +_;
let ca = this.a.center(),
cb = this.b.center(),
ta = this.a.translate(),
tb = this.b.translate();
this.center(
[(1 - this.α) * ca[0] + this.α * cb[0],
(1 - this.α) * ca[1] + this.α * cb[1]]
);
this.translate(
[Math.round((1 - this.α) * ta[0] + this.α * tb[0]),
Math.round((1 - this.α) * ta[1] + this.α * tb[1])]
);
return this.intProjection;
有什么想法吗?
【问题讨论】:
您确定不是您的路径中出现infinity
是问题所在,在计算过程中似乎出现了问题?
@adeneo 我绝对同意。我认为“原始”功能出了点问题。但我不确定如何解决它。
【参考方案1】:
无限错误是由尝试在 svg 之外绘制的路径引起的。我可以通过向插值投影添加剪辑范围来消除这些错误。
interpolatedProjection(a, b)
let self = this;
this.a = a;
this.b = b;
this.α = null;
function raw(λ, φ)
let pa = self.a([λ *= 180 / Math.PI, φ *= 180 / Math.PI]), pb = self.b([λ, φ]);
return [(1 - self.α) * pa[0] + self.α * pb[0], (self.α - 1) * pa[1] - self.α * pb[1]];
this.intProjection = d3.geo.projection(raw).scale(1)
.clipExtent(this.extent); // this addition
this.center = this.intProjection.center;
this.translate = this.intProjection.translate;
delete this.intProjection.scale;
delete this.intProjection.translate;
delete this.intProjection.center;
return this.alpha(0.1);
我还在 d 属性中收到 NaN 错误,我可以通过不让补间索引达到 1 值来删除该错误。
animation(timeout, newProjection)
let self = this;
let projection = this.interpolatedProjection(this.prjFnc, newProjection);
let path = d3.geo.path().projection(projection);
this.svg.transition()
.duration(timeout)
.tween('projection', function()
return function(_)
if (_ === 1) return; // This addition
self.alpha(_);
self.paths.attr('d', path);
;
);
【讨论】:
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